  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: nj0oqii7tnquemjaosnimgo2g0
  INFO [Login$MasterListener$1.run]                  Logged in as "LandruBOT" (id 106940)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 800 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 2500
  INFO [MuleGameContainer.<init>]                    GL Version: 4.0.0 - Build 10.18.10.4425
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: PlanetLandru-2259, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 8ede90e7-decd-4c8f-acf8-af421a86c13c
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 8ede90e7-decd-4c8f-acf8-af421a86c13c
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)LandruBOT is my user
  INFO [GameModel.setLocalUser]                      (S10)LandruBOT is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)LandruBOT is hosting the server
  INFO [GameController.beginNextPhase]               (S10)LandruBOT is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)LandruBOT (ID: 106940)
  INFO [Client.initUDP]                              Sending UDP initialization message id 8ede90e7-decd-4c8f-acf8-af421a86c13c
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 0327cc0e-e65d-4217-a7c9-d600e6b88f3b
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)LandruBOT (ID 106940)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 146006
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello LandruBOT  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 0327cc0e-e65d-4217-a7c9-d600e6b88f3b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)LandruBOT chat: === LandruBOT Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /198.217.118.190 id 3f330ca3-6212-4bca-92d8-8d72c7818920
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.217.118.190 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.217.118.190 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7121 bytes
  INFO [Server.initUdp]                              Server: Client /198.217.118.190 <S11> requests UDP address /198.217.118.190:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello FluffyFiend  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerJoin]      /198.217.118.190 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [GameController.apply]                        (S10)LandruBOT chat: === FluffyFiend Bot Reputation: A+++ (108) Bot Games: 129
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /198.217.118.190 <P11>
  INFO [Server.removeClient]                         Server: Removing client /198.217.118.190 <> with id 3f330ca3-6212-4bca-92d8-8d72c7818920
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.217.118.190 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /79.216.105.245 id 5a83021f-8b78-499a-8268-2c84ef318e51
  INFO [ServerMessageHandler.processJoin]            Server: Client /79.216.105.245 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)HamburgerJung is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)HamburgerJung (ID: 104290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /79.216.105.245 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7123 bytes
  INFO [Server.initUdp]                              Server: Client /79.216.105.245 <S11> requests UDP address /79.216.105.245:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)HamburgerJung (ID 104290)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello HamburgerJung  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === HamburgerJung Bot Reputation: Excellent (35) Bot Games: 62
  INFO [ServerMessageHandler.processPlayerJoin]      /79.216.105.245 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)HamburgerJung joins the players
  INFO [Player.<init>]                               Creating (P11)HamburgerJung
  INFO [GameModel.setRemoteUser]                     (P11)HamburgerJung is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /24.228.36.225 id 789f7009-162c-40dd-8354-f418440212a3
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.228.36.225 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)majicmule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)majicmule (ID: 103543)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.228.36.225 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7256 bytes
  INFO [Server.initUdp]                              Server: Client /24.228.36.225 <S12> requests UDP address /24.228.36.225:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)majicmule (ID 103543)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello majicmule  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === majicmule Bot Reputation: A+++ (191) Bot Games: 218
  INFO [ServerMessageHandler.processPlayerJoin]      /24.228.36.225 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)majicmule joins the players
  INFO [Player.<init>]                               Creating (P12)majicmule
  INFO [GameModel.setRemoteUser]                     (P12)majicmule is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /198.217.118.190 id 4a2786c3-628e-4f18-a4f8-73320d2f1cc9
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.217.118.190 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.217.118.190 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7365 bytes
  INFO [Server.initUdp]                              Server: Client /198.217.118.190 <S13> requests UDP address /198.217.118.190:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)FluffyFiend (ID 103178)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello FluffyFiend  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === FluffyFiend Bot Reputation: A+++ (108) Bot Games: 129
  INFO [ServerMessageHandler.processPlayerJoin]      /198.217.118.190 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P13)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P13)FluffyFiend is a remote Player
  INFO [GameController.apply]                        (P13)FluffyFiend chat: good day y'all
  INFO [GameController.apply]                        (P11)HamburgerJung chat: moin
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /75.142.193.215 id 8d7c50ce-e67d-4488-9d21-7baa36ee80cb
  INFO [ServerMessageHandler.processJoin]            Server: Client /75.142.193.215 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)C-128 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)C-128 (ID: 27776)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /75.142.193.215 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7457 bytes
  INFO [Server.initUdp]                              Server: Client /75.142.193.215 <S14> requests UDP address /75.142.193.215:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)C-128 (ID 27776)
  INFO [GameController.apply]                        (S10)LandruBOT chat: Hello C-128  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)LandruBOT chat: === C-128 Bot Reputation: Great (29) Bot Games: 32
  INFO [ServerMessageHandler.processPlayerJoin]      /75.142.193.215 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)C-128 joins the players
  INFO [Player.<init>]                               Creating (P14)C-128
  INFO [GameModel.setRemoteUser]                     (P14)C-128 is a remote Player
  INFO [GameController.apply]                        (P14)C-128 chat: 2 minutes please
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)FluffyFiend chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)FluffyFiend chat: me so excited
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)C-128 (P13)FluffyFiend (P11)HamburgerJung (P12)majicmule 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P11)HamburgerJung chat: gla
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 206
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 101ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 101ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3963222666280797198
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)FluffyFiend (P14)C-128 (P11)HamburgerJung (P12)majicmule 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 21159392
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: and you just can't hide it?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 102ms (102ms) <P14> 101ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 101ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 136ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 17: Mountain3 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 27: Mountain2 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)HamburgerJung bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8026628498914218030
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P13)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)C-128 chat: nice work ff
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain3 (8,1) with Energy factory
  INFO [GameModel.buyAssay]                          (P13)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 1597
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $88, max: 47.5, left: 15.559269, fraction 0.32756355
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $88 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2111324386520590156
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 2)
  INFO [Player.useFood]                              (P14)C-128 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (18ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile River (4,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 996
  INFO [GameModel.gamble]                            (P14)C-128 gambles $130, max: 47.5, left: 28.079556, fraction 0.59114856
