  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: kh7b5geing8fcadpu1pl4dksp2
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics Family
  INFO [MuleGameContainer.<init>]                    GL Version: 3.1.0 - Build 8.15.10.2509
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-2829, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id b9e535f9-e190-4c34-b1e4-1798780254d7
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is b9e535f9-e190-4c34-b1e4-1798780254d7
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id b9e535f9-e190-4c34-b1e4-1798780254d7
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id b87b04aa-7ea9-402f-b083-2ecc4c08dc73
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 146181
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /73.9.63.29 id 6928b854-5548-4362-a097-2611161db3c5
  INFO [ServerMessageHandler.processJoin]            Server: Client /73.9.63.29 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)gsx99limited is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)gsx99limited (ID: 107274)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /73.9.63.29 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7213 bytes
  INFO [Server.initUdp]                              Server: Client /73.9.63.29 <S11> requests UDP address /73.9.63.29:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)gsx99limited (ID 107274)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome host4u, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id b87b04aa-7ea9-402f-b083-2ecc4c08dc73
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: A++ (100) Bot Games: 0
  INFO [GameController.apply]                        (S10)host4u chat: Welcome gsx99limited, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === gsx99limited Bot Reputation: A+++ (291) Bot Games: 345
  INFO [GameController.apply]                        (S11)gsx99limited chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P12)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /73.9.63.29 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)gsx99limited joins the players
  INFO [Player.<init>]                               Creating (P11)gsx99limited
  INFO [GameModel.setRemoteUser]                     (P11)gsx99limited is a remote Player
  INFO [GameController.apply]                        (P11)gsx99limited chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 107274 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /73.9.63.29 <P11>
  INFO [Server.removeClient]                         Server: Removing client /73.9.63.29 <> with id 6928b854-5548-4362-a097-2611161db3c5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /73.9.63.29 <>
  INFO [Server.acceptClients]                        Server: Accepted client /73.9.63.29 id f651d58e-26c3-4f7f-8c5d-530d81ebae6e
  INFO [ServerMessageHandler.processJoin]            Server: Client /73.9.63.29 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)gsx99limited is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)gsx99limited (ID: 107274)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /73.9.63.29 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7213 bytes
  INFO [Server.initUdp]                              Server: Client /73.9.63.29 <S11> requests UDP address /73.9.63.29:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)gsx99limited (ID 107274)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome gsx99limited, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === gsx99limited Bot Reputation: A+++ (291) Bot Games: 345
  INFO [ServerMessageHandler.processPlayerJoin]      /73.9.63.29 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)gsx99limited joins the players
  INFO [Player.<init>]                               Creating (P11)gsx99limited
  INFO [GameModel.setRemoteUser]                     (P11)gsx99limited is a remote Player
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.acceptClients]                        Server: Accepted client /183.99.200.191 id 95cab000-2803-4ce3-a97e-028e81068e2c
  INFO [ServerMessageHandler.processJoin]            Server: Client /183.99.200.191 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Garsonga is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Garsonga (ID: 108356)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /183.99.200.191 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7347 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Garsonga (ID 108356)
  INFO [Server.initUdp]                              Server: Client /183.99.200.191 <S12> requests UDP address /183.99.200.191:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome Garsonga, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Garsonga Bot Reputation: Unknown (1) Bot Games: 1
  INFO [ServerMessageHandler.processPlayerJoin]      /183.99.200.191 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Garsonga joins the players
  INFO [Player.<init>]                               Creating (P12)Garsonga
  INFO [GameModel.setRemoteUser]                     (P12)Garsonga is a remote Player
  INFO [GameController.apply]                        (P11)gsx99limited chat: Hi Garsonga
  INFO [GameController.apply]                        (P12)Garsonga chat: Hello, How things going?
  INFO [GameController.apply]                        (P11)gsx99limited chat: I'm good and you?
  INFO [GameController.apply]                        (P12)Garsonga chat: Be a rough week for me haven't won a game since we played the other day
  INFO [GameController.apply]                        (P11)gsx99limited chat: y
  INFO [GameController.apply]                        (P12)Garsonga chat: other than that doing fine
  INFO [GameController.apply]                        (P11)gsx99limited chat: You are way ahead of the curve for new players
  INFO [GameController.apply]                        (P12)Garsonga chat: Thanks, watching you play helped a lot
  INFO [GameController.apply]                        (P11)gsx99limited chat: any game that we play if you have a question ask be happy to help
  INFO [GameController.apply]                        (P11)gsx99limited chat: most people wont help me players im happy to do 
  INFO [GameController.apply]                        (P12)Garsonga chat: Thank you I appreciate that!
