  INFO [Properties.<init>]                           VERSION: 1.2.0
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows Vista 6.0 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: f213754cddd89e3c712f26131e4904b1
  INFO [Login$MasterListener$1.run]                  Logged in as "Story" (id 9865)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.create]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.create]                    Desktop Display Mode: 1280 x 800 x 32 @60Hz
  INFO [MuleGameContainer.create]                    Current Display Mode: 1280 x 800 x 32 @60Hz
  INFO [MuleGameContainer.create]                    Display Adapter: vga
  INFO [MuleGameContainer.create]                    Display Driver: 6.0.6001.18000
  INFO [SlickLogSystem.info]                         Slick Build #269
  INFO [MuleGameContainer.<init>]                    TargetDisplayMode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Starting display 640x480
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Input controllers not available
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Damn, what happenned?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22746) C.H.A.S.: me?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22747) C.H.A.S.: had 2 drop some smithore in the store
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: :-) I was disconected. Ah, whatever.
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Just tell me who won when the game will be over.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22750) C.H.A.S.: start a new one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22751) C.H.A.S.: im not in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22752) C.H.A.S.: i quit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22753) C.H.A.S.: to take a shit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22754) C.H.A.S.: join that one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22755) C.H.A.S.: cxq
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created: true, Active: false, Visible:true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /70.94.46.97:6260 UDP: /70.94.46.97:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 37 bytes
  INFO [UserController.apply]                        My client id is ec827981-f5d3-4f20-91a1-a174e2f06aa0
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S15) Story is my user
  INFO [GameModel.setLocalUser]                      (S15) Story is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id ec827981-f5d3-4f20-91a1-a174e2f06aa0
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7383 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7383 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (P10) panzer1990 is a remote Player
  INFO [GameModel.setRemoteUser]                     (P11) LegoManiac is a remote Player
  INFO [GameModel.setRemoteUser]                     (P12) C.H.A.S. is a remote Player
  INFO [GameModel.setRemoteUser]                     (P13) wosa is a remote Player
  INFO [GameModel.setRemoteUser]                     (S14) antihec is a remote Spectator
  INFO [GameModel.setMyUser]                         (S15) Story is my user
  INFO [GameModel.setLocalUser]                      (S15) Story is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14) antihec (ID: 7425)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15) Story (ID: 9865)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P10) panzer1990 (ID: 6471)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P11) LegoManiac (ID: 9799)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P12) C.H.A.S. (ID: 9885)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P13) wosa (ID: 9873)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14) antihec (ID 7425)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15) Story (ID 9865)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P10) panzer1990 (ID 6471)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P11) LegoManiac (ID 9799)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (P11) LegoManiac (ID 9799)
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P12) C.H.A.S. (ID 9885)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P13) wosa (ID 9873)
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [GameController.requestClose]                 Close Requested: You were kicked from the game
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created: true, Active: false, Visible:true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id 450c21ea-01b8-4714-94ae-02e2a2608e7e
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 37 bytes
  INFO [UserController.apply]                        My client id is 450c21ea-01b8-4714-94ae-02e2a2608e7e
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) Story is my user
  INFO [GameModel.setLocalUser]                      (S10) Story is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Story is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Story is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) Story (ID: 9865)
  INFO [Client.initUDP]                              Sending UDP initialization message id 450c21ea-01b8-4714-94ae-02e2a2608e7e
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [Server.acceptClients]                        Server: Accepted client 67.210.120.20 id a4a4b034-1f90-4885-89de-b7e0c2ba321b
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) Story (ID 9865)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 15446
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.acceptClients]                        Server: Accepted client 84.56.113.212 id 0ef97634-c767-4f89-b4d1-a04eaf394dfb
  INFO [ServerMessageHandler.processJoin]            Server: Client 84.56.113.212 joins and gets spectator number 11
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11) antihec is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11) antihec (ID: 7425)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 84.56.113.212 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7129 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11) antihec (ID 7425)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 7425 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 84.56.113.212 <S11>
  INFO [Server.removeClient]                         Server: Removing client 84.56.113.212 <> with id 0ef97634-c767-4f89-b4d1-a04eaf394dfb
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 84.56.113.212 <>
  INFO [Server.acceptClients]                        Server: Accepted client 84.163.167.68 id 8e33f29e-41af-423d-ad03-20a4bcf21d7a
  INFO [ServerMessageHandler.processJoin]            Server: Client 84.163.167.68 joins and gets spectator number 11
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11) duke556 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11) duke556 (ID: 8138)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 84.163.167.68 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7131 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11) duke556 (ID 8138)
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Story joins the players
  INFO [Player.<init>]                               Creating (P10) Story
  INFO [GameModel.setServerUser]                     (P10) Story is hosting the server
  INFO [GameModel.setMyUser]                         (P10) Story is my user
  INFO [GameModel.setLocalUser]                      (P10) Story is a local Player
  INFO [ServerMessageHandler.processPlayerJoin]      84.163.167.68 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11) duke556 joins the players
  INFO [Player.<init>]                               Creating (P11) duke556
  INFO [GameModel.setRemoteUser]                     (P11) duke556 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 8138 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 84.163.167.68 <P11>
  INFO [Server.removeClient]                         Server: Removing client 84.163.167.68 <> with id 8e33f29e-41af-423d-ad03-20a4bcf21d7a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 84.163.167.68 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22756) A.N.D.Y.: chas win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22757) A.N.D.Y.: sorry my accu was emty
  INFO [Server.acceptClients]                        Server: Accepted client 88.134.78.113 id 1df9117d-efb6-4682-ab8c-619db86eedd9
  INFO [ServerMessageHandler.processJoin]            Server: Client 88.134.78.113 joins and gets spectator number 11
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11) A.N.D.Y. is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11) A.N.D.Y. (ID: 6804)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 88.134.78.113 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7187 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11) A.N.D.Y. (ID 6804)
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: no worries, we are here for fun
  INFO [GameController.apply]                        (S11) A.N.D.Y. chat: hi chas win sorry my accu was emty
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22759) A.N.D.Y.: ty
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from 67.210.120.20 <>. java.io.IOException: Software v hostitelskm potai ukonil vytvoen pipojen
  INFO [Server.removeClient]                         Server: Removing client 67.210.120.20 <> with id a4a4b034-1f90-4885-89de-b7e0c2ba321b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 67.210.120.20 <>
  INFO [Server.acceptClients]                        Server: Accepted client 84.56.113.212 id 78f6dc3e-c705-4d50-90b4-00c896418e2f
  INFO [ServerMessageHandler.processJoin]            Server: Client 84.56.113.212 joins and gets spectator number 12
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12) antihec is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12) antihec (ID: 7425)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 84.56.113.212 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7274 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12) antihec (ID 7425)
  INFO [ServerMessageHandler.processPlayerJoin]      84.56.113.212 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12) antihec joins the players
  INFO [Player.<init>]                               Creating (P12) antihec
  INFO [GameModel.setRemoteUser]                     (P12) antihec is a remote Player
  INFO [GameController.apply]                        (P10) Story chat: hi antihec
  INFO [GameController.apply]                        (P10) Story chat: would you like to waiz for humans or should we fill up the positions with A.I.
