  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: d62a61cf123b97e1c9278f6b518ec93c
  INFO [Login$MasterListener$1.run]                  Logged in as "LandruBOT" (id 106940)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 2500
  INFO [MuleGameContainer.<init>]                    GL Version: 4.0.0 - Build 10.18.10.4425
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: PlanetLandru-5526, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 92899759-f28c-48fe-8bfb-55f28d480286
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 92899759-f28c-48fe-8bfb-55f28d480286
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)LandruBOT is my user
  INFO [GameModel.setLocalUser]                      (S10)LandruBOT is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)LandruBOT is hosting the server
  INFO [GameController.beginNextPhase]               (S10)LandruBOT is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)LandruBOT (ID: 106940)
  INFO [Client.initUDP]                              Sending UDP initialization message id 92899759-f28c-48fe-8bfb-55f28d480286
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /138.197.182.234 id 5b4e2fcc-85d8-49ff-bc36-f48eb776aff5
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)LandruBOT (ID 106940)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 153627
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /69.228.194.56 id d4767c4e-8140-4068-aa03-76cd3afbb685
  INFO [ServerMessageHandler.processJoin]            Server: Client /69.228.194.56 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /69.228.194.56 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7148 bytes
  INFO [Server.initUdp]                              Server: Client /69.228.194.56 <S11> requests UDP address /69.228.194.56:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello LandruBOT  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /138.197.182.234 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /138.197.182.234 <> with id 5b4e2fcc-85d8-49ff-bc36-f48eb776aff5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /138.197.182.234 <>
  INFO [GameController.apply]                        (S10)LandruBOT chat: === LandruBOT Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Cyber Ranger  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: bot:addai
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Cyber Ranger Bot Reputation: A+++ (2446) Bot Games: 2767
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P12)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /69.228.194.56 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /156.34.2.36 id 8910ea2f-fc2d-4e47-a511-8c8b09b4cfed
  INFO [ServerMessageHandler.processJoin]            Server: Client /156.34.2.36 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /156.34.2.36 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7284 bytes
  INFO [Server.initUdp]                              Server: Client /156.34.2.36 <S12> requests UDP address /156.34.2.36:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C64MuleBoot (ID 101485)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello C64MuleBoot  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === C64MuleBoot Bot Reputation: A+++ (779) Bot Games: 878
  INFO [GameController.apply]                        (S12)C64MuleBoot chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /156.34.2.36 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:kick1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /156.34.2.36 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)C64MuleBoot unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /156.34.2.36 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: Hi Cyber
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey Boot; KEEP UP THE SHIT-TALK!!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: shit talk?
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: ON Rolf - in the lobby...
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: ok
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: i dont care for him
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: he badmouths you
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Yeah, he's a DICK; claims 160'ish IQ - LOL
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /24.63.84.24 id 027d0cfa-e39f-483b-a2b0-f1cdd150e87e
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.63.84.24 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)PackerPower is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)PackerPower (ID: 108895)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.63.84.24 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7453 bytes
  INFO [Server.initUdp]                              Server: Client /24.63.84.24 <S14> requests UDP address /24.63.84.24:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)PackerPower (ID 108895)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello PackerPower  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [Server.acceptClients]                        Server: Accepted client /24.119.110.46 id 7d20c9a7-8395-40aa-8a9c-1aaa2d52a56d
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.119.110.46 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)Rolf is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)Rolf (ID: 108894)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.119.110.46 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7525 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: === PackerPower Bot Reputation: Great (28) Bot Games: 52
  INFO [Server.initUdp]                              Server: Client /24.119.110.46 <S15> requests UDP address /24.119.110.46:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)Rolf (ID 108894)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.63.84.24 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)PackerPower joins the players
  INFO [Player.<init>]                               Creating (P14)PackerPower
  INFO [GameModel.setRemoteUser]                     (P14)PackerPower is a remote Player
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Rolf  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Rolf Bot Reputation: A+++ (181) Bot Games: 187
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S15)Rolf chat: hang on now
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (S15)Rolf chat: wait
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108895 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /24.63.84.24 <P14>
  INFO [Server.removeClient]                         Server: Removing client /24.63.84.24 <> with id 027d0cfa-e39f-483b-a2b0-f1cdd150e87e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.63.84.24 <>
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: i will kick ai
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: let me kick ai
  INFO [ServerMessageHandler.processPlayerJoin]      /24.119.110.46 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)Rolf joins the players
  INFO [Player.<init>]                               Creating (P15)Rolf
  INFO [GameModel.setRemoteUser]                     (P15)Rolf is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /96.52.73.144 id 8c4a8a13-1e3c-407c-b961-cdaecf9f22f1
  INFO [ServerMessageHandler.processJoin]            Server: Client /96.52.73.144 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Empress3005 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Empress3005 (ID: 106759)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /96.52.73.144 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7534 bytes
  INFO [Server.initUdp]                              Server: Client /96.52.73.144 <S14> requests UDP address /96.52.73.144:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Empress3005 (ID 106759)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello Empress3005  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === Empress3005 Bot Reputation: A+++ (130) Bot Games: 151
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:kick2
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: WOW - a FLY-BY...
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [GameController.apply]                        (S14)Empress3005 chat: Could I have blue, Mule?
  INFO [GameController.apply]                        (S14)Empress3005 chat: If no, it's fine.
  INFO [GameController.apply]                        (S14)Empress3005 chat: Please?
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: if i can have slot 1
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: "May I"...
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: agreed
  INFO [ServerMessageHandler.processPlayerJoin]      /96.52.73.144 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Empress3005 joins the players
  INFO [Player.<init>]                               Creating (P14)Empress3005
  INFO [GameModel.setRemoteUser]                     (P14)Empress3005 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /96.52.73.144 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Empress3005 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Empress3005 is a remote Spectator
  INFO [GameController.apply]                        (P15)Rolf chat: you can have purple?
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I'LL put bot in 
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:addai
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: u join with blue then unjoin so i can grab orange and 1st slot
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /156.34.2.36 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)C64MuleBoot unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick2
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)LandruBOT chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [ServerMessageHandler.processPlayerJoin]      /156.34.2.36 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /96.52.73.144 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Empress3005 joins the players
  INFO [Player.<init>]                               Creating (P14)Empress3005
  INFO [GameModel.setRemoteUser]                     (P14)Empress3005 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: thanks Cyber
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)Empress3005 chat: Thank you! :3
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P15)Rolf (P14)Empress3005 (P11)Cyber Ranger (P12)C64MuleBoot 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 362
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (18ms) <P11> 68ms (68ms) <P12> 135ms (152ms) <P15> 85ms (85ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Y'all are BOTH welcome...
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 68ms (68ms) <P12> 118ms (136ms) <P15> 85ms (85ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -837879737327197518
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Empress3005 (P12)C64MuleBoot (P15)Rolf (P11)Cyber Ranger 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45524848
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 68ms (78ms) <P12> 102ms (136ms) <P15> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 68ms (78ms) <P12> 102ms (153ms) <P15> 85ms (85ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 153ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 12: Mountain3 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 21: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 24: Mountain3 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 68ms (78ms) <P12> 85ms (136ms) <P15> 85ms (85ms) <P14> 101ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)C64MuleBoot bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (17ms) <P11> 68ms (71ms) <P12> 53ms (72ms) <P15> 84ms (90ms) <P14> 103ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 9ms, max 104ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)Rolf bought the plot for $952
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (30ms) <P11> 68ms (72ms) <P12> 53ms (85ms) <P15> 85ms (90ms) <P14> 110ms (153ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4383010624506778336
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 1)
  INFO [Player.useFood]                              (P14)Empress3005 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (31ms) <P11> 68ms (71ms) <P12> 53ms (85ms) <P15> 85ms (90ms) <P14> 109ms (153ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)Empress3005 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)Empress3005 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2060
  INFO [GameModel.gamble]                            (P14)Empress3005 gambles $77, max: 47.5, left: 6.8590975, fraction 0.14440206
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $77 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 26ms (34ms) <P11> 68ms (68ms) <P12> 85ms (118ms) <P15> 85ms (89ms) <P14> 110ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 21 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4048808974101298756
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 30ms (34ms) <P11> 68ms (68ms) <P12> 68ms (107ms) <P15> 85ms (89ms) <P14> 110ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 26 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile River (4,3) with Food factory
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2165
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $67, max: 47.5, left: 4.6990995, fraction 0.098928414
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (34ms) <P11> 68ms (68ms) <P12> 85ms (102ms) <P15> 85ms (88ms) <P14> 102ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -567693581336649347
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 3)
  INFO [Player.useFood]                              (P15)Rolf has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (34ms) <P11> 68ms (68ms) <P12> 89ms (108ms) <P15> 85ms (88ms) <P14> 102ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (0,3) with Food factory
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: GLE - HF!!!