  INFO [GameController.apply]                        (P11)gsx99limited chat: do you go to planetmule.com and look at the forum section 
  INFO [GameController.apply]                        (P11)gsx99limited chat: a lot of good info take some time and go through that
  INFO [GameController.apply]                        (P12)Garsonga chat: Yes, I have read through all the tips and suggestions, I haven't checked in the last couple of days
  INFO [GameController.apply]                        (P11)gsx99limited chat: then your good no new stuff
  INFO [GameController.apply]                        (P12)Garsonga chat: Hey, I jumped from 6500 to 1500 thats a pretty good jump for one game
  INFO [GameController.apply]                        (P11)gsx99limited chat: yeah you will jump a lot in the beginning
  INFO [GameController.apply]                        (P12)Garsonga chat: That's not my main focus I just like to enjoy a good game
  INFO [GameController.apply]                        (P11)gsx99limited chat: yep but a nice bonus
  INFO [GameController.apply]                        (P12)Garsonga chat: I used to play MULE on the C64 with my brother and sister many years ago
  INFO [GameController.apply]                        (P11)gsx99limited chat: lol i think thats how 90% of most players ended up here
  INFO [GameController.apply]                        (P11)gsx99limited chat: a little different game here vs c64
  INFO [GameController.apply]                        (P11)gsx99limited chat: food was king on c64 here it is land 
  INFO [GameController.apply]                        (P12)Garsonga chat: Yes, it is. The AI is much better now, it plays a pretty good game considering
  INFO [GameController.apply]                        (P11)gsx99limited chat: yeah but the better player now how to use bot to beat newer players 
  INFO [GameController.apply]                        (P11)gsx99limited chat: know how
  INFO [GameController.apply]                        (P11)gsx99limited chat: thats why alot of the them will want to play bot game with new players
  INFO [GameController.apply]                        (P11)gsx99limited chat: got my brains beat in alot when i first started
  INFO [GameController.apply]                        (P12)Garsonga chat: Oh, I see
  INFO [GameController.apply]                        (P12)Garsonga chat: Yeah, me too, it took me a couple of weeks of playing training games to finally win one against 3 AI players
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)gsx99limited chat: have the bot make their food and enegry while they make ore/tite
  INFO [GameController.apply]                        (P12)Garsonga chat: That's what I have learned the bots will switch to food or energy when there is a shortage
  INFO [GameController.apply]                        (P11)gsx99limited chat: yep so you can use that to your advantage with your the lower rank player (on left of screen)
  INFO [GameController.apply]                        (P11)gsx99limited chat: when your
  INFO [GameController.apply]                        (P11)gsx99limited chat: player rank is very important to pay attention to 
  INFO [GameController.apply]                        (P12)Garsonga chat: Plus once you learn their selling point you can by their goods at a lower price an wait for the price to increase to unload
  INFO [GameController.apply]                        (P11)gsx99limited chat: yep supply and demand
  INFO [GameController.apply]                        (P11)gsx99limited chat: remember lower ranked player get first plot selection and first to buy at store
  INFO [GameController.apply]                        (P12)Garsonga chat: Yes, that is an advantage to being a newer player
  INFO [Server.acceptClients]                        Server: Accepted client /84.141.61.210 id 2ceed451-7b6b-4c83-8692-4cf9f94dcde9
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.141.61.210 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)HamburgerJung is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)HamburgerJung (ID: 104290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.141.61.210 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7446 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)HamburgerJung (ID 104290)
  INFO [Server.initUdp]                              Server: Client /84.141.61.210 <S13> requests UDP address /84.141.61.210:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome HamburgerJung, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === HamburgerJung Bot Reputation: A+++ (161) Bot Games: 76
  INFO [GameController.apply]                        (P11)gsx99limited chat: no talking during game not over all
  INFO [GameController.apply]                        (P12)Garsonga chat: Welcome Jung good to see you!
  INFO [GameController.apply]                        (P11)gsx99limited chat: the ranking on the left side of the screen
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104290 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /84.141.61.210 <S13>
  INFO [Server.removeClient]                         Server: Removing client /84.141.61.210 <> with id 2ceed451-7b6b-4c83-8692-4cf9f94dcde9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.141.61.210 <>
  INFO [GameController.apply]                        (P12)Garsonga chat: oops didn't mean to scare him off :)
  INFO [GameController.apply]                        (P11)gsx99limited chat: very very sensitive person 
  INFO [GameController.apply]                        (P11)gsx99limited chat: and im sure it me not you 
  INFO [Server.acceptClients]                        Server: Accepted client /84.141.61.210 id 15e4b96e-7a76-4e3c-9141-ca7a80352660
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.141.61.210 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)HamburgerJung is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)HamburgerJung (ID: 104290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.141.61.210 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7446 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)HamburgerJung (ID 104290)
  INFO [Server.initUdp]                              Server: Client /84.141.61.210 <S13> requests UDP address /84.141.61.210:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome HamburgerJung, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === HamburgerJung Bot Reputation: A+++ (161) Bot Games: 76
  INFO [ServerMessageHandler.processPlayerJoin]      /84.141.61.210 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)HamburgerJung joins the players
  INFO [Player.<init>]                               Creating (P13)HamburgerJung
  INFO [GameModel.setRemoteUser]                     (P13)HamburgerJung is a remote Player
  INFO [GameController.apply]                        (P13)HamburgerJung chat: Moin
  INFO [GameController.apply]                        (P11)gsx99limited chat: hello
  INFO [GameController.apply]                        (P12)Garsonga chat: Good morning!
  INFO [GameController.apply]                        (P11)gsx99limited chat: brb
  INFO [GameController.apply]                        (P12)Garsonga chat: k
  INFO [GameController.apply]                        (P11)gsx99limited chat: i have a client that came in ill be back when done
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /73.9.63.29 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /73.9.63.29 <P11> with id f651d58e-26c3-4f7f-8c5d-530d81ebae6e
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /73.9.63.29 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /73.9.63.29 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 107274 user number 11
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104290 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /84.141.61.210 <P13>
  INFO [Server.removeClient]                         Server: Removing client /84.141.61.210 <> with id 15e4b96e-7a76-4e3c-9141-ca7a80352660
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.141.61.210 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /183.99.200.191 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Garsonga unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Garsonga is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108356 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /183.99.200.191 <S12>
  INFO [Server.removeClient]                         Server: Removing client /183.99.200.191 <> with id 95cab000-2803-4ce3-a97e-028e81068e2c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /183.99.200.191 <>
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.acceptClients]                        Server: Accepted client /84.81.9.251 id 5f496aee-d677-4b4d-95e4-3b6c15b09043
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.81.9.251 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)muleace is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)muleace (ID: 23963)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.81.9.251 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7204 bytes
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <S12> requests UDP address /84.81.9.251:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)muleace (ID 23963)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome muleace, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerJoin]      /84.81.9.251 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)muleace joins the players
  INFO [Player.<init>]                               Creating (P12)muleace
  INFO [GameModel.setRemoteUser]                     (P12)muleace is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === muleace Bot Reputation: A+++ (367) Bot Games: 394
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.acceptClients]                        Server: Accepted client /183.99.200.191 id f0351a88-5a31-4c06-9cff-84d85beb8df0
  INFO [ServerMessageHandler.processJoin]            Server: Client /183.99.200.191 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Garsonga is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Garsonga (ID: 108356)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /183.99.200.191 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7338 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Garsonga (ID 108356)
  INFO [Server.initUdp]                              Server: Client /183.99.200.191 <S13> requests UDP address /183.99.200.191:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome Garsonga, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Garsonga Bot Reputation: Unknown (1) Bot Games: 1
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /183.99.200.191 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Garsonga joins the players
  INFO [Player.<init>]                               Creating (P13)Garsonga
  INFO [GameModel.setRemoteUser]                     (P13)Garsonga is a remote Player
  INFO [GameController.apply]                        (P13)Garsonga chat: Hello, good to see you
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [ServerMessageHandler.processPlayerUnjoin]    /183.99.200.191 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)Garsonga unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)Garsonga is a remote Spectator
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (S13)Garsonga chat: bot:?
