  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: e624401b355f5c782d16fab97d08ad80
  INFO [Login$MasterListener$1.run]                  Logged in as "LandruBOT" (id 106940)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 2500
  INFO [MuleGameContainer.<init>]                    GL Version: 4.0.0 - Build 10.18.10.4425
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: PlanetLandru-5630, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id ab6d2398-3cdf-42a4-9928-4df96a29520e
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is ab6d2398-3cdf-42a4-9928-4df96a29520e
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)LandruBOT is my user
  INFO [GameModel.setLocalUser]                      (S10)LandruBOT is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)LandruBOT is hosting the server
  INFO [GameController.beginNextPhase]               (S10)LandruBOT is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)LandruBOT (ID: 106940)
  INFO [Client.initUDP]                              Sending UDP initialization message id ab6d2398-3cdf-42a4-9928-4df96a29520e
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /138.197.182.234 id ec8317b5-03f1-4703-9549-0118260b2b35
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)LandruBOT (ID 106940)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 154024
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /69.228.194.56 id efecc928-c321-4d2b-b670-1652e0423e7a
  INFO [ServerMessageHandler.processJoin]            Server: Client /69.228.194.56 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /69.228.194.56 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7224 bytes
  INFO [Server.initUdp]                              Server: Client /69.228.194.56 <S11> requests UDP address /69.228.194.56:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello LandruBOT  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /138.197.182.234 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /138.197.182.234 <> with id ec8317b5-03f1-4703-9549-0118260b2b35
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /138.197.182.234 <>
  INFO [GameController.apply]                        (S10)LandruBOT chat: === LandruBOT Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Cyber Ranger  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: bot:addai
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Cyber Ranger Bot Reputation: A+++ (2521) Bot Games: 2857
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /69.228.194.56 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.7.236 id b0d158d0-1931-46dd-8a6b-ca1f8cd2a1d1
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.7.236 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mul0r is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mul0r (ID: 108915)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.7.236 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7355 bytes
  INFO [Server.initUdp]                              Server: Client /174.202.7.236 <S12> requests UDP address /174.202.7.236:13035
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mul0r (ID 108915)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello mul0r  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === mul0r Bot Reputation: Excellent (47) Bot Games: 59
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.7.236 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)mul0r joins the players
  INFO [Player.<init>]                               Creating (P12)mul0r
  INFO [GameModel.setRemoteUser]                     (P12)mul0r is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey there, mul0r
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:addai
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P13)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)mul0r chat: hey there CR
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P14)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)mul0r (P11)Cyber Ranger (P14)<A.L.A.N.> (P13)<A.D.A.M.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 952
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 204ms (372ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: GL - HF!!!
  INFO [GameController.apply]                        (P12)mul0r chat: HF!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 204ms (372ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3746198981902688753
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)Cyber Ranger (P14)<A.L.A.N.> (P12)mul0r (P13)<A.D.A.M.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 19518432
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)mul0r chat: HF!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 204ms (356ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 203ms (356ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.D.A.M.> prefers Energy
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 45880084ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 7616 tiles in 48198885ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants Plain (3,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 17ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 356ms 27 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 17ms, max 189ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 21 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 21: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 27: Mountain3 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 186ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 30 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 35: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 17ms, max 181ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 144
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 183ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 68ms (68ms) <P12> 183ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1953213781308910663
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 68ms (68ms) <P12> 183ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,4) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2404
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 218
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (11ms) <P11> 68ms (68ms) <P12> 180ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7685464248796309979
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (12ms) <P11> 68ms (68ms) <P12> 182ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> starts by assaying River (4,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 201 tiles in 1923983ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $81, max: 47.5, left: 20.83939, fraction 0.43872398
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $81 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1359
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (17ms) <P11> 68ms (68ms) <P12> 177ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6696542443374260685
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 3)
  INFO [Player.useFood]                              (P12)mul0r has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 8ms (18ms) <P11> 68ms (68ms) <P12> 180ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (1,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mul0r caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 1942
  INFO [GameModel.gamble]                            (P12)mul0r gambles $56, max: 47.5, left: 9.839138, fraction 0.20713975
  INFO [DevelopmentMessenger.showMessage]            mul0r won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 68ms (70ms) <P12> 185ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2318557008545963238
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 68ms (70ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 161 tiles in 3302828ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Mountain1 (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (1,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $56, max: 47.5, left: 1.7391024, fraction 0.036612682
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $56 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2314
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 68ms (68ms) <P12> 173ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 68ms (68ms) <P12> 173ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2947147044158438330
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 169ms (254ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7159458967810921526
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 169ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5662174944886612824
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $900
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1056
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 169ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.831 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 169ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 170ms (254ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 901647855246678504
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $900
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1056
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 170ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 170ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8793053865591648045
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 1 critical: 3 surplus: -2 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 1 critical: 3 surplus: -2 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $900
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 3 surplus: 3 money: $1056
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (68ms) <P12> 254ms (407ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.746 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 17ms, max 254ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 407ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 407ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 407ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 407ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (10 units for $500)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 19ms (34ms) <P11> 68ms (81ms) <P12> 190ms (390ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7823349303831928765
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 19, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 3 critical: 1 surplus: 2 money: $856
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 6 critical: 1 surplus: 5 money: $906
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $650
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 1 critical: 2 surplus: -1 money: $1206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (34ms) <P11> 68ms (81ms) <P12> 215ms (278ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 34ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (7 units for $315)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (80ms) <P12> 187ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6785475821526017996
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49531104
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1116 Plots: 1 Assets: 345 Total: 1961
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1086 Plots: 1 Assets: 325 Total: 1911
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $811 Plots: 1 Assets: 465 Total: 1776
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $470 Plots: 1 Assets: 660 Total: 1630
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 5 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 7278
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 19ms (34ms) <P11> 67ms (70ms) <P12> 187ms (291ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 20 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 6439 tiles in 53208967ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 6439 tiles in 52720878ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 2236 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3026 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 2236 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3026 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 2236 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3026 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2291 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2971 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants River (4,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2191 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2991 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2196 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2941 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2196 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2941 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2196 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2941 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 19ms, max 187ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 291ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 19ms, max 187ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 19ms, max 186ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 20: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 18ms, max 186ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 21: Mountain3 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 18ms, max 186ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 35 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 35: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 8ms, max 184ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 243
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 8ms (20ms) <P11> 67ms (68ms) <P12> 182ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1992
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $888
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2945
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1160
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1160 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $832 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1160 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $832 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $888 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1136 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $888 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1100 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1104 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $884 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1060 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1000 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $948 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $844 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $968 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1000 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1044 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1048 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $828 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $808 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $864 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1112 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1116 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $876 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $824 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1144 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $868 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1160 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $888 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1132 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $888 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1124 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $888 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $888 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $856 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1100 (changed $-24)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $840 (changed $-16)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)<A.L.A.N.> bought the plot for $860