  INFO [GameController.apply]                        (P10) Story chat: ?
  INFO [GameController.apply]                        (P12) antihec chat: hm. waiting could take some time :)
  INFO [GameController.apply]                        (P12) antihec chat: bring on the bots! :)
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P14) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P14) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 6804 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 88.134.78.113 <S11>
  INFO [Server.removeClient]                         Server: Removing client 88.134.78.113 <> with id 1df9117d-efb6-4682-ab8c-619db86eedd9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 88.134.78.113 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All users want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12) antihec (P14) <B.I.L.L.> (P10) Story (P13) <D.A.N.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 2ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 1ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8275730164909097910
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12) antihec (P13) <D.A.N.> (P10) Story (P14) <B.I.L.L.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46952120
  INFO [SummaryPhase2.begin]                         (P12) antihec Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) antihec Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <D.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) Story Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) Story Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P14) <B.I.L.L.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 1ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 1ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers Energy
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 95187797ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7616 tiles in 113254896ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1945 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 2ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 15
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 180
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 24
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 14
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 30
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 119
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 22
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 13
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 18
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 25
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 23
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 12
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 30
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P10) Story claims tile 13 at time 10
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P10) Story is granted tile 13: River (4,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 17
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 19
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 14
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 20
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 16
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 22
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 16
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 22
  INFO [LandGrantPhase.update]                       Sending claim tile 22
  INFO [LandGrantPhase.apply]                        (P13) <D.A.N.> claims tile 22 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P13) <D.A.N.> is granted tile 22: Plain (5,2)
  INFO [LandGrantPhase.apply]                        (P12) antihec claims tile 23 at time 7
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P12) antihec is granted tile 23: Mountain3 (6,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 12
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 18
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 12
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 16
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 18
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P14) <B.I.L.L.> claims tile 30 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P14) <B.I.L.L.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 1ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 1ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6401440417087155754
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) antihec (rank 1)
  INFO [Player.useFood]                              (P12) antihec has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 1ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) antihec
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.developLand]                       (P12) antihec develops tile Mountain3 (6,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at -6.760891 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) antihec finishes on update 2412
  INFO [GameController.apply]                        (P12) antihec chat: uh
  INFO [GameModel.gamble]                            (P12) antihec gambles $50, max: 47.5, left: -0.7199974, fraction -0.01515784
  INFO [DevelopmentMessenger.showMessage]            antihec won $50 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2462728699986982398
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P13) <D.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 161 tiles in 2162774ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1970 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Plain Energy (+3) 1460 points
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <D.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <D.A.N.> gambles $51, max: 47.5, left: 36.56, fraction 0.76968426
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $51 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) <D.A.N.> finishes on update 548
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 117552937294726045
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Story (rank 3)
  INFO [Player.useFood]                              (P10) Story has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Story
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Story develops tile River (4,1) with Food factory
  INFO [GameModel.gamble]                            (P10) Story gambles $112, max: 47.5, left: 30.74, fraction 0.6471579
  INFO [DevelopmentMessenger.showMessage]            Story won $112 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) Story finishes on update 839
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5942726218309706304
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P14) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14) <B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 161 tiles in 8386052ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2050 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop River Food (+4) 1520 points
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 14 timer" at 47.5 (owner 14)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (14) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14) <B.I.L.L.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14) <B.I.L.L.> gambles $54, max: 47.5, left: 27.460001, fraction 0.5781053
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $54 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14) <B.I.L.L.> finishes on update 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (14) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 6 "player 14 timer" at 0.0 (owner 14)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3598102393979501310
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -978621352847773193
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) Story has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) antihec has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13) <D.A.N.> has 4 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14) <B.I.L.L.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P10) Story expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) antihec expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <D.A.N.> expects 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14) <B.I.L.L.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) Story produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) antihec produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <D.A.N.> produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14) <B.I.L.L.> produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 4ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 4ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 940603186717979389
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10) Story Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) antihec Smithore: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P13) <D.A.N.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P14) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 4ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Story auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) antihec auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14) <B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) Story (P13) <D.A.N.> (P14) <B.I.L.L.> (P12) antihec 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $56
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 4ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -927936533418197393
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10) Story Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) antihec Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P14) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 3ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Story auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) antihec auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <D.A.N.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P14) <B.I.L.L.> auction teleport count: 2
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 4ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -323520035067277261
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 22, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10) Story Food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) antihec Food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <D.A.N.> Food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P14) <B.I.L.L.> Food: 7 critical: 3 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14> 6ms <P12> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Story auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) antihec auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) <D.A.N.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P14) <B.I.L.L.> auction teleport count: 3
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) <D.A.N.> (P12) antihec 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) Story (P14) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $102 ratio 2.4933333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50 ratio 1.0
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $85 ratio 2.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P12) antihec chat: this looks lilke a bug.
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P10) Story chat: we somehow freezed
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P12) antihec chat: yeah. time stopped. :/
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P10) Story chat: I have no choice but reset :-(
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P12) antihec chat: I'll disconnect...
