  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: pmqs7s6rec392s5r7egh8i0vt3
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics Family
  INFO [MuleGameContainer.<init>]                    GL Version: 3.1.0 - Build 8.15.10.2509
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-2804, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id ec260a85-1627-4e7c-ae34-6208408dc77c
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is ec260a85-1627-4e7c-ae34-6208408dc77c
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id ec260a85-1627-4e7c-ae34-6208408dc77c
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 7c20b017-9c59-496e-b10a-74bfd549efc2
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 146098
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.acceptClients]                        Server: Accepted client /70.95.144.171 id 8e065f43-9c43-4d78-906b-357599f9f79e
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.95.144.171 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)PaiMule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)PaiMule (ID: 108159)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.95.144.171 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7171 bytes
  INFO [Server.initUdp]                              Server: Client /70.95.144.171 <S11> requests UDP address /70.95.144.171:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)PaiMule (ID 108159)
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Welcome host4u, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 7c20b017-9c59-496e-b10a-74bfd549efc2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: A++ (100) Bot Games: 0
  INFO [GameController.apply]                        (S10)host4u chat: Welcome PaiMule, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === PaiMule Bot Reputation: Excellent (33) Bot Games: 39
  INFO [GameController.apply]                        (S11)PaiMule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P12)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S11)PaiMule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /70.95.144.171 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)PaiMule joins the players
  INFO [Player.<init>]                               Creating (P11)PaiMule
  INFO [GameModel.setRemoteUser]                     (P11)PaiMule is a remote Player
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [Server.acceptClients]                        Server: Accepted client /73.9.63.29 id 5c871d56-08eb-41e2-a7b6-8302935c15dd
  INFO [ServerMessageHandler.processJoin]            Server: Client /73.9.63.29 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)gsx99limited is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)gsx99limited (ID: 107274)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /73.9.63.29 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7363 bytes
  INFO [Server.initUdp]                              Server: Client /73.9.63.29 <S13> requests UDP address /73.9.63.29:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)gsx99limited (ID 107274)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome gsx99limited, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === gsx99limited Bot Reputation: A+++ (286) Bot Games: 340
  INFO [ServerMessageHandler.processPlayerJoin]      /73.9.63.29 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)gsx99limited joins the players
  INFO [Player.<init>]                               Creating (P13)gsx99limited
  INFO [GameModel.setRemoteUser]                     (P13)gsx99limited is a remote Player
  INFO [GameController.apply]                        (P11)PaiMule chat: hey that's nice
  INFO [GameController.apply]                        (P13)gsx99limited chat: bot:kick2
  INFO [GameController.apply]                        (P11)PaiMule chat: hi Gsx
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [GameController.apply]                        (P13)gsx99limited chat: hi buzzy
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [GameController.apply]                        (P13)gsx99limited chat: whats nice
  INFO [GameController.apply]                        (P11)PaiMule chat: we got here at the same time
  INFO [GameController.apply]                        (P13)gsx99limited chat: lol oh 
  INFO [GameController.apply]                        (P11)PaiMule chat: grate mines thimk alike
  INFO [GameController.apply]                        (P13)gsx99limited chat: ill go with that lol
  INFO [GameController.apply]                        (P13)gsx99limited chat: wonder if rAphax is in bot or left over from last night
  INFO [GameController.apply]                        (P11)PaiMule chat: left over as far as I can tell
  INFO [GameController.apply]                        (P13)gsx99limited chat: k
  INFO [GameController.apply]                        (P13)gsx99limited chat: looks like cyber buddy came back C32shoe
  INFO [GameController.apply]                        (P11)PaiMule chat: you lost me
  INFO [GameController.apply]                        (P13)gsx99limited chat: c64boot was back yesterday
  INFO [GameController.apply]                        (P11)PaiMule chat: oh lol
  INFO [GameController.apply]                        (P11)PaiMule chat: saw King of Mule was on for a bit yesterday
  INFO [GameController.apply]                        (P13)gsx99limited chat: yes and atari looked around and then ran for the hills
  INFO [GameController.apply]                        (P11)PaiMule chat: it's a shame
  INFO [GameController.apply]                        (P11)PaiMule chat: he wants to play but something technical on his end is holding him back
  INFO [GameController.apply]                        (P13)gsx99limited chat: did the dumb thing and invited him into game and poof he was gone
  INFO [GameController.apply]                        (P13)gsx99limited chat: if thats the case that sucks and way above my pay grade
  INFO [GameController.apply]                        (P13)gsx99limited chat: again im just happy to sign on to the internet
  INFO [GameController.apply]                        (P11)PaiMule chat: yup. if I had the time to stick around I might try to advise him. too busy for next 8-10 days. 
  INFO [GameController.apply]                        (P11)PaiMule chat: gonna make another tri tip roast like i did a couple weeks ago
  INFO [GameController.apply]                        (P13)gsx99limited chat: im jealous
  INFO [GameController.apply]                        (P11)PaiMule chat: yuge series this weekend: Barves go to SF and Dodgers go to Cincy
  INFO [GameController.apply]                        (P11)PaiMule chat: that damn band box always gives them fits. Jesse Winker torments us, as does that horse's ass Castellanos
  INFO [GameController.apply]                        (P13)gsx99limited chat: yeah looks like cincy is losing a little steam
  INFO [GameController.apply]                        (P11)PaiMule chat: those guys are Chokers
  INFO [GameController.apply]                        (P11)PaiMule chat: Pirates took a series from em, for crying out loud
  INFO [GameController.apply]                        (P11)PaiMule chat: that manager is done if they miss the playoffs
  INFO [GameController.apply]                        (P13)gsx99limited chat: i just cant believe it going to be the fucking cardinals again
  INFO [GameController.apply]                        (P11)PaiMule chat: Witchcraft
  INFO [GameController.apply]                        (P13)gsx99limited chat: lol agreed