  INFO [DevelopmentMessenger.showMessage]            C-128 won $130 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (18ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7039314768361688637
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 3)
  INFO [Player.useFood]                              (P11)HamburgerJung has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (18ms) <P11> 136ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (1,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)HamburgerJung finishes on update 1974
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $71, max: 47.5, left: 8.539108, fraction 0.1797707
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $71 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (18ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8304775486647697734
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (152ms) <P12> 51ms (51ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain3 (3,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)majicmule finishes on update 983
  INFO [GameModel.gamble]                            (P12)majicmule gambles $149, max: 47.5, left: 27.83955, fraction 0.5860958
  INFO [DevelopmentMessenger.showMessage]            majicmule won $149 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 84ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 84ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7403686542492359717
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8596711547558780948
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8693195936257100978
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $14
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $74
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 4 critical: 0 surplus: 4 money: $974
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $938
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $1105
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 118ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)FluffyFiend chat: muah
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.86399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $64 (4 units for $256)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 105ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3521668556376508121
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $74
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $1230
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $682
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 0 critical: 0 surplus: 0 money: $1105
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1155873945157546722
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 2 critical: 3 surplus: -1 money: $74
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 1 critical: 3 surplus: -2 money: $1230
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $682
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 5 critical: 3 surplus: 2 money: $1105
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.865 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 135ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P12)majicmule (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $71 (2 units for $142)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7027260189641548354
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 5, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is increased to 130%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 1 critical: 2 surplus: -1 money: $74
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 1 critical: 2 surplus: -1 money: $1230
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 2 critical: 1 surplus: 1 money: $540
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 1 critical: 2 surplus: -1 money: $1247
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (152ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.865 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 17ms, max 135ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 152ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 135ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 118ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8291795805643700782
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49282016
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $1247 Plots: 1 Assets: 306 Total: 2053
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $1230 Plots: 1 Assets: 214 Total: 1944
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $540 Plots: 1 Assets: 620 Total: 1660
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 3 Energy: 2 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $74 Plots: 2 Assets: 235 Total: 1309
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $71
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $120
  INFO [SummaryPhase2.begin]                         Colony total: 6966
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 118ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 136ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 7
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 18: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 19: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 31: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 17ms, max 136ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 118ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 102ms (102ms) <P14> 118ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8634236950478623265
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9513387
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 1)
  INFO [Player.useFood]                              (P14)C-128 has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 102ms (102ms) <P14> 118ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Mountain3 (0,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 1201
  INFO [GameModel.gamble]                            (P14)C-128 gambles $56, max: 47.5, left: 24.35947, fraction 0.512831
  INFO [DevelopmentMessenger.showMessage]            C-128 won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 17ms (17ms) <P11> 136ms (136ms) <P12> 51ms (51ms) <P13> 85ms (102ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6801360742213924387
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.054482818
  INFO [PlayerEventPhase.begin]                      Event player: (P12)majicmule (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103543 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /24.228.36.225 <P12>
  INFO [Server.removeClient]                         Server: Removing client /24.228.36.225 <> with id 789f7009-162c-40dd-8354-f418440212a3
  INFO [UserController.setAiPlayer]                  (P12)majicmule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  majicmule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)majicmule is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.228.36.225 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)LandruBOT chat: majicmule  Bot Reputation now: 188
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)majicmule has 1 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 17ms (17ms) <P11> 136ms (136ms) <P13> 85ms (102ms) <P14> 101ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: majicmule LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: majicmule found 1 plans testing 36 tiles in 10538285ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: majicmule Plan: No tile 1611 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1676 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: majicmule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: CatchWampus
  INFO [GameController.apply]                        (P13)FluffyFiend chat: loser
  INFO [GameController.apply]                        (P11)HamburgerJung chat: bot:restart
  INFO [GameController.apply]                        (S10)LandruBOT chat: Recording vote to restart: P11
  INFO [GameController.apply]                        (S10)LandruBOT chat: Votes Recorded: 1 of 2
  INFO [GameController.apply]                        (P14)C-128 chat: i wonder why he left
  INFO [DevelopmentMessenger.showMessage]            majicmule caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 985
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P14)C-128 chat: play
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 17ms (17ms) <P11> 136ms (136ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5282093587634963575
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7613016
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P13)FluffyFiend has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: there is no one left in lobby to play
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 17ms (17ms) <P11> 136ms (136ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)FluffyFiend chat: why restart?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)HamburgerJung chat: never play fucking bots
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,2) with Food factory
  INFO [GameController.apply]                        (P14)C-128 chat: you are winning
  INFO [GameController.apply]                        (P13)FluffyFiend chat: leave then
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104290 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /79.216.105.245 <P11>
  INFO [Server.removeClient]                         Server: Removing client /79.216.105.245 <> with id 5a83021f-8b78-499a-8268-2c84ef318e51