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (11ms) <P11> 67ms (68ms) <P12> 180ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $800
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1985
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $888
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1625
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-324
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 181ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)<A.D.A.M.> bought the plot for $804
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (17ms) <P11> 70ms (79ms) <P12> 176ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3956416507488377182
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06456661
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<A.L.A.N.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (27ms) <P11> 70ms (79ms) <P12> 181ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 104 tiles in 493522ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food (+4) Plain Empty 1731 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 2386 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $50, max: 47.5, left: 24.699478, fraction 0.519989
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $50 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1166
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (27ms) <P11> 69ms (78ms) <P12> 180ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1759462133960531600
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.66805136
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (27ms) <P11> 69ms (78ms) <P12> 180ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 274 tiles in 1750420ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Food (+2) River Food (+4) 1867 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2827 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (3,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $58, max: 47.5, left: 6.499098, fraction 0.13682312
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $58 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2076
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 68ms (69ms) <P12> 187ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8538486870190271
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24723947
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mul0r (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)mul0r has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (17ms) <P11> 68ms (77ms) <P12> 187ms (283ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (5,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mul0r caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)mul0r got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2024
  INFO [GameModel.gamble]                            (P12)mul0r gambles $79, max: 47.5, left: 7.7790966, fraction 0.16377045
  INFO [DevelopmentMessenger.showMessage]            mul0r won $79 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 363
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 4ms (16ms) <P11> 68ms (79ms) <P12> 187ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 323510186344872064
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95415956
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (16ms) <P11> 68ms (79ms) <P12> 187ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1618
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $80, max: 47.5, left: 15.719273, fraction 0.33093205
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $80 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (31ms) <P11> 67ms (70ms) <P12> 180ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 19 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2474574460246749542
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (31ms) <P11> 67ms (70ms) <P12> 180ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1099346458079995579
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 1 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 6 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 1 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 7 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 3 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (31ms) <P11> 67ms (70ms) <P12> 183ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (31ms) <P11> 67ms (70ms) <P12> 183ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4077718666008778375
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 67%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 0 critical: 0 surplus: 0 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 3 critical: 0 surplus: 3 money: $465
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $171
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (31ms) <P11> 67ms (73ms) <P12> 183ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 30ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (32ms) <P11> 68ms (73ms) <P12> 186ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6394329685955960973
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 0 critical: 0 surplus: 0 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 2 critical: 0 surplus: 2 money: $465
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $171
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (32ms) <P11> 68ms (73ms) <P12> 188ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 30ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (2 units for $240)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (33ms) <P11> 68ms (73ms) <P12> 193ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -158946181539257932
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 22, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 2 critical: 3 surplus: -1 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 7 critical: 3 surplus: 4 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 3 surplus: -1 money: $705
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 10 critical: 3 surplus: 7 money: $171
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (31ms) <P11> 68ms (73ms) <P12> 218ms (361ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 17ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer mul0r rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer mul0r rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer mul0r rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer mul0r rank 3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 321ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (7 units for $210)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (33ms) <P11> 68ms (70ms) <P12> 181ms (321ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5567970426769599068
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 5, total: 22, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 7 critical: 2 surplus: 5 money: $866
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 6 critical: 3 surplus: 3 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 3 critical: 3 surplus: 0 money: $577
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 1 critical: 3 surplus: -2 money: $285
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 180ms (269ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 17ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 3 takes over trade from seller <A.D.A.M.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 3 takes over trade from seller <A.D.A.M.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (8 units for $384)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (69ms) <P12> 180ms (411ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4840410999360493737
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50176456
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $1058 Plots: 2 Assets: 409 Total: 2467
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $362 Plots: 3 Assets: 517 Total: 2379
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $337 Plots: 2 Assets: 944 Total: 2281
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 8 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $141 Plots: 3 Assets: 492 Total: 2133
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 6 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $90
  INFO [SummaryPhase2.begin]                         Colony total: 9260
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (34ms) <P11> 68ms (69ms) <P12> 179ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain3 (8,0)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain3 (8,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 14ms, max 179ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 328ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 16ms, max 179ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 8: Mountain3 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 16ms, max 179ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 14 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 14: Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 16ms, max 179ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 23: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 11ms, max 179ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 27: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 179ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 356
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (17ms) <P11> 67ms (68ms) <P12> 177ms (289ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $772
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1067
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $92
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2086
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-404
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mul0r bought the plot for $772
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 214
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (17ms) <P11> 64ms (68ms) <P12> 179ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $712
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1721
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $92
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2086
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-404
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 181ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (19ms) <P11> 67ms (75ms) <P12> 186ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8937619693276877935
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74533236
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 1)
  INFO [Player.useFood]                              (P12)mul0r has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (27ms) <P11> 68ms (79ms) <P12> 186ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (1,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mul0r caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (1,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2401
  INFO [GameModel.gamble]                            (P12)mul0r gambles $52, max: 47.5, left: 3.6191006, fraction 0.07619159
  INFO [DevelopmentMessenger.showMessage]            mul0r won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (38ms) <P11> 67ms (73ms) <P12> 186ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1284181509916110970
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9554962
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (38ms) <P11> 69ms (76ms) <P12> 186ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 357.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 886.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain2 (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain2 (6,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $101, max: 47.5, left: 15.59927, fraction 0.32840568
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $101 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1621
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (38ms) <P11> 68ms (69ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5601695697073140510
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5059662
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (38ms) <P11> 68ms (71ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (5,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1660
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $55, max: 47.5, left: 14.919254, fraction 0.31408957
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 266
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 68ms (69ms) <P12> 174ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3393893337188201378
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49909216
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 175ms (315ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 412.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 788.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (8,0): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> undevelops tile River (4,4)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain3 (8,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $80, max: 47.5, left: 10.239147, fraction 0.21556099
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $80 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1889
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 68ms (68ms) <P12> 176ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4832683083508202014
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)mul0r Mountain3 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 174ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7487200684158237563
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 8 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 3 food, 9 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 5 food, 3 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (69ms) <P12> 173ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (69ms) <P12> 173ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9176073053905151839
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 138%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 0 critical: 0 surplus: 0 money: $183
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 3 critical: 0 surplus: 3 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 3 critical: 0 surplus: 3 money: $277
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 3 critical: 0 surplus: 3 money: $131