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P12) antihec chat: yeah
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [GameController.apply]                        (P12) antihec chat: too bad
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  WARNING [ConnectedClient.sendUDP]                  Server: Connected client has no UDP address
  INFO [MetaFrame$5.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9865 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client 127.0.0.1 <P10 P13 P14> with id 450c21ea-01b8-4714-94ae-02e2a2608e7e
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from 127.0.0.1 <P10 P13 P14>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from 127.0.0.1 <P13 P14>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from 127.0.0.1 <P14>
  INFO [Server.removeClient]                         Server: Removing client 84.56.113.212 <P12> with id 78f6dc3e-c705-4d50-90b4-00c896418e2f
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from 84.56.113.212 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 127.0.0.1 <>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 84.56.113.212 <>
  INFO [GameController.close]                        Left server in 4 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22760) A.N.D.Y.: a new game is open
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22761) A.N.D.Y.: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (22762) A.N.D.Y.: beme come on
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created: true, Active: false, Visible:true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /88.134.78.113:6260 UDP: /88.134.78.113:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [UserController.apply]                        My client id is 8b64b293-cf18-474e-9262-f062f7fa6bb2
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S13) Story is my user
  INFO [GameModel.setLocalUser]                      (S13) Story is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id 8b64b293-cf18-474e-9262-f062f7fa6bb2
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7273 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7273 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (P10) A.N.D.Y. is a remote Player
  INFO [GameModel.setRemoteUser]                     (P12) Bluewulk is a remote Player
  INFO [GameModel.setRemoteUser]                     (P11) LoneEagle is a remote Player
  INFO [GameModel.setMyUser]                         (S13) Story is my user
  INFO [GameModel.setLocalUser]                      (S13) Story is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13) Story (ID: 9865)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P10) A.N.D.Y. (ID: 6804)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P12) Bluewulk (ID: 9726)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P11) LoneEagle (ID: 9151)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13) Story (ID 9865)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P10) A.N.D.Y. (ID 6804)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P12) Bluewulk (ID 9726)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P11) LoneEagle (ID 9151)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13) Story joins the players
  INFO [Player.<init>]                               Creating (P13) Story
  INFO [GameModel.setMyUser]                         (P13) Story is my user
  INFO [GameModel.setLocalUser]                      (P13) Story is a local Player
  INFO [GameController.apply]                        (P11) LoneEagle chat: i will i am a glutton for punishment
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All users want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13) Story (P11) LoneEagle (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 66 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6209334603351513035
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12) Bluewulk (P11) LoneEagle (P13) Story (P10) A.N.D.Y. 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51373432
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 75ms, max 170ms
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 75ms, max 170ms
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 170ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 0: Mountain3 (0,0)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 170ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 13: River (4,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 172ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 21: Mountain3 (3,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 172ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7607907794010657162
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 1)
  INFO [Player.useFood]                              (P12) Bluewulk has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile River (4,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Bluewulk caught the Mountain Wampus and got $100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 18.69934 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 1443
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $89, max: 47.5, left: 18.66, fraction 0.3928421
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $89 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6117525353442981091
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 2)
  INFO [Player.useFood]                              (P11) LoneEagle has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.10000324 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Mountain3 (0,0) with Smithore factory
  INFO [GameModel.buyAssay]                          (P11) LoneEagle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 7.199097 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 2015
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $67, max: 47.5, left: 7.220001, fraction 0.15200002
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $67 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2966167179159708406
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 3)
  INFO [Player.useFood]                              (P13) Story has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) Story develops tile River (4,1) with Food factory
  INFO [GameModel.gamble]                            (P13) Story gambles $54, max: 47.5, left: 28.7, fraction 0.60421056
  INFO [DevelopmentMessenger.showMessage]            Story won $54 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 941
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1339094233722680694
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 12.879208 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 1752
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $80, max: 47.5, left: 12.48, fraction 0.26273683
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $80 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7957111967355583078
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7940325110127441541
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 1
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.01999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.073608145 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $85 (8 units for $680)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5559403193604808704
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4900563384862158668
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 2 critical: 3 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 3 critical: 3 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 3
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.03999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.061255034 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6962101857561588750
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 20, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 3 critical: 2 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 3 critical: 2 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 3 critical: 2 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 3 critical: 2 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 4
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.054487307 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (6 units for $270)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4556512121190466759
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49419944
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $295 Plots: 1 Assets: 1430 Total: 2225
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 5 Energy: 3 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $562 Plots: 1 Assets: 1050 Total: 2112
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 4 Energy: 7 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $754 Plots: 1 Assets: 605 Total: 1859
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 3 Energy: 5 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $929 Plots: 1 Assets: 345 Total: 1774
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $85
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7970
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 84ms, max 174ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 84ms, max 174ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 84ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 3: River (4,0)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 172ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 15: Mountain3 (8,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 84ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 24: Mountain2 (1,3)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 89ms, max 172ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 35: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7747826380199185090
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 1)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile River (4,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 19.299355 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 1422
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $98, max: 47.5, left: 19.08, fraction 0.4016842
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $98 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4268248560216701030
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 2)
  INFO [Player.useFood]                              (P11) LoneEagle has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile River (4,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            LoneEagle caught the Mountain Wampus and got $100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 7.579097 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1997
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $63, max: 47.5, left: 7.580002, fraction 0.15957898
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $63 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6249120854201715048
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 3)
  INFO [Player.useFood]                              (P12) Bluewulk has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain2 (1,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Bluewulk caught the Mountain Wampus and got $100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 9.759136 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 1887
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $78, max: 47.5, left: 9.780003, fraction 0.2058948
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $78 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4011829604506273008
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 4)
  INFO [Player.useFood]                              (P13) Story has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) Story develops tile Mountain3 (8,1) with Smithore factory
  INFO [GameModel.gamble]                            (P13) Story gambles $51, max: 47.5, left: 10.400002, fraction 0.2189474
  INFO [DevelopmentMessenger.showMessage]            Story won $51 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 1856
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7158790223955494500
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 7 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 4 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 4 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 4 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6582809435650986054
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3486753050398401991
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $85
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 3 critical: 0 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 5
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.02829534 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1064622003657779316
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5353541714374612323
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 4 critical: 3 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 73 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 7
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 8
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.032911476 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (2 units for $132)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4117584870764838506
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 5 critical: 2 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 3 critical: 3 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 1 critical: 3 surplus: -2
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 8
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 6.109476E-6 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.14500342 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $68 (1 units for $68)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5298859136925639550
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51986976
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $662 Plots: 2 Assets: 1088 Total: 2750
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 3 Energy: 4 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $209 Plots: 2 Assets: 1505 Total: 2714
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 3 Energy: 4 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $687 Plots: 2 Assets: 918 Total: 2605
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 4 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $667 Plots: 2 Assets: 738 Total: 2405
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 4 Energy: 2 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $170
  INFO [SummaryPhase2.begin]                         Colony total: 10474
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 75ms, max 174ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 81ms, max 174ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 81ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 2: Plain (3,0)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 7
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 11: Plain (5,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 75ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 12: Plain (6,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 81ms, max 177ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 29: Mountain2 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 9
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0400042 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.0041646445 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P12) Bluewulk bought the plot for $368
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5975629343872327647
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 4)
  INFO [Player.useFood]                              (P13) Story has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (6,1) with Energy factory
  INFO [GameModel.buyAssay]                          (P13) Story got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13) Story got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 2379
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2320749697587202221
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 3)
  INFO [Player.useFood]                              (P12) Bluewulk has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain2 (1,4) with Smithore factory
  INFO [GameModel.sellMule]                          (P12) Bluewulk sold a mule for $110
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 9.47913 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 1901
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $53, max: 47.5, left: 9.5, fraction 0.2
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $53 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4543546068946550705
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P10) A.N.D.Y. (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 75 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [GameController.apply]                        (P12) Bluewulk chat: sooo sorry ...