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)Rolf finishes on update 2216
  INFO [GameModel.gamble]                            (P15)Rolf gambles $59, max: 47.5, left: 3.7191005, fraction 0.078296855
  INFO [DevelopmentMessenger.showMessage]            Rolf won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 206
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (13ms) <P11> 67ms (72ms) <P12> 91ms (120ms) <P15> 85ms (85ms) <P14> 106ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6988621449659601573
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (13ms) <P11> 67ms (72ms) <P12> 92ms (120ms) <P15> 85ms (85ms) <P14> 106ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Crystite factory
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1251
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $51, max: 47.5, left: 23.03944, fraction 0.48504084
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (17ms) <P11> 67ms (72ms) <P12> 92ms (120ms) <P15> 85ms (85ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4629070795889692165
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (17ms) <P11> 67ms (72ms) <P12> 84ms (116ms) <P15> 85ms (85ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7547365396498572065
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P14)Empress3005 chat: BAG
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (32ms) <P11> 68ms (72ms) <P12> 92ms (152ms) <P15> 85ms (85ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (32ms) <P11> 68ms (72ms) <P12> 92ms (152ms) <P15> 85ms (85ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3134978453619925843
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $70
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $951
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 0 critical: 0 surplus: 0 money: $82
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (34ms) <P11> 68ms (72ms) <P12> 92ms (152ms) <P15> 85ms (89ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $84 (8 units for $672)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 30ms (34ms) <P11> 68ms (68ms) <P12> 94ms (129ms) <P15> 84ms (90ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4746747311397843231
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $70
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 4 critical: 0 surplus: 4 money: $279
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $82
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 30ms (34ms) <P11> 68ms (70ms) <P12> 84ms (129ms) <P15> 84ms (90ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 30ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (4 units for $464)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 30ms (34ms) <P11> 68ms (68ms) <P12> 69ms (152ms) <P15> 84ms (85ms) <P14> 104ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2644926004388042024
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 6 critical: 3 surplus: 3 money: $70
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 1 critical: 3 surplus: -2 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $743
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 2 critical: 3 surplus: -1 money: $82
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 68ms (76ms) <P12> 79ms (120ms) <P15> 84ms (85ms) <P14> 104ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.896 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 104ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 65ms (74ms) <P12> 72ms (111ms) <P15> 85ms (92ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4405931633856698817
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 18, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 1 critical: 2 surplus: -1 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 7 critical: 1 surplus: 6 money: $877
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $493
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 1 critical: 2 surplus: -1 money: $82
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 64ms (74ms) <P12> 78ms (120ms) <P15> 85ms (92ms) <P14> 116ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.884 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 116ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (7 units for $315)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (22ms) <P11> 64ms (73ms) <P12> 78ms (124ms) <P15> 85ms (92ms) <P14> 106ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2263042491559813785
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46474648
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $178 Plots: 1 Assets: 1467 Total: 2145
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 8 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $1057 Plots: 1 Assets: 420 Total: 1977
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $220 Plots: 2 Assets: 255 Total: 1475
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $82 Plots: 2 Assets: 205 Total: 1287
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 5 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $160
  INFO [SummaryPhase2.begin]                         Colony total: 6884
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (22ms) <P11> 63ms (71ms) <P12> 78ms (120ms) <P15> 85ms (92ms) <P14> 106ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 106ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 120ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 103ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 3: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 16ms, max 103ms
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 19: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 16ms, max 103ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 24: Mountain2 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 16ms, max 103ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 25: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 16ms, max 103ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 173
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (22ms) <P11> 63ms (71ms) <P12> 64ms (102ms) <P15> 85ms (88ms) <P14> 103ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (22ms) <P11> 63ms (70ms) <P12> 64ms (102ms) <P15> 85ms (85ms) <P14> 102ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8815986560223464624
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9461805
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (17ms) <P11> 63ms (70ms) <P12> 64ms (103ms) <P15> 85ms (85ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (3,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1887
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $79, max: 47.5, left: 10.299149, fraction 0.21682417
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $79 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 210
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (17ms) <P11> 63ms (68ms) <P12> 102ms (120ms) <P15> 84ms (85ms) <P14> 103ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -299452585066613736
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77660984
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 2)
  INFO [Player.useFood]                              (P14)Empress3005 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 13ms (21ms) <P11> 60ms (68ms) <P12> 102ms (124ms) <P15> 82ms (85ms) <P14> 103ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)Empress3005 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P14)Empress3005 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2241
  INFO [GameModel.gamble]                            (P14)Empress3005 gambles $58, max: 47.5, left: 3.219101, fraction 0.06777055
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $58 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 200
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (27ms) <P11> 65ms (67ms) <P12> 118ms (130ms) <P15> 84ms (85ms) <P14> 103ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6380403884228878367
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90439886
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: ...already assayed - keep up...
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (27ms) <P11> 65ms (67ms) <P12> 113ms (130ms) <P15> 84ms (85ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: OOOOhhhh
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 222
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 12ms (17ms) <P11> 67ms (69ms) <P12> 93ms (122ms) <P15> 84ms (85ms) <P14> 106ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3325460230662019955
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89397085
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 4)
  INFO [Player.useFood]                              (P15)Rolf has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 67ms (69ms) <P12> 91ms (115ms) <P15> 84ms (85ms) <P14> 106ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: LOL
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)Rolf finishes on update 1437
  INFO [GameModel.gamble]                            (P15)Rolf gambles $69, max: 47.5, left: 6.112758, fraction 0.12868965
  INFO [DevelopmentMessenger.showMessage]            Rolf won $69 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 248
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (23ms) <P11> 65ms (68ms) <P12> 102ms (149ms) <P15> 84ms (90ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4406832444037950289
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (24ms) <P11> 66ms (68ms) <P12> 102ms (149ms) <P15> 84ms (90ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3855493801578598073
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: BAG
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 3 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 8 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Rolf - just folded...
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 6 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (24ms) <P11> 65ms (67ms) <P12> 102ms (140ms) <P15> 81ms (90ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (24ms) <P11> 65ms (67ms) <P12> 102ms (140ms) <P15> 81ms (90ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1347302187574537291
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $84
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $93 sell price $128
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $110
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 8 critical: 0 surplus: 8 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 0 critical: 0 surplus: 0 money: $251
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (29ms) <P11> 65ms (67ms) <P12> 102ms (140ms) <P15> 84ms (90ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $93 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 144
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (29ms) <P11> 65ms (68ms) <P12> 102ms (149ms) <P15> 84ms (90ms) <P14> 101ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5365593206836560729
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $110
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 6 critical: 0 surplus: 6 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $251
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (29ms) <P11> 66ms (68ms) <P12> 109ms (149ms) <P15> 84ms (89ms) <P14> 101ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 149ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 149ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (6 units for $840)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (17ms) <P11> 67ms (68ms) <P12> 109ms (149ms) <P15> 84ms (87ms) <P14> 102ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 36494527287652152
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 6 critical: 3 surplus: 3 money: $110
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 1 critical: 3 surplus: -2 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 3 surplus: -1 money: $937
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 3 critical: 3 surplus: 0 money: $251
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (17ms) <P11> 67ms (68ms) <P12> 102ms (129ms) <P15> 85ms (86ms) <P14> 106ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.894 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 8ms, max 106ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 128ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (6 units for $378)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 280
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (10ms) <P11> 62ms (68ms) <P12> 64ms (94ms) <P15> 85ms (86ms) <P14> 106ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1956264772131927844
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 5, total: 18, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Wow, nice avoidance...
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 3 critical: 2 surplus: 1 money: $299
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 5 critical: 1 surplus: 4 money: $816
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 5 critical: 3 surplus: 2 money: $748
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 0 critical: 2 surplus: -2 money: $251
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (30ms) <P11> 61ms (67ms) <P12> 73ms (102ms) <P15> 85ms (89ms) <P14> 109ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rolf rank 4 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (9 units for $414)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (30ms) <P11> 62ms (68ms) <P12> 67ms (91ms) <P15> 85ms (91ms) <P14> 103ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5317531180126851038
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49202968
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $380 Plots: 2 Assets: 1927 Total: 3307
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 13 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $1000 Plots: 2 Assets: 468 Total: 2468
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $299 Plots: 3 Assets: 472 Total: 2271
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $205 Plots: 3 Assets: 295 Total: 2000
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $93
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $180
  INFO [SummaryPhase2.begin]                         Colony total: 10046
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 66ms (68ms) <P12> 81ms (119ms) <P15> 85ms (89ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 103ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 119ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 103ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 2: Mountain2 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 109ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 10: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 109ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 16: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 111ms
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 17: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 111ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 224
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 67ms (68ms) <P12> 78ms (119ms) <P15> 84ms (89ms) <P14> 111ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $900
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 111ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: plz restart
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 68ms (68ms) <P12> 78ms (119ms) <P15> 85ms (85ms) <P14> 111ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7892931750837798527
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3321188
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 4)
  INFO [Player.useFood]                              (P15)Rolf has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 68ms (68ms) <P12> 90ms (119ms) <P15> 85ms (85ms) <P14> 111ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: my internet froze there
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: NO fucking reason...