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (69ms) <P12> 173ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.824 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 176ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 305ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 255ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (3 units for $189)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (69ms) <P12> 176ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5472544070348726065
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 0 critical: 0 surplus: 0 money: $183
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 9 critical: 0 surplus: 9 money: $466
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $131
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 68ms (70ms) <P12> 181ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 19ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (9 units for $612)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 68ms (69ms) <P12> 186ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7411382341546829494
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 3 critical: 3 surplus: 0 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 4 critical: 3 surplus: 1 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 3 surplus: -1 money: $1078
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 7 critical: 3 surplus: 4 money: $131
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (30ms) <P11> 68ms (69ms) <P12> 186ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.809 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $222
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $39 (7 units for $278)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (68ms) <P12> 180ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5180991215451062681
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 28, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 5 critical: 3 surplus: 2 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 11 critical: 3 surplus: 8 money: $423
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 4 critical: 4 surplus: 0 money: $800
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 5 critical: 3 surplus: 2 money: $259
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 187ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $165
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.809 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $165
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $165
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $165
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $165
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $165
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (5 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 187ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7332547577471833115
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50702720
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $619 Plots: 4 Assets: 961 Total: 3580
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 3 Energy: 7 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $575 Plots: 3 Assets: 1161 Total: 3236
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 9 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $288 Plots: 4 Assets: 741 Total: 3029
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 3 Energy: 4 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $47 Plots: 4 Assets: 683 Total: 2730
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 3 Energy: 5 Smithore: 0 Crystite: 2
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $120
  INFO [SummaryPhase2.begin]                         Colony total: 12575
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 8ms (17ms) <P11> 68ms (68ms) <P12> 187ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (5,1)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (3,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 8ms, max 187ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 221ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 8ms, max 187ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 8: Mountain2 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 7ms, max 187ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 11 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 11: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 7ms, max 187ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 14: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 7ms, max 187ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 24 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 24: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 7ms, max 187ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 161
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (17ms) <P11> 68ms (73ms) <P12> 196ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $528
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $324
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1730
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-320
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 7ms, max 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 144
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (8ms) <P11> 68ms (75ms) <P12> 180ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2213774036757273362
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5278214
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 4)
  INFO [Player.useFood]                              (P12)mul0r has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (9ms) <P11> 68ms (75ms) <P12> 181ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            mul0r caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 1923
  INFO [GameModel.gamble]                            (P12)mul0r gambles $134, max: 47.5, left: 11.439175, fraction 0.24082473
  INFO [DevelopmentMessenger.showMessage]            mul0r won $134 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 240
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (17ms) <P11> 66ms (75ms) <P12> 183ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5857285612953601610
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82388467
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (17ms) <P11> 65ms (73ms) <P12> 184ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 934.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1858.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $145, max: 47.5, left: 13.119213, fraction 0.27619395
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $145 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1745
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 65ms (70ms) <P12> 183ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4905262378027820017
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5703347
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 9 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 65ms (70ms) <P12> 183ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1188
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $187, max: 47.5, left: 24.279469, fraction 0.5111467
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $187 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 65ms (73ms) <P12> 183ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -304728051526987431
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5870532
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 65ms (70ms) <P12> 183ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1502.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2867.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain2 (6,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain2 (6,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $122, max: 47.5, left: 7.7790966, fraction 0.16377045
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $122 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1986
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 381
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (24ms) <P11> 67ms (68ms) <P12> 175ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (24ms) <P11> 67ms (68ms) <P12> 175ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5422744764139820117
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 3 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 18 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 4 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 16 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 2 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 17 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 5 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 18 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (19ms) <P11> 68ms (68ms) <P12> 178ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8382665885315114962
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (19ms) <P11> 68ms (68ms) <P12> 175ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8193365195797867370
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 0, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $165 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 3 critical: 0 surplus: 3 money: $186
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 3 critical: 0 surplus: 3 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 5 critical: 0 surplus: 5 money: $767
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (19ms) <P11> 68ms (68ms) <P12> 179ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $165
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $165
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.821 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 179ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $165 (4 units for $662)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (17ms) <P11> 68ms (76ms) <P12> 179ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8539148400823946741
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 2 critical: 0 surplus: 2 money: $518
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 8 critical: 0 surplus: 8 money: $105
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $673
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (17ms) <P11> 68ms (76ms) <P12> 186ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (8 units for $672)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (17ms) <P11> 67ms (73ms) <P12> 186ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1034309713724543013
  INFO [Shop.calcBuySellPrice]                       Current Food price $39
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 36, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 2 critical: 4 surplus: -2 money: $14
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 13 critical: 4 surplus: 9 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 3 critical: 4 surplus: -1 money: $777
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 18 critical: 4 surplus: 14 money: $673
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (35ms) <P11> 67ms (72ms) <P12> 186ms (341ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 21ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 341ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $600
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (6 units for $90)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 21ms (35ms) <P11> 67ms (68ms) <P12> 185ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 21 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8018643740355576624
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 19, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 4 critical: 4 surplus: 0 money: $14
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 5 critical: 5 surplus: 0 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 4 critical: 5 surplus: -1 money: $687
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 3 critical: 5 surplus: -2 money: $763
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 64ms (68ms) <P12> 182ms (335ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $525
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 15ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 335ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $525
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $525
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $525
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 335ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $65 (3 units for $195)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (34ms) <P11> 66ms (68ms) <P12> 182ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6478881651581201443
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52247248
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $687 Plots: 4 Assets: 2530 Total: 5217
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 9 Energy: 4 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $568 Plots: 5 Assets: 1950 Total: 5018
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 12 Energy: 6 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $671 Plots: 5 Assets: 1535 Total: 4706
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 13 Energy: 5 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $14 Plots: 5 Assets: 1472 Total: 3986
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 2 Energy: 4 Smithore: 1 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $330
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $165
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $330
  INFO [SummaryPhase2.begin]                         Colony total: 18927
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (15ms) <P11> 63ms (68ms) <P12> 186ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (6,2)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain1 (3,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 5ms, max 186ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 305ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 4ms, max 186ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 3 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 3: Mountain1 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 182ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 12 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 12: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 5ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 16: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 17: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 182ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (13ms) <P11> 68ms (71ms) <P12> 182ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (13ms) <P11> 68ms (71ms) <P12> 186ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8824578084552765744
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6959858
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 4)
  INFO [Player.useFood]                              (P12)mul0r has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 5ms (14ms) <P11> 68ms (71ms) <P12> 186ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r undevelops tile Mountain3 (5,2)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (5,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mul0r caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 1346
  INFO [GameModel.gamble]                            (P12)mul0r gambles $100, max: 47.5, left: 0.08958958, fraction 0.0018860964
  INFO [DevelopmentMessenger.showMessage]            mul0r won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 8ms (17ms) <P11> 68ms (72ms) <P12> 186ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5903174133164964265