  INFO [GameController.apply]                        (P11)PaiMule chat: I DO NOT want to face Wainwright in a one-game playoff
  INFO [GameController.apply]                        (P13)gsx99limited chat: i wouldn't want to
  INFO [GameController.apply]                        (P11)PaiMule chat: your Sox in TX this weekend ... don't get the Covid
  INFO [GameController.apply]                        (P13)gsx99limited chat: lol
  INFO [GameController.apply]                        (P13)gsx99limited chat: thanks for the PSA ace
  INFO [GameController.apply]                        (P11)PaiMule chat: any team with playoffs hopes should fear road trips to TX, FL, OH for that matter
  INFO [GameController.apply]                        (P11)PaiMule chat: lol yw
  INFO [GameController.apply]                        (P11)PaiMule chat: tore the ass out of BoSox season though
  INFO [GameController.apply]                        (P13)gsx99limited chat: yeah screw boston tired of them and ny 
  INFO [GameController.apply]                        (P11)PaiMule chat: likewise
  INFO [GameController.apply]                        (P11)PaiMule chat: and the Chokeland Athletics
  INFO [GameController.apply]                        (P13)gsx99limited chat: should be interesting if its tb against tor
  INFO [GameController.apply]                        (P11)PaiMule chat: YOU BETCHA
  INFO [GameController.apply]                        (P13)gsx99limited chat: tor just wont stop hitting 
  INFO [GameController.apply]                        (P11)PaiMule chat: Jays smashing base balls
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)PaiMule chat: yuuuuuup
  INFO [GameController.apply]                        (P13)gsx99limited chat: not sure if springer is even back yet and still killing ball
  INFO [GameController.apply]                        (P11)PaiMule chat: another fun, idiotic argument: Vladito vs. Ohtani for MVP
  INFO [GameController.apply]                        (P11)PaiMule chat: Springer here and there iirc
  INFO [GameController.apply]                        (P11)PaiMule chat: IF tor makes postseason and Vladito wins triple crown, then I think he should be MVP
  INFO [GameController.apply]                        (P11)PaiMule chat: but if neither of those happens, give it to Ohtani, who is most Interesting and Spectacular Player *on the days he pitches
  INFO [GameController.apply]                        (P13)gsx99limited chat: I understand your point but we have never seen or will see again what Ohtani has done not even Babe Ruth  while rare  Triple crowns have happened and it wasnt that long ago
  INFO [GameController.apply]                        (P11)PaiMule chat: agreed completely
  INFO [GameController.apply]                        (P11)PaiMule chat: really needs to be a Player of the Year award for Ohtani types who do great things but whose teams are lamentable laughingstocks otherwise
  INFO [GameController.apply]                        (P11)PaiMule chat: whereas MVP to me requires that value to manifest in something besides mere ticket sales and highlights
  INFO [GameController.apply]                        (P13)gsx99limited chat: agreed you should have mvp for best player on best team and most outstanding season award 
  INFO [GameController.apply]                        (P11)PaiMule chat: exactly
  INFO [GameController.apply]                        (P11)PaiMule chat: or best player on most surprising/overachieving team
  INFO [GameController.apply]                        (P11)PaiMule chat: which is how I think of it this season
  INFO [GameController.apply]                        (P13)gsx99limited chat: that way someone could win both or in a year like this both vald and Ohtani win what they have done
  INFO [GameController.apply]                        (P11)PaiMule chat: and I include Vladito's very uninspiring rookie campaign in my thinking
  INFO [GameController.apply]                        (P11)PaiMule chat: yes, wholeheartedly agree
  INFO [GameController.apply]                        (P11)PaiMule chat: ppl were thinking he might turn into a DH only guy before he was even in his second full season
  INFO [GameController.apply]                        (P11)PaiMule chat: but he has worked to get in better shape and play good defense at 1B (underrated position)
  INFO [GameController.apply]                        (P11)PaiMule chat: already has hit more HR in a season than his father, who was Amazing hitter
  INFO [GameController.apply]                        (P13)gsx99limited chat: yeah i agree loved his dad hitting home runs on pitches that just about bounced to the plate
  INFO [GameController.apply]                        (P11)PaiMule chat: Psycho Mode Slugger
  INFO [GameController.apply]                        (P13)gsx99limited chat: Like Hawk Harrelson said many years ago you don't walk of the island playing baseball not swinging the bat
  INFO [GameController.apply]                        (P13)gsx99limited chat: walk off
  INFO [GameController.apply]                        (P11)PaiMule chat: "You can't walk off the island."
  INFO [GameController.apply]                        (P11)PaiMule chat: lmao yes exactly
  INFO [GameController.apply]                        (P13)gsx99limited chat: just another in a long list of Hawkism
  INFO [GameController.apply]                        (P11)PaiMule chat: he gone
  INFO [GameController.apply]                        (P13)gsx99limited chat: yeah it was time but it is a shame he didn't get to call a few games with this team
  INFO [GameController.apply]                        (P11)PaiMule chat: man I felt the same way about Vin missing out on 2017
  INFO [GameController.apply]                        (P13)gsx99limited chat: towards the end when sox werent winning and he didnt talk because he was always mad it wasnt fun listening to him anymore
  INFO [GameController.apply]                        (P11)PaiMule chat: too intense. you gotta steer into the skid sometimes
  INFO [GameController.apply]                        (P13)gsx99limited chat: within 2 pitches i could tell you by the sound of his voice if they were winning or losing
  INFO [GameController.apply]                        (P13)gsx99limited chat: agreed on Vin
  INFO [GameController.apply]                        (P13)gsx99limited chat: well i need to get some work done
  INFO [GameController.apply]                        (P13)gsx99limited chat: make noise if i dont respond
  INFO [GameController.apply]                        (P11)PaiMule chat: will do
  INFO [GameController.apply]                        (P11)PaiMule chat: was just peeping at rAphax game histories
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)PaiMule chat: hey buddy
  INFO [GameController.apply]                        (P13)gsx99limited chat: im not going to have time now and have appointment this afternoon
  INFO [GameController.apply]                        (P11)PaiMule chat: k cu later maybe
  INFO [GameController.apply]                        (P13)gsx99limited chat: so I will see you in the morning
  INFO [GameController.apply]                        (P13)gsx99limited chat: have a good one
  INFO [GameController.apply]                        (P11)PaiMule chat: have gn
  INFO [GameController.apply]                        (P11)PaiMule chat: ty
  INFO [GameController.apply]                        (P13)gsx99limited chat: i wonder if saying something yesterday is reason they didn't come?
