  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 5166be0ccbed7695575e219ae5c94017
  INFO [Login$MasterListener$1.run]                  Logged in as "LandruBOT" (id 106940)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 2500
  INFO [MuleGameContainer.<init>]                    GL Version: 4.0.0 - Build 10.18.10.4425
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: PlanetLandru-5569, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 18207697-80eb-4347-907f-c04c973690fe
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 18207697-80eb-4347-907f-c04c973690fe
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)LandruBOT is my user
  INFO [GameModel.setLocalUser]                      (S10)LandruBOT is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)LandruBOT is hosting the server
  INFO [GameController.beginNextPhase]               (S10)LandruBOT is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)LandruBOT (ID: 106940)
  INFO [Client.initUDP]                              Sending UDP initialization message id 18207697-80eb-4347-907f-c04c973690fe
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /138.197.182.234 id dcdfe7f0-88c3-42f0-a8ca-b2ae3495021b
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)LandruBOT (ID 106940)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 153784
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello LandruBOT  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /138.197.182.234 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /138.197.182.234 <> with id dcdfe7f0-88c3-42f0-a8ca-b2ae3495021b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /138.197.182.234 <>
  INFO [GameController.apply]                        (S10)LandruBOT chat: === LandruBOT Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /198.217.118.190 id 4ff401c8-a541-4d8c-804b-53f08ab99daa
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.217.118.190 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.217.118.190 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7188 bytes
  INFO [Server.initUdp]                              Server: Client /198.217.118.190 <S11> requests UDP address /198.217.118.190:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello FluffyFiend  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === FluffyFiend Bot Reputation: A+++ (253) Bot Games: 289
  INFO [ServerMessageHandler.processPlayerJoin]      /198.217.118.190 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /198.217.118.190 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameController.apply]                        (S11)FluffyFiend chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /198.217.118.190 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /198.217.118.190 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameController.apply]                        (S11)FluffyFiend chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P13)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /198.217.118.190 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [GameController.apply]                        (P11)FluffyFiend chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [GameController.apply]                        (P11)FluffyFiend chat: bot:kick1
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /198.217.118.190 <P11>
  INFO [Server.removeClient]                         Server: Removing client /198.217.118.190 <> with id 4ff401c8-a541-4d8c-804b-53f08ab99daa
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.217.118.190 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /69.228.194.56 id 1d27079d-9632-4142-872f-fc5abcfc26d0
  INFO [ServerMessageHandler.processJoin]            Server: Client /69.228.194.56 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /69.228.194.56 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7189 bytes
  INFO [Server.initUdp]                              Server: Client /69.228.194.56 <S11> requests UDP address /69.228.194.56:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Cyber Ranger  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Cyber Ranger Bot Reputation: A+++ (2469) Bot Games: 2799
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerJoin]      /69.228.194.56 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /156.34.2.36 id a4593166-a7d4-4874-8395-6aba7af25eaa
  INFO [ServerMessageHandler.processJoin]            Server: Client /156.34.2.36 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /156.34.2.36 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7321 bytes
  INFO [Server.initUdp]                              Server: Client /156.34.2.36 <S12> requests UDP address /156.34.2.36:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C64MuleBoot (ID 101485)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello C64MuleBoot  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === C64MuleBoot Bot Reputation: A+++ (783) Bot Games: 888
  INFO [GameController.apply]                        (S12)C64MuleBoot chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (S12)C64MuleBoot chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 12 bytes
  INFO [Player.<init>]                               Creating (P14)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P14)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /156.34.2.36 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:kick2
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13 P14>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /156.34.2.36 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)C64MuleBoot unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameController.apply]                        (S12)C64MuleBoot chat: ubot:addai
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey Boot
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /156.34.2.36 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P14 P13>
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Bathroom/SMK/listen...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: b
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Sound check
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /24.119.110.46 id 6a756771-9bad-4432-a0eb-accf0b477c90
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.119.110.46 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Rolf is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Rolf (ID: 108894)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.119.110.46 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7411 bytes
  INFO [Server.initUdp]                              Server: Client /24.119.110.46 <S13> requests UDP address /24.119.110.46:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Rolf (ID 108894)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Rolf  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Rolf Bot Reputation: A+++ (198) Bot Games: 210
  INFO [ServerMessageHandler.processPlayerJoin]      /24.119.110.46 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Rolf joins the players
  INFO [Player.<init>]                               Creating (P13)Rolf
  INFO [GameModel.setRemoteUser]                     (P13)Rolf is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.119.110.46 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)Rolf unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)Rolf is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108894 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /24.119.110.46 <S13>
  INFO [Server.removeClient]                         Server: Removing client /24.119.110.46 <> with id 6a756771-9bad-4432-a0eb-accf0b477c90
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.119.110.46 <>
  INFO [Server.acceptClients]                        Server: Accepted client /24.119.110.46 id 5dee4500-19c9-4d99-a1d0-b55df6c2f84e
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.119.110.46 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Rolf is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Rolf (ID: 108894)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.119.110.46 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7411 bytes
  INFO [Server.initUdp]                              Server: Client /24.119.110.46 <S13> requests UDP address /24.119.110.46:6261
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Rolf  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Rolf (ID 108894)
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Rolf Bot Reputation: A+++ (198) Bot Games: 210
  INFO [GameController.apply]                        (S13)Rolf chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 12 bytes
  INFO [Player.<init>]                               Creating (P14)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P14)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /24.119.110.46 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Rolf joins the players
  INFO [Player.<init>]                               Creating (P13)Rolf
  INFO [GameModel.setRemoteUser]                     (P13)Rolf is a remote Player
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey Rolf
  INFO [GameController.apply]                        (P13)Rolf chat: hey
  INFO [GameController.apply]                        (P13)Rolf chat: you guys are welcome to wait for a 4th
  INFO [GameController.apply]                        (P13)Rolf chat: but I don't see anybody other than mico
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: muleace?
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: mico?
  INFO [GameController.apply]                        (P13)Rolf chat: muleace has been idle for hours
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: Gohar
  INFO [GameController.apply]                        (P13)Rolf chat: mico just finished a game, but 
  INFO [GameController.apply]                        (P13)Rolf chat: gohar has been idle for hours
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: dam
  INFO [GameController.apply]                        (P13)Rolf chat: mico is the one that wants to sell plots at the end
  INFO [GameController.apply]                        (P13)Rolf chat: you guys seen that?
  INFO [GameController.apply]                        (P13)Rolf chat: just dragging out the endgame with auction after auction
  INFO [GameController.apply]                        (P13)Rolf chat: mico also sat in the lobby for like an hour before the last game finally started
  INFO [GameController.apply]                        (P13)Rolf chat: as in there were people demanding a 4th
  INFO [GameController.apply]                        (P13)Rolf chat: and "we got mico"
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P13)Rolf chat: nah there's nobody here to wait for
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf (P11)Cyber Ranger 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 135ms (152ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 118ms (152ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4054559670935229852
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf (P14)<J.I.M.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 18138024
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 118ms (152ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 118ms (152ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <J.I.M.> prefers Smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 50719622ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (2,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 17ms, max 118ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 152ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 17ms, max 118ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Mountain3 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 118ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 20 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 24: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 37: Mountain3 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 85ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 85ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4814099042494685480
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 85ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1228
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $105, max: 47.5, left: 23.49945, fraction 0.4947253
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 85ms (102ms) <P13> 84ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5079202138717770491
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 85ms (102ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: GL - HF!!!