  INFO [GameController.apply]                        (S10)host4u chat: Bot v1.10 Command Summary:
  INFO [GameController.apply]                        (S10)host4u chat: Syntax: bot:[command]
  INFO [GameController.apply]                        (S10)host4u chat: Commands
  INFO [GameController.apply]                        (S10)host4u chat: ===============
  INFO [GameController.apply]                        (S10)host4u chat: ready - Sets the bot to change ready state [in case game does not start automatically]
  INFO [GameController.apply]                        (S10)host4u chat: prices - Display current buy and sell prices for Ore, Tite, Food and Energy.
  INFO [GameController.apply]                        (S10)host4u chat: factor - Shows you the price factor for ore, food, and energy. 
  INFO [GameController.apply]                        (S10)host4u chat: tracker - Display a list of planetary events that have occured.
  INFO [GameController.apply]                        (S10)host4u chat: events - Same as Tracker
  INFO [GameController.apply]                        (S10)host4u chat: playertracker - Shows Player Events
  INFO [GameController.apply]                        (S10)host4u chat: playerevents - Same as PlayerTracker
  INFO [GameController.apply]                        (S10)host4u chat: lastassay - Shows you the result of the last assay bot. 
  INFO [GameController.apply]                        (S10)host4u chat: lastassays - Shows you the result of the last 4 assays. 
  INFO [GameController.apply]                        (S10)host4u chat: enable auctions - Turns on the ability to see total land auctions (2 votes). 
  INFO [GameController.apply]                        (S10)host4u chat: auctions - Shows you how many auctions during land grant. 
  INFO [GameController.apply]                        (S10)host4u chat: lastauction - Shows you how who won that last auction and price. 
  INFO [GameController.apply]                        (S10)host4u chat: addai - Tells the bot to add an AI player [only 1 player is required to kick]
  INFO [GameController.apply]                        (S10)host4u chat: kick [player position] - Start kick process on a player in the position. 
  INFO [GameController.apply]                        (S10)host4u chat:      ie: kick 2 for the player in second position on left box, [2 players required].
  INFO [GameController.apply]                        (S10)host4u chat: restart - Tells the bot to restart the game. [3 players required]
  INFO [GameController.apply]                        (S10)host4u chat: rep [playername] - Check the bot Reputation of a Player
  INFO [GameController.apply]                        (S10)host4u chat: pings - Show Roundtrip Ping Times for All Players
  INFO [GameController.apply]                        (S10)host4u chat: ore - Shows Ore Random Variance
  INFO [GameController.apply]                        (S10)host4u chat: probs - Shows Probabilities of Planet Events
  INFO [GameController.apply]                        (S10)host4u chat: news - Lastest Bot Updates
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108356 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /183.99.200.191 <S13>
  INFO [Server.removeClient]                         Server: Removing client /183.99.200.191 <> with id f0351a88-5a31-4c06-9cff-84d85beb8df0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /183.99.200.191 <>
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.acceptClients]                        Server: Accepted client /84.141.61.210 id 200801de-83a3-4961-95ec-71778fcb0ada
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.141.61.210 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)HamburgerJung is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)HamburgerJung (ID: 104290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.141.61.210 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7347 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)HamburgerJung (ID 104290)
  INFO [Server.initUdp]                              Server: Client /84.141.61.210 <S13> requests UDP address /84.141.61.210:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome HamburgerJung, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === HamburgerJung Bot Reputation: A+++ (161) Bot Games: 76
  INFO [ServerMessageHandler.processPlayerJoin]      /84.141.61.210 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)HamburgerJung joins the players
  INFO [Player.<init>]                               Creating (P13)HamburgerJung
  INFO [GameModel.setRemoteUser]                     (P13)HamburgerJung is a remote Player
  INFO [GameController.apply]                        (P13)HamburgerJung chat: moin
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P12)muleace chat: Hiu
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [ServerMessageHandler.processPlayerUnjoin]    /84.141.61.210 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)HamburgerJung unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)HamburgerJung is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /84.141.61.210 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)HamburgerJung joins the players
  INFO [Player.<init>]                               Creating (P13)HamburgerJung
  INFO [GameModel.setRemoteUser]                     (P13)HamburgerJung is a remote Player
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Server.acceptClients]                        Server: Accepted client /187.137.30.23 id 1a35f974-e3c4-4553-bff3-321188838f55
  INFO [ServerMessageHandler.processJoin]            Server: Client /187.137.30.23 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)rAphax is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)rAphax (ID: 103314)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /187.137.30.23 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7436 bytes
  INFO [Server.initUdp]                              Server: Client /187.137.30.23 <S11> requests UDP address /187.137.30.23:1757
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)rAphax (ID 103314)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome rAphax, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerJoin]      /187.137.30.23 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)rAphax joins the players
  INFO [Player.<init>]                               Creating (P11)rAphax
  INFO [GameModel.setRemoteUser]                     (P11)rAphax is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === rAphax Bot Reputation: Unknown (13) Bot Games: 37
  INFO [ServerMessageHandler.processPlayerUnjoin]    /187.137.30.23 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)rAphax unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)rAphax is a remote Spectator
  INFO [GameController.apply]                        (S11)rAphax chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P14)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /187.137.30.23 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)rAphax joins the players
  INFO [Player.<init>]                               Creating (P11)rAphax
  INFO [GameModel.setRemoteUser]                     (P11)rAphax is a remote Player
  INFO [GameController.apply]                        (P11)rAphax chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P14>
  INFO [GameController.apply]                        (P12)muleace chat: hi
  INFO [GameController.apply]                        (P11)rAphax chat: hi
  INFO [GameController.apply]                        (P11)rAphax chat: are we playing?
  INFO [GameController.apply]                        (P11)rAphax chat: or waiting for 4th?