  INFO [GameController.apply]                        (P11)PaiMule chat: hard to say
  INFO [GameController.apply]                        (P13)gsx99limited chat: hope not
  INFO [GameController.apply]                        (P11)PaiMule chat: same
  INFO [GameController.apply]                        (P13)gsx99limited chat: but not going to lose sleep over it
  INFO [GameController.apply]                        (P11)PaiMule chat: me either
  INFO [GameController.apply]                        (P11)PaiMule chat: The EZ Combine will return someday
  INFO [GameController.apply]                        (P11)PaiMule chat: lol
  INFO [GameController.apply]                        (P13)gsx99limited chat: lol
  INFO [GameController.apply]                        (P13)gsx99limited chat: knockem dead buzzy see you morning have a good one
  INFO [GameController.apply]                        (P11)PaiMule chat: will do ty you too
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 107274 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /73.9.63.29 <P13>
  INFO [Server.removeClient]                         Server: Removing client /73.9.63.29 <> with id 5c871d56-08eb-41e2-a7b6-8302935c15dd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /73.9.63.29 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /70.95.144.171 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)PaiMule unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)PaiMule is a remote Spectator
  INFO [GameController.apply]                        (S11)PaiMule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /70.95.144.171 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)PaiMule joins the players
  INFO [Player.<init>]                               Creating (P11)PaiMule
  INFO [GameModel.setRemoteUser]                     (P11)PaiMule is a remote Player
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13 P12>
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:kick2
  INFO [GameController.apply]                        (P11)PaiMule chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108159 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.95.144.171 <P11>
  INFO [Server.removeClient]                         Server: Removing client /70.95.144.171 <> with id 8e065f43-9c43-4d78-906b-357599f9f79e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.95.144.171 <>
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [Server.acceptClients]                        Server: Accepted client /70.95.144.171 id c44c06c8-07f4-4bf0-b83a-53baee27c962
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.95.144.171 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)PaiMule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)PaiMule (ID: 108159)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.95.144.171 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7172 bytes
  INFO [Server.initUdp]                              Server: Client /70.95.144.171 <S12> requests UDP address /70.95.144.171:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)PaiMule (ID 108159)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome PaiMule, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === PaiMule Bot Reputation: Excellent (33) Bot Games: 39
  INFO [GameController.apply]                        (S12)PaiMule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /70.95.144.171 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)PaiMule joins the players
  INFO [Player.<init>]                               Creating (P12)PaiMule
  INFO [GameModel.setRemoteUser]                     (P12)PaiMule is a remote Player
  INFO [GameController.apply]                        (P12)PaiMule chat: bot:kick2
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <S10 P11>
  INFO [Server.acceptClients]                        Server: Accepted client /75.142.193.215 id f23e1a72-3a8b-4f85-bb58-cd24033e8617
  INFO [ServerMessageHandler.processJoin]            Server: Client /75.142.193.215 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)C-128 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)C-128 (ID: 27776)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /75.142.193.215 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7304 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)C-128 (ID 27776)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome C-128, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === C-128 Bot Reputation: A+++ (281) Bot Games: 238
  INFO [Server.initUdp]                              Server: Client /75.142.193.215 <S11> requests UDP address /75.142.193.215:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /75.142.193.215 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)C-128 joins the players
  INFO [Player.<init>]                               Creating (P11)C-128
  INFO [GameModel.setRemoteUser]                     (P11)C-128 is a remote Player
  INFO [GameController.apply]                        (P11)C-128 chat: I can only wait a minute
  INFO [GameController.apply]                        (P11)C-128 chat: see if others jump in
  INFO [GameController.apply]                        (P12)PaiMule chat: okay. hello C
  INFO [GameController.apply]                        (P12)PaiMule chat: raphax hanger on from last night so doubt he is even here
  INFO [GameController.apply]                        (P12)PaiMule chat: gonna be slow today, gsx already gone until tomorrow
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /75.142.193.215 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /75.142.193.215 <P11> with id f23e1a72-3a8b-4f85-bb58-cd24033e8617
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /75.142.193.215 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /75.142.193.215 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27776 user number 11
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.acceptClients]                        Server: Accepted client /84.81.9.251 id 57e1157c-5344-4c6f-aa3c-1e62d3c5ddb9
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.81.9.251 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)muleace is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)muleace (ID: 23963)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.81.9.251 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7306 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)muleace (ID 23963)
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <S11> requests UDP address /84.81.9.251:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /84.81.9.251 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)muleace joins the players
  INFO [Player.<init>]                               Creating (P11)muleace
  INFO [GameModel.setRemoteUser]                     (P11)muleace is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Welcome muleace, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === muleace Bot Reputation: A+++ (361) Bot Games: 388
  INFO [GameController.apply]                        (P11)muleace chat: HI Pai
  INFO [GameController.apply]                        (P12)PaiMule chat: morning Ace
  INFO [GameController.apply]                        (P12)PaiMule chat: slow day today
  INFO [GameController.apply]                        (P11)muleace chat: hmmm
  INFO [GameController.apply]                        (P11)muleace chat: enough in lobby now
  INFO [GameController.apply]                        (P12)PaiMule chat: yeah. rAphax hanging around from last night
  INFO [GameController.apply]                        (P12)PaiMule chat: was in CCbot but it kicked us once I joined
  INFO [GameController.apply]                        (P12)PaiMule chat: likely afk
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P11)muleace chat: aha, okay
  INFO [GameController.apply]                        (P12)PaiMule chat: maybe if we get a 3rd sometime in next 45 min Jung will join & play before mealtime or whatever
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P11)muleace chat: ok
  INFO [GameController.apply]                        (P11)muleace chat: brb
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.acceptClients]                        Server: Accepted client /84.155.48.116 id 43578ba3-1142-483b-bac1-8f7f231a6fc8
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.155.48.116 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)HamburgerJung is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)HamburgerJung (ID: 104290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.155.48.116 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7399 bytes
  INFO [Server.initUdp]                              Server: Client /84.155.48.116 <S13> requests UDP address /84.155.48.116:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)HamburgerJung (ID 104290)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome HamburgerJung, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === HamburgerJung Bot Reputation: A+++ (158) Bot Games: 70
  INFO [ServerMessageHandler.processPlayerJoin]      /84.155.48.116 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)HamburgerJung joins the players
  INFO [Player.<init>]                               Creating (P13)HamburgerJung
  INFO [GameModel.setRemoteUser]                     (P13)HamburgerJung is a remote Player
  INFO [GameController.apply]                        (P12)PaiMule chat: moin jung
  INFO [GameController.apply]                        (P13)HamburgerJung chat: moin
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P11)muleace chat: Hell o
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P12)PaiMule chat: brb /5
  INFO [GameController.apply]                        (P12)PaiMule chat: back at 7 past hour
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P12)PaiMule chat: b
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P12)PaiMule chat: brb /15
  INFO [GameController.apply]                        (P12)PaiMule chat: back at half past hour
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P11)muleace chat: be back in 5
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.acceptClients]                        Server: Accepted client /24.228.36.225 id 2d8cafab-a356-4b2e-812d-187323e7629f
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.228.36.225 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)majicmule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)majicmule (ID: 103543)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.228.36.225 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7495 bytes
  INFO [Server.initUdp]                              Server: Client /24.228.36.225 <S14> requests UDP address /24.228.36.225:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)majicmule (ID 103543)
  INFO [GameController.apply]                        (S10)host4u chat: Welcome majicmule, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === majicmule Bot Reputation: A+++ (301) Bot Games: 373
  INFO [ServerMessageHandler.processPlayerJoin]      /24.228.36.225 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)majicmule joins the players
  INFO [Player.<init>]                               Creating (P14)majicmule
  INFO [GameModel.setRemoteUser]                     (P14)majicmule is a remote Player
  INFO [GameController.apply]                        (P13)HamburgerJung chat: pai is back in 5
  INFO [GameController.apply]                        (P13)HamburgerJung chat: ace too
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P12)PaiMule chat: b
  INFO [GameController.apply]                        (P12)PaiMule chat: hi majic
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P14)majicmule chat: hello
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)HamburgerJung chat: bot:kick4
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 4
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23963 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /84.81.9.251 <P11>
