  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 8
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 8023ae1ac4a98ee5c797c2ece9df620b
  INFO [Login$MasterListener$1.run]                  Logged in as "SamRambowskie" (id 108203)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 3840 x 2160 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 3840 x 2160 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: Radeon RX 5500 XT
  INFO [MuleGameContainer.<init>]                    GL Version: 4.6.0 Compatibility Profile Context 23.12.1.231124
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Toto, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 8243446f-e720-4945-9889-9d3702d9ab6d
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 45 bytes
  INFO [UserController.apply]                        My client id is 8243446f-e720-4945-9889-9d3702d9ab6d
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)SamRambowskie is my user
  INFO [GameModel.setLocalUser]                      (S10)SamRambowskie is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)SamRambowskie is hosting the server
  INFO [GameController.beginNextPhase]               (S10)SamRambowskie is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)SamRambowskie (ID: 108203)
  INFO [Client.initUDP]                              Sending UDP initialization message id 8243446f-e720-4945-9889-9d3702d9ab6d
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /138.197.182.234 id a2b69aa5-1b90-44a9-8822-4981fbabc0a0
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)SamRambowskie (ID 108203)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 153848
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 3840 x 2160 x 32 @60Hz Scale: 4 Height-Diff: 240 Aspect-Diff: 0.44444442 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=640 y=120 width=2560 height=1920
  INFO [Server.acceptClients]                        Server: Accepted client /88.152.9.87 id a71ac91a-08cf-44a2-b5b2-9eacb9fea8cd
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.152.9.87 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Yen55 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Yen55 (ID: 108202)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.152.9.87 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7132 bytes
  INFO [Server.initUdp]                              Server: Client /88.152.9.87 <S11> requests UDP address /88.152.9.87:7549
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Yen55 (ID 108202)
  INFO [ServerMessageHandler.processPlayerJoin]      /88.152.9.87 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Yen55 joins the players
  INFO [Player.<init>]                               Creating (P11)Yen55
  INFO [GameModel.setRemoteUser]                     (P11)Yen55 is a remote Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10 P12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)SamRambowskie joins the players
  INFO [Player.<init>]                               Creating (P10)SamRambowskie
  INFO [GameModel.setServerUser]                     (P10)SamRambowskie is hosting the server
  INFO [GameModel.setMyUser]                         (P10)SamRambowskie is my user
  INFO [GameModel.setLocalUser]                      (P10)SamRambowskie is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)<B.I.L.L.> (P10)SamRambowskie (P11)Yen55 (P12)<A.L.A.N.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 8ms (9ms) <P11> 34ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (8ms) <P11> 34ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9166647371575011827
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)<B.I.L.L.> (P11)Yen55 (P12)<A.L.A.N.> (P10)SamRambowskie 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 38725168
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Yen55 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Yen55 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)SamRambowskie Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)SamRambowskie Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (8ms) <P11> 34ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (8ms) <P11> 34ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Smithore
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <B.I.L.L.> prefers Smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 38119400ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 40277000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Mountain3 (7,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain3 (7,2) and wants Mountain3 (7,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 34ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 34ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 34ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Yen55 is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 34ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 16 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 16: Mountain3 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 34ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 24 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 24: Mountain3 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 34ms
  INFO [LandGrantPhase.update]                       (P10)SamRambowskie pressed at plot 30 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P10)SamRambowskie is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 6ms, max 34ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 6ms (8ms) <P11> 34ms (35ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $999
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $864
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $999
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $740
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 6ms, max 34ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P10)SamRambowskie (P13)<B.I.L.L.> (P11)Yen55 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $804 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $740 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $864 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $740 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $740 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $856 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $740 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $704 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $808 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $648 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $828 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $688 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $864 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $824 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $800 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $852 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $856 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $844 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $812 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $828 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $784 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $808 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $748 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $740 (changed $-8)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $792 (changed $52)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Yen55 bought the plot for $768
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 6ms (9ms) <P11> 34ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $708
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $576
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $576
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $581
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $580
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 6ms, max 33ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P10)SamRambowskie (P13)<B.I.L.L.> (P11)Yen55 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)SamRambowskie bought the plot for $708
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (6ms) <P11> 33ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6143809090386442770
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (4ms) <P11> 33ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> starts by assaying Mountain3 (7,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 191 tiles in 1398200ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <B.I.L.L.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (7,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain3 (7,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (1,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $77, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $77 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 33ms (35ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7314026593344883678
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Yen55 (rank 2)
  INFO [Player.useFood]                              (P11)Yen55 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 33ms (35ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Yen55
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Yen55 develops tile River (4,1) with Food factory
  INFO [GameModel.buyAssay]                          (P11)Yen55 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Yen55 caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Yen55 develops tile Mountain3 (2,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Yen55 finishes on update 2060
  INFO [GameModel.gamble]                            (P11)Yen55 gambles $57, max: 47.5, left: 6.8590975, fraction 0.14440206
  INFO [DevelopmentMessenger.showMessage]            Yen55 won $57 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 33ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1087624232444063162
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 33ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 153 tiles in 1286000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain3 (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain3 (7,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (0,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (1,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $77, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $77 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 33ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7079707465735002878
