  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 1a53fe3ca6652576a0c7e490400d94ca
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics Family
  INFO [MuleGameContainer.<init>]                    GL Version: 3.1.0 - Build 8.15.10.2509
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-4848, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 65453a41-e86f-4a51-b91f-d7ebc4040053
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is 65453a41-e86f-4a51-b91f-d7ebc4040053
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id 65453a41-e86f-4a51-b91f-d7ebc4040053
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /138.197.182.234 id 89ad3bc7-d9e9-420b-ba82-36a4e95502b2
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 156388
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Welcome host4u, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /138.197.182.234 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /138.197.182.234 <> with id 89ad3bc7-d9e9-420b-ba82-36a4e95502b2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /138.197.182.234 <>
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: A++ (100) Bot Games: 0
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.acceptClients]                        Server: Accepted client /216.180.76.40 id 0cbc3ca8-5d9b-41e0-b697-9d578f607051
  INFO [ServerMessageHandler.processJoin]            Server: Client /216.180.76.40 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /216.180.76.40 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7080 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome FluffyFiend, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === FluffyFiend Bot Reputation: A+++ (441) Bot Games: 449
  INFO [Server.initUdp]                              Server: Client /216.180.76.40 <S11> requests UDP address /216.180.76.40:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /216.180.76.40 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /216.180.76.40 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameController.apply]                        (S11)FluffyFiend chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /216.180.76.40 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /216.180.76.40 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameController.apply]                        (S11)FluffyFiend chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /216.180.76.40 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [GameController.apply]                        (P11)FluffyFiend chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [GameController.apply]                        (P11)FluffyFiend chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /216.180.76.40 <P11>
  INFO [Server.removeClient]                         Server: Removing client /216.180.76.40 <> with id 0cbc3ca8-5d9b-41e0-b697-9d578f607051
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /216.180.76.40 <>
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection timed out: connect
  INFO [Server.acceptClients]                        Server: Accepted client /216.180.76.40 id 9da03cd3-dd4f-454d-bae9-ca2a0be7a172
  INFO [ServerMessageHandler.processJoin]            Server: Client /216.180.76.40 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /216.180.76.40 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7082 bytes
  INFO [Server.initUdp]                              Server: Client /216.180.76.40 <S11> requests UDP address /216.180.76.40:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /216.180.76.40 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Welcome FluffyFiend, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === FluffyFiend Bot Reputation: A+++ (441) Bot Games: 449
  INFO [Server.acceptClients]                        Server: Accepted client /187.134.3.146 id c24fd94b-7381-4c45-a85d-25fcef619522
  INFO [ServerMessageHandler.processJoin]            Server: Client /187.134.3.146 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)rAphax is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)rAphax (ID: 103314)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /187.134.3.146 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7224 bytes
  INFO [Server.initUdp]                              Server: Client /187.134.3.146 <S12> requests UDP address /187.134.3.146:10259
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)rAphax (ID 103314)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome rAphax, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === rAphax Bot Reputation: A+ (56) Bot Games: 107
  INFO [GameController.apply]                        (S12)rAphax chat: this bot suck ass
  INFO [GameController.apply]                        (S12)rAphax chat: lets play in the other
  INFO [ServerMessageHandler.processPlayerJoin]      /187.134.3.146 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)rAphax joins the players
  INFO [Player.<init>]                               Creating (P12)rAphax
  INFO [GameModel.setRemoteUser]                     (P12)rAphax is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /187.134.3.146 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)rAphax unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)rAphax is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103314 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /187.134.3.146 <S12>
  INFO [Server.removeClient]                         Server: Removing client /187.134.3.146 <> with id c24fd94b-7381-4c45-a85d-25fcef619522
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /187.134.3.146 <>
  INFO [GameController.apply]                        (P11)FluffyFiend chat: meow
  INFO [Server.acceptClients]                        Server: Accepted client /187.134.3.146 id 67adea95-aede-4e94-948d-44487a873de0
  INFO [ServerMessageHandler.processJoin]            Server: Client /187.134.3.146 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)rAphax is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)rAphax (ID: 103314)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /187.134.3.146 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7224 bytes
  INFO [Server.initUdp]                              Server: Client /187.134.3.146 <S12> requests UDP address /187.134.3.146:10259
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)rAphax (ID 103314)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome rAphax, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === rAphax Bot Reputation: A+ (56) Bot Games: 107
  INFO [GameController.apply]                        (S12)rAphax chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (S12)rAphax chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 12 bytes
  INFO [Player.<init>]                               Creating (P14)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P14)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /187.134.3.146 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)rAphax joins the players
  INFO [Player.<init>]                               Creating (P12)rAphax
  INFO [GameModel.setRemoteUser]                     (P12)rAphax is a remote Player
  INFO [GameController.apply]                        (P12)rAphax chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [GameController.apply]                        (P12)rAphax chat: i see now
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P13 P14>
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yup
  INFO [GameController.apply]                        (P11)FluffyFiend chat: sad:(
  INFO [GameController.apply]                        (P11)FluffyFiend chat: I think c128 will join as this is his
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)rAphax chat: bot:addai
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 12 bytes
  INFO [Player.<init>]                               Creating (P14)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P14)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<J.I.M.> (P12)rAphax (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 105
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (14ms) <P11> 55ms (63ms) <P12> 44ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (14ms) <P11> 56ms (81ms) <P12> 44ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5571790188917784956
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)rAphax (P13)<B.I.L.L.> (P11)FluffyFiend (P14)<J.I.M.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 20413304
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (14ms) <P11> 57ms (63ms) <P12> 44ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (14ms) <P11> 57ms (63ms) <P12> 44ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <B.I.L.L.> prefers Food
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <J.I.M.> prefers Smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 133099485ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 1440 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (5,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 166589695ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 14ms, max 57ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 63ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 14ms, max 57ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 12: Mountain3 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 12ms, max 57ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 30 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 11ms, max 56ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 31 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 31: Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 11ms, max 56ms
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 33: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 11ms, max 56ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (14ms) <P11> 56ms (62ms) <P12> 46ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (12ms) <P11> 56ms (62ms) <P12> 46ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7358107232523993193
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 1)
  INFO [Player.useFood]                              (P12)rAphax has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (11ms) <P11> 56ms (62ms) <P12> 46ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)rAphax got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 1785
  INFO [GameModel.gamble]                            (P12)rAphax gambles $87, max: 47.5, left: 12.379196, fraction 0.26061466
  INFO [DevelopmentMessenger.showMessage]            rAphax won $87 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (10ms) <P11> 56ms (65ms) <P12> 46ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3584595681614901551
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (10ms) <P11> 56ms (65ms) <P12> 47ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 161 tiles in 4830918ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Mountain1 (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $88, max: 47.5, left: 11.559177, fraction 0.2433511
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $88 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1823
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 57ms (71ms) <P12> 46ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7745590963964577853
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 57ms (71ms) <P12> 46ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (3,1) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2256. End Update: 2255
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2442
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (6ms) <P11> 54ms (66ms) <P12> 45ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2587797400851721695
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (6ms) <P11> 53ms (66ms) <P12> 45ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> starts by assaying Mountain3 (5,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 201 tiles in 17837010ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2140 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (5,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (8,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $78, max: 47.5, left: 10.059143, fraction 0.21177143
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $78 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1898
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (66ms) <P12> 44ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (66ms) <P12> 44ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3343037239354409860
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 0 food, 0 energy, 0 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 0 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (66ms) <P12> 48ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9108701667947541398
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (66ms) <P12> 50ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1662480425724938180
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $1063
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 2 critical: 0 surplus: 2 money: $1003
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $987
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 59ms (66ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.941 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 59ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [GameController.apply]                        (P12)rAphax chat: fuck
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $222 (1 units for $222)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (66ms) <P12> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2148324050233467421
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1063
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1225
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 2 critical: 0 surplus: 2 money: $765
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 59ms (62ms) <P12> 50ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.94 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 60ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (2 units for $128)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 58ms (62ms) <P12> 51ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7548414982174944308
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $822
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 6 critical: 3 surplus: 3 money: $1063
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 1 critical: 3 surplus: -2 money: $1225
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 1 critical: 3 surplus: -2 money: $893
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 57ms (61ms) <P12> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $850
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.94200003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 58ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $850
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $850
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $850
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $58 (3 units for $174)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 58ms (62ms) <P12> 51ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7767436371490683750
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 6, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is increased to 113%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 1 surplus: 2 money: $764
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 1 critical: 2 surplus: -1 money: $1237
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 1 critical: 2 surplus: -1 money: $1109
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 1 critical: 2 surplus: -1 money: $893