  INFO [Server.removeClient]                         Server: Removing client /84.81.9.251 <> with id 57e1157c-5344-4c6f-aa3c-1e62d3c5ddb9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.81.9.251 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /84.155.48.116 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)HamburgerJung unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)HamburgerJung is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /84.155.48.116 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)HamburgerJung joins the players
  INFO [Player.<init>]                               Creating (P13)HamburgerJung
  INFO [GameModel.setRemoteUser]                     (P13)HamburgerJung is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /84.81.9.251 id d437eab0-0ffa-4c5e-b509-8a57839ffa08
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.81.9.251 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)muleace is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)muleace (ID: 23963)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.81.9.251 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7490 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)muleace (ID 23963)
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <S11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (S10)host4u chat: Welcome muleace, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerJoin]      /84.81.9.251 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)muleace joins the players
  INFO [Player.<init>]                               Creating (P11)muleace
  INFO [GameModel.setRemoteUser]                     (P11)muleace is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === muleace Bot Reputation: A+++ (361) Bot Games: 388
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)muleace chat: 2 
  INFO [GameController.apply]                        (P12)PaiMule chat: k
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)majicmule (P13)HamburgerJung (P11)muleace (P12)PaiMule 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 216
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 200ms (200ms) <P14> 115ms (116ms) <P11> 201ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.apply]                        (P13)HamburgerJung chat: gla
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 199ms (200ms) <P14> 115ms (116ms) <P11> 201ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8308046821631394868
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)muleace (P12)PaiMule (P14)majicmule (P13)HamburgerJung 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45184064
  INFO [SummaryPhase2.begin]                         (P11)muleace Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)muleace Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)majicmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)majicmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)muleace chat: gl
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 199ms (200ms) <P14> 116ms (119ms) <P11> 201ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 199ms (200ms) <P14> 116ms (122ms) <P11> 201ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 201ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 201ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 201ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)majicmule is granted tile 14: Mountain3 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 18: Mountain3 (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P11)muleace is granted tile 20: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P12)PaiMule is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (40ms) <P13> 189ms (199ms) <P14> 116ms (122ms) <P11> 200ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)PaiMule bought the plot for $976
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 188ms (196ms) <P14> 115ms (122ms) <P11> 199ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6801971988560891352
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)muleace (rank 1)
  INFO [Player.useFood]                              (P11)muleace has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 188ms (195ms) <P14> 115ms (122ms) <P11> 199ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)muleace
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.developLand]                       (P11)muleace develops tile Plain (2,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)muleace finishes on update 2386
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameModel.gamble]                            (P11)muleace gambles $50, max: 47.5, left: 0.33910343, fraction 0.0071390197
  INFO [DevelopmentMessenger.showMessage]            muleace won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (41ms) <P13> 195ms (200ms) <P14> 115ms (118ms) <P11> 199ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1907470955065165485
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)PaiMule (rank 2)
  INFO [Player.useFood]                              (P12)PaiMule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (41ms) <P13> 197ms (200ms) <P14> 115ms (118ms) <P11> 199ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)PaiMule
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)PaiMule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)PaiMule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            PaiMule caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)PaiMule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.sellMule]                          (P12)PaiMule sold a mule for $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)PaiMule finishes on update 2258
  INFO [GameModel.gamble]                            (P12)PaiMule gambles $52, max: 47.5, left: 2.8991013, fraction 0.06103371
  INFO [DevelopmentMessenger.showMessage]            PaiMule won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (42ms) <P13> 198ms (205ms) <P14> 115ms (118ms) <P11> 200ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7320794915815852456
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)majicmule (rank 3)
  INFO [Player.useFood]                              (P14)majicmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)muleace chat: lots of meds this gfame
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (42ms) <P13> 198ms (205ms) <P14> 117ms (122ms) <P11> 200ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)majicmule
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Mountain3 (5,1) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)majicmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Mountain3 (5,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)majicmule finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)majicmule
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 195ms (199ms) <P14> 117ms (126ms) <P11> 200ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7843289685095789096
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)HamburgerJung (rank 4)
  INFO [Player.useFood]                              (P13)HamburgerJung has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 189ms (198ms) <P14> 117ms (123ms) <P11> 200ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Mountain3 (0,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)HamburgerJung got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)HamburgerJung got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)HamburgerJung got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 2176
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $64, max: 47.5, left: 4.8990993, fraction 0.10313893
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $64 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 190ms (205ms) <P14> 116ms (118ms) <P11> 199ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 190ms (205ms) <P14> 116ms (118ms) <P11> 199ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6265553200994710387
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)PaiMule has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)muleace has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)majicmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule expects 0 food, 0 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule produced 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 193ms (205ms) <P14> 117ms (123ms) <P11> 199ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8374902122658907922
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (40ms) <P13> 193ms (205ms) <P14> 117ms (123ms) <P11> 199ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2294665091206021388
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 70%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Smithore: 0 critical: 0 surplus: 0 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Smithore: 0 critical: 0 surplus: 0 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Smithore: 0 critical: 0 surplus: 0 money: $650
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (40ms) <P13> 196ms (205ms) <P14> 117ms (123ms) <P11> 199ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 196ms (205ms) <P14> 117ms (123ms) <P11> 201ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 976948873320313796
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Crystite: 0 critical: 0 surplus: 0 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Crystite: 0 critical: 0 surplus: 0 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Crystite: 3 critical: 0 surplus: 3 money: $650
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 197ms (205ms) <P14> 117ms (123ms) <P11> 199ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.801 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)majicmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)majicmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (3 units for $336)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (39ms) <P13> 195ms (204ms) <P14> 117ms (123ms) <P11> 198ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9165174815436896264
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 4, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 250%
  INFO [Shop.printPriceFactor]                       Food buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 1 critical: 3 surplus: -2 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Food: 1 critical: 3 surplus: -2 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Food: 1 critical: 3 surplus: -2 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Food: 1 critical: 3 surplus: -2 money: $986
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 38ms (39ms) <P13> 195ms (204ms) <P14> 116ms (123ms) <P11> 197ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.803 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 197ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $75 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 38ms (39ms) <P13> 195ms (199ms) <P14> 116ms (122ms) <P11> 197ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2757666813449084162
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 7, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 89%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 3 critical: 1 surplus: 2 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Energy: 2 critical: 1 surplus: 1 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Energy: 1 critical: 2 surplus: -1 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Energy: 1 critical: 2 surplus: -1 money: $986
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 38ms (38ms) <P13> 196ms (204ms) <P14> 115ms (122ms) <P11> 199ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.801 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $205 (2 units for $410)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 38ms (38ms) <P13> 195ms (205ms) <P14> 114ms (116ms) <P11> 199ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1535893168133137773
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49551752