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)SamRambowskie (rank 4)
  INFO [Player.useFood]                              (P10)SamRambowskie has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 33ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)SamRambowskie
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)SamRambowskie develops tile River (4,3) with Food factory
  INFO [GameModel.developLand]                       (P10)SamRambowskie develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            SamRambowskie caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P10)SamRambowskie got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)SamRambowskie got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.gamble]                            (P10)SamRambowskie gambles $57, max: 47.5, left: 2.3391018, fraction 0.049244247
  INFO [DevelopmentMessenger.showMessage]            SamRambowskie won $57 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)SamRambowskie finishes on update 2379
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 8ms (8ms) <P11> 33ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 8ms (8ms) <P11> 33ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3300176263827365267
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Yen55 has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)SamRambowskie has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Yen55 expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)SamRambowskie expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Yen55 produced 4 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)SamRambowskie produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 8ms (9ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7972528377604107595
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 8ms (9ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1352313435040508379
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Smithore: 5 critical: 0 surplus: 5 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 5 critical: 0 surplus: 5 money: $1002
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Smithore: 0 critical: 0 surplus: 0 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 5 critical: 0 surplus: 5 money: $1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 8ms (9ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $218
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 8ms, max 32ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 33ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)SamRambowskie 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<B.I.L.L.> (P11)Yen55 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 7ms (8ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1367963218909225760
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Crystite: 0 critical: 0 surplus: 0 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1002
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Crystite: 0 critical: 0 surplus: 0 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 7ms (8ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 6ms (8ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9009942621980856765
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Food: 5 critical: 3 surplus: 2 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 1 critical: 3 surplus: -2 money: $1002
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Food: 5 critical: 3 surplus: 2 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 1 critical: 3 surplus: -2 money: $1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (7ms) <P11> 32ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $158
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $158
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 4ms, max 32ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 48ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)SamRambowskie (P11)Yen55 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $158
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $158
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $158
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $158
  INFO [Player.increaseAuctionTeleportCount]         (P11)Yen55 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 50ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $158
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $158
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $158
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $158
  INFO [Player.increaseAuctionTeleportCount]         (P10)SamRambowskie auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 50ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (4ms) <P11> 34ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1736072075390221126
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 6, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is increased to 138%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Energy: 0 critical: 3 surplus: -3 money: $189
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 1 critical: 2 surplus: -1 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Energy: 4 critical: 2 surplus: 2 money: $274
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 1 critical: 2 surplus: -1 money: $902
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 47ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 51ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<B.I.L.L.> (P11)Yen55 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)SamRambowskie 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [Player.increaseAuctionTeleportCount]         (P10)SamRambowskie auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 51ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (2 units for $70)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 48ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -54455951107645374
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 35583992
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $902 Plots: 1 Assets: 530 Total: 1932
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 3 Energy: 1 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $902 Plots: 1 Assets: 530 Total: 1932
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 3 Energy: 1 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Yen55 Money: $119 Plots: 2 Assets: 625 Total: 1744
  INFO [SummaryPhase2.begin]                         (P11)Yen55 Food: 3 Energy: 2 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)SamRambowskie Money: $344 Plots: 2 Assets: 365 Total: 1709
  INFO [SummaryPhase2.begin]                         (P10)SamRambowskie Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $90
  INFO [SummaryPhase2.begin]                         Colony total: 7317
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 5849 tiles in 31491600ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 5849 tiles in 36462900ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.L.A.N.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <A.L.A.N.> can't claim Plain (5,2) and wants Plain (3,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 0ms, max 48ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 50ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 18 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 18: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 40ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 19 frame 1
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Plain (5,2) and wants Plain (3,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P11)Yen55 is granted tile 19: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 40ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 25 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 25: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 40ms
  INFO [LandGrantPhase.update]                       (P10)SamRambowskie pressed at plot 27 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)SamRambowskie is granted tile 27: Mountain2 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 40ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 40ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 40ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1950459008298397315
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51027864
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 40ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 137 tiles in 1013700ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy (+3) 2115 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2503 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (3,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $138, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $138 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 33ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5519747369440837214
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.05937177
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<B.I.L.L.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (3ms) <P11> 33ms (40ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 171 tiles in 1806300ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2597 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <B.I.L.L.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $87, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $87 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (5ms) <P11> 32ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -19938432321992676
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92513514
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Yen55 (rank 3)
  INFO [Player.useFood]                              (P11)Yen55 has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (6ms) <P11> 32ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Yen55
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)Yen55 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Yen55 caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Yen55 develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Yen55 finishes on update 1957