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47247267
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 13 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 8ms (17ms) <P11> 68ms (72ms) <P12> 182ms (397ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 55ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1816.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain2 (6,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> undevelops tile Plain (3,3)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain2 (6,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $106, max: 47.5, left: 7.499097, fraction 0.15787572
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2026
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 212
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 8ms (17ms) <P11> 68ms (68ms) <P12> 178ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1391564300553734777
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2411027
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<A.L.A.N.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 12 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 68ms (68ms) <P12> 178ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1648.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 14ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3089.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> undevelops tile River (4,4)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $148, max: 47.5, left: 14.199238, fraction 0.29893133
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $148 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1665
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (30ms) <P11> 68ms (71ms) <P12> 177ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6566248757318805362
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.037364066
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 9 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (34ms) <P11> 68ms (72ms) <P12> 180ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (5,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (5,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2249
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $104, max: 47.5, left: 3.139101, fraction 0.06608634
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 226
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (33ms) <P11> 68ms (74ms) <P12> 177ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2376580715810656680
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (33ms) <P11> 68ms (74ms) <P12> 182ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7457132808085862139
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 8 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 10 food, 1 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 5 food, 2 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 8 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 10 food, 2 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 2 food, 3 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (27ms) <P11> 68ms (72ms) <P12> 186ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (27ms) <P11> 68ms (72ms) <P12> 186ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8598863961458852699
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $165
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 5 critical: 0 surplus: 5 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 9 critical: 0 surplus: 9 money: $877
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 24 critical: 0 surplus: 24 money: $666
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 18 critical: 0 surplus: 18 money: $816
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (72ms) <P12> 186ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (56 units for $12880)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (76ms) <P12> 186ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5207971411468472570
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 8 critical: 0 surplus: 8 money: $1464
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $2947
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $6186
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $4956
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (76ms) <P12> 191ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.804 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 196ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 356ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (77ms) <P12> 203ms (356ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5086744781193731422
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 32, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 8 critical: 4 surplus: 4 money: $1464
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 15 critical: 4 surplus: 11 money: $2947
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 3 critical: 4 surplus: -1 money: $6186
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 4 surplus: 2 money: $4956
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 74ms (78ms) <P12> 203ms (356ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 342ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $660
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 339ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (10 units for $302)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 76ms (78ms) <P12> 187ms (339ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7528957397260641472
  INFO [Shop.calcBuySellPrice]                       Current Energy price $65
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 11, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is increased to 155%
  INFO [Shop.printPriceFactor]                       Energy buy price $85 sell price $120
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 3 critical: 4 surplus: -1 money: $1479
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 3 critical: 5 surplus: -2 money: $3219
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 0 critical: 5 surplus: -5 money: $5914
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 5 critical: 5 surplus: 0 money: $4971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 73ms (78ms) <P12> 198ms (343ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $360
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.806 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 14ms, max 194ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 342ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (22ms) <P11> 68ms (76ms) <P12> 198ms (343ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4932232666143406556
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49197000
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $5914 Plots: 5 Assets: 770 Total: 9184
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 11 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $4971 Plots: 6 Assets: 1125 Total: 9096
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $3219 Plots: 6 Assets: 935 Total: 7154
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 7 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $1479 Plots: 6 Assets: 1241 Total: 5720
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 7 Energy: 3 Smithore: 0 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 29 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 31154
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (17ms) <P11> 68ms (73ms) <P12> 192ms (342ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (5,0)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (3,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 16ms, max 192ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 356ms 27 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 16ms, max 198ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 4: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 14ms, max 192ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 7: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 14ms, max 192ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 8: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 14ms, max 192ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 17: Mountain1 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 14ms, max 187ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 67ms (68ms) <P12> 186ms (356ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $256
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1850
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1848
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1850
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1848
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 186ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1832 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1852 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1832 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1868 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1904 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1876 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1948 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1960 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1932 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1960 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1928 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1908 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1924 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1884 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1940 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1872 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1896 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1932 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1904 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1960 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1928 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1952 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1880 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1876 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1968 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1876 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1836 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1884 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1944 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1844 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1952 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1800 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $2000 (changed $48)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)<A.L.A.N.> bought the plot for $1804
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (17ms) <P11> 67ms (68ms) <P12> 172ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7646675217453432210
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9146414
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (17ms) <P11> 67ms (68ms) <P12> 170ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain2 (0,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2239
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $104, max: 47.5, left: 2.7191014, fraction 0.05724424
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 246
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (17ms) <P11> 72ms (78ms) <P12> 170ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 80165246898740886
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6023449
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (17ms) <P11> 72ms (78ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2121.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 19ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3790.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 1.1791029
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (17ms) <P11> 68ms (73ms) <P12> 175ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2718464508338269321
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18523914
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<A.D.A.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 7ms (17ms) <P11> 68ms (68ms) <P12> 180ms (270ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> starts by assaying Plain (5,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3541.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain2 (6,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain2 (6,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 9.899139
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.D.A.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<A.D.A.M.> sold a mule for $485
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $123, max: 47.5, left: 6.499098, fraction 0.13682312
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $123 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2050
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 284
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 68ms (69ms) <P12> 174ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3718560467667070065
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5461745
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 4)
  INFO [Player.useFood]                              (P12)mul0r has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 68ms (69ms) <P12> 174ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain1 (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (5,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (2,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mul0r caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2217
  INFO [GameModel.gamble]                            (P12)mul0r gambles $114, max: 47.5, left: 4.0591, fraction 0.08545474
  INFO [DevelopmentMessenger.showMessage]            mul0r won $114 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 218
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 73ms (78ms) <P12> 171ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4741903415062568964
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 73ms (78ms) <P12> 174ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8552901908127127112
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 3 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 0 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 5 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 4 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 29 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 32 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 36 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 2 food, 5 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 5 food, 27 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 30 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 5 food, 35 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 74ms (78ms) <P12> 174ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 74ms (78ms) <P12> 174ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8912259568117220486
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 29, mules potentially available: 23, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 51%
  INFO [Shop.printPriceFactor]                       Smithore buy price $121 sell price $156
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 5 critical: 0 surplus: 5 money: $723