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $1424 Plots: 1 Assets: 365 Total: 2289
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)majicmule Money: $576 Plots: 1 Assets: 825 Total: 1901
  INFO [SummaryPhase2.begin]                         (P14)majicmule Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)muleace Money: $1025 Plots: 1 Assets: 340 Total: 1865
  INFO [SummaryPhase2.begin]                         (P11)muleace Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Money: $176 Plots: 2 Assets: 485 Total: 1661
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $205
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $120
  INFO [SummaryPhase2.begin]                         Colony total: 7716
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 37ms (38ms) <P13> 195ms (205ms) <P14> 114ms (116ms) <P11> 199ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 206ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)muleace is granted tile 2: Mountain2 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [LandGrantPhase.claimPlot]                    (P12)PaiMule is granted tile 14: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.claimPlot]                    (P14)majicmule is granted tile 19: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 25: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 34ms (38ms) <P13> 193ms (205ms) <P14> 114ms (119ms) <P11> 199ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $916
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 1ms, max 199ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)HamburgerJung bought the plot for $1028
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 34ms (37ms) <P13> 193ms (207ms) <P14> 114ms (120ms) <P11> 201ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2380441688948037753
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6560776
  INFO [PlayerEventPhase.begin]                      No player event for (P13)HamburgerJung (rank 1)
  INFO [Player.useFood]                              (P13)HamburgerJung has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 34ms (37ms) <P13> 193ms (207ms) <P14> 115ms (120ms) <P11> 202ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 834
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $58, max: 47.5, left: 2.4864178, fraction 0.052345637
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $58 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P12> 34ms (36ms) <P13> 192ms (201ms) <P14> 118ms (130ms) <P11> 201ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8602447279335116210
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59374887
  INFO [PlayerEventPhase.begin]                      No player event for (P14)majicmule (rank 2)
  INFO [Player.useFood]                              (P14)majicmule has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P12> 34ms (37ms) <P13> 194ms (205ms) <P14> 118ms (126ms) <P11> 202ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)majicmule
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Mountain3 (5,1) with Food factory
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)majicmule finishes on update 943
  INFO [GameModel.gamble]                            (P14)majicmule gambles $50, max: 47.5, left: 0.30641955, fraction 0.006450938
  INFO [DevelopmentMessenger.showMessage]            majicmule won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P12> 36ms (44ms) <P13> 192ms (204ms) <P14> 126ms (132ms) <P11> 203ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1874760081307386581
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14613754
  INFO [PlayerEventPhase.begin]                      Event player: (P11)muleace (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)muleace has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P12> 42ms (45ms) <P13> 192ms (201ms) <P14> 128ms (133ms) <P11> 203ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)muleace
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)muleace develops tile Plain (2,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)muleace develops tile Mountain2 (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)muleace finishes on update 2196
  INFO [GameModel.gamble]                            (P11)muleace gambles $61, max: 47.5, left: 4.0791, fraction 0.085875794
  INFO [DevelopmentMessenger.showMessage]            muleace won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 42ms (44ms) <P13> 191ms (200ms) <P14> 127ms (131ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1505898518229999402
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81223816
  INFO [PlayerEventPhase.begin]                      No player event for (P12)PaiMule (rank 4)
  INFO [Player.useFood]                              (P12)PaiMule has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (44ms) <P13> 192ms (200ms) <P14> 127ms (130ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)PaiMule
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile River (4,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)PaiMule finishes on update 859
  INFO [GameModel.gamble]                            (P12)PaiMule gambles $52, max: 47.5, left: 1.9864182, fraction 0.04181933
  INFO [DevelopmentMessenger.showMessage]            PaiMule won $52 in the pub
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (43ms) <P13> 193ms (204ms) <P14> 124ms (127ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (43ms) <P13> 193ms (204ms) <P14> 124ms (127ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7960934025449524719
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)PaiMule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)muleace has 3 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)majicmule has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule expects 1 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (43ms) <P13> 195ms (204ms) <P14> 123ms (126ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1119862455396454730
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 42ms (43ms) <P13> 195ms (204ms) <P14> 123ms (126ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -967507296197918858
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 113%
  INFO [Shop.printPriceFactor]                       Smithore buy price $77 sell price $112
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $309
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Smithore: 0 critical: 0 surplus: 0 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Smithore: 0 critical: 0 surplus: 0 money: $991
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Smithore: 0 critical: 0 surplus: 0 money: $531
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (43ms) <P13> 195ms (204ms) <P14> 123ms (127ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $77 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 42ms (43ms) <P13> 193ms (204ms) <P14> 123ms (127ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2925198711998864030
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $309
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Crystite: 0 critical: 0 surplus: 0 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Crystite: 0 critical: 0 surplus: 0 money: $991
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Crystite: 0 critical: 0 surplus: 0 money: $531
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (43ms) <P13> 193ms (204ms) <P14> 124ms (127ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 42ms (43ms) <P13> 193ms (204ms) <P14> 124ms (127ms) <P11> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5187207327122801924
  INFO [Shop.calcBuySellPrice]                       Current Food price $75
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 154%
  INFO [Shop.printPriceFactor]                       Food buy price $100 sell price $135
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 2 critical: 3 surplus: -1 money: $309
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Food: 4 critical: 3 surplus: 1 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Food: 1 critical: 3 surplus: -2 money: $991
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Food: 0 critical: 3 surplus: -3 money: $531
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 43ms (43ms) <P13> 191ms (203ms) <P14> 123ms (128ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer muleace rank 3 takes over trade from buyer majicmule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer muleace rank 3 takes over trade from buyer majicmule rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)PaiMule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $159 (2 units for $318)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 42ms (43ms) <P13> 188ms (190ms) <P14> 124ms (128ms) <P11> 205ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5518467453809341052
  INFO [Shop.calcBuySellPrice]                       Current Energy price $205
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $119 sell price $154
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 1 critical: 2 surplus: -1 money: $309
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Energy: 1 critical: 2 surplus: -1 money: $401
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Energy: 7 critical: 1 surplus: 6 money: $834
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Energy: 4 critical: 2 surplus: 2 money: $370
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 42ms (43ms) <P13> 188ms (190ms) <P14> 124ms (129ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)muleace 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $119 (4 units for $476)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (42ms) <P13> 188ms (190ms) <P14> 122ms (126ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3210548992954643155
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50246656
  INFO [SummaryPhase2.begin]                         (P11)muleace Money: $1310 Plots: 2 Assets: 845 Total: 3155
  INFO [SummaryPhase2.begin]                         (P11)muleace Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Money: $401 Plots: 3 Assets: 497 Total: 2398
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $309 Plots: 3 Assets: 582 Total: 2391
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)majicmule Money: $370 Plots: 2 Assets: 780 Total: 2150
  INFO [SummaryPhase2.begin]                         (P14)majicmule Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $159
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $119
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $150
  INFO [SummaryPhase2.begin]                         Colony total: 10094
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (42ms) <P13> 188ms (190ms) <P14> 124ms (128ms) <P11> 204ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 207ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.claimPlot]                    (P11)muleace is granted tile 10: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.claimPlot]                    (P12)PaiMule is granted tile 13: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.claimPlot]                    (P14)majicmule is granted tile 16: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (42ms) <P13> 188ms (198ms) <P14> 123ms (128ms) <P11> 204ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $968
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (42ms) <P13> 188ms (195ms) <P14> 123ms (125ms) <P11> 201ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5292285017732705176
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50661916
  INFO [PlayerEventPhase.begin]                      No player event for (P14)majicmule (rank 4)
  INFO [Player.useFood]                              (P14)majicmule has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (42ms) <P13> 188ms (195ms) <P14> 123ms (125ms) <P11> 204ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)majicmule
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Plain (5,2) with Food factory