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (63ms) <P12> 51ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $860
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.94 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 59ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $28 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 59ms (63ms) <P12> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4576772889984588965
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49957840
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $1109 Plots: 1 Assets: 534 Total: 2143
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 3 Energy: 1 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1237 Plots: 1 Assets: 262 Total: 1999
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $893 Plots: 1 Assets: 443 Total: 1836
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 1 Energy: 1 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $764 Plots: 1 Assets: 413 Total: 1677
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 2 Energy: 3 Smithore: 0 Crystite: 2
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $440
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $222
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $28
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $440
  INFO [SummaryPhase2.begin]                         Colony total: 7655
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 60ms (64ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 6517 tiles in 110762171ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 2550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 3729 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 Smithore <claim> (+3) 2328 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3507 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 Smithore <claim> (+3) 2328 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3507 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 Smithore <claim> (+3) 2328 points
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6517 tiles in 122343912ns
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3507 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (8,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 3512 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 6163 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 3290 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5941 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 3068 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5497 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 3068 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5497 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain2 (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 4ms, max 60ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 66ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 4ms, max 60ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 8 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 8: Mountain3 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 4ms, max 60ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 15: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 60ms
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 23: Mountain2 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 60ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 36 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 36: Mountain2 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 59ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (4ms) <P11> 59ms (63ms) <P12> 51ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (63ms) <P12> 51ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2439251196094477202
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.69199973
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (63ms) <P12> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 145 tiles in 4781069ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore (+3) 3512 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5941 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain2 (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Mountain2 (5,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $53, max: 47.5, left: 6.8190975, fraction 0.14355995
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $53 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2060
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (61ms) <P12> 51ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4006776374037375916
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38190478
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (60ms) <P12> 51ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 145 tiles in 3793627ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore (+4) 2550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 3729 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (8,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain3 (8,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $158, max: 47.5, left: 28.199558, fraction 0.5936749
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $158 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 965
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (63ms) <P12> 48ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -779391578234227376
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64628214
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 3)
  INFO [Player.useFood]                              (P12)rAphax has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (63ms) <P12> 48ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain2 (7,2) with Food factory
  INFO [GameModel.developLand]                       (P12)rAphax undevelops tile Plain (7,3)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (7,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (68ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7754096711427642918
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40135372
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 4)
  INFO [Player.useFood]                              (P11)FluffyFiend has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (68ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Food factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain3 (3,1)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 749. End Update: 748
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (3,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1629
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $55, max: 47.5, left: 1.3927627, fraction 0.029321318
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 57ms (63ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9200954680017360712
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 57ms (62ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4449757758164544668
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 1 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 3 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 7 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 57ms (62ms) <P12> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 57ms (62ms) <P12> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6515544688826187925
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $222
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $177 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 4 critical: 0 surplus: 4 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 2 critical: 0 surplus: 2 money: $880
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 6 critical: 0 surplus: 6 money: $747
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 1 critical: 0 surplus: 1 money: $478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 57ms (62ms) <P12> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $206
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $202
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $177 (5 units for $885)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (6ms) <P11> 57ms (57ms) <P12> 49ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -491972045659013362
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 2 critical: 0 surplus: 2 money: $1137
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $880
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $747
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 0 critical: 0 surplus: 0 money: $655
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (6ms) <P11> 57ms (57ms) <P12> 49ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.945 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 6ms, max 55ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 55ms (57ms) <P12> 49ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1503533016708060055
  INFO [Shop.calcBuySellPrice]                       Current Food price $58
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 3, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 325%
  INFO [Shop.printPriceFactor]                       Food buy price $174 sell price $209
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 3 surplus: 0 money: $1137
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 0 critical: 3 surplus: -3 money: $880
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 0 critical: 3 surplus: -3 money: $747
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 0 critical: 3 surplus: -3 money: $655
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 53ms (56ms) <P12> 49ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $209
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $519
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $209
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $696
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.949 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 6ms, max 51ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 57ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $189 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 51ms (55ms) <P12> 49ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -331687115319321180
  INFO [Shop.calcBuySellPrice]                       Current Energy price $28
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is increased to 128%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 1 critical: 3 surplus: -2 money: $1137
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 0 critical: 3 surplus: -3 money: $880
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 0 critical: 3 surplus: -3 money: $747
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 7 critical: 2 surplus: 5 money: $655
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (6ms) <P11> 51ms (55ms) <P12> 52ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $672
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $849
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.948 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 52ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $36 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 53ms (59ms) <P12> 51ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 248305347354809321
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52306792
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1137 Plots: 2 Assets: 893 Total: 3030
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 1 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $747 Plots: 2 Assets: 1282 Total: 3029
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 0 Energy: 0 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $880 Plots: 2 Assets: 524 Total: 2404
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 0 Energy: 0 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $655 Plots: 2 Assets: 397 Total: 2052
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 0 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $350
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $177
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $189
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $350
  INFO [SummaryPhase2.begin]                         Colony total: 10515
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 53ms (60ms) <P12> 51ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (3,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 5254 tiles in 69400277ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 3773 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 5299 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 3773 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 5299 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 3773 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5187 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 3999 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 4577 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 60ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 13: Mountain1 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 14: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 18 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 18: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 53ms (60ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (60ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8488486358986268511
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13887405
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (60ms) <P12> 51ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1677
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $73, max: 47.5, left: 14.479244, fraction 0.3048262
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $73 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 53ms (59ms) <P12> 51ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3369173656504985798
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26345754
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P14)<J.I.M.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 53ms (59ms) <P12> 51ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1064.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (5,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (5,4): Smithore --> Energy
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain2 (5,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $66, max: 47.5, left: 6.9590974, fraction 0.14650731
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $66 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2053
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (62ms) <P12> 50ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6145887339926574757
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8861105
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (62ms) <P12> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 324.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (8,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $54, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $54 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (64ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8166435601501045765
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37922418
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 4)
  INFO [Player.useFood]                              (P12)rAphax has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (62ms) <P12> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 54
  INFO [GameModel.gamble]                            (P12)rAphax gambles $63, max: 47.5, left: 3.920001, fraction 0.08252634
  INFO [DevelopmentMessenger.showMessage]            rAphax won $63 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (62ms) <P12> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6680418813383929485