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $3567
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $5583
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 4 critical: 0 surplus: 4 money: $2197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (17ms) <P11> 71ms (77ms) <P12> 180ms (298ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $121
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 15ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mul0r rank 4 takes over trade from seller <A.L.A.N.> rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $147 (37 units for $5457)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (17ms) <P11> 66ms (71ms) <P12> 180ms (329ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6724133192585785436
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 8 critical: 0 surplus: 8 money: $1328
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $3567
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $126
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2681
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 14ms (22ms) <P11> 68ms (71ms) <P12> 180ms (329ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 15ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 331ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (17ms) <P11> 68ms (70ms) <P12> 181ms (331ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 19201853616285799
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 23, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 77%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 4 critical: 4 surplus: 0 money: $1328
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 7 critical: 4 surplus: 3 money: $3567
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 4 critical: 4 surplus: 0 money: $126
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 4 surplus: 2 money: $2681
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 189ms (339ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 339ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 331ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 331ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (5 units for $78)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 190
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 181ms (331ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3246803706817912522
  INFO [Shop.calcBuySellPrice]                       Current Energy price $100
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 102, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 35%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 5 critical: 6 surplus: -1 money: $1328
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 29 critical: 2 surplus: 27 money: $3615
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 30 critical: 2 surplus: 28 money: $108
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 38 critical: 3 surplus: 35 money: $2711
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (77ms) <P12> 189ms (339ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 348ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 348ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 339ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 339ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 339ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (6 units for $210)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (17ms) <P11> 70ms (89ms) <P12> 180ms (339ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1691124294765858584
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46614984
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $108 Plots: 6 Assets: 7089 Total: 10197
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 30 Smithore: 37 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $2711 Plots: 8 Assets: 2045 Total: 8756
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 38 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $3825 Plots: 7 Assets: 1325 Total: 8650
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $1118 Plots: 7 Assets: 1680 Total: 6298
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 4 Energy: 11 Smithore: 0 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $147
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $290
  INFO [SummaryPhase2.begin]                         Colony total: 33901
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Cyber Ranger Money: $5914 Plots: 5 Assets: 770 Total: 9184
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:<A.L.A.N.> Money: $4971 Plots: 6 Assets: 1125 Total: 9096
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:<A.D.A.M.> Money: $3219 Plots: 6 Assets: 935 Total: 7154
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:mul0r Money: $1479 Plots: 6 Assets: 1241 Total: 5720
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Probabilites: Pirates(6.67%) Pests(13.30%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(13.30%) 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (822896) yourslipisshowing: raphax great to play against :) hope hes back tomorrow. we havent got to play together in years
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (822897) yourslipisshowing: good night all
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (17ms) <P11> 69ms (89ms) <P12> 180ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,2)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 13ms, max 180ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 373ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 14ms, max 181ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 14ms, max 180ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 8 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 8: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 14ms, max 180ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 10: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 14ms, max 180ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 11: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 12ms, max 185ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 67ms (89ms) <P12> 185ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1744
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1051
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1048
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $893
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $892
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 12ms, max 185ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (29ms) <P11> 67ms (70ms) <P12> 179ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6425948364738966429
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22307956
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [Player.setMoney]                             (P11)Cyber Ranger gets money $-192, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (34ms) <P11> 67ms (69ms) <P12> 185ms (332ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P11)Cyber Ranger sold a mule for $340
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (5,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (5,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2400
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 177ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6328970610253743213
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94552237
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 20ms (34ms) <P11> 68ms (68ms) <P12> 177ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2084.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 97ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6233.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (7,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 3.3391008
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (31ms) <P11> 68ms (76ms) <P12> 170ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5022000331287175705
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51842195
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (25ms) <P11> 68ms (76ms) <P12> 170ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1387.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3539.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain2 (6,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain2 (6,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 5.479099
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $106, max: 47.5, left: 2.019102, fraction 0.042507414
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2274
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (25ms) <P11> 68ms (73ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 464860836813496471
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9675024
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 4)
  INFO [Player.useFood]                              (P12)mul0r has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (25ms) <P11> 68ms (73ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (0,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain1 (5,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2241
  INFO [GameModel.gamble]                            (P12)mul0r gambles $106, max: 47.5, left: 2.6791015, fraction 0.056402136
  INFO [DevelopmentMessenger.showMessage]            mul0r won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (17ms) <P11> 68ms (70ms) <P12> 170ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 15ms (17ms) <P11> 68ms (70ms) <P12> 170ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1564959927355536475
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 23 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 30 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 38 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 2 food, 3 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 3 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 7 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 2 food, 3 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 4 food, 4 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 3 food, 7 energy, 16 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (17ms) <P11> 68ms (71ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4501540890327026096
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5616220500891337490
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $147
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 145%
  INFO [Shop.printPriceFactor]                       Smithore buy price $218 sell price $253
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 29 critical: 0 surplus: 29 money: $444
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 15 critical: 0 surplus: 15 money: $3491
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 49 critical: 0 surplus: 49 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 16 critical: 0 surplus: 16 money: $2271
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 178ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $218
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $218
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.821 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 179ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $218 (109 units for $23762)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 67ms (71ms) <P12> 179ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2840659599219774040
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 8 critical: 0 surplus: 8 money: $6766
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $6761
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $10857
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $5759
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (31ms) <P11> 67ms (72ms) <P12> 186ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 25ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 306ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 306ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (8 units for $1056)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 26ms (34ms) <P11> 67ms (70ms) <P12> 192ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 25 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7251132366939936389
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 145%
  INFO [Shop.printPriceFactor]                       Food buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 2 critical: 4 surplus: -2 money: $7822
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 4 critical: 4 surplus: 0 money: $6761
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 4 surplus: -3 money: $10857
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 3 critical: 4 surplus: -1 money: $5759
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 31ms (34ms) <P11> 67ms (70ms) <P12> 188ms (270ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $174
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 31ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 270ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 31ms (34ms) <P11> 67ms (70ms) <P12> 186ms (270ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7785300809022959072
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 75, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 6 critical: 8 surplus: -2 money: $7822
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 18 critical: 6 surplus: 12 money: $6761
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 20 critical: 5 surplus: 15 money: $10857
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 31 critical: 7 surplus: 24 money: $5759
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 31ms (34ms) <P11> 68ms (71ms) <P12> 197ms (302ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 31ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 325ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 302ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $95
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 256ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: SMK brk
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (34 units for $1332)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 67ms (67ms) <P12> 186ms (407ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6351676296642660734
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47974528
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $10857 Plots: 7 Assets: 1264 Total: 15621
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $6490 Plots: 8 Assets: 2453 Total: 12943
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 2 Energy: 40 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $6794 Plots: 9 Assets: 1224 Total: 12518
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $7058 Plots: 8 Assets: 1034 Total: 12092
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $430
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 91 units $218
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $430
  INFO [SummaryPhase2.begin]                         Colony total: 53174
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)mul0r chat: ok
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: r
  INFO [GameController.apply]                        (P12)mul0r chat: r
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: go
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 734