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Mountain3 (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Plain (6,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)majicmule finishes on update 873
  INFO [GameModel.gamble]                            (P14)majicmule gambles $52, max: 47.5, left: 1.7064185, fraction 0.0359246
  INFO [DevelopmentMessenger.showMessage]            majicmule won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (41ms) <P13> 189ms (199ms) <P14> 123ms (125ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5089692838096087012
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9058521
  INFO [PlayerEventPhase.begin]                      No player event for (P13)HamburgerJung (rank 3)
  INFO [Player.useFood]                              (P13)HamburgerJung has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 41ms (41ms) <P13> 189ms (199ms) <P14> 123ms (125ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 1620
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $51, max: 47.5, left: 3.9527602, fraction 0.083216004
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 195ms (199ms) <P14> 123ms (125ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1986726397649904311
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9652271
  INFO [PlayerEventPhase.begin]                      No player event for (P12)PaiMule (rank 2)
  INFO [Player.useFood]                              (P12)PaiMule has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 197ms (199ms) <P14> 123ms (125ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)PaiMule
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile Plain (7,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            PaiMule caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)PaiMule finishes on update 1627
  INFO [GameModel.gamble]                            (P12)PaiMule gambles $50, max: 47.5, left: 1.3327627, fraction 0.028058162
  INFO [DevelopmentMessenger.showMessage]            PaiMule won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (42ms) <P13> 197ms (199ms) <P14> 123ms (129ms) <P11> 201ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7100968387127800125
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35185462
  INFO [PlayerEventPhase.begin]                      No player event for (P11)muleace (rank 1)
  INFO [Player.useFood]                              (P11)muleace has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 197ms (199ms) <P14> 124ms (129ms) <P11> 205ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)muleace
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)muleace develops tile Mountain2 (2,0) with Food factory
  INFO [GameModel.developLand]                       (P11)muleace develops tile Plain (2,1) with Food factory
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Mule.runAway]                                Mule runs away for (P11)muleace
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)muleace finishes on update 1667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 192ms (201ms) <P14> 126ms (130ms) <P11> 204ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6341718226329294717
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 192ms (201ms) <P14> 126ms (130ms) <P11> 205ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3975256519154512763
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)PaiMule has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)muleace has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)majicmule has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 2 food, 10 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule expects 4 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace expects 5 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule expects 6 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 1 food, 10 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule produced 4 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace produced 6 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 197ms (206ms) <P14> 124ms (129ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 197ms (206ms) <P14> 124ms (129ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8800979932530250072
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $77
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $183 sell price $218
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $260
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Smithore: 0 critical: 0 surplus: 0 money: $151
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Smithore: 0 critical: 0 surplus: 0 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Smithore: 0 critical: 0 surplus: 0 money: $247
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 197ms (206ms) <P14> 124ms (129ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $183 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 190ms (206ms) <P14> 124ms (128ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5608586717617888495
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $260
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Crystite: 0 critical: 0 surplus: 0 money: $151
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Crystite: 0 critical: 0 surplus: 0 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Crystite: 0 critical: 0 surplus: 0 money: $247
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 190ms (206ms) <P14> 124ms (129ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 190ms (206ms) <P14> 124ms (129ms) <P11> 206ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7099013845768111909
  INFO [Shop.calcBuySellPrice]                       Current Food price $159
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $114 sell price $149
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 1 critical: 3 surplus: -2 money: $260
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Food: 4 critical: 3 surplus: 1 money: $151
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Food: 6 critical: 3 surplus: 3 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Food: 5 critical: 3 surplus: 2 money: $247
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 40ms (41ms) <P13> 190ms (200ms) <P14> 124ms (128ms) <P11> 204ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule (P14)majicmule (P11)muleace 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule (P14)majicmule (P11)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)PaiMule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)majicmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)muleace auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $114 (7 units for $798)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 39ms (41ms) <P13> 188ms (200ms) <P14> 123ms (128ms) <P11> 204ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1880709491613675640
  INFO [Shop.calcBuySellPrice]                       Current Energy price $119
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 37, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       Energy buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 10 critical: 2 surplus: 8 money: $260
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Energy: 13 critical: 2 surplus: 11 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Energy: 5 critical: 3 surplus: 2 money: $1327
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Energy: 5 critical: 3 surplus: 2 money: $589
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 38ms (39ms) <P13> 188ms (207ms) <P14> 123ms (128ms) <P11> 204ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (12 units for $468)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (10ms) <P12> 38ms (45ms) <P13> 191ms (207ms) <P14> 118ms (124ms) <P11> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8563274161638519405
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51831696
  INFO [SummaryPhase2.begin]                         (P11)muleace Money: $1015 Plots: 3 Assets: 1054 Total: 3569
  INFO [SummaryPhase2.begin]                         (P11)muleace Food: 3 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Money: $421 Plots: 4 Assets: 923 Total: 3344
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Food: 3 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $572 Plots: 4 Assets: 422 Total: 2994
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)majicmule Money: $589 Plots: 3 Assets: 628 Total: 2717
  INFO [SummaryPhase2.begin]                         (P14)majicmule Food: 2 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $360
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $183
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $114
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $360
  INFO [SummaryPhase2.begin]                         Colony total: 12624
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 37ms (42ms) <P13> 191ms (207ms) <P14> 117ms (124ms) <P11> 200ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 207ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P12)PaiMule is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P11)muleace is granted tile 9: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P14)majicmule is granted tile 18: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 204ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 32ms (39ms) <P13> 191ms (207ms) <P14> 117ms (125ms) <P11> 200ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $476
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)muleace bought the plot for $652
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 36ms (39ms) <P13> 190ms (198ms) <P14> 116ms (125ms) <P11> 198ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $592
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 10ms, max 198ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P12> 39ms (42ms) <P13> 191ms (198ms) <P14> 114ms (125ms) <P11> 198ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8064628217075195744
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41281956
  INFO [PlayerEventPhase.begin]                      No player event for (P14)majicmule (rank 4)
  INFO [Player.useFood]                              (P14)majicmule has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P12> 39ms (42ms) <P13> 192ms (198ms) <P14> 115ms (127ms) <P11> 198ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)majicmule
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)majicmule undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Mountain3 (5,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Plain (5,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            majicmule caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)majicmule finishes on update 1703
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 41ms (44ms) <P13> 192ms (200ms) <P14> 119ms (133ms) <P11> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7374900011295653935
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.03654015
  INFO [PlayerEventPhase.begin]                      Event player: (P13)HamburgerJung (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)HamburgerJung has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 41ms (44ms) <P13> 199ms (200ms) <P14> 119ms (133ms) <P11> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung undevelops tile Plain (3,3)
  INFO [GameController.apply]                        (P11)muleace chat: fire
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Mountain3 (0,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 1013
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 41ms (44ms) <P13> 200ms (200ms) <P14> 124ms (133ms) <P11> 202ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9143223976176275033
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16014546
  INFO [PlayerEventPhase.begin]                      Event player: (P12)PaiMule (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)muleace chat: agfain???????