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 59ms (63ms) <P12> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2646955954237008056
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 0 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 7 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 2 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 1 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (3ms) <P11> 57ms (63ms) <P12> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (3ms) <P11> 57ms (63ms) <P12> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5573770133589989495
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $177
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $176 sell price $211
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 2 critical: 0 surplus: 2 money: $934
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 6 critical: 0 surplus: 6 money: $588
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $718
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (3ms) <P11> 57ms (62ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $186
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $176
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.941 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 59ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $176 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 61ms (67ms) <P12> 48ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7880403630670995811
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 2 critical: 0 surplus: 2 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $934
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $588
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 0 critical: 0 surplus: 0 money: $718
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 60ms (67ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.94 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 59ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 64ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 64ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (2 units for $112)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 60ms (64ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6754311514168745751
  INFO [Shop.calcBuySellPrice]                       Current Food price $189
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $202 sell price $237
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 3 surplus: 1 money: $997
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 0 critical: 3 surplus: -3 money: $934
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 5 critical: 3 surplus: 2 money: $588
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 1 critical: 3 surplus: -2 money: $718
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 59ms (63ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $237
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $487
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $217
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.941 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 59ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 64ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $237
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $487
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $298
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $237
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $487
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $298
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 64ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (2 units for $474)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 59ms (64ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 762700167783956419
  INFO [Shop.calcBuySellPrice]                       Current Energy price $36
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 10, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 0 critical: 3 surplus: -3 money: $1234
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 0 critical: 3 surplus: -3 money: $460
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 4 critical: 2 surplus: 2 money: $825
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 6 critical: 2 surplus: 4 money: $718
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 54ms (61ms) <P12> 46ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $668
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.946 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $668
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $56 (1 units for $56)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 55ms (61ms) <P12> 46ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3148108925997221299
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48392696
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $881 Plots: 3 Assets: 2374 Total: 4755
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 3 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1234 Plots: 3 Assets: 895 Total: 3629
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $460 Plots: 3 Assets: 982 Total: 2942
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 2 Energy: 0 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $662 Plots: 3 Assets: 767 Total: 2929
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 1 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $350
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $176
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $350
  INFO [SummaryPhase2.begin]                         Colony total: 14255
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (61ms) <P12> 46ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 1ms, max 56ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 62ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 3: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 15 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 15: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 56ms
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 16: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 56ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 28 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 28: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 55ms (60ms) <P12> 46ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1148
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-828
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1148
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $88
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 55ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $732
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 55ms (60ms) <P12> 45ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $672
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1148
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-828
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1148
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $88
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (60ms) <P12> 44ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8851882938745831854
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7188295
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 4)
  INFO [Player.useFood]                              (P12)rAphax has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (60ms) <P12> 45ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (7,3) with Food factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (6,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (60ms) <P12> 44ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2309362530471718629
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47214967
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 55ms (60ms) <P12> 44ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 504.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 672.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (8,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> undevelops tile Mountain3 (8,0)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> developed a tile but is short on time: 9.192783
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $121, max: 47.5, left: 6.252758, fraction 0.131637
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $121 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1354
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 45ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6664723285895674220
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.119479716
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (62ms) <P12> 46ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1336. End Update: 1335
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,3) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1698. End Update: 1697
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1865
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $112, max: 47.5, left: 10.719158, fraction 0.2256665
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $112 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 46ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6635108522779670082
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29891652
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 46ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1147.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3159.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (5,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (5,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (5,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain2 (5,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<J.I.M.> sold a mule for $400
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $111, max: 47.5, left: 10.77916, fraction 0.22692968
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $111 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1862
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (60ms) <P12> 46ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5378932564468352518
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1765187537430878279
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 0 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 0 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 7 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 8 food, 2 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 14 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 8 food, 4 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 13 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 45ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 45ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4438618904780914344
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $176
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 2, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $189
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 2 critical: 0 surplus: 2 money: $581
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 15 critical: 0 surplus: 15 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $312
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.94200003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 58ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (60ms) <P12> 44ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6855181803236672999
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $189
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $581
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 0 critical: 0 surplus: 0 money: $312
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (59ms) <P12> 44ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (59ms) <P12> 43ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1720850168662126599
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $168 sell price $203
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 4 surplus: -4 money: $189
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 0 critical: 4 surplus: -4 money: $581
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 9 critical: 4 surplus: 5 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 13 critical: 4 surplus: 9 money: $312
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (60ms) <P12> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller rAphax rank 4 takes over trade from seller <J.I.M.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller rAphax rank 4 takes over trade from seller <J.I.M.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller rAphax rank 4 takes over trade from seller <J.I.M.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $203 capped by money $175
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller rAphax rank 4 takes over trade from seller <J.I.M.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $203 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $203 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $183 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $156 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $137 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $124 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $114 capped by money $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $176 (9 units for $1589)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (60ms) <P12> 42ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5061385064964841471
  INFO [Shop.calcBuySellPrice]                       Current Energy price $56
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 95%
  INFO [Shop.printPriceFactor]                       Energy buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 4 critical: 4 surplus: 0 money: $189
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 3 critical: 1 surplus: 2 money: $0
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 4 critical: 4 surplus: 0 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 3 critical: 4 surplus: -1 money: $1901
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (60ms) <P12> 42ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $73 (1 units for $73)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 59ms (61ms) <P12> 46ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2966119305003703693
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54536656
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $742 Plots: 4 Assets: 5691 Total: 8433
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 9 Energy: 4 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $1828 Plots: 4 Assets: 1176 Total: 5004
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $189 Plots: 5 Assets: 692 Total: 3381
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $73 Plots: 4 Assets: 1304 Total: 3377
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 3 Energy: 2 Smithore: 2 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 2 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $176
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop mules: 2 $460
  INFO [SummaryPhase2.begin]                         Colony total: 20195
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (61ms) <P12> 42ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 2 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (2,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 1ms, max 58ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 61ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 4: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 56ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 6: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 56ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 10 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 10: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 13 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 13: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (61ms) <P12> 47ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $500