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (2,4) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2397
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $50, max: 47.5, left: 0.2591034, fraction 0.005454808
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 14ms (17ms) <P11> 68ms (68ms) <P12> 90ms (109ms) <P13> 89ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2845305494743127155
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 3)
  INFO [Player.useFood]                              (P13)Rolf has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 14ms (17ms) <P11> 68ms (68ms) <P12> 90ms (109ms) <P13> 89ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Mountain1 (7,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)Rolf got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 2013
  INFO [GameModel.gamble]                            (P13)Rolf gambles $79, max: 47.5, left: 7.8990965, fraction 0.16629677
  INFO [DevelopmentMessenger.showMessage]            Rolf won $79 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (17ms) <P11> 67ms (68ms) <P12> 84ms (109ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3963761502742038301
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (17ms) <P11> 67ms (68ms) <P12> 89ms (122ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 161 tiles in 1771550ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2140 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Mountain3 (2,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (6,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [GameController.apply]                        (P13)Rolf chat: gl
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $75, max: 47.5, left: 7.0790973, fraction 0.14903362
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $75 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2047
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 188
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (17ms) <P11> 68ms (69ms) <P12> 89ms (141ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3682138669456563892
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (17ms) <P11> 68ms (69ms) <P12> 89ms (141ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8471342786900469162
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 119ms (141ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 119ms (141ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5178146923730878719
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 5 critical: 0 surplus: 5 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 0 critical: 0 surplus: 0 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 119ms (136ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $218
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 105ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 122ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $44 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (69ms) <P12> 86ms (119ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6538837006668780791
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (69ms) <P12> 89ms (119ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (69ms) <P12> 105ms (119ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5006953552444861467
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 1 critical: 3 surplus: -2 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 1 critical: 3 surplus: -2 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 1 critical: 3 surplus: -2 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 68ms (69ms) <P12> 90ms (112ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.911 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 16ms, max 89ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $146
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (16ms) <P11> 68ms (69ms) <P12> 85ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1836539430371009958
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 20, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 1 critical: 2 surplus: -1 money: $900
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 6 critical: 1 surplus: 5 money: $779
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 4 critical: 1 surplus: 3 money: $950
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (68ms) <P12> 89ms (112ms) <P13> 85ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.90999997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 16ms, max 90ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $151
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (10 units for $450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (17ms) <P11> 63ms (68ms) <P12> 83ms (106ms) <P13> 85ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7802686656313702847
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47469272
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $419 Plots: 1 Assets: 1015 Total: 1934
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 6 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $810 Plots: 1 Assets: 615 Total: 1925
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1040 Plots: 1 Assets: 275 Total: 1815
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1005 Plots: 1 Assets: 230 Total: 1735
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 7409
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (17ms) <P11> 67ms (68ms) <P12> 83ms (135ms) <P13> 85ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6557 tiles in 54103949ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2106 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2587 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2106 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2587 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2106 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2587 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2106 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2587 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 10ms, max 85ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 136ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 10ms, max 87ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 10: Mountain2 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 16ms, max 87ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 13: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 16ms, max 87ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 14: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 87ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 20 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 20: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (68ms) <P12> 83ms (136ms) <P13> 85ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (68ms) <P12> 95ms (136ms) <P13> 85ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4554642542448116887
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18126673
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Rolf (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $100 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Rolf has 6 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (23ms) <P11> 68ms (68ms) <P12> 83ms (135ms) <P13> 85ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Mountain1 (7,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)Rolf got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 2431
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (23ms) <P11> 68ms (69ms) <P12> 81ms (112ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8487474165905147712
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46796972
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (17ms) <P11> 68ms (69ms) <P12> 95ms (134ms) <P13> 84ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 145 tiles in 1208300ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) 2106 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2587 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $146, max: 47.5, left: 25.539497, fraction 0.53767365
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $146 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1124
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (16ms) <P11> 68ms (69ms) <P12> 88ms (118ms) <P13> 75ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8693010987682292280
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7525465
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (17ms) <P11> 68ms (69ms) <P12> 81ms (118ms) <P13> 74ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1021
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $54, max: 47.5, left: 13.6128845, fraction 0.28658703
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (72ms) <P12> 81ms (121ms) <P13> 71ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1520155202573236537
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5737263
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (84ms) <P12> 72ms (121ms) <P13> 71ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 939
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $50, max: 47.5, left: 0.3864196, fraction 0.008135149
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (84ms) <P12> 69ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (84ms) <P12> 69ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8235202956267141398
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 14 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 1 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 2 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 1 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 2 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (84ms) <P12> 85ms (140ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3631052842696508500
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 33ms (37ms) <P11> 68ms (84ms) <P12> 118ms (153ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1770509715685376073
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $44
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 2 critical: 0 surplus: 2 money: $289
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $1089
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 43
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 31ms (34ms) <P11> 68ms (75ms) <P12> 118ms (140ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $198
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88199997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 30ms, max 118ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $43 (1 units for $43)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 18ms (34ms) <P11> 67ms (73ms) <P12> 102ms (135ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 26 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1252805595242452911
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $1089
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 67ms (73ms) <P12> 94ms (135ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (31ms) <P11> 68ms (73ms) <P12> 94ms (135ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6130251381140897194
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 6, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 175%
  INFO [Shop.printPriceFactor]                       Food buy price $73 sell price $108
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 0 critical: 3 surplus: -3 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 0 critical: 3 surplus: -3 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 4 critical: 3 surplus: 1 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 2 critical: 3 surplus: -1 money: $1089
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 65ms (71ms) <P12> 118ms (136ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $108
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $84
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88199997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 118ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $108
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $84
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $109 (1 units for $109)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 85ms (102ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2670302093816853413
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 17, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $816
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 5 critical: 2 surplus: 3 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 9 critical: 3 surplus: 6 money: $441
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 2 critical: 2 surplus: 0 money: $1089
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (69ms) <P12> 92ms (120ms) <P13> 83ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $143
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $143
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $143
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $143
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $143
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $143
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (5 units for $107)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (18ms) <P11> 68ms (69ms) <P12> 85ms (120ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3719303721094135572
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48669208
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $990 Plots: 2 Assets: 657 Total: 2647
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 0 Energy: 3 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1089 Plots: 2 Assets: 413 Total: 2502
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $723 Plots: 2 Assets: 454 Total: 2177
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $484 Plots: 2 Assets: 690 Total: 2174
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 3 Energy: 6 Smithore: 1 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $109
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $80
  INFO [SummaryPhase2.begin]                         Colony total: 9500
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 101ms (135ms) <P13> 71ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 5255 tiles in 50354989ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2896 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3824 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2896 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3824 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2896 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3824 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2896 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3824 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 135ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 4: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 10: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 23 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 23: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 18ms, max 101ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 26: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 18ms, max 101ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 18ms (29ms) <P11> 68ms (68ms) <P12> 101ms (128ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $3740
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $872
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 18ms, max 97ms
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: :)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $836 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $800 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $816 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $852 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $828 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $768 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $768 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $752 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $740 (changed $-12)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)C64MuleBoot bought the plot for $788
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 236
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (72ms) <P12> 96ms (104ms) <P13> 78ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4406204520096607772
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9615612
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (72ms) <P12> 95ms (102ms) <P13> 78ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1477.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1477.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $54, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $54 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 69ms (72ms) <P12> 84ms (101ms) <P13> 79ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6285161333057558138