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (2,2) with Energy factory
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: sorry then,  i have to disconnect
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)Rolf finishes on update 2268
  INFO [GameModel.gamble]                            (P15)Rolf gambles $67, max: 47.5, left: 6.559098, fraction 0.13808627
  INFO [DevelopmentMessenger.showMessage]            Rolf won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (17ms) <P11> 61ms (72ms) <P12> 85ms (119ms) <P15> 85ms (85ms) <P14> 112ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3397637121962407678
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.632027
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Sorry...  Way too vague...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: fine
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (20ms) <P11> 68ms (72ms) <P12> 102ms (136ms) <P15> 85ms (85ms) <P14> 112ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: computer is doing a fucking update
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: sorry
  INFO [GameController.apply]                        (P14)Empress3005 chat: Damnit, and I was off to a great start! :(
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Turn-off auto-updates...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: NO FUCKING RESTART.
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2375
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: how?
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 68ms (68ms) <P12> 85ms (136ms) <P15> 78ms (85ms) <P14> 102ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3738400258610226469
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1460082
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Empress3005 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: BAG
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Empress3005 has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 20ms (34ms) <P11> 68ms (68ms) <P12> 85ms (150ms) <P15> 80ms (85ms) <P14> 102ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 20 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P15)Rolf chat: I'll restart 
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (2,1) with Energy factory
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: MANAGE YOUR COMPUTER - LIKE WE ALL DO...
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (2,4) with Energy factory
  INFO [GameController.apply]                        (P15)Rolf chat: turn them off in the windows update menu
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: FUCK THAT
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 1 of 4
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)Empress3005 got an assay bot
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: im not computer smart
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2400
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: sorry
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 13ms (20ms) <P11> 68ms (68ms) <P12> 119ms (150ms) <P15> 85ms (85ms) <P14> 105ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5871327428734093303
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.78764087
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 13ms (17ms) <P11> 68ms (68ms) <P12> 119ms (150ms) <P15> 85ms (85ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 2 of 4
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 2 of 4
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,0)
  INFO [GameController.apply]                        (P15)Rolf chat: come on empress
  INFO [GameController.apply]                        (P14)Empress3005 chat: Grnnnggggg....
  INFO [GameController.apply]                        (P15)Rolf chat: just do it
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Smithore factory
  INFO [GameController.apply]                        (P15)Rolf chat: it's okay
  INFO [GameController.apply]                        (P14)Empress3005 chat: Oh, fine.
  INFO [GameController.apply]                        (P14)Empress3005 chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P14
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Smithore factory
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 3 of 4
  INFO [GameController.apply]                        (P15)Rolf chat: anything to make cyber mad :)
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 3 of 4
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2311
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $52, max: 47.5, left: 1.2791028, fraction 0.02692848
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $52 in the pub
  INFO [GameController.apply]                        (P15)Rolf chat: he won't do it anyway
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 12ms (17ms) <P11> 65ms (69ms) <P12> 85ms (120ms) <P15> 85ms (85ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7385406326491732672
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)Cyber Ranger Mountain3 (3,1)
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: no
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 16ms (17ms) <P11> 66ms (69ms) <P12> 85ms (120ms) <P15> 85ms (85ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -233752045056272219
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 1 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 13 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 0 food, 18 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 3 of 4
  INFO [GameController.apply]                        (P15)Rolf chat: bot:retard
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 21 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 67ms (67ms) <P12> 90ms (136ms) <P15> 85ms (85ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 67ms (67ms) <P12> 90ms (136ms) <P15> 85ms (85ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3213691866175399758
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $93
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $14
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $223 sell price $258
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 3 of 4
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 3 of 4
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $299
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $640
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 16 critical: 0 surplus: 16 money: $227
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 0 critical: 0 surplus: 0 money: $142
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 67ms (67ms) <P12> 90ms (127ms) <P15> 85ms (86ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: i GET OFF TO A GOOD START - YOU HAVE A FUCKING REASON TO RESTART - NO
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.899 seconds
  INFO [GameController.apply]                        (P15)Rolf chat: we need to do it this round
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $223 (16 units for $3568)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 67ms (67ms) <P12> 90ms (127ms) <P15> 85ms (90ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1835878092651102065
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)Rolf chat: typical
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $299
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $640
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3795
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $142
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 67ms (67ms) <P12> 85ms (127ms) <P15> 85ms (90ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: HUMAN ERROR - IS...
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 67ms (68ms) <P12> 85ms (127ms) <P15> 85ms (90ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5554391567495258348
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: BULLSHIT..
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 4 critical: 3 surplus: 1 money: $299
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 1 critical: 3 surplus: -2 money: $640
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $3795
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 3 critical: 3 surplus: 0 money: $142
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (30ms) <P11> 67ms (68ms) <P12> 93ms (136ms) <P15> 85ms (90ms) <P14> 106ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P15)Rolf chat: I mean if you call this a good start, that's typical too
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 18ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P15)Rolf (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P14)Empress3005 chat: I mean, it kind of was.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Empress3005 chat: But I figured I would for Mule's sake
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $79 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 18ms (30ms) <P11> 67ms (76ms) <P12> 76ms (93ms) <P15> 85ms (90ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4369951647291081940
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 39, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 40%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)Rolf chat: not really though
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: NO - IT WASN'T
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Computer shit..
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 3 of 4
  INFO [GameController.apply]                        (P15)Rolf chat: last chance
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 5 critical: 2 surplus: 3 money: $299
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 22 critical: 1 surplus: 21 money: $640
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 9 critical: 3 surplus: 6 money: $3795
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 3 critical: 2 surplus: 1 money: $142
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 23ms (32ms) <P11> 68ms (73ms) <P12> 85ms (138ms) <P15> 85ms (90ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [GameController.apply]                        (P15)Rolf chat: to not be a total dick
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 25ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 138ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (34ms) <P11> 68ms (73ms) <P12> 80ms (133ms) <P15> 85ms (90ms) <P14> 110ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5730545622572864807
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50113512
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3795 Plots: 3 Assets: 524 Total: 5819
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $640 Plots: 4 Assets: 969 Total: 3609
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 1 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $299 Plots: 4 Assets: 586 Total: 2885
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $142 Plots: 4 Assets: 457 Total: 2599
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $440
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $223
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $440
  INFO [SummaryPhase2.begin]                         Colony total: 14912
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: So, success - is being a total dick???
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 1 of 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P15)Rolf chat: if you think you are succeeding, sure
  INFO [GameController.apply]                        (P15)Rolf chat: but you are losing
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P14)Empress3005 chat: I say we keep going.
  INFO [GameController.apply]                        (P14)Empress3005 chat: Boot can easily catch up still.
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Only due - to NEGATIVE FUCKING LEFT-TARDS...
  INFO [GameController.apply]                        (P15)Rolf chat: shut up cyber doucher
  INFO [GameController.apply]                        (P15)Rolf chat: nobody cares about your verbal vomit
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: PLAY THE FUCKING GAME; NO EXCUSES...
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 1 of 4
  INFO [GameController.apply]                        (P14)Empress3005 chat: Boot, are you really adamant about quitting if we don't restart?
  INFO [GameController.apply]                        (P15)Rolf chat: I'll quit if we don't restart
  INFO [GameController.apply]                        (P15)Rolf chat: 100%
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: LET HIM QUIT - HIS PROBLEM, NOT OURS; DON'T MAKE IT SO...
  INFO [GameController.apply]                        (P15)Rolf chat: in fact I'll probably quit right now
  INFO [GameController.apply]                        (P15)Rolf chat: CR can sit by himself
  INFO [GameController.apply]                        (P15)Rolf chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P15
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 1 of 4
  INFO [GameController.apply]                        (P15)Rolf chat: right, I'm out of here
  INFO [GameController.apply]                        (P15)Rolf chat: see ya
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108894 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /24.119.110.46 <P15>
  INFO [Server.removeClient]                         Server: Removing client /24.119.110.46 <> with id 7d20c9a7-8395-40aa-8a9c-1aaa2d52a56d
  INFO [UserController.setAiPlayer]                  (P15)Rolf is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Rolf is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 15
  INFO [GameModel.setLocalUser]                      (P15)Rolf is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.119.110.46 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (P14)Empress3005 chat: You take the game too seriously.
  INFO [GameController.apply]                        (S10)LandruBOT chat: Rolf  Bot Reputation now: 178
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: FUCKING BULLSHIT FUCKING LEFT-TARDS FUCKING BULLSHIT...
  INFO [GameController.apply]                        (P14)Empress3005 chat: Might as well restart now, then, eh?
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: NO
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: LET'EM QUIT - PLAY ON..
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: NO - I DON'T SUFFER FOOLS...
  INFO [GameController.apply]                        (P14)Empress3005 chat: Honestly, I feel you here.
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: "OH, I HAVE AN IN-GROWN NAIL" - OWWWW...
  INFO [GameController.apply]                        (P14)Empress3005 chat: You can pretty much any plot.