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $2348
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-2204
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $3639
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-312
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 58ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)rAphax bought the plot for $500
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 58ms (61ms) <P12> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7018861839630949976
  INFO [Development.setPlayerOrder]                  Reverse development order. 2 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73020804
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (61ms) <P12> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2060.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> undevelops tile Plain (3,2)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Mountain3 (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1870
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (10ms) <P11> 57ms (65ms) <P12> 43ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1350890846644329234
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6887801
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 0 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (10ms) <P11> 57ms (65ms) <P12> 43ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 83
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $110, max: 47.5, left: 3.3400016, fraction 0.07031582
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (10ms) <P11> 55ms (65ms) <P12> 44ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1474325692289995879
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50169295
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 2)
  INFO [Player.useFood]                              (P12)rAphax has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (10ms) <P11> 58ms (65ms) <P12> 44ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (5,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain2 (7,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain1 (6,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 2319
  INFO [GameModel.gamble]                            (P12)rAphax gambles $100, max: 47.5, left: 1.119103, fraction 0.023560062
  INFO [DevelopmentMessenger.showMessage]            rAphax won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (9ms) <P11> 57ms (61ms) <P12> 47ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1174323844015753029
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.52873886
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (9ms) <P11> 58ms (61ms) <P12> 47ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 3213.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 22ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3213.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <J.I.M.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $130, max: 47.5, left: 15.659271, fraction 0.32966888
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $130 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1618
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 59ms (67ms) <P12> 47ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1976775369533722325
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P14)<J.I.M.> Mountain2 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 57ms (65ms) <P12> 47ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2099596913025139691
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 2 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 5 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 3 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 2 food, 3 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 58ms (65ms) <P12> 45ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 58ms (65ms) <P12> 45ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 223723402879764039
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $299
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 2 critical: 0 surplus: 2 money: $323
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 19 critical: 0 surplus: 19 money: $1072
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 11 critical: 0 surplus: 11 money: $283
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 59ms (61ms) <P12> 45ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.94200003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 58ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (38 units for $8740)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 57ms (60ms) <P12> 45ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7430127205453513524
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1679
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $783
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $5442
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 0 critical: 0 surplus: 0 money: $2813
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 57ms (61ms) <P12> 45ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 57ms (61ms) <P12> 45ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3021931274308294244
  INFO [Shop.calcBuySellPrice]                       Current Food price $176
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $104 sell price $139
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 4 surplus: 0 money: $1679
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 10 critical: 4 surplus: 6 money: $783
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 6 critical: 4 surplus: 2 money: $5442
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 2 critical: 4 surplus: -2 money: $2813
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 56ms (60ms) <P12> 46ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.944 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $104 (5 units for $520)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 56ms (59ms) <P12> 49ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4470872916481137393
  INFO [Shop.calcBuySellPrice]                       Current Energy price $73
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is increased to 112%
  INFO [Shop.printPriceFactor]                       Energy buy price $66 sell price $101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 6 critical: 4 surplus: 2 money: $1679
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 0 critical: 3 surplus: -3 money: $1095
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 4 critical: 3 surplus: 1 money: $5650
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 3 critical: 5 surplus: -2 money: $2501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 56ms (59ms) <P12> 53ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $81
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $81
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.944 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $81 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 56ms (59ms) <P12> 53ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3581185868175573812
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54075960
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $5650 Plots: 5 Assets: 995 Total: 9145
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $2501 Plots: 6 Assets: 1238 Total: 6739
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1679 Plots: 6 Assets: 1302 Total: 5981
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1095 Plots: 5 Assets: 848 Total: 4443
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 7 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 11 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $104
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $81
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 26308
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 56ms (59ms) <P12> 53ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain2 (1,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain2 (1,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain2 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 59ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 9 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 9: Mountain2 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 16 frame 3
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (6,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 16: Mountain2 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 19 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 19: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 56ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 58ms (59ms) <P12> 53ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 56ms (59ms) <P12> 53ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8286348793476623447
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6654597
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 58ms (60ms) <P12> 53ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2388.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 19ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3763.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain2 (5,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (6,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $119, max: 47.5, left: 4.7190995, fraction 0.09934946
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $119 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2165
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 59ms (62ms) <P12> 52ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8534859359629306871
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43034524
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 2)
  INFO [Player.useFood]                              (P12)rAphax has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 59ms (62ms) <P12> 53ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (0,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)rAphax undevelops tile Plain (7,3)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain2 (1,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 1829
  INFO [GameModel.gamble]                            (P12)rAphax gambles $104, max: 47.5, left: 11.5191765, fraction 0.24250898
  INFO [DevelopmentMessenger.showMessage]            rAphax won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 59ms (61ms) <P12> 56ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8359580705666222956
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0030049086
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 59ms (61ms) <P12> 52ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2378
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $102, max: 47.5, left: 0.7591033, fraction 0.015981123
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (2ms) <P11> 59ms (62ms) <P12> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2499957657894723091
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51210076
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 59ms (61ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 4ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1377.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $103, max: 47.5, left: 2.9991012, fraction 0.06313897
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2225
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (58ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (58ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3120062209425930714
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 0 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 3 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 18 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 4 food, 8 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 0 food, 12 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 7 food, 3 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 20 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 5 food, 9 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 12 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (58ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3907893102005292579
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (58ms) <P12> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 537487964635030635
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 11, mules potentially available: 11, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 73%
  INFO [Shop.printPriceFactor]                       Smithore buy price $171 sell price $206
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 16 critical: 0 surplus: 16 money: $1086
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 13 critical: 0 surplus: 13 money: $4389
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 12 critical: 0 surplus: 12 money: $2270
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (59ms) <P12> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $171
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $171 (41 units for $7011)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (59ms) <P12> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2743865928242900416
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $3822
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $6612
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 0 critical: 0 surplus: 0 money: $4322
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (58ms) <P12> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (59ms) <P12> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2587253279549987925
  INFO [Shop.calcBuySellPrice]                       Current Food price $104
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 23, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 77%
  INFO [Shop.printPriceFactor]                       Food buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 7 critical: 4 surplus: 3 money: $3822
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 2 critical: 4 surplus: -2 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 5 critical: 4 surplus: 1 money: $6612
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 1 critical: 4 surplus: -3 money: $4322
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (61ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $47 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $60 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $68 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $80 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $100 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $100 capped by money $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $100 (9 units for $900)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (65ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4294267657902813037
  INFO [Shop.calcBuySellPrice]                       Current Energy price $81
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 44, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 7 surplus: -4 money: $3622
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 20 critical: 1 surplus: 19 money: $28
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 9 critical: 5 surplus: 4 money: $6712
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 12 critical: 4 surplus: 8 money: $3722
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (66ms) <P12> 51ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer rAphax rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (21 units for $1020)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 55ms (63ms) <P12> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3033037585026964376