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.10000324 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. undevelops tile River (4,4)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile River (4,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 18.519337 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 1459
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $88, max: 47.5, left: 18.34, fraction 0.38610527
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $88 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7440821962790274933
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 1)
  INFO [Player.useFood]                              (P11) LoneEagle has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (3,0) with Energy factory
  INFO [GameModel.buyAssay]                          (P11) LoneEagle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 9.47913 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1902
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $63, max: 47.5, left: 9.48, fraction 0.19957894
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $63 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5326268722687458742
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 4 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 3 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 3 food, 3 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 992757574471402339
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8551796507873613732
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 150%
  INFO [Shop.printPriceFactor]                       Smithore buy price $92 sell price $127
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 19 critical: 0 surplus: 19
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 10 critical: 0 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 13 critical: 0 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 8 critical: 0 surplus: 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 10
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 11
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 11
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.05627072 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $92 (37 units for $3404)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5126200553798286259
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3282587624373973058
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 94%
  INFO [Shop.printPriceFactor]                       Food buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 4 critical: 3 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 13
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0016227085 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $85 (1 units for $85)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1625916453815925406
  INFO [Shop.calcBuySellPrice]                       Current Energy price $68
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 10, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is increased to 123%
  INFO [Shop.printPriceFactor]                       Energy buy price $68 sell price $103
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 2 critical: 3 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 3 critical: 3 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 14
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.18000609 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 15
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.04667541 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $103 (2 units for $206)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1818567474838378969
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50964832
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $686 Plots: 3 Assets: 1845 Total: 4031
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 1 Energy: 3 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $2255 Plots: 2 Assets: 631 Total: 3886
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $901 Plots: 4 Assets: 911 Total: 3812
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 5 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $1243 Plots: 3 Assets: 904 Total: 3647
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 37 units $92
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $85
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $103
  INFO [SummaryPhase2.begin]                         Shop mules: 3 $110
  INFO [SummaryPhase2.begin]                         Colony total: 15376
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 89ms, max 179ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 92ms, max 179ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 89ms, max 179ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 7: Plain (1,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 89ms, max 179ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 10: Plain (5,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 20: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 89ms, max 179ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 89ms, max 179ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 22: Mountain2 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $308
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 15
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.16000418 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.052542675 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) A.N.D.Y. bought the plot for $756
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2734202714176047333
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 1)
  INFO [Player.useFood]                              (P11) LoneEagle has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 73 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 19.166668 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Mountain2 (5,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 2.7464175 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 820
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $107, max: 47.5, left: 2.7866688, fraction 0.05866671
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $107 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2954707780517191308
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P10) A.N.D.Y. (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,1) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (0,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $200
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.4791035 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 2375
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3832398027188407609
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 3)
  INFO [Player.useFood]                              (P12) Bluewulk has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,4) with Energy factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,3) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 4.1191 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2172
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $100, max: 47.5, left: 4.080002, fraction 0.08589478
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $100 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3734652574987167693
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P13) Story (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Player.useFood]                              (P13) Story has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060003247 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Story caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.buyAssay]                          (P13) Story got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 2378
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 92 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3488053548941987704
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 101 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4918006400643009431
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 2 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 8 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 3 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 3 food, 7 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 6 food, 3 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 5 food, 9 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 107 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 107 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3924296380207405381
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $92
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 21, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 22 critical: 0 surplus: 22
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 101 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 16
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 17
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 18
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.04109263 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $81 (13 units for $1053)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 91 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8481027059242408659
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 17
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1187180977395636855
  INFO [Shop.calcBuySellPrice]                       Current Food price $85
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 3 critical: 4 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 4 critical: 4 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 6 critical: 4 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 6 critical: 4 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 91 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 18
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 6.109476E-6 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.020702746 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $75 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4640076382977033759
  INFO [Shop.calcBuySellPrice]                       Current Energy price $103
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 27, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 8 critical: 3 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 7 critical: 4 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 3 critical: 4 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 9 critical: 4 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 19
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.04000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 21
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.06675562 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $54 (11 units for $603)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5637011532393183388
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53436976
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $367 Plots: 4 Assets: 2921 Total: 5288
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 6 Energy: 6 Smithore: 22 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $1174 Plots: 5 Assets: 1575 Total: 5249
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 6 Energy: 5 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $1117 Plots: 5 Assets: 966 Total: 4583
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $252 Plots: 4 Assets: 2158 Total: 4410
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 3 Energy: 4 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 13 units $81
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $54
  INFO [SummaryPhase2.begin]                         Shop mules: 4 $180
  INFO [SummaryPhase2.begin]                         Colony total: 19530
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 88ms, max 176ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 87ms, max 176ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.update]                       Sending claim tile 11
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 87ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 11: Crater (5,2)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 11: Crater (5,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 87ms, max 174ms
  INFO [LandGrantPhase.apply]                        Received old land grant continue for tile 12, global index 12, my current 12
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 87ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 12: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 87ms, max 174ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 12: Plain (6,2)
  INFO [LandGrantPhase.apply]                        Received old land grant continue for tile 13, global index 13, my current 13
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 87ms, max 173ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 16: Plain (3,3)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: lol
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $696
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020004202 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.02629365 (owner 10)
  INFO [AbstractLandAuctionPhase.apply]              (P12) Bluewulk bought the plot for $696
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8332914703438801293
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 1)
  INFO [Player.useFood]                              (P11) LoneEagle has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (3,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P11) LoneEagle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 8.839115 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1934
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $106, max: 47.5, left: 8.84, fraction 0.18610527
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $106 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7963504484558027908
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 2)
  INFO [Player.useFood]                              (P13) Story has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000325 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13) Story got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.gamble]                            (P13) Story gambles $109, max: 47.5, left: 2.7600021, fraction 0.05810531
  INFO [DevelopmentMessenger.showMessage]            Story won $109 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 2238
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 91 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2146138277437110576
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 3)
  INFO [Player.useFood]                              (P12) Bluewulk has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 91 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000325 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,4) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (0,3) with Energy factory
  INFO [GameModel.sellMule]                          (P12) Bluewulk sold a mule for $160
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 2.4391017 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2254
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $109, max: 47.5, left: 2.4400024, fraction 0.05136847
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $109 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8584070752676125801
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060003247 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 36.875 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Crater (5,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $200
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.3143465 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 1844
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6679117356121162637
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 3 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 6 energy, 8 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 8 energy, 5 smithore, 0 crystite
  INFO [GameController.apply]                        (P11) LoneEagle chat: so close
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 4 food, 2 energy, 2 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 5 food, 5 energy, 8 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 4 food, 6 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 4 food, 7 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2478085409752621186
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7568463382635213011
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $81
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 81%
  INFO [Shop.printPriceFactor]                       Smithore buy price $72 sell price $107
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 19 critical: 0 surplus: 19
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 30 critical: 0 surplus: 30