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5185837
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 69ms (72ms) <P12> 84ms (102ms) <P13> 80ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (8,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1554
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $60, max: 47.5, left: 2.7927613, fraction 0.058794975
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 69ms (75ms) <P12> 95ms (102ms) <P13> 76ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3150994992573853109
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50628906
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 69ms (75ms) <P12> 95ms (102ms) <P13> 75ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 987
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 66ms (69ms) <P12> 90ms (102ms) <P13> 77ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3451124952099144196
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08312875
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Rolf (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Rolf has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 65ms (68ms) <P12> 90ms (102ms) <P13> 71ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (7,3) with Smithore factory
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:playerevents
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Time Line: (2) Kazinga Races [Rolf ] ~ (3) Extra Plot [Rolf ] ~ 
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 1618
  INFO [GameModel.gamble]                            (P13)Rolf gambles $105, max: 47.5, left: 15.679272, fraction 0.33008993
  INFO [DevelopmentMessenger.showMessage]            Rolf won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 66ms (67ms) <P12> 94ms (120ms) <P13> 74ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 66ms (67ms) <P12> 94ms (120ms) <P13> 74ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6099287483702010309
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 1 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 2 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 2 food, 4 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 1 food, 2 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 3 food, 5 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 3 food, 4 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 31ms (34ms) <P11> 66ms (72ms) <P12> 101ms (135ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5190578540681513527
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 31ms (34ms) <P11> 67ms (75ms) <P12> 102ms (135ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4461830649883023703
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $43
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 5, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $718
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 11 critical: 0 surplus: 11 money: $1044
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 1 critical: 0 surplus: 1 money: $404
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 2 critical: 0 surplus: 2 money: $176
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 67ms (75ms) <P12> 102ms (135ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $178
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 34ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $104 (6 units for $625)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 72ms (89ms) <P12> 85ms (102ms) <P13> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1685040921506043765
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 2 critical: 0 surplus: 2 money: $93
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1402
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $462
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $292
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 71ms (80ms) <P12> 85ms (102ms) <P13> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.911 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 30ms, max 89ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (2 units for $208)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (31ms) <P11> 71ms (80ms) <P12> 94ms (127ms) <P13> 89ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7673747627300881484
  INFO [Shop.calcBuySellPrice]                       Current Food price $109
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 154%
  INFO [Shop.printPriceFactor]                       Food buy price $152 sell price $187
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $301
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 0 critical: 3 surplus: -3 money: $1402
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 3 critical: 3 surplus: 0 money: $462
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 3 critical: 3 surplus: 0 money: $292
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (75ms) <P12> 90ms (101ms) <P13> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $249
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.90999997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 90ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 98ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $249
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 97ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $187 (1 units for $187)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 87ms (98ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -879900016197180163
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 22, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 5 critical: 3 surplus: 2 money: $488
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 4 critical: 2 surplus: 2 money: $1215
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 8 critical: 4 surplus: 4 money: $462
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 4 critical: 3 surplus: 1 money: $292
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 97ms (136ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.902 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 98ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $391
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (6 units for $130)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 194
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 98ms (136ms) <P13> 82ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2602369693381229757
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50362080
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $1260 Plots: 3 Assets: 1393 Total: 4153
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 1 Energy: 3 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $502 Plots: 4 Assets: 1026 Total: 3528
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $292 Plots: 4 Assets: 1001 Total: 3293
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $358 Plots: 3 Assets: 1179 Total: 3037
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 0 Energy: 11 Smithore: 6 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $187
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $200
  INFO [SummaryPhase2.begin]                         Colony total: 14011
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 98ms (136ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 98ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 136ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 15ms, max 101ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 15ms, max 101ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 21: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 25 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 25: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 28: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (20ms) <P11> 68ms (71ms) <P12> 101ms (136ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (21ms) <P11> 68ms (75ms) <P12> 101ms (135ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -523920515343553570
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27195847
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (21ms) <P11> 68ms (71ms) <P12> 96ms (119ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain2 (2,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2402
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 257
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (31ms) <P11> 68ms (74ms) <P12> 85ms (110ms) <P13> 84ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1565977985379515664
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22971678
  INFO [PlayerEventPhase.begin]                      Event player: (P12)C64MuleBoot (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)C64MuleBoot has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 14ms (29ms) <P11> 68ms (71ms) <P12> 88ms (120ms) <P13> 79ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (2,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1530
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $159, max: 47.5, left: 17.579315, fraction 0.37009084
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (19ms) <P11> 68ms (68ms) <P12> 85ms (111ms) <P13> 79ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5635869505092997432
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51917803
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 2)
  INFO [Player.useFood]                              (P13)Rolf has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (19ms) <P11> 68ms (68ms) <P12> 85ms (118ms) <P13> 82ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [Mule.runAway]                                Mule runs away for (P13)Rolf
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 3100
  INFO [Mule.runAway]                                Mule runs away for (P13)Rolf
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 327
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 25ms (34ms) <P11> 66ms (74ms) <P12> 85ms (118ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 25 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8475159051636415670
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.417427
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 29ms (34ms) <P11> 66ms (74ms) <P12> 85ms (124ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 25 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2299.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> undevelops tile Mountain3 (2,2)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<J.I.M.> sold a mule for $275
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> undevelops tile Plain (5,2)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 5.226415
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $104, max: 47.5, left: 2.6864176, fraction 0.056556158
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 824
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 66ms (69ms) <P12> 88ms (118ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 66ms (69ms) <P12> 88ms (118ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4685461688272408444
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 13 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 2 food, 3 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 2 food, 8 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 1 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 2 food, 3 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 3 food, 11 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 63ms (68ms) <P12> 85ms (119ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8908186840421285855
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 63ms (68ms) <P12> 89ms (140ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2697816799336856675
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $104
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 20 critical: 0 surplus: 20 money: $283
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $1664
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 8 critical: 0 surplus: 8 money: $2
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 10 critical: 0 surplus: 10 money: $476
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (22ms) <P11> 66ms (68ms) <P12> 118ms (140ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (47 units for $10810)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 102ms (136ms) <P13> 79ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 903311258745469713
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $4883
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3734
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $1842
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $2776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 102ms (136ms) <P13> 78ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 102ms (140ms) <P13> 73ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -116623835488288027
  INFO [Shop.calcBuySellPrice]                       Current Food price $187
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 6, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 225%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 4 surplus: -3 money: $4883
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 0 critical: 4 surplus: -4 money: $3734
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 2 critical: 4 surplus: -2 money: $1842
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 3 critical: 4 surplus: -1 money: $2776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 120ms (140ms) <P13> 72ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 120ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 119ms (137ms) <P13> 72ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7322878451810914143
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 7 critical: 5 surplus: 2 money: $4883
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 2 critical: 2 surplus: 0 money: $3734
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 3 critical: 5 surplus: -2 money: $1842
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 12 critical: 4 surplus: 8 money: $2776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (84ms) <P12> 102ms (120ms) <P13> 76ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (84ms) <P12> 102ms (120ms) <P13> 76ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -952294089659535159
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53357408
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $4883 Plots: 4 Assets: 795 Total: 7678
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $2776 Plots: 5 Assets: 1440 Total: 6716
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 3 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $3734 Plots: 4 Assets: 110 Total: 5844
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 0 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $1842 Plots: 5 Assets: 1010 Total: 5352
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 21 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 25590
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 67ms (71ms) <P12> 119ms (153ms) <P13> 76ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (6,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 153ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 1: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 13 frame 3
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (5,3)
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 13: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 19 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 19: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 25: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 33ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 33ms (34ms) <P11> 67ms (72ms) <P12> 87ms (119ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 67ms (72ms) <P12> 87ms (119ms) <P13> 85ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4262833301667556248
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4026518
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 67ms (71ms) <P12> 85ms (102ms) <P13> 85ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 703
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $100, max: 47.5, left: 1.5648317, fraction 0.032943826
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 67ms (70ms) <P12> 85ms (120ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7383133578955579295
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16087866