  INFO [GameController.apply]                        (P12)PaiMule chat: FUCK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)PaiMule has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 41ms (43ms) <P13> 199ms (200ms) <P14> 123ms (129ms) <P11> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)PaiMule
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)muleace chat: dammit!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)PaiMule undevelops tile Plain (6,1)
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile Plain (7,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile Plain (6,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)PaiMule undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile Plain (6,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)PaiMule finishes on update 2157
  INFO [GameModel.gamble]                            (P12)PaiMule gambles $111, max: 47.5, left: 4.3591, fraction 0.09177052
  INFO [DevelopmentMessenger.showMessage]            PaiMule won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameController.apply]                        (P12)PaiMule chat: bot:restart
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 36ms (41ms) <P13> 199ms (203ms) <P14> 128ms (130ms) <P11> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4781526176005420986
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42592013
  INFO [PlayerEventPhase.begin]                      No player event for (P11)muleace (rank 1)
  INFO [Player.useFood]                              (P11)muleace has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 1 of 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 36ms (41ms) <P13> 199ms (203ms) <P14> 128ms (130ms) <P11> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)muleace
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)muleace undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P11)muleace develops tile Mountain2 (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)muleace develops tile Plain (3,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            muleace caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P11)muleace got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)muleace finishes on update 1871
  INFO [GameModel.gamble]                            (P11)muleace gambles $104, max: 47.5, left: 10.739159, fraction 0.22608756
  INFO [DevelopmentMessenger.showMessage]            muleace won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (36ms) <P13> 195ms (200ms) <P14> 125ms (128ms) <P11> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6107116627358548456
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)muleace Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (36ms) <P13> 195ms (200ms) <P14> 125ms (127ms) <P11> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5695891886741811328
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)PaiMule has 9 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)muleace has 13 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)majicmule has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule expects 0 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace expects 2 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule expects 2 food, 0 energy, 7 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)muleace chat: bot:restartr
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P11
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 2 of 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 0 food, 5 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule produced 0 food, 0 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace produced 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule produced 2 food, 0 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (42ms) <P13> 195ms (206ms) <P14> 125ms (128ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (42ms) <P13> 195ms (206ms) <P14> 125ms (128ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1180012843667600803
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $183
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 4 critical: 0 surplus: 4 money: $922
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Smithore: 12 critical: 0 surplus: 12 money: $432
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Smithore: 4 critical: 0 surplus: 4 money: $642
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Smithore: 9 critical: 0 surplus: 9 money: $714
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (35ms) <P13> 191ms (199ms) <P14> 125ms (126ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)muleace auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)majicmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)PaiMule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (29 units for $6670)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (40ms) <P13> 191ms (199ms) <P14> 125ms (125ms) <P11> 202ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8144819438805945841
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $1842
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Crystite: 0 critical: 0 surplus: 0 money: $3192
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Crystite: 0 critical: 0 surplus: 0 money: $1562
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Crystite: 0 critical: 0 surplus: 0 money: $2784
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 35ms (40ms) <P13> 191ms (199ms) <P14> 125ms (125ms) <P11> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 34ms (40ms) <P13> 191ms (198ms) <P14> 125ms (126ms) <P11> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2617827191665011068
  INFO [Shop.calcBuySellPrice]                       Current Food price $114
  INFO [Shop.printPriceFactor]                       Food shop: 7, total: 11, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 134%
  INFO [Shop.printPriceFactor]                       Food buy price $138 sell price $173
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 0 critical: 4 surplus: -4 money: $1842
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Food: 0 critical: 4 surplus: -4 money: $3192
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Food: 2 critical: 4 surplus: -2 money: $1562
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Food: 2 critical: 4 surplus: -2 money: $2784
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 33ms (35ms) <P13> 191ms (199ms) <P14> 123ms (127ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer majicmule rank 4 takes over trade from buyer PaiMule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer HamburgerJung rank 3 takes over trade from buyer PaiMule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer HamburgerJung rank 3 takes over trade from buyer PaiMule rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $173 (7 units for $1211)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 32ms (33ms) <P13> 190ms (198ms) <P14> 117ms (124ms) <P11> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1728391016027384386
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 30, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 6 critical: 2 surplus: 4 money: $1496
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Energy: 5 critical: 4 surplus: 1 money: $2500
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Energy: 9 critical: 3 surplus: 6 money: $1562
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Energy: 2 critical: 4 surplus: -2 money: $2611
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 32ms (33ms) <P13> 192ms (200ms) <P14> 117ms (127ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer HamburgerJung rank 3 takes over trade from buyer PaiMule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer HamburgerJung rank 3 takes over trade from buyer PaiMule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer HamburgerJung rank 3 takes over trade from buyer PaiMule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer HamburgerJung rank 3 takes over trade from buyer PaiMule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer majicmule rank 4 takes over trade from buyer HamburgerJung rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer majicmule rank 4 takes over trade from buyer HamburgerJung rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 31ms (33ms) <P13> 194ms (200ms) <P14> 117ms (128ms) <P11> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 40545900551891273
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53749080
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Money: $2230 Plots: 4 Assets: 1517 Total: 5747
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Food: 4 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)majicmule Money: $2566 Plots: 4 Assets: 934 Total: 5500
  INFO [SummaryPhase2.begin]                         (P14)majicmule Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)muleace Money: $1562 Plots: 5 Assets: 921 Total: 4983
  INFO [SummaryPhase2.begin]                         (P11)muleace Food: 2 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $1451 Plots: 5 Assets: 941 Total: 4892
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 2 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $173
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 21122
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 31ms (33ms) <P13> 194ms (200ms) <P14> 117ms (130ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 211ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)muleace is granted tile 6: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P13)HamburgerJung is granted tile 9: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P14)majicmule is granted tile 10: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P12)PaiMule is granted tile 11: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 31ms (32ms) <P13> 194ms (200ms) <P14> 117ms (130ms) <P11> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $440
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)muleace chat: good plot
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)majicmule bought the plot for $2232
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 30ms (33ms) <P13> 196ms (207ms) <P14> 114ms (128ms) <P11> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2218016172539631947
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.66367704
  INFO [PlayerEventPhase.begin]                      No player event for (P12)PaiMule (rank 1)
  INFO [Player.useFood]                              (P12)PaiMule has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 30ms (33ms) <P13> 196ms (208ms) <P14> 114ms (128ms) <P11> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)PaiMule
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile River (4,3) with Food factory
  INFO [GameModel.developLand]                       (P12)PaiMule develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            PaiMule caught the Mountain Wampus and got $200
  INFO [Mule.runAway]                                Mule runs away for (P12)PaiMule
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)PaiMule finishes on update 2411
  INFO [Mule.runAway]                                Mule runs away for (P12)PaiMule
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 42ms (45ms) <P13> 197ms (209ms) <P14> 115ms (125ms) <P11> 208ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 829357063845545686
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38286567
  INFO [PlayerEventPhase.begin]                      No player event for (P14)majicmule (rank 2)
  INFO [Player.useFood]                              (P14)majicmule has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 42ms (45ms) <P13> 197ms (209ms) <P14> 115ms (125ms) <P11> 208ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)majicmule
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)majicmule undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P14)majicmule develops tile Plain (5,2) with Food factory
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108159 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /70.95.144.171 <P12>
  INFO [Server.removeClient]                         Server: Removing client /70.95.144.171 <> with id c44c06c8-07f4-4bf0-b83a-53baee27c962
  INFO [UserController.setAiPlayer]                  (P12)PaiMule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  PaiMule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)PaiMule is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.95.144.171 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: PaiMule  Bot Reputation now: 30