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52962328
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $6904 Plots: 6 Assets: 1248 Total: 11152
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $3530 Plots: 7 Assets: 2005 Total: 9035
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 7 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $2794 Plots: 7 Assets: 2553 Total: 8847
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 9 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $856 Plots: 6 Assets: 736 Total: 4592
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $340
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 36 units $171
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $340
  INFO [SummaryPhase2.begin]                         Colony total: 33626
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:<J.I.M.> Money: $5650 Plots: 5 Assets: 995 Total: 9145
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:rAphax Money: $2501 Plots: 6 Assets: 1238 Total: 6739
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:FluffyFiend Money: $1679 Plots: 6 Assets: 1302 Total: 5981
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:<B.I.L.L.> Money: $1095 Plots: 5 Assets: 848 Total: 4443
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(13.30%) Pests(20.00%) Radiation(6.67%) Acid Rain(6.67%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(6.67%) 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (843115) FluffyFiend: mulebotlives sucks as you can't add or kick ai
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (843116) rAphax: need 1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (843117) FluffyFiend: ya c128--we are in your home
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 54ms (66ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (3,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 66ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 8: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 11: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 54ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 55ms (63ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $440
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1448
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-788
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1448
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $1448
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 59ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1436 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1488 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1472 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1508 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1528 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1544 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1584 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1568 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1512 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1524 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1512 (changed $-12)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)rAphax bought the plot for $2432
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (60ms) <P12> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6654219129330074541
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28157008
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (60ms) <P12> 47ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2200.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 49ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3255.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (6,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $143, max: 47.5, left: 25.339493, fraction 0.533463
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $143 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1108
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 56ms (60ms) <P12> 47ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1807661295349609479
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.716793
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 2)
  INFO [Player.useFood]                              (P12)rAphax has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (60ms) <P12> 47ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (7,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (8,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 2402
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (59ms) <P12> 51ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2317712140586173191
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14196974
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 9 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 57ms (58ms) <P12> 50ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2177. End Update: 2176
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2347
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $102, max: 47.5, left: 1.079103, fraction 0.022717958
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (11ms) <P11> 51ms (56ms) <P12> 49ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3955626759323680761
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5638861
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (11ms) <P11> 51ms (55ms) <P12> 49ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 13ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3118.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain2 (1,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain2 (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $107, max: 47.5, left: 2.5543447, fraction 0.053775676
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $107 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1742
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (11ms) <P11> 53ms (55ms) <P12> 44ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -300491094577126618
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (11ms) <P11> 53ms (57ms) <P12> 47ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -136140089847763660
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 21 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 15 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 18 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 10 food, 18 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 16 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 0 food, 13 energy, 15 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 20 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 8 food, 15 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 15 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 13 energy, 15 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (11ms) <P11> 53ms (57ms) <P12> 47ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (11ms) <P11> 53ms (57ms) <P12> 47ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7908071986190633113
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $171
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 36, mules potentially available: 25, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $84 sell price $119
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 22 critical: 0 surplus: 22 money: $2531
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $433
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $6732
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 15 critical: 0 surplus: 15 money: $3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (10ms) <P11> 53ms (59ms) <P12> 50ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.947 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 7ms, max 53ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 59ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $84 (37 units for $3108)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 53ms (59ms) <P12> 50ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1434977456412371798
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 8 critical: 0 surplus: 8 money: $4379
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $433
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $6732
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 6 critical: 0 surplus: 6 money: $1263
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 54ms (60ms) <P12> 50ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.947 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 7ms, max 53ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (14 units for $1232)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 53ms (60ms) <P12> 44ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5265648953237224920
  INFO [Shop.calcBuySellPrice]                       Current Food price $100
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 4 surplus: -1 money: $5083
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 8 critical: 4 surplus: 4 money: $433
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 15 critical: 4 surplus: 11 money: $6732
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 2 critical: 4 surplus: -2 money: $1791
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (7ms) <P11> 53ms (60ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.947 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 53ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer rAphax rank 2
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $119
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer rAphax rank 2
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $119
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $119
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $119
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $80 (15 units for $1206)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 55ms (60ms) <P12> 50ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -643985534535734714
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 14 critical: 8 surplus: 6 money: $3877
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 15 critical: 3 surplus: 12 money: $743
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 7 critical: 6 surplus: 1 money: $7628
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 20 critical: 7 surplus: 13 money: $1791
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 56ms (64ms) <P12> 50ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.944 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 64ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 64ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $47 (11 units for $517)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 56ms (59ms) <P12> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4255136638252348796
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49238192
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $7628 Plots: 7 Assets: 1975 Total: 13103
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 7 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3360 Plots: 8 Assets: 3520 Total: 10880
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 18 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $1791 Plots: 9 Assets: 2065 Total: 8356
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 2 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1260 Plots: 7 Assets: 968 Total: 5728
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 59 units $84
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 38067
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 56ms (59ms) <P12> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Crater (8,4)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Crater (8,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 58ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Mountain1 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 11
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 4: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 8 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 8: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 12 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 12: Crater (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 56ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (3ms) <P11> 56ms (57ms) <P12> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2372
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $980
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $704
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $983
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $980
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 3ms, max 55ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $2372
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 53ms (57ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2755923819276357273
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.687574
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 53ms (59ms) <P12> 48ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2839.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 79ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4245.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (5,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (5,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain2 (5,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (6,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $300
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (6,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $169, max: 47.5, left: 8.61911, fraction 0.18145496
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $169 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1970
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 55ms (59ms) <P12> 48ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5028090497258224946
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.53619397
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 18 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (9ms) <P11> 54ms (59ms) <P12> 46ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2416
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 510
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (5ms) <P11> 60ms (70ms) <P12> 51ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9067674480693068457
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47359252
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 3)
  INFO [Player.useFood]                              (P12)rAphax has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 268
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (5ms) <P11> 61ms (75ms) <P12> 51ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain1 (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 1264
  INFO [GameModel.gamble]                            (P12)rAphax gambles $150, max: 47.5, left: 1.5495887, fraction 0.03262292
  INFO [DevelopmentMessenger.showMessage]            rAphax won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 810
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (5ms) <P11> 70ms (91ms) <P12> 62ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8525639364223278796
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2912116
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 244
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 66ms (78ms) <P12> 62ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 2715.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 37ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4243.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Crater (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain3 (8,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Crater (8,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $300