  INFO [Server.acceptClients]                        Server: Accepted client /73.9.63.29 id 34e8e596-057c-4276-8bb5-69898d4e37ad
  INFO [ServerMessageHandler.processJoin]            Server: Client /73.9.63.29 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)gsx99limited is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)gsx99limited (ID: 107274)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /73.9.63.29 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7532 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)gsx99limited (ID 107274)
  INFO [Server.initUdp]                              Server: Client /73.9.63.29 <S14> requests UDP address /73.9.63.29:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome gsx99limited, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === gsx99limited Bot Reputation: A+++ (291) Bot Games: 345
  INFO [ServerMessageHandler.processPlayerJoin]      /73.9.63.29 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)gsx99limited joins the players
  INFO [Player.<init>]                               Creating (P14)gsx99limited
  INFO [GameModel.setRemoteUser]                     (P14)gsx99limited is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)muleace (P13)HamburgerJung (P14)gsx99limited (P11)rAphax 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 187
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 200ms (202ms) <P13> 197ms (198ms) <P11> 44ms (48ms) <P14> 94ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 201ms (202ms) <P13> 197ms (198ms) <P11> 44ms (48ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 436874445780630024
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)rAphax (P13)HamburgerJung (P12)muleace (P14)gsx99limited 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 19571032
  INFO [SummaryPhase2.begin]                         (P11)rAphax Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)rAphax Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)muleace Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)muleace Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)gsx99limited chat: gla
  INFO [GameController.apply]                        (P13)HamburgerJung chat: hi and gla
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 202ms (203ms) <P13> 197ms (198ms) <P11> 44ms (48ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.apply]                        (P11)rAphax chat: have fun}
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 202ms (203ms) <P13> 197ms (198ms) <P11> 45ms (49ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 2: Mountain3 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P11)rAphax is granted tile 16: Mountain3 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P12)muleace is granted tile 19: Mountain3 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P14)gsx99limited is granted tile 28: Mountain3 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 202ms (203ms) <P13> 196ms (198ms) <P11> 44ms (45ms) <P14> 93ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 202ms (203ms) <P13> 196ms (198ms) <P11> 44ms (45ms) <P14> 93ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4886111329017096508
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)rAphax (rank 1)
  INFO [Player.useFood]                              (P11)rAphax has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 202ms (203ms) <P13> 197ms (207ms) <P11> 44ms (45ms) <P14> 93ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)rAphax
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)muleace chat: u2
  INFO [GameController.apply]                        (P14)gsx99limited chat: hello all
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Mountain3 (7,1) with Smithore factory
  INFO [GameController.apply]                        (P12)muleace chat: hi G
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)rAphax got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameController.apply]                        (P14)gsx99limited chat: hi aca
  INFO [GameModel.buyAssay]                          (P11)rAphax got an assay bot
  INFO [GameController.apply]                        (P14)gsx99limited chat: ace
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)rAphax got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)rAphax finishes on update 2293
  INFO [GameModel.gamble]                            (P11)rAphax gambles $54, max: 47.5, left: 2.219102, fraction 0.046717934
  INFO [DevelopmentMessenger.showMessage]            rAphax won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 201ms (204ms) <P13> 202ms (213ms) <P11> 44ms (45ms) <P14> 92ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5547303280473380257
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)HamburgerJung (rank 2)
  INFO [Player.useFood]                              (P13)HamburgerJung has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 201ms (204ms) <P13> 207ms (213ms) <P11> 44ms (45ms) <P14> 92ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Mountain3 (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)HamburgerJung got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 2052
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $68, max: 47.5, left: 7.119097, fraction 0.14987573
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $68 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 201ms (207ms) <P13> 208ms (214ms) <P11> 49ms (51ms) <P14> 92ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5968203103111516831
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)muleace (rank 3)
  INFO [Player.useFood]                              (P12)muleace has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 200ms (207ms) <P13> 208ms (214ms) <P11> 49ms (51ms) <P14> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)muleace
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)muleace develops tile Mountain3 (1,2) with Smithore factory
  INFO [GameModel.buyAssay]                          (P12)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)muleace finishes on update 2403
  INFO [Mule.runAway]                                Mule runs away for (P12)muleace
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 199ms (208ms) <P13> 206ms (214ms) <P11> 50ms (52ms) <P14> 90ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4127719181360553493
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)gsx99limited (rank 4)
  INFO [Player.useFood]                              (P14)gsx99limited has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 199ms (207ms) <P13> 208ms (214ms) <P11> 50ms (52ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)gsx99limited
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)gsx99limited develops tile Mountain3 (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            gsx99limited caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)gsx99limited got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)gsx99limited finishes on update 1723
  INFO [GameModel.gamble]                            (P14)gsx99limited gambles $105, max: 47.5, left: 13.599224, fraction 0.28629947
  INFO [DevelopmentMessenger.showMessage]            gsx99limited won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 199ms (202ms) <P13> 203ms (212ms) <P11> 51ms (56ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6850435230063366334
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 198ms (202ms) <P13> 203ms (211ms) <P11> 51ms (57ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2594581071226276954
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)muleace has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)gsx99limited has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)rAphax has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)muleace expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)muleace produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 200ms (203ms) <P13> 203ms (212ms) <P11> 51ms (56ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 200ms (203ms) <P13> 203ms (212ms) <P11> 51ms (56ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4288615313087499224
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 13, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $40 sell price $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Smithore: 3 critical: 0 surplus: 3 money: $775
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $1018
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Smithore: 0 critical: 0 surplus: 0 money: $1055
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Smithore: 2 critical: 0 surplus: 2 money: $979
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 200ms (203ms) <P13> 203ms (211ms) <P11> 51ms (55ms) <P14> 89ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)muleace auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $40 (3 units for $120)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 199ms (202ms) <P13> 203ms (212ms) <P11> 50ms (55ms) <P14> 89ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 630951073770298566
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Crystite: 0 critical: 0 surplus: 0 money: $895
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $1018
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Crystite: 0 critical: 0 surplus: 0 money: $1055
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Crystite: 0 critical: 0 surplus: 0 money: $859
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 198ms (200ms) <P13> 203ms (212ms) <P11> 50ms (55ms) <P14> 89ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 198ms (200ms) <P13> 203ms (211ms) <P11> 50ms (55ms) <P14> 88ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5005003301183226799