  INFO [PlayerEventPhase.begin]                      Event player: (P12)C64MuleBoot (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)C64MuleBoot has 3 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 33ms (39ms) <P11> 67ms (72ms) <P12> 85ms (120ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (8,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1084
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $102, max: 47.5, left: 15.774517, fraction 0.3320951
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 68ms (73ms) <P12> 79ms (102ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9001021154008097484
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8785785
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 0 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 68ms (73ms) <P12> 79ms (102ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2401.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2601.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $100, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 28ms (34ms) <P11> 68ms (73ms) <P12> 79ms (91ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1890047618554479165
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1871311
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Rolf (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Rolf has 2 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (73ms) <P12> 80ms (120ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,2) with Food factory
  INFO [GameModel.developLand]                       (P13)Rolf undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 1393
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (84ms) <P12> 85ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6468900452719876764
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (80ms) <P12> 88ms (150ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7747241395767735484
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 3 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 12 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 8 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 8 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 14 food, 6 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 12 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 9 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 12 food, 8 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (80ms) <P12> 115ms (150ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (80ms) <P12> 115ms (150ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3479861333730463772
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 21, mules potentially available: 21, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 54%
  INFO [Shop.printPriceFactor]                       Smithore buy price $134 sell price $169
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 14 critical: 0 surplus: 14 money: $4498
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $3834
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 3 critical: 0 surplus: 3 money: $1682
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 6 critical: 0 surplus: 6 money: $2393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (30ms) <P11> 68ms (80ms) <P12> 124ms (150ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $138
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 150ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $134 (23 units for $3082)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (30ms) <P11> 68ms (73ms) <P12> 98ms (136ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4484683917563808451
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $6374
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3834
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $2084
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $3197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 66ms (73ms) <P12> 98ms (136ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 66ms (73ms) <P12> 102ms (152ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7043077975118185254
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 37, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $117 sell price $152
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 12 critical: 4 surplus: 8 money: $6374
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 4 critical: 4 surplus: 0 money: $3834
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 9 critical: 4 surplus: 5 money: $2084
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 12 critical: 4 surplus: 8 money: $3197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 64ms (68ms) <P12> 135ms (152ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.869 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 30ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $132
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $83
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $117 (10 units for $1170)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 18ms (32ms) <P11> 63ms (68ms) <P12> 87ms (131ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 19 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1625806523632700939
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 23, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 84%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 2 critical: 6 surplus: -4 money: $6257
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 1 critical: 2 surplus: -1 money: $3834
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 6 critical: 5 surplus: 1 money: $2669
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 14 critical: 5 surplus: 9 money: $3782
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 66ms (68ms) <P12> 120ms (146ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 120ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 120ms (134ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1630837611084188816
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49522360
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $6257 Plots: 5 Assets: 2021 Total: 10778
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 13 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $3782 Plots: 6 Assets: 1679 Total: 8461
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 7 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $3834 Plots: 5 Assets: 553 Total: 6887
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $2669 Plots: 6 Assets: 1128 Total: 6797
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 38 units $134
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $117
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $260
  INFO [SummaryPhase2.begin]                         Colony total: 32923
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 87ms (132ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 87ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 132ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 87ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 87ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 7: Mountain2 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 12: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 15 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 15: Mountain1 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 79ms (134ms) <P13> 85ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $728
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1706
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $1704
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1676 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1616 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1680 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1676 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1720 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1768 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1760 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1748 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1720 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1740 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1744 (changed $4)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)C64MuleBoot bought the plot for $2716
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (71ms) <P12> 51ms (84ms) <P13> 89ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5152115777753380654
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14565611
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 13 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (31ms) <P11> 68ms (71ms) <P12> 51ms (86ms) <P13> 86ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Rolf chat: nice plot, it actually works out for you very well!
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (0,0)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Energy factory
  INFO [GameModel.sellMule]                          (P11)Cyber Ranger sold a mule for $285
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2157
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $106, max: 47.5, left: 4.3591, fraction 0.09177052
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 64ms (68ms) <P12> 72ms (93ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3421947136503103344
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83362687
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 64ms (68ms) <P12> 85ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (8,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain1 (5,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1763
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $124, max: 47.5, left: 12.759205, fraction 0.26861483
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $124 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 227
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 14ms (17ms) <P11> 68ms (68ms) <P12> 85ms (108ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8309406610371888947
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23403531
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 72ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 853.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 3.6991005
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $103, max: 47.5, left: 1.7191024, fraction 0.036191627
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2289
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 208
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (17ms) <P11> 68ms (72ms) <P12> 68ms (108ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5965933222311914646
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.02921778
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Rolf (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Rolf has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (17ms) <P11> 68ms (73ms) <P12> 85ms (119ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: SMK brk @ sum, pls
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: expensive for a dud
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Mountain2 (7,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 1058
  INFO [GameModel.gamble]                            (P13)Rolf gambles $141, max: 47.5, left: 26.879528, fraction 0.5658848
  INFO [DevelopmentMessenger.showMessage]            Rolf won $141 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (17ms) <P11> 68ms (73ms) <P12> 85ms (124ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7096843599242190247
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)Cyber Ranger Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (22ms) <P11> 68ms (72ms) <P12> 102ms (124ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2034671491718136856
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 14 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 15 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 4 food, 16 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 6 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 6 food, 8 energy, 13 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 16 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 3 food, 16 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 4 food, 9 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 8 food, 6 energy, 11 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (74ms) <P12> 85ms (124ms) <P13> 85ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (74ms) <P12> 85ms (124ms) <P13> 85ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4460234529420627253
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $134
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 38, mules potentially available: 26, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 4 critical: 0 surplus: 4 money: $6038
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $2897
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 12 critical: 0 surplus: 12 money: $2875
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 11 critical: 0 surplus: 11 money: $695
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 22ms (34ms) <P11> 68ms (72ms) <P12> 92ms (140ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $93
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 32ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $93 (1 units for $93)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 22ms (34ms) <P11> 68ms (70ms) <P12> 89ms (132ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 22 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5393642463665560738
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $6038
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $2897
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $2875
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 3 critical: 0 surplus: 3 money: $602
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 22ms (34ms) <P11> 68ms (70ms) <P12> 89ms (121ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 22 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.911 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 22ms, max 89ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (3 units for $180)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 85ms (121ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6390974741657156922
  INFO [Shop.calcBuySellPrice]                       Current Food price $117
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 31, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $6038
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 3 critical: 4 surplus: -1 money: $2897
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 4 critical: 4 surplus: 0 money: $2695
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 10 critical: 4 surplus: 6 money: $782
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 103ms (136ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 123ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 123ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $95 (3 units for $285)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 85ms (121ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7701890748947430078
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 55, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 17 critical: 2 surplus: 15 money: $5848
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 16 critical: 2 surplus: 14 money: $2802
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 10 critical: 6 surplus: 4 money: $2695
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 12 critical: 7 surplus: 5 money: $1067
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (68ms) <P12> 85ms (121ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [GameController.apply]                        (P13)Rolf chat: okay smoke break
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 30ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 85ms (102ms) <P13> 84ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5608308772265990405
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48497376
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $5848 Plots: 6 Assets: 1827 Total: 10675
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 17 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $2695 Plots: 7 Assets: 2546 Total: 8741
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 4 Energy: 10 Smithore: 12 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1067 Plots: 8 Assets: 2836 Total: 7903
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 7 Energy: 12 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $2802 Plots: 6 Assets: 1180 Total: 6982
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 4 Energy: 16 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 23 units $93
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $95