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: BOOT - HIT THE FUCKING SB, OR - be gone...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Rolf fell on his stupid sword; do it, or be kicked...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick3
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (P14)Empress3005 chat: Alright, kick it is. Sorry, boot. Hands are kind of tied.
  INFO [GameController.apply]                        (P14)Empress3005 chat: bot:kick3
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (S10)LandruBOT chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101485 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /156.34.2.36 <P12>
  INFO [Server.removeClient]                         Server: Removing client /156.34.2.36 <> with id 8910ea2f-fc2d-4e47-a511-8c8b09b4cfed
  INFO [UserController.setAiPlayer]                  (P12)C64MuleBoot is taken over by an AI player
  INFO [UserController.setAiPlayer]                  C64MuleBoot is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P15> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)C64MuleBoot is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /156.34.2.36 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: C64MuleBoot  Bot Reputation now: 776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 726
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants River (4,1)
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: C64MuleBoot wants Mountain3 (0,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 8: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P15)Rolf pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 9: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 14: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)C64MuleBoot pressed at plot 22 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 22: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $440
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $2474
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $-2444
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $2480
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $-2284
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $644
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 64ms (68ms) <P14> 102ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7094109343316350315
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32228237
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 64ms (68ms) <P14> 102ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 921
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $100, max: 47.5, left: 0.7464194, fraction 0.015714094
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 63ms (68ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3041717203399981739
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5421752
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 2)
  INFO [Player.useFood]                              (P14)Empress3005 has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: The player base is too small. :(
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 63ms (68ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (5,2) with Food factory
  INFO [GameModel.developLand]                       (P14)Empress3005 undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 985
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (22ms) <P11> 67ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4116862183816974869
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24693966
  INFO [PlayerEventPhase.begin]                      Event player: (P12)C64MuleBoot (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (76ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot got lower bound of 997.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 4ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2530.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (7,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (0,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (0,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: C64MuleBoot is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot is assaying Mountain2 (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: Assay
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: It's only been shrinking due to the negativism displayed by a small number of players...
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (29ms) <P11> 74ms (79ms) <P14> 101ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8179857382798304240
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.039972544
  INFO [PlayerEventPhase.begin]                      Event player: (P15)Rolf (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)Rolf has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (28ms) <P11> 74ms (79ms) <P14> 104ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 1457.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1916.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain3 (7,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Rolf couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Rolf tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf undevelops tile Plain (0,3)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain3 (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [GameModel.gamble]                            (P15)Rolf gambles $102, max: 47.5, left: 13.079212, fraction 0.27535182
  INFO [DevelopmentMessenger.showMessage]            Rolf won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 1747
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 160
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 9ms (17ms) <P11> 68ms (75ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 9ms (17ms) <P11> 68ms (75ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2379169674309070459
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 22 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 9 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 11 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 2 food, 18 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I play mule like I live my live - up front and honestly; my wife will tell you; she's not happy - either...
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 15 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 15 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 4 food, 4 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (75ms) <P14> 102ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4046555060449357889
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 13ms (30ms) <P11> 68ms (73ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3571742634909894853
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $223
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 111%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $259
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $375
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 7 critical: 0 surplus: 7 money: $2736
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 2 critical: 0 surplus: 2 money: $229
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 13ms (31ms) <P11> 68ms (71ms) <P14> 107ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 13ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (9 units for $2070)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (31ms) <P11> 68ms (76ms) <P14> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5945607851904983084
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $259
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $375
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $4346
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (31ms) <P11> 68ms (76ms) <P14> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (31ms) <P11> 68ms (76ms) <P14> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6202672358936902221
  INFO [Shop.calcBuySellPrice]                       Current Food price $79
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Because - SHE'S FAT; so - no happy endings - soon..
  INFO [GameController.apply]                        (P14)Empress3005 chat: Wait, what?
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 16 critical: 4 surplus: 12 money: $259
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 0 critical: 4 surplus: -4 money: $375
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 0 critical: 4 surplus: -4 money: $4346
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 4 critical: 4 surplus: 0 money: $689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (31ms) <P11> 63ms (71ms) <P14> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $87 (11 units for $957)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 10ms (17ms) <P11> 63ms (68ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6849410555613617147
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 43, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: English is...
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 2 critical: 4 surplus: -2 money: $1216
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 31 critical: 2 surplus: 29 money: $27
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 5 critical: 4 surplus: 1 money: $3737
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 5 critical: 3 surplus: 2 money: $689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 67ms (68ms) <P14> 104ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.896 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 104ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $65 (5 units for $329)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 7ms (17ms) <P11> 67ms (68ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5678352200883829164
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46624816
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3408 Plots: 5 Assets: 1589 Total: 7497
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $315 Plots: 5 Assets: 2503 Total: 5318
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 4 Energy: 27 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1216 Plots: 5 Assets: 745 Total: 4461
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 5 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $730 Plots: 5 Assets: 863 Total: 4093
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $87
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $460
  INFO [SummaryPhase2.begin]                         Colony total: 21369
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (17ms) <P11> 68ms (68ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants Plain (1,3)
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: C64MuleBoot wants Mountain2 (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 4ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 107ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 4ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)Rolf pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 14: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 4ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)C64MuleBoot pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 15: Mountain2 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 4ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 16: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 4ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 19: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 3ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 146
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (17ms) <P11> 68ms (68ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $584
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $2657
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $-1760
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $1707
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $-1132
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 4ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $584
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (15ms) <P11> 68ms (74ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $524
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $3240
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $-1760
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $2327
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $-1132
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 7ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $524
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 337
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (31ms) <P11> 68ms (72ms) <P14> 104ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8978439099937784432
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71670866
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (31ms) <P11> 68ms (72ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,0) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2318
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $107, max: 47.5, left: 1.7191024, fraction 0.036191627
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 18ms (29ms) <P11> 68ms (70ms) <P14> 111ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1333830235251889483
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35850674
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 2)
  INFO [Player.useFood]                              (P14)Empress3005 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 18ms (28ms) <P11> 68ms (70ms) <P14> 114ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 348. End Update: 347
  INFO [GameModel.developLand]                       (P14)Empress3005 undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,4) with Crystite factory
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: ...sub-text; I don't want to have sex with her, because it disgusts me...  CLEAR NOW???
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2403
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (24ms) <P11> 68ms (72ms) <P14> 111ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2478264055168670465
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97501105
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (24ms) <P11> 68ms (72ms) <P14> 111ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: C64MuleBoot starts by assaying River (4,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 18ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2490.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Energy from Empty
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (0,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (7,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain3 (0,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: Assay
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: SO - NO ONE'S FUCKING HAPPY..
  INFO [GameController.apply]                        (P14)Empress3005 chat: So, you're getting divorced, basically?
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 376
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 12ms (17ms) <P11> 67ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7426382039179596760
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12956017
  INFO [PlayerEventPhase.begin]                      Event player: (P15)Rolf (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Still giving it a bit of time; out of loyalty/honor..
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)Rolf has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 13ms (17ms) <P11> 68ms (68ms) <P14> 102ms (104ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 2038.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 243ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3646.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain3 (7,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (1,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (1,3): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Rolf couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Rolf tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameController.apply]                        (P14)Empress3005 chat: Shit. Still a rough situation just the same.
  INFO [GameModel.developLand]                       (P15)Rolf undevelops tile Mountain3 (7,2)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (1,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (0,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2401
  INFO [Mule.runAway]                                Mule runs away for (P15)Rolf
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Well, sex is good - when the body's of approximate size...
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (30ms) <P11> 67ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (30ms) <P11> 67ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8726023406469622958
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 2 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 27 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 10 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 6 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 2 food, 0 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 6 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 10 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 2 food, 0 energy, 0 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 5 food, 5 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 12 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 65ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9006269626186138075
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 65ms (68ms) <P14> 102ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3576661192392371559
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $1216
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 10 critical: 0 surplus: 10 money: $1102
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 0 critical: 0 surplus: 0 money: $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (27ms) <P11> 65ms (68ms) <P14> 102ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $142 capped by money $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 117ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (10 units for $2300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 66ms (69ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 838722608698337140
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $1216
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 16 critical: 0 surplus: 16 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3402
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 66ms (69ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92 capped by money $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (16 units for $1344)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 64ms (68ms) <P14> 103ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1758284497101021753
  INFO [Shop.calcBuySellPrice]                       Current Food price $87
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: If not - in May...
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 7 critical: 4 surplus: 3 money: $1216
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 2 critical: 4 surplus: -2 money: $1659
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 4 surplus: -2 money: $2058
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 14 critical: 4 surplus: 10 money: $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 63ms (68ms) <P14> 107ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.885 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 115ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $70 (13 units for $910)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 64ms (68ms) <P14> 110ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6847535973282519438
  INFO [Shop.calcBuySellPrice]                       Current Energy price $65
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 32, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: For me, being fat isn't a deal breaker. It's more about cleanliness and hygeine, and specifically, good teeth. And of course, personality.