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Food: 1 critical: 3 surplus: -2 money: $895
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 1 critical: 3 surplus: -2 money: $1018
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Food: 1 critical: 3 surplus: -2 money: $1055
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Food: 1 critical: 3 surplus: -2 money: $859
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 198ms (203ms) <P13> 202ms (212ms) <P11> 50ms (54ms) <P14> 87ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 198ms (203ms) <P13> 205ms (212ms) <P11> 49ms (53ms) <P14> 87ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7296008654492148552
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Energy: 1 critical: 2 surplus: -1 money: $645
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 2 critical: 1 surplus: 1 money: $1018
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Energy: 2 critical: 1 surplus: 1 money: $905
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Energy: 1 critical: 2 surplus: -1 money: $859
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 198ms (203ms) <P13> 203ms (211ms) <P11> 50ms (53ms) <P14> 87ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 201ms (203ms) <P13> 203ms (211ms) <P11> 50ms (53ms) <P14> 87ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4987743371000279390
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48777728
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Money: $545 Plots: 1 Assets: 735 Total: 1780
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Food: 4 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)rAphax Money: $859 Plots: 1 Assets: 405 Total: 1764
  INFO [SummaryPhase2.begin]                         (P11)rAphax Food: 1 Energy: 1 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $1018 Plots: 1 Assets: 225 Total: 1743
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)muleace Money: $645 Plots: 1 Assets: 455 Total: 1600
  INFO [SummaryPhase2.begin]                         (P12)muleace Food: 6 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $80
  INFO [SummaryPhase2.begin]                         Colony total: 6887
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (12ms) <P12> 200ms (203ms) <P13> 203ms (211ms) <P11> 50ms (51ms) <P14> 87ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 211ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P14)gsx99limited is granted tile 17: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P12)muleace is granted tile 18: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 201ms
  INFO [LandGrantPhase.claimPlot]                    (P11)rAphax is granted tile 21: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 11ms, max 201ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (12ms) <P12> 199ms (202ms) <P13> 201ms (211ms) <P11> 50ms (53ms) <P14> 87ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 11ms, max 201ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)HamburgerJung bought the plot for $648
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P12> 200ms (202ms) <P13> 199ms (211ms) <P11> 50ms (52ms) <P14> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8196049133941827573
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43314016
  INFO [PlayerEventPhase.begin]                      No player event for (P14)gsx99limited (rank 1)
  INFO [Player.useFood]                              (P14)gsx99limited has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P12> 200ms (202ms) <P13> 199ms (211ms) <P11> 50ms (53ms) <P14> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)gsx99limited
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)gsx99limited develops tile Plain (2,2) with Food factory
  INFO [GameModel.developLand]                       (P14)gsx99limited undevelops tile Mountain3 (2,3)
  INFO [GameModel.developLand]                       (P14)gsx99limited develops tile Mountain3 (2,3) with Smithore factory
  INFO [GameModel.buyAssay]                          (P14)gsx99limited got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            gsx99limited caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)gsx99limited finishes on update 2024
  INFO [GameModel.gamble]                            (P14)gsx99limited gambles $68, max: 47.5, left: 7.6390967, fraction 0.16082309
  INFO [DevelopmentMessenger.showMessage]            gsx99limited won $68 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <P12> 196ms (202ms) <P13> 200ms (210ms) <P11> 50ms (52ms) <P14> 88ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3586711057911182660
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90383106
  INFO [PlayerEventPhase.begin]                      No player event for (P11)rAphax (rank 2)
  INFO [Player.useFood]                              (P11)rAphax has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <P12> 197ms (202ms) <P13> 200ms (210ms) <P11> 50ms (53ms) <P14> 88ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)rAphax
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Mountain3 (7,1) with Food factory
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Plain (7,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)rAphax finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 197ms (201ms) <P13> 200ms (210ms) <P11> 50ms (54ms) <P14> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5405835838424363422
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08999336
  INFO [PlayerEventPhase.begin]                      Event player: (P13)HamburgerJung (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)muleace chat: no jumping the bot=
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)HamburgerJung has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 200ms (202ms) <P13> 202ms (211ms) <P11> 50ms (54ms) <P14> 88ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)muleace chat: ?
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 849
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $51, max: 47.5, left: 2.186418, fraction 0.046029855
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $51 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 200ms (202ms) <P13> 199ms (211ms) <P11> 47ms (52ms) <P14> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4354811595914350272
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.85241604
  INFO [PlayerEventPhase.begin]                      No player event for (P12)muleace (rank 4)
  INFO [Player.useFood]                              (P12)muleace has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)gsx99limited chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 200ms (202ms) <P13> 202ms (211ms) <P11> 48ms (52ms) <P14> 88ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)muleace
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)muleace develops tile Plain (3,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)muleace finishes on update 2306
  INFO [GameModel.gamble]                            (P12)muleace gambles $51, max: 47.5, left: 1.9991021, fraction 0.04208636
  INFO [DevelopmentMessenger.showMessage]            muleace won $51 in the pub
  INFO [GameController.apply]                        (P11)rAphax chat: 666
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P12> 200ms (204ms) <P13> 206ms (219ms) <P11> 45ms (48ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P12> 200ms (204ms) <P13> 206ms (219ms) <P11> 45ms (48ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2370863078284856792
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)muleace has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)gsx99limited has 10 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)rAphax has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)muleace expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax expects 1 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)muleace produced 0 food, 4 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 3 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited produced 2 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax produced 1 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P12> 200ms (204ms) <P13> 205ms (211ms) <P11> 44ms (48ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7737692705876670823
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P12> 200ms (204ms) <P13> 206ms (216ms) <P11> 44ms (49ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2292005483801077597
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $40
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 67%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Smithore: 3 critical: 0 surplus: 3 money: $666
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 2 critical: 0 surplus: 2 money: $316
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Smithore: 5 critical: 0 surplus: 5 money: $583
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Smithore: 5 critical: 0 surplus: 5 money: $779
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P12> 200ms (204ms) <P13> 206ms (216ms) <P11> 45ms (51ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace (P13)HamburgerJung (P14)gsx99limited 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace (P13)HamburgerJung (P14)gsx99limited 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)muleace auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)gsx99limited auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (10 units for $610)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 200ms (204ms) <P13> 203ms (216ms) <P11> 44ms (51ms) <P14> 88ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8417848230386075342