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 10 critical: 0 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 21
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Action (12) 17 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.43999395 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 24
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.03828264 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $72 (8 units for $576)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -396431800829376346
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 22
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 26
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 25
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.024488823 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (8 units for $1056)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4107403433654222342
  INFO [Shop.calcBuySellPrice]                       Current Food price $75
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 4 critical: 4 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 5 critical: 4 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 91 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 23
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.01999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.015389549 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6019907314541025576
  INFO [Shop.calcBuySellPrice]                       Current Energy price $54
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 26, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 3 critical: 4 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 5 critical: 5 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 9 critical: 4 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 9 critical: 4 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 24
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 6.109476E-6 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.025420226 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $60 (2 units for $120)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 80 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2920708818998323347
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51972000
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $383 Plots: 5 Assets: 3360 Total: 6243
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 5 Energy: 7 Smithore: 30 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $1074 Plots: 5 Assets: 2322 Total: 5896
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 4 Energy: 5 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $1110 Plots: 7 Assets: 1215 Total: 5825
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $1283 Plots: 5 Assets: 2040 Total: 5823
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 5 Energy: 9 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $72
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $160
  INFO [SummaryPhase2.begin]                         Colony total: 23787
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 80 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 80ms, max 178ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 79ms, max 178ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 80ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 10: Plain (2,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.update]                       Sending claim tile 14
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 79ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 14: Plain (7,3)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 79ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 19: Mountain2 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 79ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 19: Mountain2 (6,4)
  INFO [LandGrantPhase.apply]                        Received old land grant continue for tile 20, global index 20, my current 20
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 79ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 21: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6589414711609566483
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 1)
  INFO [Player.useFood]                              (P11) LoneEagle has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (8,4) with Energy factory
  INFO [GameModel.buyAssay]                          (P11) LoneEagle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 8.139099 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1966
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $109, max: 47.5, left: 8.200001, fraction 0.17263159
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $109 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5664766388459674053
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P10) A.N.D.Y. (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.16000323 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Mountain2 (6,4) with Smithore factory
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $200
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 5.5990987 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 2120
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $114, max: 47.5, left: 5.1200027, fraction 0.10778953
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $114 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7673029729306744157
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 3)
  INFO [Player.useFood]                              (P12) Bluewulk has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000325 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (6,2) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (0,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,2) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 3.6391006 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2194
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $104, max: 47.5, left: 3.6399994, fraction 0.07663157
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $104 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6757261906126832910
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 4)
  INFO [Player.useFood]                              (P13) Story has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.03999675 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13) Story got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (7,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Story caught the Mountain Wampus and got $200
  INFO [GameModel.gamble]                            (P13) Story gambles $108, max: 47.5, left: 3.2200012, fraction 0.0677895
  INFO [DevelopmentMessenger.showMessage]            Story won $108 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 2215
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8579942213548588472
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4529604933860884709
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 9 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 12 energy, 7 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 23 energy, 13 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 21 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 14 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 2 food, 13 energy, 7 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 2 food, 23 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 4 food, 19 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 3 food, 16 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5699447793538936215
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $72
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 26 critical: 0 surplus: 26
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 14 critical: 0 surplus: 14
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 37 critical: 0 surplus: 37
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 19 critical: 0 surplus: 19
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 25
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.01999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.066229865 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4371096265798553562
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 26
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 30
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.05412439 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (7 units for $728)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2494683229105703647
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 111%
  INFO [Shop.printPriceFactor]                       Food buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 2 critical: 4 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 3 critical: 4 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 4 critical: 4 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 27
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.04000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 29
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.034493327 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $120 (1 units for $120)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1957422769052278823
  INFO [Shop.calcBuySellPrice]                       Current Energy price $60
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 79, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 14 critical: 5 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 23 critical: 6 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 22 critical: 4 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 20 critical: 5 surplus: 15
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 28
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.11999388 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 29
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.03177306 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (15 units for $240)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5562483640472899587
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52886440
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $777 Plots: 8 Assets: 2720 Total: 7497
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 3 Energy: 38 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $422 Plots: 6 Assets: 3230 Total: 6652
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 4 Energy: 22 Smithore: 37 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $1183 Plots: 6 Assets: 2465 Total: 6648
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 3 Energy: 14 Smithore: 26 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $1616 Plots: 6 Assets: 2020 Total: 6636
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 4 Energy: 5 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $140
  INFO [SummaryPhase2.begin]                         Colony total: 27433
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 90ms, max 180ms
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 86ms, max 179ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.update]                       Sending claim tile 5
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 86ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 5: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 86ms, max 178ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 6: Mountain1 (3,1)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 86ms, max 177ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 9: Plain (1,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 86ms, max 177ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 14: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7618741689949922433
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 4)
  INFO [Player.useFood]                              (P13) Story has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameController.apply]                        (P12) Bluewulk chat: that ain't cool
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (2,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Story caught the Mountain Wampus and got $200
  INFO [GameModel.gamble]                            (P13) Story gambles $158, max: 47.5, left: 14.920002, fraction 0.3141053
  INFO [DevelopmentMessenger.showMessage]            Story won $158 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 1630
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9118801458895172881
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 36.875 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Mountain1 (3,1) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P10) A.N.D.Y.
  INFO [Mule.runAway]                                Mule runs away for (P10) A.N.D.Y.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.27434647 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 1844
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4222411151989220418
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 2)
  INFO [Player.useFood]                              (P11) LoneEagle has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (0,4) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 22.439426 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1253
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $184, max: 47.5, left: 22.460001, fraction 0.47284213
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $184 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 92 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2316546293024862524
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 1)
  INFO [Player.useFood]                              (P12) Bluewulk has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 92 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 36.875 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12) Bluewulk undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,2) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at -0.0856535 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 1847
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 94 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 639023704795239218
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 93 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1977188237762283243
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 14 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 38 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 22 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 12 energy, 7 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 6 energy, 19 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 21 energy, 7 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 14 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 4 food, 12 energy, 9 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 5 food, 7 energy, 20 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 5 food, 20 energy, 7 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 2 food, 13 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3626027892283136371
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $106 sell price $141
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 35 critical: 0 surplus: 35
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 34 critical: 0 surplus: 34
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 44 critical: 0 surplus: 44
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 30 critical: 0 surplus: 30
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: no sell
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 30
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: plz
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.06160363 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $106 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 94 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5255009748415304802
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: ty
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 94 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 31
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [GameController.apply]                        (P12) Bluewulk chat: ok, youre the host ;)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P11) LoneEagle chat: you know that will mean no mules
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 36
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 35
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 33
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.020924157 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (8 units for $896)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1959300533459318473
  INFO [Shop.calcBuySellPrice]                       Current Food price $120
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $105 sell price $140
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12) Bluewulk chat: yeah ... and ...