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 306ms (329ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,1)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain1 (8,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 17ms, max 306ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 329ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 17ms, max 306ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 5 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 5: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 17ms, max 306ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 6: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 17ms, max 306ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 8 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 8: Mountain1 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 17ms, max 305ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 10: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 17ms, max 305ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 305ms (324ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $864
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1808
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1808
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1808
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1808
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 17ms, max 305ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1772 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1824 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1804 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1884 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1860 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1864 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1924 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1896 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1924 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1920 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1900 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1916 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1844 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1900 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1896 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1928 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1844 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1916 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1864 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1884 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1816 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1784 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1780 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1780 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1780 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1784 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1768 (changed $-16)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mul0r bought the plot for $2856
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 239
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 170ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7352607050621785514
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1711865
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 0 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 97
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $153, max: 47.5, left: 3.0600019, fraction 0.064421095
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6553586005162026263
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17964089
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mul0r (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)mul0r has 2 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 170ms (272ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (7,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 1055
  INFO [GameModel.gamble]                            (P12)mul0r gambles $157, max: 47.5, left: 5.1495852, fraction 0.10841232
  INFO [DevelopmentMessenger.showMessage]            mul0r won $157 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (21ms) <P11> 68ms (73ms) <P12> 170ms (256ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2742137872240712788
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38943124
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (74ms) <P12> 176ms (272ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> starts by assaying Plain (8,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 3861.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 19ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7613.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (8,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 3.294344
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.L.A.N.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $505
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1844
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 33ms (34ms) <P11> 68ms (80ms) <P12> 176ms (256ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1483346354714914558
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9838332
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 33ms (34ms) <P11> 68ms (80ms) <P12> 176ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 3045.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 200ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5256.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 7.6390967
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $161, max: 47.5, left: 4.9390993, fraction 0.10398104
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2128
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (37ms) <P11> 68ms (69ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (37ms) <P11> 68ms (69ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1877235058945531033
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 40 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 20 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 2 food, 3 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 21 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 12 food, 7 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 3 food, 3 energy, 30 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 20 food, 2 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 15 food, 8 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (37ms) <P11> 68ms (68ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (37ms) <P11> 68ms (68ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5491618308124026097
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $218
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 91, mules potentially available: 56, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $101 sell price $136
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 30 critical: 0 surplus: 30 money: $3411
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 6 critical: 0 surplus: 6 money: $6409
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 10 critical: 0 surplus: 10 money: $11010
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 13 critical: 0 surplus: 13 money: $6894
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 34ms (34ms) <P11> 68ms (68ms) <P12> 171ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $101
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $101
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 34ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 230ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $101 (50 units for $5087)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (33ms) <P11> 67ms (68ms) <P12> 172ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4277342524843939972
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 2 critical: 0 surplus: 2 money: $6441
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $7017
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $6731
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $8207
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 67ms (68ms) <P12> 172ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 12ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (2 units for $224)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (17ms) <P11> 67ms (68ms) <P12> 172ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1776761859371532260
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 3 critical: 5 surplus: -2 money: $6665
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 20 critical: 5 surplus: 15 money: $7017
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 0 critical: 5 surplus: -5 money: $6507
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 15 critical: 5 surplus: 10 money: $8207
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (75ms) <P12> 172ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 255ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 255ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 255ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 255ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (21 units for $677)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (75ms) <P12> 187ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6862082889965737438
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 27 critical: 9 surplus: 18 money: $6500
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 2 critical: 8 surplus: -6 money: $7473
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 12 critical: 5 surplus: 7 money: $5995
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 10 critical: 7 surplus: 3 money: $8428
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (70ms) <P12> 187ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 255ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (2 units for $92)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (21ms) <P11> 68ms (70ms) <P12> 187ms (254ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8674391717124014051
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46174568
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $5903 Plots: 8 Assets: 7072 Total: 16975
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 16 Energy: 14 Smithore: 52 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $8520 Plots: 10 Assets: 1304 Total: 14824
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 8 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $6500 Plots: 10 Assets: 2438 Total: 13938
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 8 Energy: 27 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $7473 Plots: 9 Assets: 889 Total: 12862
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 6 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 92 units $101
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 58599
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (19ms) <P11> 68ms (68ms) <P12> 186ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 17ms, max 186ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 238ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 5 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (8,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 5: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 6: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 17ms, max 186ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (19ms) <P11> 68ms (69ms) <P12> 187ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2796
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $731
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $728
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $954
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $952
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mul0r bought the plot for $3268
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (21ms) <P11> 68ms (71ms) <P12> 186ms (196ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $3208
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $675
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $672
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $837
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $836
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $3280
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 66ms (68ms) <P12> 186ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6958350960548533992
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9751908
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 21ms (34ms) <P11> 66ms (68ms) <P12> 186ms (196ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 21 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2363
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $150, max: 47.5, left: 0.23910339, fraction 0.0050337557
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 172ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3554627059994325394
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61250645
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 172ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1909.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2733.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 3.8791003
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (33ms) <P11> 68ms (68ms) <P12> 170ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4877423734659444348
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59192103
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 3)
  INFO [Player.useFood]                              (P12)mul0r has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (31ms) <P11> 68ms (68ms) <P12> 170ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (0,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (1,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (2,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)mul0r
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 67ms (70ms) <P12> 170ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5168309151942007346
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8422816
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 67ms (70ms) <P12> 170ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 22 tiles in 720210ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Energy (+2) Plain Energy (+3) 13040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Smithore <claim> (+1) 13907 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Mountain2 (6,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $189, max: 47.5, left: 11.259171, fraction 0.23703517
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $189 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1812
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 66ms (68ms) <P12> 170ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 10ms (17ms) <P11> 66ms (68ms) <P12> 170ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8587985139836797753
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 27 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 2 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 14 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 2 food, 3 energy, 38 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 9 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 15 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 19 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 2 food, 4 energy, 37 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 7 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 16 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 4 food, 19 energy, 21 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (69ms) <P12> 170ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7281132943172408912