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Crystite: 0 critical: 0 surplus: 0 money: $849
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $438
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Crystite: 0 critical: 0 surplus: 0 money: $888
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Crystite: 0 critical: 0 surplus: 0 money: $169
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 200ms (204ms) <P13> 203ms (216ms) <P11> 44ms (52ms) <P14> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 200ms (204ms) <P13> 203ms (216ms) <P11> 44ms (51ms) <P14> 88ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4857364401038583168
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Food: 2 critical: 3 surplus: -1 money: $849
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 3 critical: 3 surplus: 0 money: $438
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Food: 3 critical: 3 surplus: 0 money: $888
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Food: 1 critical: 3 surplus: -2 money: $169
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 200ms (204ms) <P13> 203ms (216ms) <P11> 45ms (52ms) <P14> 88ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 199ms (203ms) <P13> 203ms (217ms) <P11> 45ms (52ms) <P14> 86ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7794090042748448198
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 73%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Energy: 4 critical: 2 surplus: 2 money: $849
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 2 critical: 2 surplus: 0 money: $438
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Energy: 6 critical: 3 surplus: 3 money: $888
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Energy: 2 critical: 2 surplus: 0 money: $169
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 199ms (203ms) <P13> 203ms (216ms) <P11> 45ms (47ms) <P14> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)gsx99limited 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)gsx99limited 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P14)gsx99limited chat: ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 199ms (203ms) <P13> 207ms (217ms) <P11> 46ms (52ms) <P14> 86ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -369349609882624067
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48297096
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Money: $888 Plots: 2 Assets: 557 Total: 2445
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)rAphax Money: $169 Plots: 2 Assets: 1189 Total: 2358
  INFO [SummaryPhase2.begin]                         (P11)rAphax Food: 1 Energy: 2 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $438 Plots: 3 Assets: 400 Total: 2338
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)muleace Money: $849 Plots: 2 Assets: 453 Total: 2302
  INFO [SummaryPhase2.begin]                         (P12)muleace Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $120
  INFO [SummaryPhase2.begin]                         Colony total: 9443
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)rAphax chat: when no sale you stay down
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)rAphax chat: dont wate 1 min of our time
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 198ms (202ms) <P13> 205ms (217ms) <P11> 46ms (47ms) <P14> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 4ms, max 205ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 212ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)muleace is granted tile 21: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)rAphax is granted tile 25: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P14)gsx99limited is granted tile 30: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 202ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 198ms (201ms) <P13> 202ms (208ms) <P11> 46ms (52ms) <P14> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $588
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 4ms, max 199ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)gsx99limited chat: how about you worry about yourself
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)gsx99limited bought the plot for $736
  INFO [GameController.apply]                        (P11)rAphax chat: stay down when youi are not gonna sell
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 197ms (201ms) <P13> 199ms (206ms) <P11> 46ms (52ms) <P14> 86ms (88ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7637160675143384737
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.717451
  INFO [PlayerEventPhase.begin]                      No player event for (P14)gsx99limited (rank 1)
  INFO [Player.useFood]                              (P14)gsx99limited has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 197ms (201ms) <P13> 199ms (207ms) <P11> 46ms (52ms) <P14> 86ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)gsx99limited
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)rAphax chat: ty
  INFO [GameModel.developLand]                       (P14)gsx99limited develops tile Plain (3,4) with Food factory
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [DevelopmentMessenger.showMessage]            gsx99limited caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)gsx99limited finishes on update 1138
  INFO [GameModel.gamble]                            (P14)gsx99limited gambles $113, max: 47.5, left: 25.319492, fraction 0.53304195
  INFO [DevelopmentMessenger.showMessage]            gsx99limited won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 197ms (201ms) <P13> 206ms (207ms) <P11> 46ms (48ms) <P14> 88ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8770767606369908512
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3676507
  INFO [PlayerEventPhase.begin]                      No player event for (P11)rAphax (rank 2)
  INFO [Player.useFood]                              (P11)rAphax has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 197ms (199ms) <P13> 206ms (207ms) <P11> 46ms (48ms) <P14> 93ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)rAphax
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)gsx99limited chat: kiss my ass yw
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Plain (7,2) with Food factory
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Mountain3 (7,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Plain (7,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)rAphax finishes on update 855
  INFO [GameModel.gamble]                            (P11)rAphax gambles $54, max: 47.5, left: 2.0664182, fraction 0.04350354
  INFO [DevelopmentMessenger.showMessage]            rAphax won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 198ms (205ms) <P13> 207ms (211ms) <P11> 46ms (48ms) <P14> 97ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5036248222398099789
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.095323205
  INFO [PlayerEventPhase.begin]                      Event player: (P13)HamburgerJung (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)rAphax chat: oh cmon
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)HamburgerJung has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 198ms (205ms) <P13> 207ms (215ms) <P11> 46ms (48ms) <P14> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Mountain3 (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,0) with Energy factory
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P12)muleace chat: Last game I saw Jung get a plot loss was 1941
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 2001
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $81, max: 47.5, left: 8.359104, fraction 0.17598113
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $81 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 204ms (207ms) <P13> 205ms (216ms) <P11> 47ms (54ms) <P14> 97ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6304428552638433214
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.032211244
  INFO [PlayerEventPhase.begin]                      Event player: (P12)muleace (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $50 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)gsx99limited chat: sounds right
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)muleace has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P12> 204ms (207ms) <P13> 205ms (215ms) <P11> 47ms (52ms) <P14> 95ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)muleace
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)muleace develops tile Plain (3,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)muleace finishes on update 1479
  INFO [GameModel.gamble]                            (P12)muleace gambles $52, max: 47.5, left: 4.39276, fraction 0.092479154
  INFO [DevelopmentMessenger.showMessage]            muleace won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 202ms (207ms) <P13> 199ms (207ms) <P11> 44ms (47ms) <P14> 93ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 663359595670834981
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P14)gsx99limited Mountain3 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 202ms (207ms) <P13> 199ms (207ms) <P11> 44ms (48ms) <P14> 93ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1677527807727558431