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $180
  INFO [SummaryPhase2.begin]                         Colony total: 34301
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Cyber Ranger Money: $6257 Plots: 5 Assets: 2021 Total: 10778
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:C64MuleBoot Money: $3782 Plots: 6 Assets: 1679 Total: 8461
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:<J.I.M.> Money: $3834 Plots: 5 Assets: 553 Total: 6887
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Rolf Money: $2669 Plots: 6 Assets: 1128 Total: 6797
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820327) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820328) host4u: 1:mico Money: $18175 Plots: 7 Assets: 1641 Total: 23316
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820329) host4u: 2:majicmule Money: $12645 Plots: 14 Assets: 2745 Total: 22390
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820330) host4u: 3:Acavia Money: $12886 Plots: 13 Assets: 2713 Total: 22099
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820331) host4u: 4:Rolf Money: $7129 Plots: 10 Assets: 3093 Total: 15222
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820332) C64MuleBoot: mico come jopn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820333) C64MuleBoot: join
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820334) Cyber Ranger: ONE   ...1...   ONE   ...1...   ONE
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820335) Cyber Ranger: ONE   ...1...   ONE   ...1...   ONE
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820336) Cyber Ranger: ONE   ...1...   ONE   ...1...   ONE
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820337) Rolf: echo echo echo
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (820338) Rolf: there is nobody here
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Probabilites: Pirates(6.67%) Pests(13.30%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(13.30%) Fire(13.30%) 
  INFO [GameController.apply]                        (P13)Rolf chat: you want that connector down there?  :)
  INFO [GameController.apply]                        (P13)Rolf chat: r
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: r
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: r
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 741
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (4ms) <P11> 68ms (68ms) <P12> 102ms (152ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 152ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 3: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 4: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 5: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 16: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (4ms) <P11> 68ms (68ms) <P12> 88ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (7ms) <P11> 68ms (68ms) <P12> 88ms (117ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1381182463733583947
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21629423
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (30ms) <P11> 68ms (68ms) <P12> 85ms (134ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Rolf chat: that was a late click on my part sorry
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2357
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $100, max: 47.5, left: 0.35910344, fraction 0.0075600725
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (30ms) <P11> 64ms (68ms) <P12> 85ms (120ms) <P13> 84ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9159770559728853403
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21679938
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Rolf (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Rolf has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 64ms (68ms) <P12> 85ms (120ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (0,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 1879
  INFO [GameModel.gamble]                            (P13)Rolf gambles $132, max: 47.5, left: 13.339218, fraction 0.28082564
  INFO [DevelopmentMessenger.showMessage]            Rolf won $132 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 205
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 7ms (17ms) <P11> 68ms (68ms) <P12> 85ms (119ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1111936603362937310
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28240663
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 7ms (17ms) <P11> 68ms (68ms) <P12> 85ms (120ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1167. End Update: 1166
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1244. End Update: 1243
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (6,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (12ms) <P11> 74ms (78ms) <P12> 85ms (119ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8603438869591020445
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23416305
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<J.I.M.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<J.I.M.> has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (17ms) <P11> 74ms (78ms) <P12> 87ms (119ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 874.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 13ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3740.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (17ms) <P11> 68ms (74ms) <P12> 84ms (119ms) <P13> 84ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6784321593046455911
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (17ms) <P11> 68ms (72ms) <P12> 84ms (119ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9181695164455676699
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 17 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 16 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 10 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 12 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 3 food, 9 energy, 4 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 40 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 8 food, 5 energy, 12 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 3 food, 6 energy, 13 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 3 food, 9 energy, 5 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 40 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 9 food, 3 energy, 11 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 2 food, 5 energy, 11 smithore, 16 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (17ms) <P11> 68ms (71ms) <P12> 84ms (120ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (17ms) <P11> 68ms (71ms) <P12> 84ms (120ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3940016531211236416
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $93
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 23, mules potentially available: 18, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 9 critical: 0 surplus: 9 money: $4883
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $2617
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 23 critical: 0 surplus: 23 money: $2547
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 23 critical: 0 surplus: 23 money: $712
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (21ms) <P11> 68ms (69ms) <P12> 79ms (120ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Rolf rank 2
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $87 (32 units for $2784)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (17ms) <P11> 68ms (68ms) <P12> 79ms (101ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5725921460572787430
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 7 critical: 0 surplus: 7 money: $5666
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $2617
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 4 critical: 0 surplus: 4 money: $459
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 16 critical: 0 surplus: 16 money: $16
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 72ms (85ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 85ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (27 units for $2916)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (17ms) <P11> 68ms (76ms) <P12> 68ms (85ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1337590043273120749
  INFO [Shop.calcBuySellPrice]                       Current Food price $95
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 67, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 43%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $6422
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 40 critical: 4 surplus: 36 money: $2617
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 9 critical: 4 surplus: 5 money: $891
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 4 critical: 4 surplus: 0 money: $1744
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 7ms (17ms) <P11> 68ms (76ms) <P12> 70ms (88ms) <P13> 85ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 7ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 88ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 103ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $41 (19 units for $783)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (17ms) <P11> 67ms (76ms) <P12> 85ms (103ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5108430159725427066
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 46, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 69%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 19 critical: 5 surplus: 14 money: $6112
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 12 critical: 7 surplus: 5 money: $3400
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 6 critical: 7 surplus: -1 money: $891
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 9 critical: 8 surplus: 1 money: $1271
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (19ms) <P11> 68ms (80ms) <P12> 85ms (103ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 103ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Rolf rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Rolf rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer Rolf rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 103ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (4 units for $180)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (19ms) <P11> 67ms (70ms) <P12> 68ms (101ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1737867524956704251
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45711552
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $6112 Plots: 7 Assets: 2083 Total: 11695
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 13 Energy: 19 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1091 Plots: 9 Assets: 4862 Total: 10453
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 15 Energy: 13 Smithore: 31 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $891 Plots: 8 Assets: 5483 Total: 10374
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 9 Energy: 6 Smithore: 47 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $3580 Plots: 7 Assets: 1666 Total: 8746
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 21 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $87
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $41
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $170
  INFO [SummaryPhase2.begin]                         Colony total: 41268
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 85ms (111ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 111ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 0: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 1: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 3: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 5: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 12ms, max 85ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (70ms) <P12> 68ms (111ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2656
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $911
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $908
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $2656
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (17ms) <P11> 67ms (68ms) <P12> 68ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3964175167444312284
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7176206
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 21 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (17ms) <P11> 67ms (68ms) <P12> 68ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1222.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 44ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2011.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $157, max: 47.5, left: 6.7590976, fraction 0.14229679
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $157 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2037
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (24ms) <P11> 67ms (68ms) <P12> 92ms (128ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1592009800609492377
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42335904
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 3)
  INFO [Player.useFood]                              (P13)Rolf has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (22ms) <P11> 67ms (68ms) <P12> 103ms (128ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,3) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 2411
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (67ms) <P12> 96ms (138ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4048936288173096392
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7759052
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 15 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (67ms) <P12> 120ms (138ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (8,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $300
  INFO [GameModel.developLand]                       (P12)C64MuleBoot undevelops tile Plain (8,4)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (8,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2148
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $159, max: 47.5, left: 5.179099, fraction 0.10903367
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 67ms (68ms) <P12> 96ms (136ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4621711955057970631
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5375492
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 13 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 67ms (70ms) <P12> 96ms (136ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2235
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $153, max: 47.5, left: 2.7991014, fraction 0.05892845
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (17ms) <P11> 68ms (76ms) <P12> 85ms (136ms) <P13> 84ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8775355196750859405
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (33ms) <P11> 68ms (76ms) <P12> 85ms (136ms) <P13> 84ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3831241629713185123
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 19 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 13 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 12 energy, 7 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 17 food, 11 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 0 food, 24 energy, 26 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 14 energy, 13 smithore, 19 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 3 food, 12 energy, 8 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 18 food, 10 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 0 food, 23 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 15 energy, 14 smithore, 19 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (76ms) <P12> 119ms (136ms) <P13> 84ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (76ms) <P12> 119ms (136ms) <P13> 84ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5094966533630320896
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $87
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $154 sell price $189
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 8 critical: 0 surplus: 8 money: $3044
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 15 critical: 0 surplus: 15 money: $3367
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 76 critical: 0 surplus: 76 money: $896
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 45 critical: 0 surplus: 45 money: $1205
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (76ms) <P12> 102ms (124ms) <P13> 84ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #100