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 0 critical: 4 surplus: -4 money: $1452
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 17 critical: 6 surplus: 11 money: $1461
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 10 critical: 5 surplus: 5 money: $1346
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 5 critical: 4 surplus: 1 money: $684
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 115ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 105ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4277371460540618803
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49422160
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1346 Plots: 8 Assets: 3194 Total: 8540
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 12 Energy: 10 Smithore: 0 Crystite: 16
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $1461 Plots: 6 Assets: 1715 Total: 6176
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 5 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1452 Plots: 6 Assets: 460 Total: 4912
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $684 Plots: 6 Assets: 770 Total: 4454
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $70
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $460
  INFO [SummaryPhase2.begin]                         Colony total: 24082
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Yeah, fat - belies subordinate tendencies - which, I want no part of...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: r
  INFO [GameController.apply]                        (P14)Empress3005 chat: r
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (105ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants Plain (6,2)
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: C64MuleBoot wants Plain (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)Rolf pressed at plot 10 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 10: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)C64MuleBoot pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 15: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 16: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 17: Mountain1 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (70ms) <P14> 102ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $492
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $2165
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $-1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $1535
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $-1508
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $1344
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 119ms (136ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1284
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $1760
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $-1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $2390
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $-1508
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 17ms, max 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: BRK @ sum, pls
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (31ms) <P11> 68ms (68ms) <P14> 119ms (121ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1011374454402091421
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8662321
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 12 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 68ms (68ms) <P14> 119ms (121ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Empress3005 chat: k
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (3,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2316
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $102, max: 47.5, left: 2.019102, fraction 0.042507414
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 34ms (34ms) <P11> 68ms (69ms) <P14> 118ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4022412416745060428
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.053367615
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Empress3005 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Empress3005 has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 33ms (34ms) <P11> 68ms (69ms) <P14> 118ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 51. End Update: 50
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 652. End Update: 651
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1241. End Update: 1240
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,4) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Mountain1 (8,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 220
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (78ms) <P14> 119ms (136ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4216432067174599901
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47362524
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (79ms) <P14> 119ms (136ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 810.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (0,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (7,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot developed a tile but is short on time: 4.9390993
  INFO [DevelopmentActuator.testHuntWampus]          AI: C64MuleBoot not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToPub
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $105, max: 47.5, left: 2.9591012, fraction 0.062296867
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2227
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 25ms (34ms) <P11> 68ms (72ms) <P14> 119ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 25 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3760447292921807733
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22908688
  INFO [PlayerEventPhase.begin]                      Event player: (P15)Rolf (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)Rolf has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 30ms (34ms) <P11> 68ms (75ms) <P14> 118ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 2929.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 322ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3848.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (1,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain3 (7,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Rolf couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Rolf tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (1,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Rolf caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)Empress3005 chat: While I generally prefer girls who aren't TOO big, I do have a thing for just the right amount of chub. :3
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain3 (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 25ms (34ms) <P11> 66ms (71ms) <P14> 103ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 26 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 25ms (34ms) <P11> 66ms (71ms) <P14> 103ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 26 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8392762892225853305
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 0 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 17 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 10 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 15 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 2 food, 0 energy, 11 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 6 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 16 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 19 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 2 food, 0 energy, 12 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 4 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 16 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (33ms) <P11> 66ms (70ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6744682730958233043
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (33ms) <P11> 66ms (71ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5719891164279688780
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $972
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 12 critical: 0 surplus: 12 money: $241
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $229
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 4 critical: 0 surplus: 4 money: $14
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (26ms) <P11> 66ms (70ms) <P14> 111ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.886 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 114ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (4 units for $920)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (25ms) <P11> 58ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6955230908582074739
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $972
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $241
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $229
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $934
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (20ms) <P11> 57ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (20ms) <P11> 58ms (68ms) <P14> 103ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3086571916632360573
  INFO [Shop.calcBuySellPrice]                       Current Food price $70
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 27, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 0 critical: 4 surplus: -4 money: $972
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 3 critical: 4 surplus: -1 money: $241
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 8 critical: 4 surplus: 4 money: $229
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 16 critical: 4 surplus: 12 money: $934
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (32ms) <P11> 60ms (68ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (16 units for $719)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (17ms) <P11> 68ms (68ms) <P14> 105ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5590365701134742955
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I dated a diplomat's daughter - when I was in D.C. - in '84, she was a whino; thick hips - but, a drunk - and a dead fuck...
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 19 critical: 1 surplus: 18 money: $696
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 8 critical: 8 surplus: 0 money: $172
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 9 critical: 5 surplus: 4 money: $365
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 2 critical: 6 surplus: -4 money: $1517
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (28ms) <P11> 68ms (68ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 16ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 123ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 9ms (17ms) <P11> 68ms (68ms) <P14> 104ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1227768441307735977
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49443392
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $172 Plots: 7 Assets: 3938 Total: 7610
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 4 Energy: 8 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $365 Plots: 10 Assets: 1072 Total: 6437
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $1517 Plots: 7 Assets: 669 Total: 5686
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $696 Plots: 7 Assets: 1067 Total: 5263
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 19 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 11 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $460
  INFO [SummaryPhase2.begin]                         Colony total: 24996
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Cyber Ranger Money: $1346 Plots: 8 Assets: 3194 Total: 8540
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Empress3005 Money: $1461 Plots: 6 Assets: 1715 Total: 6176
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:C64MuleBoot Money: $1452 Plots: 6 Assets: 460 Total: 4912
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Rolf Money: $684 Plots: 6 Assets: 770 Total: 4454
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Probabilites: Pirates(13.30%) Pests(13.30%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(13.30%) Fire(13.30%) 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818779) FluffyFiend: awaiting with our tender snowflake arms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818780) Cyber Ranger: AAAAAAAAAAHHHHHHH, LLLLOOOOLLLL...  Sweet hearts - oh, so touching...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818781) Rolf: someone's pie hole is still working overtime, enjoy your two bot game, bud
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: sry, wait???  or go???
  INFO [GameController.apply]                        (P14)Empress3005 chat: If you want a break, I'll do it.
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Yes, ty
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: TY, auto-response...
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: r
  INFO [GameController.apply]                        (P14)Empress3005 chat: R
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 770
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants Mountain2 (6,0)
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: C64MuleBoot wants Mountain2 (6,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Rolf must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants Mountain1 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 119ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)C64MuleBoot pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 3: Mountain2 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P15)Rolf pressed at plot 5 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 5: Mountain1 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 11: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 104ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 140
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 104ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2288182848050695612
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4356709
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 1)
  INFO [Player.useFood]                              (P14)Empress3005 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 105ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 41. End Update: 40
  INFO [GameModel.developLand]                       (P14)Empress3005 undevelops tile Plain (2,4)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Mountain1 (8,4) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (8,3) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Empress3005 undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 362
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (24ms) <P11> 68ms (68ms) <P14> 104ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 895417593883984309
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.051691234
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 19ms (30ms) <P11> 67ms (74ms) <P14> 104ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 19 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (1,4)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (6,3)
  INFO [GameController.apply]                        (P14)Empress3005 chat: https://www.youtube.com/watch?v=M5-LImV1kb4
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 418
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (30ms) <P11> 68ms (74ms) <P14> 103ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9183026870261742521
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71570075
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 3)
  INFO [Player.useFood]                              (P15)Rolf has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 9ms (30ms) <P11> 68ms (74ms) <P14> 105ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2001.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (1,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (0,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (1,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (1,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf developed a tile but is short on time: 9.099121
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: Rolf needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)Rolf sold a mule for $485
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [GameModel.gamble]                            (P15)Rolf gambles $105, max: 47.5, left: 2.159102, fraction 0.045454778
  INFO [DevelopmentMessenger.showMessage]            Rolf won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2267
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 530
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 7ms (15ms) <P11> 68ms (70ms) <P14> 103ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3392127020237946666
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26863068
  INFO [PlayerEventPhase.begin]                      Event player: (P12)C64MuleBoot (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 8ms (17ms) <P11> 67ms (68ms) <P14> 106ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 182ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3313.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 6 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	6. make plot (0,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (0,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (6,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain3 (0,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot undevelops tile Plain (0,2)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)C64MuleBoot sold a mule for $510
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot undevelops tile Mountain2 (5,3)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot developed a tile but is short on time: 7.6790967
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToPub
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $110, max: 47.5, left: 4.1991, fraction 0.08840211
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $110 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2165
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 8ms (17ms) <P11> 65ms (68ms) <P14> 102ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7938555978393591036
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: BAG
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (17ms) <P11> 65ms (68ms) <P14> 102ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2833748214329029488
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 19 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 9 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 4 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 2 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 0 energy, 14 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 4 food, 18 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 5 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 1 food, 0 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 3 food, 0 energy, 11 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 4 food, 20 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 151
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (17ms) <P11> 67ms (68ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (17ms) <P11> 67ms (68ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4279696520772968708
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 6 critical: 0 surplus: 6 money: $881
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 28 critical: 0 surplus: 28 money: $222
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 11 critical: 0 surplus: 11 money: $340
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 4 critical: 0 surplus: 4 money: $1547
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 12ms (17ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 12ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (49 units for $11270)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 220
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (17ms) <P11> 68ms (68ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6807567865826806010
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $2261
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $6662
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 2 critical: 0 surplus: 2 money: $2870
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $2467
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 6ms (17ms) <P11> 68ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: What does BAG stand for?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 10ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (2 units for $160)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 146
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 10ms (17ms) <P11> 68ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7814685524183890083
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 5 critical: 4 surplus: 1 money: $2261
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 1 critical: 4 surplus: -3 money: $6502
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 3 critical: 4 surplus: -1 money: $3030
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 4 critical: 4 surplus: 0 money: $2467
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 12ms (17ms) <P11> 62ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 15ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 106ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 106ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $657
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 106ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $53 (12 units for $636)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 15ms (17ms) <P11> 68ms (68ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3717576380756796972