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: but money
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 4 critical: 4 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 2 critical: 4 surplus: -2
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 32
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.0345345 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $120 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2167941722179585664
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 97, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 19 critical: 6 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 31 critical: 8 surplus: 23
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 34 critical: 5 surplus: 29
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 13 critical: 6 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 82 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 38
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 33
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.04000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.010178126 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 80 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3100636510803042507
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51934016
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $951 Plots: 9 Assets: 5809 Total: 11260
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 5 Energy: 31 Smithore: 34 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $752 Plots: 7 Assets: 6784 Total: 11036
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 5 Energy: 34 Smithore: 44 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $1009 Plots: 7 Assets: 5385 Total: 9894
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 4 Energy: 19 Smithore: 35 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $1809 Plots: 7 Assets: 4415 Total: 9724
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 2 Energy: 13 Smithore: 30 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $106
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $90
  INFO [SummaryPhase2.begin]                         Colony total: 41914
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 82 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 79ms, max 180ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 82ms, max 180ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 82ms, max 180ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 4: Mountain1 (8,0)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 77ms, max 180ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 6: Plain (0,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 77ms, max 180ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 7: Plain (7,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 77ms, max 180ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 9: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 2 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $636
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 38
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 34
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020004202 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.058911003 (owner 10)
  INFO [AbstractLandAuctionPhase.apply]              (P12) Bluewulk bought the plot for $868
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $808
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 35
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020004202 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.008301131 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1986138899250116599
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 4)
  INFO [Player.useFood]                              (P13) Story has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 74 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 26.25 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) Story gambles $204, max: 47.5, left: 18.61, fraction 0.3917895
  INFO [DevelopmentMessenger.showMessage]            Story won $204 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 383
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 71 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4203046788640551979
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P10) A.N.D.Y. (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 71 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. undevelops tile Mountain1 (3,1)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Mountain1 (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Mountain1 (8,0) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 4.9790993 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 2144
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $168, max: 47.5, left: 4.6399994, fraction 0.0976842
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $168 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 71 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3109569966670732300
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 2)
  INFO [Player.useFood]                              (P11) LoneEagle has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 71 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11) LoneEagle undevelops tile Plain (3,0)
  INFO [GameController.apply]                        (P12) Bluewulk chat: Low ;)))
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (3,0) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 5.399099 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 2105
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $170, max: 47.5, left: 5.420002, fraction 0.11410531
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $170 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 66 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8836761767137684989
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P12) Bluewulk (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Player.setMoney]                             (P12) Bluewulk gets money $-217, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Player.useFood]                              (P12) Bluewulk has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 67 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk undevelops tile Plain (6,2)
  INFO [GameController.apply]                        (P11) LoneEagle chat: first time I have seen someone lose that much more than they have LOL
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (1,0) with Energy factory
  INFO [GameModel.developLand]                       (P12) Bluewulk undevelops tile Plain (0,3)
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12) Bluewulk undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (0,3) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 1.8991022 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2280
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $156, max: 47.5, left: 1.920002, fraction 0.040421095
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $156 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 70 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 70 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1037467810332576008
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 19 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 31 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 34 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 13 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 3 energy, 14 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 3 energy, 19 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 3 energy, 7 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 8 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 4 food, 2 energy, 13 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 4 food, 3 energy, 18 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 3 food, 2 energy, 8 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 3 food, 8 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 67 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8600021533448404694
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 67 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -418328506577852036
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $106
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: shit
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 40 critical: 0 surplus: 40
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 39 critical: 0 surplus: 39
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 48 critical: 0 surplus: 48
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 33 critical: 0 surplus: 33
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 67 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 38
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 36
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: you see 230$
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.01999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P11) LoneEagle chat: think that is the highest I have seen for smithore
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 37
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 42
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 41
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 39
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P12) Bluewulk chat: in here or in real MULE?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.026432376 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (160 units for $36800)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 69 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1318540113912888829
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: it is the highest ever
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 69 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 43
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 38
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [GameController.apply]                        (P11) LoneEagle chat: in here for sure 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 44
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.043753654 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (1 units for $104)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5687745173031510624
  INFO [Shop.calcBuySellPrice]                       Current Food price $120
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 119%
  INFO [Shop.printPriceFactor]                       Food buy price $128 sell price $163
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) LoneEagle chat: think I saw it for around 325 on the c64
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 4 critical: 5 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 5 critical: 5 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 4 critical: 5 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 3 critical: 5 surplus: -2
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 43
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 39
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: sure
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.07999389 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $143 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4352630359262555956
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 12 critical: 7 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 21 critical: 6 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 23 critical: 7 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 14 critical: 6 surplus: 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 71 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 44
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 40
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.04988494 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (16 units for $368)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 68 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2713093046793773083
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51657832
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $12230 Plots: 8 Assets: 1725 Total: 17955
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 4 Energy: 7 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $8862 Plots: 11 Assets: 2250 Total: 16612
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 5 Energy: 37 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $10548 Plots: 8 Assets: 1929 Total: 16477
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 4 Energy: 12 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $9603 Plots: 8 Assets: 1449 Total: 15052
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 3 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 160 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $143
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $210
  INFO [SummaryPhase2.begin]                         Colony total: 66096
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 66 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 66ms, max 170ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 66ms, max 171ms
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 66ms, max 171ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 66ms, max 171ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 2: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 66ms, max 171ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 3: Plain (7,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 64ms, max 171ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 4: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 64 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 64 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 321388993108086257
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 1)
  INFO [Player.useFood]                              (P11) LoneEagle has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 64 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 39.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (7,0) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 1.1192975 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1893
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $151, max: 47.5, left: 1.1599998, fraction 0.02442105
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $151 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 73 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2800896097179710224
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 2)
  INFO [Player.useFood]                              (P12) Bluewulk has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 73 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain1 (2,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (6,2) with Energy factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain1 (1,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.33910343 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2358
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $150, max: 47.5, left: 0.3600006, fraction 0.00757896
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $150 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 314624498001512478
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 39.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,1) with Food factory
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (0,1) with Food factory
  INFO [GameModel.sellMule]                          (P10) A.N.D.Y. sold a mule for $510
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 1.3792973 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 1901
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $152, max: 47.5, left: 1.0, fraction 0.021052632
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $152 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9052458453119704159
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P13) Story (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13) Story has 3 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060003247 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 30.500002 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) Story gambles $190, max: 47.5, left: 28.960003, fraction 0.6096843