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)muleace has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)gsx99limited has 6 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)rAphax has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)muleace expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 2 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax expects 6 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)muleace produced 1 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 5 food, 4 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax produced 7 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (205ms) <P13> 200ms (208ms) <P11> 44ms (44ms) <P14> 95ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (205ms) <P13> 200ms (208ms) <P11> 44ms (44ms) <P14> 95ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4122524677748251449
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 156%
  INFO [Shop.printPriceFactor]                       Smithore buy price $97 sell price $132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Smithore: 4 critical: 0 surplus: 4 money: $906
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 3 critical: 0 surplus: 3 money: $254
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Smithore: 0 critical: 0 surplus: 0 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Smithore: 15 critical: 0 surplus: 15 money: $78
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 202ms (205ms) <P13> 200ms (208ms) <P11> 44ms (49ms) <P14> 95ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace (P13)HamburgerJung (P11)rAphax 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace (P13)HamburgerJung (P11)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)rAphax auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P12)muleace auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $97 (22 units for $2134)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (204ms) <P13> 199ms (208ms) <P11> 44ms (50ms) <P14> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6283288619352557252
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Crystite: 0 critical: 0 surplus: 0 money: $1294
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $545
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Crystite: 0 critical: 0 surplus: 0 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Crystite: 0 critical: 0 surplus: 0 money: $1533
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (204ms) <P13> 199ms (208ms) <P11> 44ms (50ms) <P14> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (204ms) <P13> 200ms (209ms) <P11> 44ms (50ms) <P14> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1237767692743591884
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Food: 1 critical: 3 surplus: -2 money: $1294
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 5 critical: 3 surplus: 2 money: $545
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Food: 6 critical: 3 surplus: 3 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Food: 7 critical: 3 surplus: 4 money: $1533
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (204ms) <P13> 203ms (210ms) <P11> 44ms (50ms) <P14> 94ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.8 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)gsx99limited auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $31 (5 units for $155)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 200ms (203ms) <P13> 204ms (212ms) <P11> 44ms (49ms) <P14> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8075463935831672950
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Energy: 5 critical: 3 surplus: 2 money: $1201
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 4 critical: 3 surplus: 1 money: $576
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Energy: 3 critical: 3 surplus: 0 money: $313
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Energy: 0 critical: 3 surplus: -3 money: $1564
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 199ms (203ms) <P13> 203ms (210ms) <P11> 44ms (49ms) <P14> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 196ms (201ms) <P13> 203ms (206ms) <P11> 44ms (49ms) <P14> 91ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7845889554483680246
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50105272
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $576 Plots: 5 Assets: 596 Total: 3672
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)rAphax Money: $1564 Plots: 3 Assets: 391 Total: 3455
  INFO [SummaryPhase2.begin]                         (P11)rAphax Food: 6 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)muleace Money: $1201 Plots: 3 Assets: 544 Total: 3245
  INFO [SummaryPhase2.begin]                         (P12)muleace Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Money: $313 Plots: 4 Assets: 312 Total: 2625
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 2 units $97
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $31
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 12997
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 195ms (199ms) <P13> 198ms (203ms) <P11> 44ms (49ms) <P14> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 1ms, max 198ms
  INFO [GameController.apply]                        (P12)muleace chat: stay down if not buying please
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 1ms, max 198ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 9: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase.claimPlot]                    (P14)gsx99limited is granted tile 16: Mountain1 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase.claimPlot]                    (P12)muleace is granted tile 17: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase.claimPlot]                    (P11)rAphax is granted tile 21: Mountain1 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 195ms (201ms) <P13> 199ms (203ms) <P11> 44ms (45ms) <P14> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 195ms (199ms) <P13> 199ms (203ms) <P11> 43ms (45ms) <P14> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3282514740305646277
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31517237
  INFO [PlayerEventPhase.begin]                      No player event for (P13)HamburgerJung (rank 1)
  INFO [Player.useFood]                              (P13)HamburgerJung has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 195ms (200ms) <P13> 198ms (203ms) <P11> 44ms (45ms) <P14> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Mountain2 (7,4) with Smithore factory
  INFO [GameController.apply]                        (P14)gsx99limited chat: lol
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 1896
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $137, max: 47.5, left: 10.099144, fraction 0.21261355
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $137 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 199ms (202ms) <P13> 197ms (203ms) <P11> 44ms (45ms) <P14> 91ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1472214732557340571
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41922128
  INFO [PlayerEventPhase.begin]                      No player event for (P11)rAphax (rank 2)
  INFO [Player.useFood]                              (P11)rAphax has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)muleace chat: ;
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 199ms (201ms) <P13> 197ms (205ms) <P11> 44ms (45ms) <P14> 91ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)rAphax
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)muleace chat: )
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Plain (7,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)rAphax develops tile Mountain1 (6,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)rAphax finishes on update 2266
  INFO [GameModel.gamble]                            (P11)rAphax gambles $111, max: 47.5, left: 2.8191013, fraction 0.059349503
  INFO [DevelopmentMessenger.showMessage]            rAphax won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (12ms) <P12> 198ms (202ms) <P13> 196ms (200ms) <P11> 43ms (48ms) <P14> 92ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4306294685711709910
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7245826
  INFO [PlayerEventPhase.begin]                      No player event for (P12)muleace (rank 3)
  INFO [Player.useFood]                              (P12)muleace has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (12ms) <P12> 198ms (205ms) <P13> 197ms (200ms) <P11> 42ms (48ms) <P14> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)muleace
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)muleace develops tile Plain (3,2) with Food factory
  INFO [GameModel.developLand]                       (P12)muleace develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)muleace finishes on update 1459
  INFO [GameModel.gamble]                            (P12)muleace gambles $111, max: 47.5, left: 18.899345, fraction 0.39788094
  INFO [DevelopmentMessenger.showMessage]            muleace won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P12> 198ms (202ms) <P13> 200ms (210ms) <P11> 44ms (48ms) <P14> 92ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -632031225383504263
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67881286
  INFO [PlayerEventPhase.begin]                      No player event for (P14)gsx99limited (rank 4)
  INFO [Player.useFood]                              (P14)gsx99limited has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P12> 198ms (202ms) <P13> 200ms (210ms) <P11> 44ms (48ms) <P14> 93ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)gsx99limited
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)muleace chat: Why didn't I get a fatality move?