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $166, max: 47.5, left: 6.279098, fraction 0.13219154
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2087
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 487
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (7ms) <P11> 63ms (91ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (7ms) <P11> 63ms (91ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7224938051369544520
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 25 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 20 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 18 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 20 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 33 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 0 food, 13 energy, 11 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 2 energy, 16 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 20 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 36 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 10 energy, 12 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 520
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 63ms (82ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2647945599751271757
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 508
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 63ms (74ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6530199723198616196
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $84
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $20
  INFO [Shop.printPriceFactor]                       Smithore shop: 59, mules potentially available: 37, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $70 sell price $105
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 16 critical: 0 surplus: 16 money: $768
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $1356
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $8012
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 12 critical: 0 surplus: 12 money: $1956
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 58ms (74ms) <P12> 58ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 74ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 74ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $70 (28 units for $1960)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (6ms) <P11> 63ms (74ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2554718588334546772
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1888
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1356
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $8012
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 0 critical: 0 surplus: 0 money: $2796
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (6ms) <P11> 57ms (72ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $148 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (6ms) <P11> 56ms (68ms) <P12> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1940047750867441498
  INFO [Shop.calcBuySellPrice]                       Current Food price $80
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 63, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 49%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 7 critical: 5 surplus: 2 money: $1888
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 20 critical: 5 surplus: 15 money: $1356
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 36 critical: 5 surplus: 31 money: $8012
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 0 critical: 5 surplus: -5 money: $2796
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 59ms (66ms) <P12> 62ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer rAphax rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer rAphax rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer rAphax rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 65ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (39 units for $983)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (4ms) <P11> 59ms (65ms) <P12> 50ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6348768731412151731
  INFO [Shop.calcBuySellPrice]                       Current Energy price $47
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 54, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 14 critical: 10 surplus: 4 money: $1656
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 12 critical: 5 surplus: 7 money: $1558
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 8 critical: 7 surplus: 1 money: $8793
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 20 critical: 8 surplus: 12 money: $2621
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (4ms) <P11> 62ms (65ms) <P12> 49ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.941 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 59ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (6 units for $306)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (3ms) <P11> 62ms (63ms) <P12> 50ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2684701848352303090
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52264744
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $8793 Plots: 8 Assets: 1718 Total: 14511
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 5 Energy: 8 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $2315 Plots: 10 Assets: 2631 Total: 9946
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 6 Energy: 26 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1656 Plots: 10 Assets: 2369 Total: 9025
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 16 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1864 Plots: 8 Assets: 1246 Total: 7110
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 12 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 75 units $70
  INFO [SummaryPhase2.begin]                         Shop Food: 24 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $140
  INFO [SummaryPhase2.begin]                         Colony total: 40592
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (3ms) <P11> 62ms (63ms) <P12> 50ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (2,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 66ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 3: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 4: Mountain1 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 7: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 782
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 62ms (63ms) <P12> 59ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2312
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $950
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $948
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $709
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $708
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 2ms, max 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)rAphax bought the plot for $2312
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 484
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 63ms (67ms) <P12> 63ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $2252
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $815
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $812
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $709
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $708
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 2ms, max 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 320
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 63ms (69ms) <P12> 59ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -527621971828032493
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9546717
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 62ms (69ms) <P12> 59ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1304.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1817.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (5,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $151, max: 47.5, left: 2.6591015, fraction 0.055981085
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2242
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 62ms (66ms) <P12> 59ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5717257097447888340
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8900429
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 2)
  INFO [Player.useFood]                              (P12)rAphax has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 60ms (66ms) <P12> 61ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (1,3) with Food factory
  INFO [GameModel.developLand]                       (P12)rAphax undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain2 (7,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (8,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 2300
  INFO [GameModel.gamble]                            (P12)rAphax gambles $153, max: 47.5, left: 1.4991026, fraction 0.031560056
  INFO [DevelopmentMessenger.showMessage]            rAphax won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 790
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (7ms) <P11> 64ms (67ms) <P12> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6827246640982396385
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5306586
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 259
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 63ms (67ms) <P12> 65ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,0) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1351. End Update: 1350
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2011
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $164, max: 47.5, left: 7.279097, fraction 0.15324415
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $164 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 65ms (68ms) <P12> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6895851574632436016
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4056449
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 269
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 65ms (68ms) <P12> 61ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1241.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2126.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (8,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain3 (8,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain1 (2,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $162, max: 47.5, left: 5.399099, fraction 0.11366524
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $162 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2105
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 950
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 66ms (73ms) <P12> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 66ms (73ms) <P12> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -61840839159302275
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 26 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 6 energy, 5 smithore, 35 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 10 food, 31 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 15 food, 13 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 2 food, 13 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 6 energy, 6 smithore, 35 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 9 food, 35 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 16 food, 9 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 2 food, 12 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 566
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 66ms (75ms) <P12> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 661723902309291859
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 407
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (6ms) <P11> 66ms (82ms) <P12> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2709762332438400080
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $70
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 75, mules potentially available: 48, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 2 critical: 0 surplus: 2 money: $1555
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 1 critical: 0 surplus: 1 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $8529
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $156
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 66ms (82ms) <P12> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.934 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 5ms, max 66ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 82ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 59ms (82ms) <P12> 57ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8890476712441802664
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $148
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 17 critical: 0 surplus: 17 money: $1555
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 3 critical: 0 surplus: 3 money: $8529
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 10 critical: 0 surplus: 10 money: $156
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (6ms) <P11> 53ms (67ms) <P12> 56ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.946 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 54ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 67ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 67ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (6 units for $432)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (4ms) <P11> 62ms (82ms) <P12> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1844524400001004342
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 24, total: 62, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 49%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 5 surplus: 1 money: $1123
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 13 critical: 5 surplus: 8 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 16 critical: 5 surplus: 11 money: $8529
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 3 critical: 5 surplus: -2 money: $588
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (4ms) <P11> 52ms (62ms) <P12> 52ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.948 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 52ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (10 units for $206)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (3ms) <P11> 61ms (63ms) <P12> 50ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1461823254376266033
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 86, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is decreased to 50%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 10 critical: 10 surplus: 0 money: $998
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 38 critical: 4 surplus: 34 money: $1902
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 11 critical: 7 surplus: 4 money: $8594
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 27 critical: 8 surplus: 19 money: $522
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 53ms (62ms) <P12> 52ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.947 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 53ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 61ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (30 units for $780)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 53ms (64ms) <P12> 52ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1461920249375330610
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51787632
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $8594 Plots: 9 Assets: 2221 Total: 15315