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (19ms) <P11> 68ms (69ms) <P12> 170ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7103304955620017423
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $101
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 92, mules potentially available: 50, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 16 critical: 0 surplus: 16 money: $2407
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $7162
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 56 critical: 0 surplus: 56 money: $1873
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 9 critical: 0 surplus: 9 money: $7920
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 66ms (68ms) <P12> 180ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.82 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 180ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (6 units for $288)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 180ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3589144580582865465
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 0 critical: 0 surplus: 0 money: $2119
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $7162
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 7 critical: 0 surplus: 7 money: $2161
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $7920
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 185ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 24ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (7 units for $980)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 187ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4260559996857576789
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 4 critical: 5 surplus: -1 money: $2119
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 8 critical: 5 surplus: 3 money: $7162
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 5 surplus: 1 money: $3141
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 5 surplus: 1 money: $7920
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 187ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-78
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $18
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-78
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $18
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-78
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-78
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $18
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-78
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $18
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (4 units for $177)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (74ms) <P12> 177ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5167638599159787718
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 71%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 17 critical: 11 surplus: 6 money: $2037
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 12 critical: 8 surplus: 4 money: $7289
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 6 critical: 8 surplus: -2 money: $3046
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 21 critical: 7 surplus: 14 money: $7970
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (75ms) <P12> 177ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-21
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (16 units for $778)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 67ms (74ms) <P12> 175ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9161257965835956227
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47555792
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $8646 Plots: 11 Assets: 1986 Total: 16132
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 8 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $7391 Plots: 10 Assets: 1427 Total: 13818
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2994 Plots: 10 Assets: 3933 Total: 11927
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 8 Energy: 7 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $1311 Plots: 12 Assets: 4016 Total: 11327
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 6 Energy: 32 Smithore: 22 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 72 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 53204
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 67ms (74ms) <P12> 175ms (272ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 17ms, max 175ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 287ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 17ms, max 175ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)mul0r is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 17ms, max 175ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 175ms (287ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 179ms (287ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2475056387414049389
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10621929
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<A.L.A.N.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (69ms) <P12> 186ms (287ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> starts by assaying Plain (3,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2632.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 851ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2912.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 6.7190976
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.L.A.N.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $140
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $155, max: 47.5, left: 2.059102, fraction 0.043349516
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2272
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 33ms (34ms) <P11> 68ms (68ms) <P12> 183ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 653947976611330445
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6838314
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 33ms (34ms) <P11> 68ms (68ms) <P12> 180ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 2977.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 335ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4516.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,1) into Energy from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain2 (6,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain2 (6,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<A.D.A.M.> sold a mule for $165
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (7,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (7,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (69ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6127150750996042779
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8298411
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 169ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (0,4)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2292
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $155, max: 47.5, left: 1.6591024, fraction 0.03492847
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (17ms) <P11> 68ms (72ms) <P12> 176ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6129775574744636868
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.72251993
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mul0r (rank 4)
  INFO [Player.useFood]                              (P12)mul0r has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (17ms) <P11> 68ms (72ms) <P12> 178ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain1 (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2091
  INFO [GameModel.gamble]                            (P12)mul0r gambles $167, max: 47.5, left: 5.6790986, fraction 0.11955997
  INFO [DevelopmentMessenger.showMessage]            mul0r won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (23ms) <P11> 68ms (68ms) <P12> 176ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (23ms) <P11> 68ms (68ms) <P12> 176ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1556348962070958801
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 32 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 8 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 2 food, 3 energy, 28 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 39 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 8 energy, 3 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 10 food, 23 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 3 food, 2 energy, 26 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 35 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 10 energy, 1 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 12 food, 24 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (30ms) <P11> 68ms (68ms) <P12> 176ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 713626234786901187
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (68ms) <P12> 176ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8185629106362787797
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 72, mules potentially available: 48, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 34 critical: 0 surplus: 34 money: $1238
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 50 critical: 0 surplus: 50 money: $2984
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 14 critical: 0 surplus: 14 money: $8576
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (70ms) <P12> 170ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 170ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)Cyber Ranger (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (14 units for $728)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (19ms) <P11> 68ms (70ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6552972654070176979
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 4 critical: 0 surplus: 4 money: $1238
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 10 critical: 0 surplus: 10 money: $2984
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $9304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 181ms (254ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (14 units for $1736)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 186ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4934647780604195239
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 53, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 53%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 4 critical: 5 surplus: -1 money: $1734
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 35 critical: 5 surplus: 30 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 5 surplus: -3 money: $4224
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 12 critical: 5 surplus: 7 money: $9304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 67ms (71ms) <P12> 189ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $81
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (27 units for $708)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (80ms) <P12> 186ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4718632837547736994
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 71, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 18 critical: 12 surplus: 6 money: $1381
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 15 critical: 8 surplus: 7 money: $8158
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 11 critical: 7 surplus: 4 money: $3884
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 27 critical: 6 surplus: 21 money: $9345
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (25ms) <P11> 68ms (68ms) <P12> 188ms (254ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 17ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mul0r rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (26 units for $1166)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 186ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1709269622996237839
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49231128
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $10325 Plots: 11 Assets: 1483 Total: 17308
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 10 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $8344 Plots: 10 Assets: 1371 Total: 14715
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 10 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3639 Plots: 10 Assets: 4739 Total: 13378
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 16 Energy: 16 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $460 Plots: 13 Assets: 5309 Total: 12269
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 16 Energy: 39 Smithore: 34 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 82 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 57670
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 190ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 190ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 190ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2063506304942031702
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8251726
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 193ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2318.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 391ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2835.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (8,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $152, max: 47.5, left: 0.8791032, fraction 0.018507436
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $152 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2331
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 68ms (70ms) <P12> 180ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5391448402952945326
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71863705
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (31ms) <P11> 68ms (70ms) <P12> 173ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1692.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 176ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2072.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<A.D.A.M.> sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $150, max: 47.5, left: 1.8791022, fraction 0.039560046
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2281
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 12ms (17ms) <P11> 68ms (70ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4444967474763371952
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64317083
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 13ms (17ms) <P11> 68ms (70ms) <P12> 170ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (31ms) <P11> 67ms (69ms) <P12> 177ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7779210539809074633
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1382522
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mul0r (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)mul0r has 19 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 18ms (34ms) <P11> 67ms (69ms) <P12> 187ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain1 (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (1,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)mul0r