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $154 (144 units for $22176)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 69ms (105ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2084780983351026859
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 18 critical: 0 surplus: 18 money: $4276
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $5677
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 0 critical: 0 surplus: 0 money: $12600
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 19 critical: 0 surplus: 19 money: $8135
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 88ms (124ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.912 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 88ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (18 units for $1368)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 69ms (136ms) <P13> 84ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4649582027321708548
  INFO [Shop.calcBuySellPrice]                       Current Food price $41
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 53, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 53%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 8 critical: 5 surplus: 3 money: $5644
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 27 critical: 5 surplus: 22 money: $5677
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 3 critical: 5 surplus: -2 money: $11232
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 6 critical: 5 surplus: 1 money: $8135
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (69ms) <P12> 89ms (136ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.911 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 89ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 153ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rolf rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rolf rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rolf rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rolf rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 153ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 108ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (31 units for $1550)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (34ms) <P11> 67ms (70ms) <P12> 80ms (102ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7508219591202893664
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 75, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 21 critical: 8 surplus: 13 money: $5244
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 12 critical: 7 surplus: 5 money: $6777
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 23 critical: 7 surplus: 16 money: $10582
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 19 critical: 9 surplus: 10 money: $7635
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 67ms (71ms) <P12> 84ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (4 units for $180)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (30ms) <P11> 67ms (68ms) <P12> 68ms (101ms) <P13> 85ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5964437025890790173
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52492704
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $10492 Plots: 9 Assets: 4208 Total: 19200
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 16 Energy: 25 Smithore: 0 Crystite: 18
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $7545 Plots: 10 Assets: 4364 Total: 16909
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 16 Energy: 21 Smithore: 0 Crystite: 19
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $5244 Plots: 9 Assets: 2735 Total: 12479
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 16 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $6957 Plots: 8 Assets: 1290 Total: 12247
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $300
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 120 units $154
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $300
  INFO [SummaryPhase2.begin]                         Colony total: 60835
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (30ms) <P11> 68ms (68ms) <P12> 101ms (118ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 12ms, max 101ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 118ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 12ms, max 101ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 0: Mountain1 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 12ms, max 101ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 1: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 12ms, max 101ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 4: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 12ms, max 96ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 5: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 96ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (68ms) <P12> 88ms (101ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 88ms (101ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5593846066160806259
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.99933434
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 1)
  INFO [Player.useFood]                              (P13)Rolf has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (18ms) <P11> 68ms (68ms) <P12> 88ms (123ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Rolf undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 2247
  INFO [GameModel.gamble]                            (P13)Rolf gambles $157, max: 47.5, left: 2.5591016, fraction 0.053875823
  INFO [DevelopmentMessenger.showMessage]            Rolf won $157 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 21ms (37ms) <P11> 68ms (70ms) <P12> 91ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 20 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1288010686274623802
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96565074
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 68ms (70ms) <P12> 91ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (8,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain1 (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain1 (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2274
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $155, max: 47.5, left: 2.019102, fraction 0.042507414
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 68ms (69ms) <P12> 68ms (119ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7907495034575960037
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43724823
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 68ms (69ms) <P12> 68ms (119ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,2) with Energy factory
  INFO [GameController.apply]                        (P13)Rolf chat: bot:events
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (0,0)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Time Line: (1) Sunspot Activity ~ (2) Pirates ~ (3) Earthquake ~ (4) Pests ~ (5) Acid Rain ~ (6) Radiation ~ (7) Acid Rain ~ (8) Sunspot Activity ~ 
  INFO [GameController.apply]                        (S10)LandruBOT chat:    Event Totals: Pirates (1/2) - Pests (1/3) - Radiation (1/2) - Acid Rain (2/3) - Sunspot Activity (2/3) - Meteor Strike (0/2) - Earthquake (1/3) - Fire (0/2) - 
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2334
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $151, max: 47.5, left: 0.81910324, fraction 0.01724428
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 68ms (69ms) <P12> 67ms (101ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8576977255432608567
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8010241
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 68ms (70ms) <P12> 68ms (107ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1955.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 300ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2630.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $179, max: 47.5, left: 8.139099, fraction 0.17134945
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $179 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1968
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (70ms) <P12> 68ms (85ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7653460932948498014
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 67ms (70ms) <P12> 68ms (111ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6049623043374507244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 21 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 25 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 21 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 8 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 37 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 0 food, 15 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 8 energy, 4 smithore, 36 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 6 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 36 food, 9 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 0 food, 15 energy, 12 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 9 energy, 2 smithore, 36 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (29ms) <P11> 67ms (68ms) <P12> 85ms (111ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (29ms) <P11> 67ms (68ms) <P12> 85ms (111ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9112404220853751730
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $154
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 120, mules potentially available: 70, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $75 sell price $110
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $4870
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 4 critical: 0 surplus: 4 money: $6911
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 12 critical: 0 surplus: 12 money: $10199
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 2 critical: 0 surplus: 2 money: $7250
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (68ms) <P12> 85ms (111ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $75
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 111ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $75 (18 units for $1350)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (67ms) <P12> 77ms (101ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 228026562449289133
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: sweet
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 30 critical: 0 surplus: 30 money: $4870
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $7211
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 20 critical: 0 surplus: 20 money: $11099
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 55 critical: 0 surplus: 55 money: $7400
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (67ms) <P12> 77ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (105 units for $14280)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (20ms) <P11> 68ms (71ms) <P12> 68ms (85ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6719832728422820996
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 54, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 53%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Rolf chat: oh yeah, nice one
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 5 surplus: 1 money: $8950
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 36 critical: 5 surplus: 31 money: $7211
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 6 critical: 5 surplus: 1 money: $13819
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 6 critical: 5 surplus: 1 money: $14880
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (38ms) <P11> 68ms (71ms) <P12> 77ms (118ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 20 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.914 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 34ms, max 86ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 2 takes over trade from buyer Rolf rank 1
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (31 units for $1550)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (38ms) <P11> 67ms (69ms) <P12> 70ms (118ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -115975121574709483
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 74, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 16 critical: 9 surplus: 7 money: $8450
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 10 critical: 8 surplus: 2 money: $8761
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 30 critical: 7 surplus: 23 money: $13769
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 18 critical: 10 surplus: 8 money: $13880
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 67ms (69ms) <P12> 74ms (118ms) <P13> 85ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.915 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 85ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 104ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $63 (4 units for $254)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (69ms) <P12> 78ms (110ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8372754356455087255
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48847168
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $13673 Plots: 11 Assets: 3983 Total: 23156
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 26 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $13976 Plots: 10 Assets: 3016 Total: 21992
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 7 Energy: 27 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $8403 Plots: 10 Assets: 3121 Total: 16524
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 16 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $8808 Plots: 9 Assets: 1457 Total: 14765
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 130 units $75
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $150
  INFO [SummaryPhase2.begin]                         Colony total: 76437
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 67ms (69ms) <P12> 101ms (110ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (3,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 0: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 1: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Rolf is granted tile 2: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.update]                       (P14)<J.I.M.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<J.I.M.> is granted tile 3: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 59
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 67ms (69ms) <P12> 101ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 67ms (69ms) <P12> 102ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4187209905822596012
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30253124
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 26 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (32ms) <P11> 67ms (69ms) <P12> 102ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (0,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1309
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $223, max: 47.5, left: 21.3194, fraction 0.4488295
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $223 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (32ms) <P11> 67ms (68ms) <P12> 101ms (118ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8906109282250894033
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.60354507
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 2)
  INFO [Player.useFood]                              (P13)Rolf has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (32ms) <P11> 67ms (68ms) <P12> 101ms (118ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Crater (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Rolf undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (69ms) <P12> 88ms (102ms) <P13> 85ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -697086209095780885
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22974682
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 16 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (69ms) <P12> 85ms (102ms) <P13> 85ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (1,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1824
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $176, max: 47.5, left: 11.019165, fraction 0.23198242
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $176 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 68ms (69ms) <P12> 68ms (102ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3887339054502890115
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9523684