  INFO [DevelopmentMessenger.showMessage]            Story won $190 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 78
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7939641997737438384
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 12 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 37 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 7 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 14 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 11 food, 0 energy, 14 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 4 food, 6 energy, 19 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 0 food, 3 energy, 11 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 8 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 11 food, 0 energy, 18 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 4 food, 6 energy, 18 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 0 food, 4 energy, 12 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 2 food, 10 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3581627214509078876
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8419082748153227645
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $15
  INFO [Shop.printPriceFactor]                       Smithore shop: 144, mules potentially available: 74, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $116 sell price $151
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) LoneEagle chat: son of a bisquit
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 14 critical: 0 surplus: 14
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 44
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 41
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.04000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 45
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 46
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 48
  INFO [GameController.apply]                        (P12) Bluewulk chat: time to grow crystite now
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 42
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.04527041 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $116 (62 units for $7192)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -192265339147768979
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 92 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 49
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 43
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 92 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -89867228213887899
  INFO [Shop.calcBuySellPrice]                       Current Food price $143
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 113%
  INFO [Shop.printPriceFactor]                       Food buy price $147 sell price $182
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 11 critical: 5 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 4 critical: 5 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 2 critical: 5 surplus: -3
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 86 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 44
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 6.109476E-6 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: 350$
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.049727112 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $162 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6069497179027719351
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 53, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 3 critical: 9 surplus: -6
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 29 critical: 8 surplus: 21
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 4 critical: 9 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 17 critical: 6 surplus: 11
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 49
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 51
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 45
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [GameController.apply]                        (P12) Bluewulk chat: $700
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.025118006 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 82 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5144572396005161365
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53078112
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $12328 Plots: 9 Assets: 2637 Total: 19465
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 11 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $12678 Plots: 9 Assets: 1115 Total: 18293
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 0 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $9520 Plots: 12 Assets: 2288 Total: 17808
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 4 Energy: 29 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $11642 Plots: 9 Assets: 1419 Total: 17561
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 2 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 206 units $116
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $162
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 2 $460
  INFO [SummaryPhase2.begin]                         Colony total: 73127
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13) Story chat: heh
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 78ms, max 178ms
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 77ms, max 176ms
  INFO [LandGrantPhase.update]                       Sending claim tile 0
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 77ms, max 176ms
  INFO [LandGrantPhase.apply]                        (P13) Story is granted tile 0: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 77ms, max 176ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 1: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 76ms, max 176ms
  INFO [LandGrantPhase.apply]                        (P12) Bluewulk is granted tile 2: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 76ms, max 176ms
  INFO [LandGrantPhase.apply]                        (P10) A.N.D.Y. is granted tile 3: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7775446963009553068
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P10) A.N.D.Y. (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,4) with Food factory
  INFO [GameController.apply]                        (P12) Bluewulk chat: should have paid you that 350
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (7,1) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 5.419099 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 2129
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $166, max: 47.5, left: 4.9400024, fraction 0.104000054
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $166 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 80 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6620286917763355647
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 2)
  INFO [Player.useFood]                              (P11) LoneEagle has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 80 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060003247 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 5.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 3.2800016 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 87
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $159, max: 47.5, left: 3.2800002, fraction 0.06905264
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $159 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 163258017832055861
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 3)
  INFO [Player.useFood]                              (P12) Bluewulk has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 85 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060003247 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 39.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (6,3) with Food factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,2) with Crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at -0.040702023 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 1954
  INFO [Mule.runAway]                                Mule runs away for (P12) Bluewulk
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 69 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3195991401814550467
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 4)
  INFO [Player.useFood]                              (P13) Story has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 22.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (8,2) with Smithore factory
  INFO [GameModel.gamble]                            (P13) Story gambles $158, max: 47.5, left: 3.8400002, fraction 0.08084211
  INFO [DevelopmentMessenger.showMessage]            Story won $158 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 909
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 67 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5332369450910976090
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1739708381976428856
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 3 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 29 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 4 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 17 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 12 food, 2 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 8 food, 4 energy, 19 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 0 food, 1 energy, 6 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 5 food, 6 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 13 food, 4 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 6 food, 5 energy, 21 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 0 food, 3 energy, 6 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 8 food, 6 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1940653178121248992
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $116
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-14
  INFO [Shop.printPriceFactor]                       Smithore shop: 190, mules potentially available: 99, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 21 critical: 0 surplus: 21
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 17 critical: 0 surplus: 17
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 49
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 46
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (10) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.0145254 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $37 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4501171549125805472
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 51
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 47
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P10) A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 54
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.041826036 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (7 units for $672)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2638430040444908781
  INFO [Shop.calcBuySellPrice]                       Current Food price $162
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 27, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $116 sell price $151
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 13 critical: 5 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 6 critical: 5 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 8 critical: 5 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 55
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 51
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 48
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.09482312 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $118 (9 units for $1069)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7917722364623171352
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 42, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 89%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 4 critical: 10 surplus: -6
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 20 critical: 10 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 3 critical: 9 surplus: -6
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 15 critical: 7 surplus: 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 49
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.03999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P12) Bluewulk 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.04661339 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $230 (6 units for $4242)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5531146005213888677
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52386744
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $12524 Plots: 13 Assets: 6045 Total: 25069
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 6 Energy: 15 Smithore: 21 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $12434 Plots: 10 Assets: 5337 Total: 22771
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 6 Energy: 14 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $12520 Plots: 10 Assets: 2805 Total: 20325
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 5 Energy: 3 Smithore: 6 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $7882 Plots: 10 Assets: 4901 Total: 17783
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 6 Energy: 10 Smithore: 8 Crystite: 7
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 190 units $37
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $118
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop mules: 4 $230
  INFO [SummaryPhase2.begin]                         Colony total: 85948
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 84ms, max 175ms
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 84ms, max 175ms
  INFO [LandGrantPhase.update]                       Sending claim tile 0
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 79ms, max 175ms
  INFO [LandGrantPhase.apply]                        (P11) LoneEagle is granted tile 0: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4253304508754175002
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 1)
  INFO [Player.useFood]                              (P12) Bluewulk has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000325 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain1 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain1 (2,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P12) Bluewulk sold a mule for $145
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 1.7391024 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2288
  INFO [GameModel.gamble]                            (P12) Bluewulk gambles $151, max: 47.5, left: 1.7600021, fraction 0.037052676
  INFO [DevelopmentMessenger.showMessage]            Bluewulk won $151 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 79 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6701875762561482114
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) Story (rank 2)
  INFO [Player.useFood]                              (P13) Story has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (5,0) with Energy factory
  INFO [GameController.apply]                        (P11) LoneEagle chat: blue you had an open plot of land
  INFO [GameModel.developLand]                       (P13) Story develops tile Plain (7,2) with Smithore factory
  INFO [GameModel.gamble]                            (P13) Story gambles $175, max: 47.5, left: 16.900002, fraction 0.3557895
  INFO [DevelopmentMessenger.showMessage]            Story won $175 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 1531
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 778868323884557293
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 3)
  INFO [Player.useFood]                              (P11) LoneEagle has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (8,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 9.3791275 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1905
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $157, max: 47.5, left: 9.420002, fraction 0.19831583
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $157 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7905854366138242141