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 27ms (34ms) <P11> 68ms (69ms) <P12> 184ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 27 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7051770000655336723
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 27ms (34ms) <P11> 68ms (69ms) <P12> 190ms (279ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 27 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1441150942536115875
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 41 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 16 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 7 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 0 food, 0 energy, 12 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 20 food, 23 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 8 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 57 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 0 food, 0 energy, 12 smithore, 40 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 21 food, 21 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 11 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 2 food, 57 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 19ms (34ms) <P11> 68ms (69ms) <P12> 188ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 27 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 19ms (34ms) <P11> 68ms (69ms) <P12> 188ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 27 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 142906401167688602
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 82, mules potentially available: 50, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 46 critical: 0 surplus: 46 money: $85
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $8419
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 50 critical: 0 surplus: 50 money: $3039
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 4 critical: 0 surplus: 4 money: $10352
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 19ms (34ms) <P11> 68ms (69ms) <P12> 181ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 19 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.82 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 19ms, max 180ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)mul0r 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (51 units for $2754)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 70ms (85ms) <P12> 179ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2975168585904473007
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 40 critical: 0 surplus: 40 money: $31
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $8419
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 29 critical: 0 surplus: 29 money: $5739
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $10406
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 70ms (85ms) <P12> 179ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.821 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 17ms, max 179ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (2 units for $136)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (17ms) <P11> 70ms (85ms) <P12> 173ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8825833220402338567
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 43, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 7 critical: 5 surplus: 2 money: $167
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 24 critical: 5 surplus: 19 money: $8419
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 5 surplus: 1 money: $5603
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 5 critical: 5 surplus: 0 money: $10406
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 224
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 16ms (17ms) <P11> 68ms (70ms) <P12> 187ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P11)Cyber Ranger (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 322ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)mul0r auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (22 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 11ms (17ms) <P11> 68ms (69ms) <P12> 189ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5269661306207847129
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 125, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 43%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 22 critical: 13 surplus: 9 money: $197
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 25 critical: 5 surplus: 20 money: $8704
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 17 critical: 9 surplus: 8 money: $5618
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 61 critical: 3 surplus: 58 money: $10406
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 209ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 30ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 371ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<A.L.A.N.> (P12)mul0r 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 32ms (34ms) <P11> 68ms (68ms) <P12> 192ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7946353212760978986
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49415272
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $10406 Plots: 11 Assets: 2772 Total: 18678
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 61 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $8704 Plots: 10 Assets: 1440 Total: 15144
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 5 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $5618 Plots: 10 Assets: 3933 Total: 14551
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 17 Smithore: 0 Crystite: 31
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $197 Plots: 13 Assets: 7367 Total: 14064
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 5 Energy: 22 Smithore: 47 Crystite: 38
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 122 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 23 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 62437
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 192ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 192ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 192ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5850903551202677835
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.917227
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 192ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1756.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 65ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1927.9999999999993
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (3,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (3,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (8,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 208
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (17ms) <P11> 68ms (68ms) <P12> 169ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5789958014971274262
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17445827
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<A.D.A.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 67ms (68ms) <P12> 169ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1429.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 209ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2226.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (3,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Crater (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Crater (5,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $245, max: 47.5, left: 11.299171, fraction 0.2378773
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $245 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1810
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (34ms) <P11> 66ms (70ms) <P12> 177ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4877456416116286219
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.556126
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 27ms (34ms) <P11> 66ms (70ms) <P12> 177ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1421
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $248, max: 47.5, left: 19.07935, fraction 0.40167052
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $248 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 67ms (68ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1491374446314840861
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16531402
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mul0r (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $800
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)mul0r has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 27ms (34ms) <P11> 67ms (70ms) <P12> 170ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 27 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mul0r
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Mountain3 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mul0r develops tile Plain (8,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mul0r finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 206
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (19ms) <P11> 68ms (71ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (19ms) <P11> 68ms (71ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2499433088842050072
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mul0r has 22 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 25 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 17 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 61 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)mul0r expects 0 food, 0 energy, 0 smithore, 72 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 20 food, 6 energy, 0 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 32 energy, 4 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mul0r produced 0 food, 0 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 19 food, 7 energy, 0 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 4 food, 29 energy, 6 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (78ms) <P12> 177ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6233410803351529258
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (78ms) <P12> 186ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7363965255501654835
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 122, mules potentially available: 73, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Smithore: 47 critical: 0 surplus: 47 money: $722
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 2 critical: 0 surplus: 2 money: $8599
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $5766
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 9 critical: 0 surplus: 9 money: $10256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (78ms) <P12> 186ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 68ms (78ms) <P12> 186ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8032355666869315057
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Crystite: 109 critical: 0 surplus: 109 money: $722
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 15 critical: 0 surplus: 15 money: $8599
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 82 critical: 0 surplus: 82 money: $5766
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 12 critical: 0 surplus: 12 money: $10256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 67ms (72ms) <P12> 186ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (17ms) <P11> 67ms (72ms) <P12> 187ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4902176602329614589
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 23, total: 46, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Food: 0 critical: 0 surplus: 0 money: $722
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 19 critical: 0 surplus: 19 money: $8599
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 0 critical: 0 surplus: 0 money: $5766
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 4 critical: 0 surplus: 4 money: $10256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 66ms (71ms) <P12> 193ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $122
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 17ms (30ms) <P11> 66ms (68ms) <P12> 193ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3902215339426939015
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 104, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Another???
  INFO [CollectionPhase.goToNextPhase]               (P12)mul0r Energy: 7 critical: 0 surplus: 7 money: $722
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 20 critical: 0 surplus: 20 money: $8599
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 6 critical: 0 surplus: 6 money: $5766
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 71 critical: 0 surplus: 71 money: $10256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 66ms (68ms) <P12> 193ms (289ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $27
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 30ms (34ms) <P11> 66ms (68ms) <P12> 193ms (289ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8663526559057579567
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50673864
  INFO [SummaryPhase2.begin]                         (P12)mul0r Money: $722 Plots: 13 Assets: 19848 Total: 27070
  INFO [SummaryPhase2.begin]                         (P12)mul0r Food: 0 Energy: 7 Smithore: 47 Crystite: 109
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $5766 Plots: 10 Assets: 13636 Total: 24402
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 0 Energy: 6 Smithore: 0 Crystite: 82
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $10256 Plots: 11 Assets: 5098 Total: 20854
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 71 Smithore: 9 Crystite: 12
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $8599 Plots: 10 Assets: 4316 Total: 17915
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 19 Energy: 20 Smithore: 2 Crystite: 15
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 118 units $38
  INFO [SummaryPhase2.begin]                         Shop Food: 23 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 90241
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:<A.L.A.N.> Money: $10406 Plots: 11 Assets: 2772 Total: 18678
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:<A.D.A.M.> Money: $8704 Plots: 10 Assets: 1440 Total: 15144
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Cyber Ranger Money: $5618 Plots: 10 Assets: 3933 Total: 14551
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:mul0r Money: $197 Plots: 13 Assets: 7367 Total: 14064
  INFO [GameController.apply]                        (S10)LandruBOT chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)LandruBOT chat: mul0r  Bot Reputation now: 48
  INFO [GameController.apply]                        (S10)LandruBOT chat: Cyber Ranger  Bot Reputation now: 2522
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [GameController.apply]                        (P12)mul0r chat: sure!
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /69.228.194.56 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /69.228.194.56 <P11> with id efecc928-c321-4d2b-b670-1652e0423e7a
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /69.228.194.56 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /69.228.194.56 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [GameController.apply]                        (P12)mul0r chat: gg
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106940 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