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 40, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 15 critical: 4 surplus: 11 money: $2314
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 2 critical: 7 surplus: -5 money: $6502
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 3 critical: 7 surplus: -4 money: $2394
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 20 critical: 3 surplus: 17 money: $2467
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (69ms) <P14> 102ms (114ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.896 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 104ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $665
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $37 (26 units for $980)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 20ms (30ms) <P11> 68ms (72ms) <P14> 106ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2146771923575210473
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49581120
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $6502 Plots: 8 Assets: 897 Total: 11399
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 1 Energy: 2 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1414 Plots: 10 Assets: 2528 Total: 8942
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 15 Energy: 29 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $3187 Plots: 8 Assets: 870 Total: 8057
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $2574 Plots: 8 Assets: 762 Total: 7336
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 38 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $37
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 35734
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 20ms (30ms) <P11> 68ms (72ms) <P14> 102ms (114ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 20 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants Plain (5,0)
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: C64MuleBoot wants Plain (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 20ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 114ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 22ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)Rolf pressed at plot 1 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 1: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 22ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 6: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 22ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)C64MuleBoot pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 7: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 22ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 9: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 22ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 148
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 22ms (32ms) <P11> 68ms (72ms) <P14> 102ms (116ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 22 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $960
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $1190
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $1188
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $1190
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $-668
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 22ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Rolf new price $1236 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Rolf new price $1284 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Rolf new price $1228 (changed $-56)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Empress3005 bought the plot for $1344
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (22ms) <P11> 64ms (71ms) <P14> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8634974073346729178
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.986255
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 1)
  INFO [Player.useFood]                              (P14)Empress3005 has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (32ms) <P11> 64ms (71ms) <P14> 114ms (122ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 458. End Update: 457
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Crater (8,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 6ms (30ms) <P11> 66ms (71ms) <P14> 116ms (122ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1776647547734006453
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40141886
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 15 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 6ms (30ms) <P11> 68ms (74ms) <P14> 114ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2104
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $159, max: 47.5, left: 5.419099, fraction 0.11408629
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 140
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 6ms (18ms) <P11> 68ms (71ms) <P14> 105ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1649296782860604121
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7026702
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 3)
  INFO [Player.useFood]                              (P15)Rolf has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 7ms (24ms) <P11> 68ms (75ms) <P14> 105ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 2220.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 503ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3154.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (5,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (5,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameController.apply]                        (P14)Empress3005 chat: I told you, it's a misspelling of "Bang" according to one member of the group that originated it. It ended up sticking. Drew Pickles from Rugrats became a meme somewhate. He is the self-proclaimed gayest man in the universe. And at the end of his gay orgies, he'll say "Bag, that was swell!"
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (5,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf is assaying Plain (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 18ms (30ms) <P11> 68ms (72ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3292197010326421926
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29893792
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 4)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 19ms (34ms) <P11> 68ms (75ms) <P14> 105ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot got lower bound of 2727.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 685ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3682.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (0,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain3 (0,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: OK, I forgot...
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot developed a tile but is short on time: 1.9791021
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 22ms (34ms) <P11> 68ms (74ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 22ms (34ms) <P11> 68ms (74ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6821448335099971349
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 2 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 29 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 7 food, 18 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 0 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 0 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 4 food, 22 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 5 food, 18 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 6 food, 0 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 6 food, 19 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 19ms (34ms) <P11> 68ms (74ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 19 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8902756772306456213
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 19ms (34ms) <P11> 68ms (74ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 19 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3741554775953470201
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 38, mules potentially available: 24, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 50%
  INFO [Shop.printPriceFactor]                       Smithore buy price $116 sell price $151
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 2 critical: 0 surplus: 2 money: $559
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 3 critical: 0 surplus: 3 money: $4648
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $938
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 6 critical: 0 surplus: 6 money: $1607
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 68ms (78ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $118 (12 units for $1427)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 73ms (85ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2700125034552260378
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $791
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 2 critical: 0 surplus: 2 money: $4996
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 10 critical: 0 surplus: 10 money: $787
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $2303
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 73ms (85ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (12 units for $1152)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 73ms (85ms) <P14> 118ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3299061646662314343
  INFO [Shop.calcBuySellPrice]                       Current Food price $53
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 90%
  INFO [Shop.printPriceFactor]                       Food buy price $33 sell price $68
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: https://www.youtube.com/watch?v=DqBnqxnb_Ik
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 5 critical: 5 surplus: 0 money: $791
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 0 critical: 5 surplus: -5 money: $5188
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 12 critical: 5 surplus: 7 money: $1747
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 6 critical: 5 surplus: 1 money: $2303
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 70ms (76ms) <P14> 118ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $162
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88199997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 23ms, max 118ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $162
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $72 (1 units for $72)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 34ms (38ms) <P11> 68ms (76ms) <P14> 118ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 32 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7054541775296788642
  INFO [Shop.calcBuySellPrice]                       Current Energy price $37
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 58, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 19 critical: 5 surplus: 14 money: $791
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 3 critical: 7 surplus: -4 money: $5188
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 17 critical: 8 surplus: 9 money: $1675
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 19 critical: 5 surplus: 14 money: $2375
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 34ms (38ms) <P11> 68ms (70ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 34ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $304
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (26 units for $923)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 31ms (34ms) <P11> 68ms (76ms) <P14> 110ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 32 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6238898851700849117
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48470568
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $5188 Plots: 10 Assets: 800 Total: 10988
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 0 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $752 Plots: 11 Assets: 3429 Total: 9681
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 13 Energy: 43 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $2960 Plots: 9 Assets: 1385 Total: 8845
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1129 Plots: 9 Assets: 1250 Total: 6879
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 30 units $118
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $230
  INFO [SummaryPhase2.begin]                         Colony total: 36393
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (32ms) <P11> 68ms (69ms) <P14> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 24 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: C64MuleBoot wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Rolf must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Rolf wants Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 125ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 14ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)Rolf pressed at plot 1 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)Rolf is granted tile 1: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 14ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 2: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 14ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Empress3005 is granted tile 3: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 14ms, max 110ms
  INFO [LandGrantPhase.update]                       (P12)C64MuleBoot pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 4: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 14ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (30ms) <P11> 68ms (76ms) <P14> 110ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1284
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf originally valued the plot at $671
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rolf targets price $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot originally valued the plot at $671
  INFO [LandAuctionActuator.beginLandAuction]        AI: C64MuleBoot targets price $396
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 14ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Empress3005 bought the plot for $1284
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 68ms (72ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1361162428556438094
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38246417
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 1)
  INFO [Player.useFood]                              (P14)Empress3005 has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 68ms (72ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 55
  INFO [GameModel.gamble]                            (P14)Empress3005 gambles $165, max: 47.5, left: 3.900001, fraction 0.08210529
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $165 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6861817016734466285
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19958138
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 13 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 30ms (34ms) <P11> 67ms (71ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (1,1)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (6,4)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (7,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1801
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $185, max: 47.5, left: 11.479176, fraction 0.24166685
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $185 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 22ms (34ms) <P11> 67ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 849791636691475435
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6868812
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 3)
  INFO [Player.useFood]                              (P15)Rolf has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 66ms (68ms) <P14> 101ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 22 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 2249.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 23ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4153.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (5,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (5,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (6,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf is assaying Mountain1 (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [GameModel.gamble]                            (P15)Rolf gambles $166, max: 47.5, left: 6.9990973, fraction 0.14734942
  INFO [DevelopmentMessenger.showMessage]            Rolf won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2025
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 63ms (68ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5571296130247047411
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.78698593
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 4)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 63ms (68ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot got lower bound of 3110.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 8ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7200.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (6,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (2,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (5,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain3 (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (6,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (2,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (0,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToPub
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:events
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Time Line: (1) Sunspot Activity ~ (2) Acid Rain ~ (3) Radiation ~ (4) Earthquake ~ (5) Pests ~ (6) Pirates ~ (7) Meteor Strike ~ (8) Earthquake ~ 
  INFO [GameController.apply]                        (S10)LandruBOT chat:    Event Totals: Pirates (1/2) - Pests (1/3) - Radiation (1/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (1/2) - Earthquake (2/3) - Fire (0/2) - 
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (78ms) <P14> 102ms (121ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (78ms) <P14> 102ms (121ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 741900957727226316
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 3 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 43 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 29 food, 16 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 0 food, 3 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 0 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 21 food, 18 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 28 food, 18 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 5 food, 0 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 19 food, 17 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (20ms) <P11> 68ms (78ms) <P14> 109ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2308692069513032816
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (78ms) <P14> 110ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7901481731226355325
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $118
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $95 sell price $130
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $719
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 11 critical: 0 surplus: 11 money: $4069
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 1 critical: 0 surplus: 1 money: $307
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 3 critical: 0 surplus: 3 money: $2996
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 68ms (78ms) <P14> 110ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $95
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 20ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $95 (4 units for $380)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 32ms (38ms) <P11> 68ms (70ms) <P14> 110ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7832845875760850132
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $719
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $3689
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 27 critical: 0 surplus: 27 money: $402
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $3281
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 33ms (38ms) <P11> 68ms (70ms) <P14> 109ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 33ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (27 units for $2268)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 33ms (38ms) <P11> 68ms (70ms) <P14> 109ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2708097298957682057
  INFO [Shop.calcBuySellPrice]                       Current Food price $72
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 56, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 52%
  INFO [Shop.printPriceFactor]                       Food buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 28 critical: 5 surplus: 23 money: $719
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 0 critical: 5 surplus: -5 money: $3437
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 9 critical: 5 surplus: 4 money: $2670
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 19 critical: 5 surplus: 14 money: $3281
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 33ms (38ms) <P11> 68ms (78ms) <P14> 107ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 33 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 33ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $40 (37 units for $1505)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 69ms (85ms) <P14> 102ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1168239857296702646
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 65, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Yeah, it's an old Gohar thingy...