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,1) with Energy factory
  INFO [GameController.apply]                        (P12) Bluewulk chat: think that was Andy's
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (0,1) with Energy factory
  INFO [GameController.apply]                        (P11) LoneEagle chat: nope that is yours on bottom next to river
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.43910348 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P10) A.N.D.Y.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 87 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5632453763401329889
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 10 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 3 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 14 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 8 food, 6 energy, 14 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 6 food, 6 energy, 6 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 8 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 15 energy, 27 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12) Bluewulk chat: yeah I know
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P11) LoneEagle chat: just noticed another on top of yours
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 8 food, 7 energy, 14 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 7 food, 6 energy, 8 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 3 food, 9 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 3 food, 16 energy, 29 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8939840518884037429
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8042189958600323671
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $37
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 174, mules potentially available: 94, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 14 critical: 0 surplus: 14
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 25 critical: 0 surplus: 25
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 31 critical: 0 surplus: 31
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 54
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 57
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 50
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [GameController.apply]                        (P12) Bluewulk chat: didn't have the time yet
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 55
  INFO [GameController.apply]                        (P11) LoneEagle chat: lol
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 51
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0024923757 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $55 (45 units for $2475)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4596538029656277699
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 7 critical: 0 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 77 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 54
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 52
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 55
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 59
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 57
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.045596227 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (24 units for $3168)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5884604507296555249
  INFO [Shop.calcBuySellPrice]                       Current Food price $118
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 28, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 79%
  INFO [Shop.printPriceFactor]                       Food buy price $78 sell price $113
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 9 critical: 5 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 8 critical: 5 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 3 critical: 5 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 4 critical: 5 surplus: -1
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 89 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 53
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.08000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 59
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.061670445 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $78 (4 units for $312)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6244601659922480840
  INFO [Shop.calcBuySellPrice]                       Current Energy price $230
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $161 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 9 critical: 9 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 11 critical: 9 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 9 critical: 9 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 22 critical: 8 surplus: 14
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 57
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 54
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020006109 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: sell
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.053191543 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $176 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 81 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7441160810964784461
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48655176
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $13368 Plots: 13 Assets: 5141 Total: 25009
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 10 Energy: 11 Smithore: 25 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $14049 Plots: 10 Assets: 5159 Total: 24208
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 4 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $13072 Plots: 11 Assets: 3358 Total: 21930
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 3 Energy: 9 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $10328 Plots: 10 Assets: 2999 Total: 18327
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 219 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $78
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $176
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $70
  INFO [SummaryPhase2.begin]                         Colony total: 89474
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: the next rond are 15
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4075738282732999159
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Bluewulk (rank 1)
  INFO [Player.useFood]                              (P12) Bluewulk has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Bluewulk
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.019996751 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (2,0) with Energy factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Mountain2 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12) Bluewulk develops tile Plain (3,4) with Smithore factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at -0.040896572 (owner 12)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12) Bluewulk finishes on update 2377
  INFO [Mule.runAway]                                Mule runs away for (P12) Bluewulk
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6362114077589934292
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P13) Story (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12) Bluewulk chat: lack of time management today
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13) Story has 4 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 76 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) Story
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 39.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) Story gambles $250, max: 47.5, left: 37.28, fraction 0.7848421
  INFO [DevelopmentMessenger.showMessage]            Story won $250 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) Story finishes on update 87
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5816795523310609489
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) LoneEagle (rank 3)
  INFO [Player.useFood]                              (P11) LoneEagle has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) LoneEagle
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.10000324 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 30.500002 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Plain (8,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11) LoneEagle develops tile Mountain1 (3,3) with Smithore factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 4.6994905 (owner 11)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) LoneEagle finishes on update 1290
  INFO [GameModel.gamble]                            (P11) LoneEagle gambles $215, max: 47.5, left: 4.720003, fraction 0.09936849
  INFO [DevelopmentMessenger.showMessage]            LoneEagle won $215 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 83 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5938265431182250517
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P10) A.N.D.Y. has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) A.N.D.Y.
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.040003248 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. undevelops tile Plain (5,4)
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10) A.N.D.Y. develops tile Plain (5,4) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 1.5991025 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) A.N.D.Y. finishes on update 2335
  INFO [GameModel.gamble]                            (P10) A.N.D.Y. gambles $202, max: 47.5, left: 0.8199997, fraction 0.017263152
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $202 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 78 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -568548862062082383
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) A.N.D.Y. has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12) Bluewulk has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11) LoneEagle has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13) Story has 22 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. expects 4 food, 3 energy, 14 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk expects 6 food, 14 energy, 4 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle expects 4 food, 8 energy, 14 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story expects 4 food, 15 energy, 27 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10) A.N.D.Y. produced 5 food, 3 energy, 12 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P12) Bluewulk produced 3 food, 13 energy, 3 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P11) LoneEagle produced 4 food, 8 energy, 15 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13) Story produced 5 food, 14 energy, 28 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5113934553176994179
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5613203671616124286
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $55
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 205, mules potentially available: 112, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Smithore: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Smithore: 28 critical: 0 surplus: 28
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Smithore: 23 critical: 0 surplus: 23
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Smithore: 28 critical: 0 surplus: 28
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 55
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.04000611 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.010326895 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 84 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4645570130946598853
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Crystite: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Crystite: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Crystite: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 59
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 56
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.05999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) Story 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.09673636 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 88 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1768241872304673755
  INFO [Shop.calcBuySellPrice]                       Current Food price $78
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 26, needed: 0
  INFO [Shop.printPriceFactor]                       Food is decreased to 25%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Food: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Food: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Food: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Food: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 64
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 57
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.060006108 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.061484344 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1196466895579135784
  INFO [Shop.calcBuySellPrice]                       Current Energy price $176
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 52, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $125 sell price $160
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13) Story chat: I am rich. RICH! RICH! Of energy.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) A.N.D.Y. Energy: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) Bluewulk Energy: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P11) LoneEagle Energy: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P13) Story Energy: 26 critical: 0 surplus: 26
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 90 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) A.N.D.Y. auction teleport count: 64
  INFO [Player.increaseAuctionTeleportCount]         (P12) Bluewulk auction teleport count: 65
  INFO [Player.increaseAuctionTeleportCount]         (P11) LoneEagle auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P13) Story auction teleport count: 58
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.05999389 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) Story (P10) A.N.D.Y. (P12) Bluewulk (P11) LoneEagle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.06387684 (owner 10)
  INFO [GameController.apply]                        (P12) Bluewulk chat: I suppose so ...
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 101 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1769183236785447530
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55765232
  INFO [SummaryPhase2.begin]                         (P13) Story Money: $14699 Plots: 10 Assets: 6109 Total: 25808
  INFO [SummaryPhase2.begin]                         (P13) Story Food: 5 Energy: 26 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Money: $12788 Plots: 13 Assets: 6046 Total: 25334
  INFO [SummaryPhase2.begin]                         (P12) Bluewulk Food: 6 Energy: 15 Smithore: 28 Crystite: 18
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Money: $13102 Plots: 11 Assets: 4322 Total: 22924
  INFO [SummaryPhase2.begin]                         (P11) LoneEagle Food: 4 Energy: 8 Smithore: 23 Crystite: 12
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Money: $10405 Plots: 10 Assets: 3448 Total: 18853
  INFO [SummaryPhase2.begin]                         (P10) A.N.D.Y. Food: 5 Energy: 3 Smithore: 12 Crystite: 18
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 205 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $110
  INFO [SummaryPhase2.begin]                         Colony total: 92919
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: gg
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: ty
  INFO [GameController.apply]                        (P10) A.N.D.Y. chat: bb
  INFO [GameController.apply]                        (P12) Bluewulk chat: see ya
  INFO [GameController.apply]                        (P13) Story chat: bye guys
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [MetaFrame$5.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