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 14 Energy: 11 Smithore: 9 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $218 Plots: 11 Assets: 4493 Total: 10211
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 12 Energy: 40 Smithore: 2 Crystite: 23
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $522 Plots: 12 Assets: 2295 Total: 8817
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 6 Energy: 27 Smithore: 0 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $2682 Plots: 9 Assets: 1149 Total: 8331
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 5 Energy: 8 Smithore: 1 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 69 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 25 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 42674
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 53ms (64ms) <P12> 52ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 5ms, max 53ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 65ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 5ms, max 54ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 5ms, max 54ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)rAphax is granted tile 1: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 5ms, max 54ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 2: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 5ms, max 54ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 570
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 57ms (65ms) <P12> 52ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 226
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 59ms (65ms) <P12> 53ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6478035759612352671
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9132025
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 60ms (65ms) <P12> 53ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1497.0 from previous solution.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 3732783ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 15797 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 16797 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <J.I.M.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- already caught.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: NullAction
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $250, max: 47.5, left: 46.279972, fraction 0.9743152
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 61
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 328
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 64ms (70ms) <P12> 61ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4992448151796779926
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17309457
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 558
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 64ms (70ms) <P12> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 112. End Update: 111
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (1,0) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $175
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (1,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2128
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $153, max: 47.5, left: 4.9390993, fraction 0.10398104
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 411
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (3ms) <P11> 64ms (70ms) <P12> 68ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6177312347303141230
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96137166
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 3)
  INFO [Player.useFood]                              (P12)rAphax has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 268
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (3ms) <P11> 64ms (70ms) <P12> 68ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Mountain2 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (0,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 2352
  INFO [GameModel.gamble]                            (P12)rAphax gambles $150, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            rAphax won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 64ms (75ms) <P12> 69ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2050615288788074306
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9143591
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 267
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 66ms (75ms) <P12> 67ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1315.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 3003ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1894.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain2 (1,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Crater (8,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain2 (1,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Crater (8,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (0,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 486
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 69ms (86ms) <P12> 66ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 817589613901217869
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (5ms) <P11> 74ms (88ms) <P12> 62ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7099763235653784697
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 40 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 27 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 19 food, 8 energy, 4 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 21 food, 10 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 6 food, 2 energy, 0 smithore, 48 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 2 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 19 food, 8 energy, 6 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 21 food, 12 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 5 food, 1 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 901
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (3ms) <P11> 69ms (90ms) <P12> 56ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (3ms) <P11> 69ms (90ms) <P12> 56ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2795992066617122656
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 69, mules potentially available: 45, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 2 critical: 0 surplus: 2 money: $321
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 7 critical: 0 surplus: 7 money: $2407
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $8844
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (3ms) <P11> 69ms (90ms) <P12> 55ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.93299997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 67ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (18 units for $972)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 61ms (90ms) <P12> 55ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8278914777145401675
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 76 critical: 0 surplus: 76 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 7 critical: 0 surplus: 7 money: $2785
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 10 critical: 0 surplus: 10 money: $9330
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 54 critical: 0 surplus: 54 money: $172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (5ms) <P11> 67ms (94ms) <P12> 55ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [Player.increaseAuctionTeleportCount]         (P12)rAphax auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (147 units for $17052)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 67ms (90ms) <P12> 46ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2261592406663970364
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 25, total: 80, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 44%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 5 surplus: -1 money: $9245
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 19 critical: 5 surplus: 14 money: $3597
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 26 critical: 5 surplus: 21 money: $10490
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 6 critical: 5 surplus: 1 money: $6436
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 64ms (90ms) <P12> 46ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.936 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 89ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 89ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (14 units for $210)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 64ms (80ms) <P12> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4246341084003534629
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 64, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 26 critical: 10 surplus: 16 money: $9035
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 9 critical: 8 surplus: 1 money: $3807
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 16 critical: 7 surplus: 9 money: $10490
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 13 critical: 12 surplus: 1 money: $6436
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 60ms (67ms) <P12> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 66ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 3ms (6ms) <P11> 59ms (66ms) <P12> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3791648960684789743
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49118456
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $9035 Plots: 11 Assets: 3095 Total: 17630
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 18 Energy: 26 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $10850 Plots: 9 Assets: 1980 Total: 17330
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 26 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $6076 Plots: 13 Assets: 2620 Total: 15196
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 6 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $3807 Plots: 10 Assets: 1505 Total: 10312
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 81 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 25 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 60468
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 59ms (66ms) <P12> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 6ms, max 59ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 66ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 6ms, max 59ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 0: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 6ms, max 59ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 435
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 60ms (65ms) <P12> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 216
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 61ms (66ms) <P12> 49ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3903279660570263452
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08038628
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 60ms (65ms) <P12> 49ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (0,1)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 990
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $238, max: 47.5, left: 27.699547, fraction 0.58314836
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $238 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 907
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 59ms (68ms) <P12> 54ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1599730802433239518
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.012840152
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<J.I.M.> has 26 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 568
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 61ms (68ms) <P12> 60ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1744.0 from previous solution.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 2504893ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 17410 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 19010 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <J.I.M.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- already caught.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: NullAction
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $250, max: 47.5, left: 46.279972, fraction 0.9743152
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 61
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 61ms (68ms) <P12> 60ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6606229933895860034
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87805605
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 3)
  INFO [Player.useFood]                              (P12)rAphax has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 268
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 63ms (68ms) <P12> 60ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 1862
  INFO [GameModel.gamble]                            (P12)rAphax gambles $189, max: 47.5, left: 10.259148, fraction 0.21598205
  INFO [DevelopmentMessenger.showMessage]            rAphax won $189 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 65ms (68ms) <P12> 64ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8108445875640567826
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59542936
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 271
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 64ms (68ms) <P12> 63ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 2245.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 3004ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2437.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (2,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (0,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)rAphax chat: gg
  INFO [GameController.apply]                        (P12)rAphax chat: nice win 
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain1 (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> developed a tile but is short on time: 10.399151
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <B.I.L.L.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<B.I.L.L.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $160, max: 47.5, left: 4.3991, fraction 0.09261263
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $160 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2155
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (4ms) <P11> 66ms (67ms) <P12> 60ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5621438467152285025
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 279
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (4ms) <P11> 66ms (67ms) <P12> 60ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5342344813064642132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 26 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 21 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 0 smithore, 60 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 10 food, 14 energy, 10 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 15 food, 13 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 0 food, 3 energy, 0 smithore, 53 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 2 energy, 0 smithore, 62 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 7 food, 13 energy, 11 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 14 food, 14 energy, 0 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 4 energy, 0 smithore, 44 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 588
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (4ms) <P11> 66ms (75ms) <P12> 62ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (4ms) <P11> 66ms (75ms) <P12> 62ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2162177701396017965