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 18 critical: 7 surplus: 11 money: $1623
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 3 critical: 7 surplus: -4 money: $3437
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 27 critical: 9 surplus: 18 money: $1165
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 17 critical: 7 surplus: 10 money: $3882
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (33ms) <P11> 68ms (73ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (19 units for $665)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2027480823175671021
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46242576
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $3032 Plots: 12 Assets: 2792 Total: 11824
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 0 Energy: 12 Smithore: 15 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $905 Plots: 12 Assets: 4140 Total: 11045
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 46 Energy: 37 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $4287 Plots: 10 Assets: 1230 Total: 10517
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1883 Plots: 10 Assets: 1180 Total: 8063
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $95
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $190
  INFO [SummaryPhase2.begin]                         Colony total: 41449
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 109ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 578727681195645068
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28566873
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 1)
  INFO [Player.useFood]                              (P14)Empress3005 has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 109ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 57
  INFO [GameModel.gamble]                            (P14)Empress3005 gambles $156, max: 47.5, left: 3.860001, fraction 0.08126318
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -219784928872251330
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.91363853
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 46 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2324
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $150, max: 47.5, left: 1.019103, fraction 0.021454802
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 67ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8273614471148503848
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19029135
  INFO [PlayerEventPhase.begin]                      Event player: (P15)Rolf (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $750
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)Rolf has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (21ms) <P11> 66ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 1690.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 990ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2422.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (1,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (5,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (5,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (1,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (5,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)Rolf sold a mule for $215
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf is assaying Mountain1 (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 14ms (22ms) <P11> 67ms (68ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4691895875834385366
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8652305
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 4)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (30ms) <P11> 67ms (68ms) <P14> 102ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot got lower bound of 1666.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 38ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2563.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain3 (0,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (6,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (2,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain3 (0,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (2,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)C64MuleBoot sold a mule for $215
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToPub
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $161, max: 47.5, left: 5.459099, fraction 0.114928395
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2102
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 146
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 9ms (14ms) <P11> 65ms (71ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8152472376008262605
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 9ms (16ms) <P11> 66ms (68ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7141075087315932551
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 12 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 37 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 8 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 23 food, 11 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 3 food, 2 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 8 food, 0 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 16 food, 11 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 25 food, 13 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 3 food, 2 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 7 food, 0 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 14 food, 13 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (17ms) <P11> 65ms (68ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (17ms) <P11> 65ms (68ms) <P14> 108ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 959620034013951517
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $95
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $89 sell price $124
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 15 critical: 0 surplus: 15 money: $1919
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 30 critical: 0 surplus: 30 money: $3188
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 12 critical: 0 surplus: 12 money: $4912
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (68ms) <P14> 104ms (121ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.896 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 104ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 2 takes over trade from buyer Empress3005 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $89 (27 units for $2403)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (72ms) <P14> 104ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 617120672333135168
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $3254
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 3 critical: 0 surplus: 3 money: $963
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 51 critical: 0 surplus: 51 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $5980
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 30ms (33ms) <P11> 68ms (76ms) <P14> 111ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 30ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P12)C64MuleBoot (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (51 units for $3264)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (33ms) <P11> 69ms (76ms) <P14> 117ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5508390645181821182
  INFO [Shop.calcBuySellPrice]                       Current Food price $40
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 70, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 25 critical: 5 surplus: 20 money: $3254
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 3 critical: 5 surplus: -2 money: $515
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 28 critical: 5 surplus: 23 money: $3271
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 14 critical: 5 surplus: 9 money: $5980
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (33ms) <P11> 68ms (70ms) <P14> 110ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $133
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $474
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $33 (29 units for $985)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 68ms (69ms) <P14> 110ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6377296101470638956
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 55, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 73%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 14 critical: 8 surplus: 6 money: $3915
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 7 critical: 7 surplus: 0 money: $515
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 20 critical: 12 surplus: 8 money: $2286
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 14 critical: 8 surplus: 6 money: $6304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 68ms (68ms) <P14> 105ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.896 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 104ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $85
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $484
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (10 units for $355)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (72ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -848790839982555740
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47015696
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $515 Plots: 12 Assets: 6574 Total: 13089
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 3 Energy: 7 Smithore: 55 Crystite: 10
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $6529 Plots: 10 Assets: 1355 Total: 12884
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1931 Plots: 12 Assets: 4519 Total: 12450
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 57 Energy: 30 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $4045 Plots: 10 Assets: 1305 Total: 10350
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $89
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $170
  INFO [SummaryPhase2.begin]                         Colony total: 48773
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (20ms) <P11> 68ms (68ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9134726388819491679
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9898414
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 4)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (69ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot got lower bound of 2327.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 282ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3457.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (0,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Mountain2 (5,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (5,4): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (0,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Mountain2 (5,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (5,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)C64MuleBoot sold a mule for $195
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot is assaying Mountain2 (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: Assay
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 11ms (20ms) <P11> 68ms (76ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6617576443947782323
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11566436
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 57 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (76ms) <P14> 103ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile River (4,0)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1943
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $173, max: 47.5, left: 8.639111, fraction 0.18187602
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $173 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 10ms (17ms) <P11> 67ms (73ms) <P14> 108ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3849682479501125288
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6121124
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 2)
  INFO [Player.useFood]                              (P15)Rolf has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 10ms (17ms) <P11> 66ms (73ms) <P14> 108ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 2444.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 398ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3848.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (2,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (6,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)Rolf sold a mule for $195
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf is assaying Plain (2,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)Rolf got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [GameModel.gamble]                            (P15)Rolf gambles $153, max: 47.5, left: 1.6791024, fraction 0.035349526
  INFO [DevelopmentMessenger.showMessage]            Rolf won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 2291
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (31ms) <P11> 67ms (68ms) <P14> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4132502030652265510
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41137433
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Empress3005 (rank 1)
  INFO [Player.useFood]                              (P14)Empress3005 has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (31ms) <P11> 67ms (69ms) <P14> 110ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (8,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 1384
  INFO [GameModel.gamble]                            (P14)Empress3005 gambles $160, max: 47.5, left: 2.8194923, fraction 0.059357733
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (19ms) <P11> 67ms (68ms) <P14> 109ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (19ms) <P11> 67ms (68ms) <P14> 109ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8412043751946944538
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 30 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 9 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 10 food, 8 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 2 food, 15 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 2 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 4 food, 8 energy, 33 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 11 food, 8 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 2 food, 19 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 2 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 4 food, 7 energy, 37 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (23ms) <P11> 67ms (70ms) <P14> 112ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3519318596010877606
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (31ms) <P11> 67ms (70ms) <P14> 112ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2449596584621892199
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $89
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $82 sell price $117
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Empress3005 chat: Sheeeeeeeeeeeeeit.