  INFO [GameModel.developLand]                       (P14)gsx99limited develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            gsx99limited caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)gsx99limited develops tile Mountain3 (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)gsx99limited finishes on update 1779
  INFO [GameModel.gamble]                            (P14)gsx99limited gambles $132, max: 47.5, left: 12.499199, fraction 0.26314104
  INFO [DevelopmentMessenger.showMessage]            gsx99limited won $132 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 199ms (204ms) <P13> 200ms (210ms) <P11> 47ms (50ms) <P14> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 199ms (204ms) <P13> 200ms (210ms) <P11> 47ms (50ms) <P14> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4071511689959808166
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)muleace has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)gsx99limited has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)rAphax has 0 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)muleace expects 6 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 2 food, 6 energy, 7 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax expects 0 food, 16 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)gsx99limited chat: thats a good question
  INFO [GameController.apply]                        (P14)gsx99limited chat: spacebar 
  INFO [ProductionPhase.logProduction]               (P12)muleace produced 8 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 1 food, 7 energy, 8 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)gsx99limited produced 4 food, 4 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)rAphax produced 0 food, 13 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (10ms) <P12> 198ms (204ms) <P13> 197ms (208ms) <P11> 47ms (51ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2384753469928974772
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 198ms (205ms) <P13> 197ms (208ms) <P11> 48ms (52ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2733964056645299893
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $97
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $13
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 72%
  INFO [Shop.printPriceFactor]                       Smithore buy price $83 sell price $118
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)muleace chat: Jikes
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Smithore: 3 critical: 0 surplus: 3 money: $1297
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 8 critical: 0 surplus: 8 money: $358
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Smithore: 4 critical: 0 surplus: 4 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Smithore: 0 critical: 0 surplus: 0 money: $1585
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 198ms (205ms) <P13> 196ms (208ms) <P11> 48ms (55ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.802 seconds
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P13)HamburgerJung (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)gsx99limited 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace (P14)gsx99limited 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 198ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung (P11)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace (P14)gsx99limited 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)gsx99limited auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)muleace auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $83 (7 units for $581)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 198ms (207ms) <P13> 194ms (198ms) <P11> 37ms (52ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3926626352958770664
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Crystite: 0 critical: 0 surplus: 0 money: $1546
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 2 critical: 0 surplus: 2 money: $26
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Crystite: 0 critical: 0 surplus: 0 money: $472
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Crystite: 0 critical: 0 surplus: 0 money: $1585
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 197ms (207ms) <P13> 195ms (200ms) <P11> 37ms (51ms) <P14> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.803 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 197ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (2 units for $208)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 197ms (207ms) <P13> 195ms (200ms) <P11> 50ms (51ms) <P14> 90ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -157394688450909959
  INFO [Shop.calcBuySellPrice]                       Current Food price $31
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 96%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Food: 9 critical: 4 surplus: 5 money: $1546
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 2 critical: 4 surplus: -2 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Food: 4 critical: 4 surplus: 0 money: $472
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Food: 2 critical: 4 surplus: -2 money: $1585
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 197ms (204ms) <P13> 194ms (199ms) <P11> 41ms (51ms) <P14> 91ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.803 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 197ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung (P11)rAphax (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $85 (1 units for $85)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 198ms (204ms) <P13> 194ms (200ms) <P11> 46ms (51ms) <P14> 93ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1999421810242120575
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 28, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P12>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P12> requests UDP address /84.81.9.251:6261
  INFO [CollectionPhase.goToNextPhase]               (P12)muleace Energy: 4 critical: 4 surplus: 0 money: $1631
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 7 critical: 5 surplus: 2 money: $149
  INFO [CollectionPhase.goToNextPhase]               (P14)gsx99limited Energy: 4 critical: 4 surplus: 0 money: $472
  INFO [CollectionPhase.goToNextPhase]               (P11)rAphax Energy: 13 critical: 1 surplus: 12 money: $1585
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 198ms (201ms) <P13> 197ms (203ms) <P11> 46ms (51ms) <P14> 97ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.803 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 5ms, max 197ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)muleace (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)HamburgerJung (P11)rAphax 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (10ms) <P12> 197ms (200ms) <P13> 194ms (203ms) <P11> 46ms (51ms) <P14> 97ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 136932836802092585
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55060736
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $149 Plots: 6 Assets: 2011 Total: 5160
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 3 Energy: 7 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)muleace Money: $1631 Plots: 4 Assets: 1095 Total: 4726
  INFO [SummaryPhase2.begin]                         (P12)muleace Food: 8 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)rAphax Money: $1585 Plots: 4 Assets: 835 Total: 4420
  INFO [SummaryPhase2.begin]                         (P11)rAphax Food: 2 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Money: $472 Plots: 5 Assets: 755 Total: 3727
  INFO [SummaryPhase2.begin]                         (P14)gsx99limited Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $83
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $85
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $160
  INFO [SummaryPhase2.begin]                         Colony total: 18033
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)gsx99limited chat: he must have forgot to stay down
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P14)gsx99limited chat: hold 460 next
  INFO [GameController.apply]                        (P14)gsx99limited chat: and forgot to hit spacebar
  INFO [GameController.apply]                        (P12)muleace chat: Sometimes people totally forget they were playing a game
  INFO [GameController.apply]                        (P14)gsx99limited chat: or acting like a child
  INFO [GameController.apply]                        (P12)muleace chat: rApVax, you there?
  INFO [GameController.apply]                        (P12)muleace chat: Finish Him!!!
  INFO [GameController.apply]                        (P14)gsx99limited chat: bot:kick3
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (P12)muleace chat: I guess then we have to restart
  INFO [GameController.apply]                        (P13)HamburgerJung chat: bot:kick3
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [GameController.apply]                        (P12)muleace chat: bot:kick3
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103314 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /187.137.30.23 <P11>
  INFO [Server.removeClient]                         Server: Removing client /187.137.30.23 <> with id 1a35f974-e3c4-4553-bff3-321188838f55
  INFO [UserController.setAiPlayer]                  (P11)rAphax is taken over by an AI player
  INFO [UserController.setAiPlayer]                  rAphax is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)rAphax is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /187.137.30.23 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: rAphax  Bot Reputation now: 10
  INFO [GameController.apply]                        (P12)muleace chat: bot:restart
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 1 of 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (3ms) <P12> 198ms (200ms) <P13> 190ms (191ms) <P14> 89ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: rAphax is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: rAphax wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 3ms, max 198ms
  INFO [GameController.apply]                        (P14)gsx99limited chat: bot:restart
  INFO [GameController.apply]                        (P13)HamburgerJung chat: bot:restart
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P14
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 2 of 2
  INFO [GameController.apply]                        (S10)host4u chat: Processing Restart Request 
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [LandGrantPhase$2.finished]                   Grace duration 199ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 3ms, max 198ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (S10)host4u chat: muleace  Bot Reputation now: 368
  INFO [GameController.apply]                        (S10)host4u chat: HamburgerJung  Bot Reputation now: 162
  INFO [GameController.apply]                        (S10)host4u chat: gsx99limited  Bot Reputation now: 292
  INFO [LandGrantPhase.claimPlot]                    (P12)muleace is granted tile 2: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 198ms
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 3: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 196ms
  INFO [GameController.apply]                        (P14)gsx99limited chat: asshole
  INFO [LandGrantPhase.update]                       (P11)rAphax pressed at plot 9 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)rAphax is granted tile 9: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 196ms
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (3ms) <P12> 195ms (199ms) <P13> 190ms (198ms) <P14> 89ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $676
  INFO [LandAuctionActuator.beginLandAuction]        AI: rAphax originally valued the plot at $1544
  INFO [LandAuctionActuator.beginLandAuction]        AI: rAphax targets price $1480
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 3ms, max 194ms
  INFO [GameController.apply]                        (P12)muleace chat: dang
  INFO [GameController.apply]                        (P12)muleace chat: a plot
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)rAphax (P12)muleace (P13)HamburgerJung (P14)gsx99limited 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: rAphax new price $1480 (changed $56)
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