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (69ms) <P12> 68ms (102ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2711.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 592ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3264.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $154, max: 47.5, left: 2.219102, fraction 0.046717934
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 2264
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 290
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (17ms) <P11> 68ms (68ms) <P12> 76ms (133ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6782751663302017785
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (17ms) <P11> 68ms (68ms) <P12> 86ms (135ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8224748246402720779
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 17 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 27 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 21 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 24 food, 32 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 0 food, 15 energy, 12 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 8 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 25 food, 36 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 0 food, 17 energy, 15 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 10 energy, 0 smithore, 46 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (68ms) <P12> 101ms (135ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (30ms) <P11> 68ms (68ms) <P12> 101ms (135ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1232642633182867988
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $75
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 130, mules potentially available: 74, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 2 critical: 0 surplus: 2 money: $8229
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $8737
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 15 critical: 0 surplus: 15 money: $13451
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $13621
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 19ms (34ms) <P11> 68ms (68ms) <P12> 94ms (135ms) <P13> 85ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 20ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (3 units for $191)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 20ms (34ms) <P11> 67ms (69ms) <P12> 84ms (118ms) <P13> 88ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 20 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8777365029944540113
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Rolf chat: bot:events
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 56 critical: 0 surplus: 56 money: $8333
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $8737
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 13 critical: 0 surplus: 13 money: $13260
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 46 critical: 0 surplus: 46 money: $13621
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (35ms) <P11> 68ms (70ms) <P12> 86ms (118ms) <P13> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Time Line: (1) Sunspot Activity ~ (2) Pirates ~ (3) Earthquake ~ (4) Pests ~ (5) Acid Rain ~ (6) Radiation ~ (7) Acid Rain ~ (8) Sunspot Activity ~ (9) Meteor Strike ~ (10) Meteor Strike ~ 
  INFO [GameController.apply]                        (S10)LandruBOT chat:    Event Totals: Pirates (1/2) - Pests (1/3) - Radiation (1/2) - Acid Rain (2/3) - Sunspot Activity (2/3) - Meteor Strike (2/2) - Earthquake (1/3) - Fire (0/2) - 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.912 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 30ms, max 88ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 105ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 101ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 92ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 92ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (77 units for $7084)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (23ms) <P11> 65ms (68ms) <P12> 75ms (86ms) <P13> 85ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4374470587714495801
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 43, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 5 surplus: 1 money: $13485
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 25 critical: 5 surplus: 20 money: $8737
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 1 critical: 5 surplus: -4 money: $9856
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 11 critical: 5 surplus: 6 money: $15553
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (23ms) <P11> 65ms (68ms) <P12> 75ms (90ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.921 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 13ms, max 79ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 90ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (20 units for $1000)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (16ms) <P11> 65ms (67ms) <P12> 69ms (95ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2139766836138640280
  INFO [Shop.calcBuySellPrice]                       Current Energy price $63
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 96, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 5 critical: 12 surplus: -7 money: $12485
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 40 critical: 5 surplus: 35 money: $9737
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 32 critical: 8 surplus: 24 money: $9856
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 19 critical: 11 surplus: 8 money: $15553
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (16ms) <P11> 67ms (68ms) <P12> 102ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.90999997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 16ms, max 90ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (47 units for $2260)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (71ms) <P12> 72ms (110ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2958233819721319389
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48075248
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $14973 Plots: 12 Assets: 5858 Total: 26831
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 11 Energy: 31 Smithore: 0 Crystite: 25
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $10484 Plots: 11 Assets: 7821 Total: 23805
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 1 Energy: 19 Smithore: 18 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $10805 Plots: 11 Assets: 4705 Total: 21010
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 26 Energy: 40 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $11369 Plots: 10 Assets: 1288 Total: 17657
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 119 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 89303
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (71ms) <P12> 76ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (71ms) <P12> 76ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (71ms) <P12> 108ms (119ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3686404115054859144
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16349709
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 16ms (17ms) <P11> 67ms (71ms) <P12> 102ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain1 (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain1 (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 1650
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $167, max: 47.5, left: 14.499245, fraction 0.30524725
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (14ms) <P11> 66ms (68ms) <P12> 73ms (102ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1375804015570640765
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6851622
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 2)
  INFO [Player.useFood]                              (P13)Rolf has 1 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 7ms (17ms) <P11> 67ms (68ms) <P12> 73ms (105ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Plain (6,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 675
  INFO [Mule.runAway]                                Mule runs away for (P13)Rolf
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (17ms) <P11> 68ms (68ms) <P12> 94ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 849142180756391458
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06563902
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: havent had a backward L shape in plots for long time
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 26 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (27ms) <P11> 68ms (69ms) <P12> 85ms (105ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 70
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $250, max: 47.5, left: 46.099968, fraction 0.9705256
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (27ms) <P11> 68ms (70ms) <P12> 80ms (109ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6069210458268819125
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3735389
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (27ms) <P11> 68ms (70ms) <P12> 85ms (120ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 3064.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 117ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3295.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: Rolf why not fill asteroid plot?
  INFO [GameModel.sellMule]                          (P14)<J.I.M.> sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $206, max: 47.5, left: 19.779366, fraction 0.4164077
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $206 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1386
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 69ms (73ms) <P12> 102ms (120ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 69ms (73ms) <P12> 102ms (120ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4206061100653252969
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 40 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 19 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 31 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 36 food, 20 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 2 food, 8 energy, 12 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 36 food, 20 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 2 food, 9 energy, 13 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 0 energy, 0 smithore, 66 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (39ms) <P11> 68ms (73ms) <P12> 102ms (118ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (39ms) <P11> 68ms (73ms) <P12> 102ms (118ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9060140241682903847
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 119, mules potentially available: 72, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $11655
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $11625
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 31 critical: 0 surplus: 31 money: $10364
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $15040
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (39ms) <P11> 68ms (70ms) <P12> 101ms (118ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.899 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 34ms, max 101ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P13)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (31 units for $1519)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 34ms (34ms) <P11> 68ms (68ms) <P12> 85ms (118ms) <P13> 84ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 406740090496355528
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 57 critical: 0 surplus: 57 money: $11655
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $11625
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 63 critical: 0 surplus: 63 money: $11883
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 91 critical: 0 surplus: 91 money: $15040
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (68ms) <P12> 91ms (119ms) <P13> 84ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.909 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 91ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (111 units for $10656)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 85ms (120ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7656496412875739650
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 52, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Rolf chat: no time dude
  INFO [GameController.apply]                        (P13)Rolf chat: no food
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 11 critical: 5 surplus: 6 money: $17127
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 36 critical: 5 surplus: 31 money: $11625
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 2 critical: 5 surplus: -3 money: $13131
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 3 critical: 5 surplus: -2 money: $18976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 119ms (132ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Rolf chat: cyber hogger is buying it all
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Rolf chat: and that was my second asteroid plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (69ms) <P12> 81ms (132ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2598973902620049189
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 75, needed: 41
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 22 critical: 12 surplus: 10 money: $17127
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 20 critical: 7 surplus: 13 money: $11625
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 18 critical: 9 surplus: 9 money: $13131
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 15 critical: 13 surplus: 2 money: $18976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 102ms (134ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Rolf chat: it's fine, it's at least his usual 'strategy'
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<J.I.M.> (P11)Cyber Ranger (P12)C64MuleBoot (P13)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (1 units for $17)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (74ms) <P12> 98ms (132ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8937568387431445893
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47959344
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $18993 Plots: 12 Assets: 6860 Total: 31853
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 3 Energy: 14 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $13131 Plots: 11 Assets: 6410 Total: 25041
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 2 Energy: 18 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $17127 Plots: 11 Assets: 2365 Total: 24992
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 11 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $11625 Plots: 10 Assets: 2280 Total: 18905
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 36 Energy: 20 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 148 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 100791
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (74ms) <P12> 98ms (134ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (74ms) <P12> 98ms (134ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 98ms (134ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7556738699206116997
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08087534
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 98ms (134ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 73
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $250, max: 47.5, left: 29.039968, fraction 0.61136776
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 98ms (145ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7304656418501818600
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.810343
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Rolf (rank 2)
  INFO [Player.useFood]                              (P13)Rolf has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: oh you were starved?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (34ms) <P11> 68ms (70ms) <P12> 98ms (145ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Rolf develops tile Crater (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Rolf finishes on update 909
  INFO [GameModel.gamble]                            (P13)Rolf gambles $204, max: 47.5, left: 3.819684, fraction 0.0804144
  INFO [DevelopmentMessenger.showMessage]            Rolf won $204 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (17ms) <P11> 68ms (70ms) <P12> 98ms (152ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2081329940509606468
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5020695
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I wasn't the only one...