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 31 critical: 0 surplus: 31 money: $3920
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 61 critical: 0 surplus: 61 money: $235
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 2 critical: 0 surplus: 2 money: $1959
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 37 critical: 0 surplus: 37 money: $6557
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 19ms (34ms) <P11> 67ms (69ms) <P14> 112ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.888 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 19ms, max 112ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)Rolf (P12)C64MuleBoot (P11)Cyber Ranger (P14)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [Player.increaseAuctionTeleportCount]         (P15)Rolf auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [Player.increaseAuctionTeleportCount]         (P14)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (131 units for $10742)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 67ms (70ms) <P14> 108ms (152ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5164638104768428972
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $6462
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $5237
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $2123
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 0 critical: 0 surplus: 0 money: $9591
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 67ms (70ms) <P14> 108ms (152ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (34ms) <P11> 67ms (70ms) <P14> 107ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5274982407717443409
  INFO [Shop.calcBuySellPrice]                       Current Food price $33
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 43, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 11 critical: 5 surplus: 6 money: $6462
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 2 critical: 5 surplus: -3 money: $5237
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 26 critical: 5 surplus: 21 money: $2123
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 4 critical: 5 surplus: -1 money: $9591
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 212
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 67ms (68ms) <P14> 102ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)Rolf (P14)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Rolf has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: C64MuleBoot has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $134
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $253
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 67ms (68ms) <P14> 101ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1654552173339178924
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 54, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: It's OK...
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 9 critical: 9 surplus: 0 money: $6762
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 20 critical: 7 surplus: 13 money: $4987
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 17 critical: 12 surplus: 5 money: $2123
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 8 critical: 9 surplus: -1 money: $9541
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (28ms) <P11> 67ms (68ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $55
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $164
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $27 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1076520858934912165
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51552080
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $9541 Plots: 10 Assets: 1466 Total: 16007
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $6762 Plots: 10 Assets: 1443 Total: 13205
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $4987 Plots: 12 Assets: 1755 Total: 12742
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 7 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2123 Plots: 12 Assets: 3329 Total: 11452
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 26 Energy: 17 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 111 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $27
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 53406
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Rolf Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: C64MuleBoot Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (68ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (68ms) <P14> 106ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -439001630768010841
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.52552706
  INFO [PlayerEventPhase.begin]                      No player event for (P15)Rolf (rank 1)
  INFO [Player.useFood]                              (P15)Rolf has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 67ms (68ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)Rolf
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Rolf beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rolf got lower bound of 1976.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rolf finished Development LP in time 131ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2223.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rolf picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Mountain1 (1,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (2,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- is trying Plain (6,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rolf ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Rolf successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Mountain1 (1,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)Rolf develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)Rolf sold a mule for $235
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rolf chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rolf Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Rolf Action: GoToPub
  INFO [GameModel.gamble]                            (P15)Rolf gambles $250, max: 47.5, left: 15.099258, fraction 0.3178791
  INFO [DevelopmentMessenger.showMessage]            Rolf won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rolf gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)Rolf finishes on update 1620
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Plot-loss, still 12 plots; I'm good w/ the outcome...
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (31ms) <P11> 68ms (68ms) <P14> 113ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 18 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1524483695642631071
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9000254
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (30ms) <P11> 68ms (68ms) <P14> 113ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: C64MuleBoot beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: C64MuleBoot got lower bound of 2246.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: C64MuleBoot finished Development LP in time 285ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2395.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: C64MuleBoot picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- is trying Plain (7,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: C64MuleBoot ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: C64MuleBoot successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)C64MuleBoot develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)C64MuleBoot sold a mule for $210
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot is assaying Mountain3 (0,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: C64MuleBoot chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: C64MuleBoot Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: C64MuleBoot Action: GoToPub
  INFO [GameModel.gamble]                            (P12)C64MuleBoot gambles $243, max: 47.5, left: 19.13935, fraction 0.40293372
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $243 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: C64MuleBoot gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)C64MuleBoot finishes on update 1418
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 12ms (17ms) <P11> 67ms (69ms) <P14> 111ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6454360777170200139
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21322542
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Empress3005 (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Empress3005 has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 12ms (17ms) <P11> 67ms (68ms) <P14> 107ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Empress3005 finishes on update 2375
  INFO [GameModel.developLand]                       (P14)Empress3005 develops tile Plain (0,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 13ms (17ms) <P11> 68ms (79ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4372565335143838165
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7285953
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 26 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 13ms (17ms) <P11> 68ms (79ms) <P14> 106ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 78
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $210, max: 47.5, left: 45.939964, fraction 0.9671571
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $210 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (79ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (17ms) <P11> 68ms (79ms) <P14> 108ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5417572096496105838
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Empress3005 has 20 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 17 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P15)Rolf has 8 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 15 food, 3 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 expects 0 food, 15 energy, 7 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 2 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf expects 4 food, 8 energy, 15 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 18 food, 3 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Empress3005 produced 0 food, 16 energy, 9 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 2 energy, 0 smithore, 60 crystite
  INFO [ProductionPhase.logProduction]               (P15)Rolf produced 4 food, 7 energy, 16 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 68ms (79ms) <P14> 108ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -690728305668228859
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 68ms (79ms) <P14> 109ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3461103079053642481
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-15
  INFO [Shop.printPriceFactor]                       Smithore shop: 111, mules potentially available: 67, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $35 sell price $70
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 33 critical: 0 surplus: 33 money: $7030
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Smithore: 11 critical: 0 surplus: 11 money: $4342
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $2333
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Smithore: 16 critical: 0 surplus: 16 money: $9716
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 68ms (80ms) <P14> 109ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 16ms (17ms) <P11> 68ms (77ms) <P14> 110ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4375737371742747224
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $7030
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Crystite: 14 critical: 0 surplus: 14 money: $4342
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 60 critical: 0 surplus: 60 money: $2333
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Crystite: 10 critical: 0 surplus: 10 money: $9716
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (32ms) <P11> 68ms (69ms) <P14> 108ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 17ms (32ms) <P11> 68ms (69ms) <P14> 108ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8260109306901030350
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 34, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 18 critical: 0 surplus: 18 money: $7030
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Food: 1 critical: 0 surplus: 1 money: $4342
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 11 critical: 0 surplus: 11 money: $2333
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Food: 4 critical: 0 surplus: 4 money: $9716
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 31ms (34ms) <P11> 68ms (69ms) <P14> 108ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $17
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $87
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 32ms (34ms) <P11> 68ms (69ms) <P14> 104ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8142652316976573532
  INFO [Shop.calcBuySellPrice]                       Current Energy price $27
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 42, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is decreased to 96%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 3 critical: 0 surplus: 3 money: $7030
  INFO [CollectionPhase.goToNextPhase]               (P14)Empress3005 Energy: 25 critical: 0 surplus: 25 money: $4342
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 7 critical: 0 surplus: 7 money: $2333
  INFO [CollectionPhase.goToNextPhase]               (P15)Rolf Energy: 7 critical: 0 surplus: 7 money: $9716
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 34ms (34ms) <P11> 68ms (70ms) <P14> 108ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rolf calculated the target price (via method 2) to be $-17
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: C64MuleBoot calculated the target price (via method 2) to be $67
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 34ms (34ms) <P11> 68ms (70ms) <P14> 102ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 34 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -26508796608989850
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49936712
  INFO [SummaryPhase2.begin]                         (P15)Rolf Money: $9716 Plots: 10 Assets: 3077 Total: 17793
  INFO [SummaryPhase2.begin]                         (P15)Rolf Food: 4 Energy: 7 Smithore: 16 Crystite: 10
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2333 Plots: 12 Assets: 8857 Total: 17190
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 11 Energy: 7 Smithore: 0 Crystite: 60
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $7030 Plots: 10 Assets: 2788 Total: 14818
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 18 Energy: 3 Smithore: 33 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Money: $4342 Plots: 12 Assets: 3898 Total: 14240
  INFO [SummaryPhase2.begin]                         (P14)Empress3005 Food: 1 Energy: 25 Smithore: 11 Crystite: 14
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 107 units $35
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 64041
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Rolf Money: $9541 Plots: 10 Assets: 1466 Total: 16007
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:C64MuleBoot Money: $6762 Plots: 10 Assets: 1443 Total: 13205
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Empress3005 Money: $4987 Plots: 12 Assets: 1755 Total: 12742
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Cyber Ranger Money: $2123 Plots: 12 Assets: 3329 Total: 11452
  INFO [GameController.apply]                        (S10)LandruBOT chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)LandruBOT chat: Empress3005  Bot Reputation now: 131
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818789) CCMuleBot01: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818790) CCMuleBot01: 1:FluffyFiend Money: $3779 Plots: 7 Assets: 1825 Total: 9104
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818791) CCMuleBot01: 2:Rolf Money: $1564 Plots: 9 Assets: 1632 Total: 7696
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818792) CCMuleBot01: 3:C64MuleBoot Money: $2719 Plots: 6 Assets: 1661 Total: 7380
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (818793) CCMuleBot01: 4:Lee558 Money: $1022 Plots: 6 Assets: 1121 Total: 5143
  INFO [GameController.apply]                        (S10)LandruBOT chat: Cyber Ranger  Bot Reputation now: 2447
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [GameController.apply]                        (P14)Empress3005 chat: Sheeeeeeeit
  INFO [GameController.apply]                        (P14)Empress3005 chat: GG
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106940 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