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 81, mules potentially available: 52, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: congrats rap
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $9223
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 11 critical: 0 surplus: 11 money: $3742
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $11250
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $5990
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 66ms (75ms) <P12> 62ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.934 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 66ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 76ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 76ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 63ms (76ms) <P12> 51ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5976054070019968069
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 62 critical: 0 surplus: 62 money: $9223
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 7 critical: 0 surplus: 7 money: $3742
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 8 critical: 0 surplus: 8 money: $11250
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 44 critical: 0 surplus: 44 money: $5990
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (5ms) <P11> 63ms (71ms) <P12> 50ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.934 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 66ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 71ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 71ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 71ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 71ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (12 units for $672)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 55ms (67ms) <P12> 51ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -203582080490031817
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 25, total: 65, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 48%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 7 critical: 5 surplus: 2 money: $9895
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 7 critical: 5 surplus: 2 money: $3742
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 25 critical: 5 surplus: 20 money: $11250
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 1 critical: 5 surplus: -4 money: $5654
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (6ms) <P11> 55ms (67ms) <P12> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.943 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 57ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 67ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 67ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 68ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 68ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (5 units for $76)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 57ms (67ms) <P12> 51ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6469073700028118828
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 77%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 14 critical: 11 surplus: 3 money: $9925
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 14 critical: 9 surplus: 5 money: $3772
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 16 critical: 7 surplus: 9 money: $11266
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 12 critical: 12 surplus: 0 money: $5608
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 63ms (68ms) <P12> 51ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 5ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 68ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer rAphax rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 68ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $37 (4 units for $148)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (5ms) <P11> 60ms (67ms) <P12> 48ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5787359910953825429
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50740496
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $9925 Plots: 11 Assets: 4903 Total: 20328
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 14 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $11266 Plots: 9 Assets: 2600 Total: 18366
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 24 Energy: 16 Smithore: 0 Crystite: 8
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $5460 Plots: 13 Assets: 5082 Total: 17042
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 4 Energy: 16 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $3920 Plots: 11 Assets: 2572 Total: 11992
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 5 Energy: 10 Smithore: 11 Crystite: 7
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 77 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 27 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $37
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 67728
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 65ms (70ms) <P12> 48ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 65ms (70ms) <P12> 48ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 65ms (81ms) <P12> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9147404317935276209
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5447454
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 63ms (70ms) <P12> 49ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (0,3)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 981
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $250, max: 47.5, left: 27.87955, fraction 0.5869379
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 860
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 65ms (81ms) <P12> 50ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4444482166219400288
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43997824
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 24 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 277
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (6ms) <P11> 65ms (70ms) <P12> 51ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1640.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 2726ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2355.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (5,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain2 (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (6,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (7,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 10.999165
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <J.I.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<J.I.M.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $209, max: 47.5, left: 5.7590985, fraction 0.12124418
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $209 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2087
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 254
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 67ms (70ms) <P12> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1959710005276958768
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.981932
  INFO [PlayerEventPhase.begin]                      No player event for (P12)rAphax (rank 3)
  INFO [Player.useFood]                              (P12)rAphax has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 67ms (70ms) <P12> 65ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)rAphax
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)rAphax develops tile Crater (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)rAphax finishes on update 1075
  INFO [GameModel.gamble]                            (P12)rAphax gambles $225, max: 47.5, left: 17.499508, fraction 0.3684107
  INFO [DevelopmentMessenger.showMessage]            rAphax won $225 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 642
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (10ms) <P11> 68ms (75ms) <P12> 65ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8928706923793207053
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4191323
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 243
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (10ms) <P11> 68ms (75ms) <P12> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 2329.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 1680ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3104.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,0) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (2,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain1 (2,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (0,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<B.I.L.L.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $215, max: 47.5, left: 5.339099, fraction 0.11240208
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $215 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2108
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 942
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 63ms (77ms) <P12> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 63ms (77ms) <P12> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3672414782775510184
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 14 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 16 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)rAphax has 16 energy and needs 13 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 64 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 10 food, 8 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 15 food, 0 energy, 0 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax expects 0 food, 0 energy, 0 smithore, 77 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 11 food, 9 energy, 4 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 15 food, 0 energy, 0 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P12)rAphax produced 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 758
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 63ms (77ms) <P12> 62ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8077230980189760808
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 674
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 61ms (74ms) <P12> 64ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4299185956866559557
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 77, mules potentially available: 51, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $10125
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 15 critical: 0 surplus: 15 money: $4035
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $11325
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Smithore: 0 critical: 0 surplus: 0 money: $5435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 61ms (74ms) <P12> 63ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (7ms) <P11> 58ms (74ms) <P12> 63ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5648027029638039188
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: hmmm
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 111 critical: 0 surplus: 111 money: $10125
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 32 critical: 0 surplus: 32 money: $4035
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 28 critical: 0 surplus: 28 money: $11325
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Crystite: 124 critical: 0 surplus: 124 money: $5435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 53ms (67ms) <P12> 60ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (7ms) <P11> 52ms (67ms) <P12> 58ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2689000451759148163
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 27, total: 63, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 49%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $10125
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 11 critical: 0 surplus: 11 money: $4035
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 25 critical: 0 surplus: 25 money: $11325
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Food: 0 critical: 0 surplus: 0 money: $5435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (7ms) <P11> 53ms (67ms) <P12> 51ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (7ms) <P11> 53ms (67ms) <P12> 51ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -286916928749901407
  INFO [Shop.calcBuySellPrice]                       Current Energy price $37
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 22, needed: 46
  INFO [Shop.printPriceFactor]                       Energy is increased to 182%
  INFO [Shop.printPriceFactor]                       Energy buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 0 surplus: 3 money: $10125
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 10 critical: 0 surplus: 10 money: $4035
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 6 critical: 0 surplus: 6 money: $11325
  INFO [CollectionPhase.goToNextPhase]               (P12)rAphax Energy: 3 critical: 0 surplus: 3 money: $5435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (7ms) <P11> 53ms (65ms) <P12> 50ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-112
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (7ms) <P11> 53ms (65ms) <P12> 50ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3051222836487872423
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51186208
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $10125 Plots: 11 Assets: 7458 Total: 23083
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 3 Smithore: 0 Crystite: 111
  INFO [SummaryPhase2.begin]                         (P12)rAphax Money: $5435 Plots: 13 Assets: 8404 Total: 20339
  INFO [SummaryPhase2.begin]                         (P12)rAphax Food: 0 Energy: 3 Smithore: 0 Crystite: 124
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $11325 Plots: 9 Assets: 3598 Total: 19423
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 25 Energy: 6 Smithore: 0 Crystite: 28
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $4035 Plots: 11 Assets: 4459 Total: 13994
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 11 Energy: 10 Smithore: 15 Crystite: 32
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 75 units $39
  INFO [SummaryPhase2.begin]                         Shop Food: 27 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $67
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 76839
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:FluffyFiend Money: $9925 Plots: 11 Assets: 4903 Total: 20328
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:<J.I.M.> Money: $11266 Plots: 9 Assets: 2600 Total: 18366
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:rAphax Money: $5460 Plots: 13 Assets: 5082 Total: 17042
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:<B.I.L.L.> Money: $3920 Plots: 11 Assets: 2572 Total: 11992
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: FluffyFiend  Bot Reputation now: 442
  INFO [GameController.apply]                        (S10)host4u chat: rAphax  Bot Reputation now: 57
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /187.134.3.146 <P12>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /187.134.3.146 <P12> with id 67adea95-aede-4e94-948d-44487a873de0
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /187.134.3.146 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /187.134.3.146 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /216.180.76.40 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /216.180.76.40 <P11> with id 9da03cd3-dd4f-454d-bae9-ca2a0be7a172
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /216.180.76.40 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /216.180.76.40 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