  INFO [GameController.apply]                        (P13)Rolf chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (17ms) <P11> 66ms (69ms) <P12> 98ms (152ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 75
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $250, max: 47.5, left: 45.999966, fraction 0.9684203
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $250 in the pub
  INFO [GameController.apply]                        (P13)Rolf chat: don't pretend to be surprised :)
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 120ms (152ms) <P13> 84ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5301232180029620313
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6268051
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P14)<J.I.M.> has 36 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (68ms) <P12> 120ms (152ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1601.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 37ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2070.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P13)Rolf chat: you know cyber eater is going to take all the resources any time he's in a lower position
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain3 (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<J.I.M.> develops tile Mountain1 (2,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<J.I.M.> sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: hint,,,   when Cyber is last everyone pays,,   learned that you need to have your own food plot from many games vs Cyber
  INFO [GameModel.gamble]                            (P14)<J.I.M.> gambles $201, max: 47.5, left: 13.479221, fraction 0.2837731
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $201 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<J.I.M.> finishes on update 1701
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 101ms (135ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (17ms) <P11> 68ms (71ms) <P12> 101ms (135ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7354034229020389717
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 22 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)<J.I.M.> has 20 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Rolf has 18 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 14 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> expects 24 food, 14 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf expects 2 food, 8 energy, 12 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P13)Rolf chat: that time I had 2 food and was still barely even able to get that meteorite plot in
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)Rolf chat: yep
  INFO [GameController.apply]                        (P13)Rolf chat: for some reason I missed it this game
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: gg
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P14)<J.I.M.> produced 26 food, 13 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)Rolf produced 2 food, 8 energy, 11 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (74ms) <P12> 94ms (135ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4730051520907946667
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Rolf chat: gg nice win
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 17ms (33ms) <P11> 68ms (74ms) <P12> 101ms (135ms) <P13> 85ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2187842357750523112
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 148, mules potentially available: 87, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Rolf chat: nice hogging cyber, maybe you'll skate into second after trying to break my knee!
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $17377
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $11626
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Smithore: 11 critical: 0 surplus: 11 money: $13145
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $19243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 24ms (33ms) <P11> 68ms (74ms) <P12> 101ms (135ms) <P13> 85ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (33ms) <P11> 68ms (76ms) <P12> 102ms (135ms) <P13> 85ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 24 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -588713274023736043
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: He couldn't of done it - without YOU, Rolf...
  INFO [GameController.apply]                        (P13)Rolf chat: couldn't "HAVE" dumbass
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 50 critical: 0 surplus: 50 money: $17377
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Crystite: 10 critical: 0 surplus: 10 money: $11626
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Crystite: 72 critical: 0 surplus: 72 money: $13145
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 124 critical: 0 surplus: 124 money: $19243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 69ms (76ms) <P12> 102ms (135ms) <P13> 87ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [GameController.apply]                        (P13)Rolf chat: learn english
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 33ms (34ms) <P11> 69ms (76ms) <P12> 102ms (135ms) <P13> 87ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5347145401793167391
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 47, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: lmfao
  INFO [GameController.apply]                        (P13)Rolf chat: anyway we will see if your shitty play got you second or not
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 3 critical: 0 surplus: 3 money: $17377
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Food: 42 critical: 0 surplus: 42 money: $11626
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Food: 2 critical: 0 surplus: 2 money: $13145
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 0 critical: 0 surplus: 0 money: $19243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 30ms (34ms) <P11> 71ms (80ms) <P12> 106ms (135ms) <P13> 89ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: had had majic 12 2 rds in a row,  Rold had nothing to do with it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 25ms (34ms) <P11> 71ms (80ms) <P12> 102ms (135ms) <P13> 89ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3440911086047778549
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 50, needed: 43
  INFO [Shop.printPriceFactor]                       Energy is decreased to 90%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Rolf chat: that's right boot
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: Rolf
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 9 critical: 0 surplus: 9 money: $17377
  INFO [CollectionPhase.goToNextPhase]               (P14)<J.I.M.> Energy: 23 critical: 0 surplus: 23 money: $11626
  INFO [CollectionPhase.goToNextPhase]               (P13)Rolf Energy: 15 critical: 0 surplus: 15 money: $13145
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 2 critical: 0 surplus: 2 money: $19243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (32ms) <P11> 69ms (82ms) <P12> 102ms (119ms) <P13> 89ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [GameController.apply]                        (P13)Rolf chat: and I don't think shitty eater got second
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (30ms) <P11> 69ms (82ms) <P12> 102ms (119ms) <P13> 89ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7872282050604194321
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52264176
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $19243 Plots: 12 Assets: 17542 Total: 42785
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 0 Energy: 2 Smithore: 0 Crystite: 124
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $17377 Plots: 11 Assets: 8200 Total: 31077
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 3 Energy: 9 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)Rolf Money: $13145 Plots: 11 Assets: 11392 Total: 30037
  INFO [SummaryPhase2.begin]                         (P13)Rolf Food: 2 Energy: 15 Smithore: 11 Crystite: 72
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Money: $11626 Plots: 10 Assets: 4015 Total: 20641
  INFO [SummaryPhase2.begin]                         (P14)<J.I.M.> Food: 42 Energy: 23 Smithore: 0 Crystite: 10
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 146 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 124540
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:C64MuleBoot Money: $18993 Plots: 12 Assets: 6860 Total: 31853
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Rolf Money: $13131 Plots: 11 Assets: 6410 Total: 25041
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Cyber Ranger Money: $17127 Plots: 11 Assets: 2365 Total: 24992
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:<J.I.M.> Money: $11625 Plots: 10 Assets: 2280 Total: 18905
  INFO [GameController.apply]                        (S10)LandruBOT chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)LandruBOT chat: Cyber Ranger  Bot Reputation now: 2470
  INFO [GameController.apply]                        (S10)LandruBOT chat: Rolf  Bot Reputation now: 199
  INFO [GameController.apply]                        (S10)LandruBOT chat: C64MuleBoot  Bot Reputation now: 784
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 6
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony delighted the Federation with your exceptional achievement. Your retirement will be luxurious!
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: gg
  INFO [GameController.apply]                        (P13)Rolf chat: oh he did, he greased his way in there
  INFO [GameController.apply]                        (P13)Rolf chat: gg nice win
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /69.228.194.56 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /69.228.194.56 <P11> with id 1d27079d-9632-4142-872f-fc5abcfc26d0
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /69.228.194.56 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /69.228.194.56 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /24.119.110.46 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /24.119.110.46 <P13> with id 5dee4500-19c9-4d99-a1d0-b55df6c2f84e
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /24.119.110.46 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.119.110.46 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106940 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