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)majicmule finishes on update 528
  INFO [GameModel.gamble]                            (P14)majicmule gambles $206, max: 47.5, left: 26.314758, fraction 0.5539949
  INFO [DevelopmentMessenger.showMessage]            majicmule won $206 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (3ms) <P13> 197ms (213ms) <P14> 115ms (125ms) <P11> 208ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3787490803035107130
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6608846
  INFO [PlayerEventPhase.begin]                      No player event for (P11)muleace (rank 3)
  INFO [Player.useFood]                              (P11)muleace has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (3ms) <P13> 199ms (213ms) <P14> 115ms (125ms) <P11> 208ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)muleace
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)HamburgerJung chat: bot:restart
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P13
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 1 of 2
  INFO [GameModel.developLand]                       (P11)muleace develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)muleace develops tile Plain (2,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)muleace finishes on update 1313
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (1ms) <P13> 202ms (212ms) <P14> 122ms (125ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4037084836981469992
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.079247475
  INFO [PlayerEventPhase.begin]                      Event player: (P13)HamburgerJung (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)HamburgerJung has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (1ms) <P13> 200ms (206ms) <P14> 122ms (125ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,2) with Food factory
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [GameModel.developLand]                       (P13)HamburgerJung develops tile Plain (3,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)HamburgerJung finishes on update 1297
  INFO [GameModel.gamble]                            (P13)HamburgerJung gambles $100, max: 47.5, left: 0.30958956, fraction 0.0065176752
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 9ms (9ms) <P13> 198ms (206ms) <P14> 119ms (125ms) <P11> 204ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2151313742398834629
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 9ms (9ms) <P13> 198ms (205ms) <P14> 120ms (125ms) <P11> 204ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6518486056371844067
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)HamburgerJung has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)PaiMule has 11 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)muleace has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)majicmule has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung expects 6 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule expects 5 food, 2 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace expects 6 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule expects 8 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)HamburgerJung produced 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)PaiMule produced 3 food, 5 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)muleace produced 6 food, 0 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)majicmule produced 8 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 9ms (9ms) <P13> 196ms (202ms) <P14> 124ms (125ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 9ms (9ms) <P13> 196ms (202ms) <P14> 124ms (125ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5766411774649248934
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Smithore: 4 critical: 0 surplus: 4 money: $781
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Smithore: 11 critical: 0 surplus: 11 money: $465
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Smithore: 15 critical: 0 surplus: 15 money: $492
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Smithore: 4 critical: 0 surplus: 4 money: $590
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 9ms (9ms) <P13> 196ms (202ms) <P14> 124ms (126ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule (P14)majicmule (P13)HamburgerJung (P11)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: PaiMule has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)majicmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)PaiMule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)muleace auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P13)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (34 units for $7820)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (9ms) <P13> 195ms (202ms) <P14> 125ms (128ms) <P11> 205ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5530761370970107078
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $1701
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Crystite: 0 critical: 0 surplus: 0 money: $2995
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Crystite: 0 critical: 0 surplus: 0 money: $3942
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Crystite: 0 critical: 0 surplus: 0 money: $1510
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (9ms) <P13> 191ms (202ms) <P14> 125ms (127ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (1ms) <P13> 190ms (198ms) <P14> 124ms (127ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -225393606178742182
  INFO [Shop.calcBuySellPrice]                       Current Food price $173
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 21, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 82%
  INFO [Shop.printPriceFactor]                       Food buy price $127 sell price $162
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Food: 4 critical: 4 surplus: 0 money: $1701
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Food: 3 critical: 4 surplus: -1 money: $2995
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Food: 6 critical: 4 surplus: 2 money: $3942
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Food: 8 critical: 4 surplus: 4 money: $1510
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (1ms) <P13> 195ms (204ms) <P14> 124ms (127ms) <P11> 206ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $433
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P13)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)majicmule (P11)muleace 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)PaiMule (P13)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)majicmule (P11)muleace 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: PaiMule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $433
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $433
  INFO [Player.increaseAuctionTeleportCount]         (P11)muleace auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $142
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $433
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $133 (3 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (1ms) <P13> 193ms (197ms) <P14> 113ms (126ms) <P11> 205ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5224509510823233089
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 21, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 89%
  INFO [Shop.printPriceFactor]                       Energy buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)HamburgerJung chat: sry guys but 7 rds bot .....not for me
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104290 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /84.155.48.116 <P13>
  INFO [Server.removeClient]                         Server: Removing client /84.155.48.116 <> with id 43578ba3-1142-483b-bac1-8f7f231a6fc8
  INFO [UserController.setAiPlayer]                  (P13)HamburgerJung is taken over by an AI player
  INFO [UserController.setAiPlayer]                  HamburgerJung is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P12> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)HamburgerJung is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.155.48.116 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)host4u chat: HamburgerJung  Bot Reputation now: 155
  INFO [Server.initUdp]                              Server: Removing old UDP address /84.81.9.251:6261 for client /84.81.9.251 <P11>
  INFO [Server.initUdp]                              Server: Client /84.81.9.251 <P11> requests UDP address /84.81.9.251:6261
  INFO [CollectionPhase.goToNextPhase]               (P13)HamburgerJung Energy: 6 critical: 4 surplus: 2 money: $1701
  INFO [CollectionPhase.goToNextPhase]               (P12)PaiMule Energy: 11 critical: 5 surplus: 6 money: $2849
  INFO [CollectionPhase.goToNextPhase]               (P11)muleace Energy: 4 critical: 5 surplus: -1 money: $4215
  INFO [CollectionPhase.goToNextPhase]               (P14)majicmule Energy: 0 critical: 4 surplus: -4 money: $1637
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 1ms (1ms) <P14> 125ms (130ms) <P11> 205ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)majicmule (P11)muleace 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)PaiMule (P13)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: PaiMule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: PaiMule calculated the target price (via method 2) to be $343
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)majicmule chat: bot:restart
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P14
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 1 of 1
  INFO [GameController.apply]                        (S10)host4u chat: Processing Restart Request 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $56 (6 units for $341)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 1ms (1ms) <P14> 122ms (126ms) <P11> 205ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6544102301833093537
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50897904
  INFO [SummaryPhase2.begin]                         (P11)muleace Money: $3874 Plots: 6 Assets: 1482 Total: 8356
  INFO [SummaryPhase2.begin]                         (P11)muleace Food: 4 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Money: $3149 Plots: 5 Assets: 1343 Total: 6992
  INFO [SummaryPhase2.begin]                         (P12)PaiMule Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Money: $1742 Plots: 6 Assets: 1212 Total: 5954
  INFO [SummaryPhase2.begin]                         (P13)HamburgerJung Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)majicmule Money: $1637 Plots: 6 Assets: 1161 Total: 5798
  INFO [SummaryPhase2.begin]                         (P14)majicmule Food: 7 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 19 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $133
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 27100
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: muleace  Bot Reputation now: 362
  INFO [GameController.apply]                        (S10)host4u chat: majicmule  Bot Reputation now: 302
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23963 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /84.81.9.251 <P11>
  INFO [Server.removeClient]                         Server: Removing client /84.81.9.251 <> with id d437eab0-0ffa-4c5e-b509-8a57839ffa08
  INFO [UserController.setAiPlayer]                  (P11)muleace is taken over by an AI player
  INFO [UserController.setAiPlayer]                  muleace is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P12 P13> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)muleace is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.81.9.251 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103543 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /24.228.36.225 <P14>
  INFO [Server.removeClient]                         Server: Removing client /24.228.36.225 <> with id 2d8cafab-a356-4b2e-812d-187323e7629f
  INFO [UserController.setAiPlayer]                  (P14)majicmule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  majicmule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P12 P13 P11> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)majicmule is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.228.36.225 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /24.228.36.225:6261
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