  INFO [GameModel.gamble]                            (P11)Yen55 gambles $78, max: 47.5, left: 8.859116, fraction 0.1865077
  INFO [DevelopmentMessenger.showMessage]            Yen55 won $78 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (5ms) <P11> 31ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8683108145867596228
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24817115
  INFO [PlayerEventPhase.begin]                      Event player: (P10)SamRambowskie (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10)SamRambowskie has 6 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (5ms) <P11> 31ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)SamRambowskie
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)SamRambowskie develops tile Mountain2 (6,3) with Smithore factory
  INFO [GameModel.buyAssay]                          (P10)SamRambowskie got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            SamRambowskie caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P10)SamRambowskie got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.gamble]                            (P10)SamRambowskie gambles $64, max: 47.5, left: 3.7791004, fraction 0.07956001
  INFO [DevelopmentMessenger.showMessage]            SamRambowskie won $64 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)SamRambowskie finishes on update 2222
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (2ms) <P11> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1054657411067444584
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (2ms) <P11> 34ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 839505665217692769
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Yen55 has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)SamRambowskie has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Yen55 expects 5 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 0 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)SamRambowskie expects 5 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Yen55 produced 3 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 0 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)SamRambowskie produced 6 food, 2 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (2ms) <P11> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (2ms) <P11> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5477419742346754342
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Smithore: 8 critical: 0 surplus: 8 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 9 critical: 0 surplus: 9 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Smithore: 2 critical: 0 surplus: 2 money: $343
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 11 critical: 0 surplus: 11 money: $949
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (2ms) <P11> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $198
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.966 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 34ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 38ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P10)SamRambowskie (P13)<B.I.L.L.> (P11)Yen55 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $60 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 34ms (39ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3335323796969654763
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Crystite: 0 critical: 0 surplus: 0 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Crystite: 0 critical: 0 surplus: 0 money: $343
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $949
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 34ms (39ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 34ms (39ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -920429930530513768
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Food: 3 critical: 3 surplus: 0 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 0 critical: 3 surplus: -3 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Food: 8 critical: 3 surplus: 5 money: $343
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 0 critical: 3 surplus: -3 money: $949
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 34ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.966 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 34ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)SamRambowskie (P11)Yen55 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [Player.increaseAuctionTeleportCount]         (P10)SamRambowskie auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 49ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $187
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 49ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $73 (6 units for $438)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (2ms) <P11> 34ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6146357504813006989
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 9, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is increased to 108%
  INFO [Shop.printPriceFactor]                       Energy buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Yen55 Energy: 2 critical: 3 surplus: -1 money: $230
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 1 critical: 2 surplus: -1 money: $781
  INFO [CollectionPhase.goToNextPhase]               (P10)SamRambowskie Energy: 4 critical: 3 surplus: 1 money: $708
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 2 critical: 2 surplus: 0 money: $730
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (2ms) <P11> 33ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $202
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.967 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 33ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 43ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<B.I.L.L.> (P11)Yen55 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)SamRambowskie 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $38 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (8ms) <P11> 31ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5405202652414079070
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 11796944
  INFO [SummaryPhase2.begin]                         (P10)SamRambowskie Money: $708 Plots: 3 Assets: 746 Total: 2954
  INFO [SummaryPhase2.begin]                         (P10)SamRambowskie Food: 3 Energy: 4 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $730 Plots: 2 Assets: 1150 Total: 2880
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 3 Energy: 2 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $781 Plots: 2 Assets: 992 Total: 2773
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 3 Energy: 1 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Yen55 Money: $230 Plots: 3 Assets: 957 Total: 2687
  INFO [SummaryPhase2.begin]                         (P11)Yen55 Food: 2 Energy: 2 Smithore: 8 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 4 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $38
  INFO [SummaryPhase2.begin]                         Shop mules: 4 $120
  INFO [SummaryPhase2.begin]                         Colony total: 11294
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (7ms) <P11> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 4 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 4755 tiles in 28518500ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4755 tiles in 24560200ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 3070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3801 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 3070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3801 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 3044 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3572 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Food <claim> (+2) 2904 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3488 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 3197 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3966 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 3197 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3966 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 3151 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3679 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 3151 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3679 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim River (4,4) and wants River (4,0) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 4ms, max 31ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 31ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 4ms, max 31ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 3 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 31ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Yen55 is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 31ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 29 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 29: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 31ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (6ms) <P11> 31ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $676
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1850
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $544
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1850
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $412
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 32ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P10)SamRambowskie (P13)<B.I.L.L.> (P11)Yen55 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (2ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4705178514269862384
  INFO [Development.setPlayerOrder]                  Reverse development order. 4 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.091406465
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Yen55 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Yen55 has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (2ms) <P11> 32ms (33ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Yen55
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Yen55 develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Yen55 caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1387. End Update: 1386
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108203 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