  INFO [UserController.setAiPlayer]                  (P11)HamburgerJung is taken over by an AI player
  INFO [UserController.setAiPlayer]                  HamburgerJung is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P12> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)HamburgerJung is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /79.216.105.245 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)LandruBOT chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)LandruBOT chat: HamburgerJung  Bot Reputation now: 32
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 2043
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $52, max: 47.5, left: 6.6390977, fraction 0.13977048
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5403920970004713792
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21914327
  INFO [PlayerEventPhase.begin]                      Event player: (P11)HamburgerJung (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: what is wrong with people
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)HamburgerJung has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: HamburgerJung starts by assaying Plain (1,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: HamburgerJung LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: HamburgerJung found 1 plans testing 182 tiles in 2437995ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: HamburgerJung Plan: Mountain2 Empty Plain Energy (+3) 1505 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [GameController.apply]                        (P14)C-128 chat: hes sore i took his smit
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $79, max: 47.5, left: 7.6127567, fraction 0.16026856
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $79 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 1286
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3838099549065449382
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: plot loss, he leaves--playing with a bot, he leaves
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 3 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -342048572313764031
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1541753818452181393
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $64
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 79%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 3 critical: 0 surplus: 3 money: $1330
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 4 critical: 0 surplus: 4 money: $447
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $1233
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $202
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P13)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1143998907828135394
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $1330
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $447
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 0 critical: 0 surplus: 0 money: $1233
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84 capped by money $83
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5957410023949187125
  INFO [Shop.calcBuySellPrice]                       Current Food price $71
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $67 sell price $102
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 3 critical: 3 surplus: 0 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 0 critical: 3 surplus: -3 money: $1330
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 2 critical: 3 surplus: -1 money: $447
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 5 critical: 3 surplus: 2 money: $1233
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $98
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $102 capped by money $83
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer majicmule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer majicmule rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $98
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $102 capped by money $83
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $98
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $102 capped by money $83
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $101 (2 units for $202)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4848460858037834536
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 9, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 92%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 4 critical: 2 surplus: 2 money: $83
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 0 critical: 2 surplus: -2 money: $1330
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 2 critical: 2 surplus: 0 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 3 critical: 2 surplus: 1 money: $1435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (1 units for $50)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7738639283479443544
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50311280
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $1435 Plots: 2 Assets: 598 Total: 3033
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $133 Plots: 3 Assets: 598 Total: 2231
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $1330 Plots: 1 Assets: 245 Total: 2075
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 0 Energy: 0 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $195 Plots: 2 Assets: 879 Total: 2074
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 4 Energy: 3 Smithore: 4 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $101
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $90
  INFO [SummaryPhase2.begin]                         Colony total: 9413
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: majicmule found 4 plans testing 5079 tiles in 42976268ns
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants River (4,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: majicmule Plan: River Food <claim> (+4) 1968 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2157 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: majicmule Plan: River Food <claim> (+4) 1968 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2157 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: majicmule Plan: River Food <claim> (+4) 1968 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1955 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: majicmule Plan: Plain Energy <claim> (+3) 1834 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1523 points
  INFO [LandGrantActuator.update]                    AI: majicmule wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: HamburgerJung must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 119ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 3 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 12: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 23: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule originally valued the plot at $4151
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule targets price $1456
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung originally valued the plot at $1100
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung targets price $-364
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: majicmule new price $1452 (changed $-4)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)C-128 bought the plot for $968
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 84ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7307790648519491274
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36187482
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 4)
  INFO [Player.useFood]                              (P13)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 84ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain3 (8,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 2182
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $55, max: 47.5, left: 4.5590997, fraction 0.09598105
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8078001130624918585
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8397563
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 3)
  INFO [Player.useFood]                              (P12)majicmule has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: majicmule is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 150.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Empty from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $63, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            majicmule won $63 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3605805267402783808
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.66030717
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 2)
  INFO [Player.useFood]                              (P11)HamburgerJung has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: do we still get credit for win in a 2-bot game?
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 1532.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2912.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Mountain2 (1,3): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: HamburgerJung couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: HamburgerJung tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: CatchWampus
  INFO [GameController.apply]                        (P13)FluffyFiend chat: yes
  INFO [GameController.apply]                        (P14)C-128 chat: cool
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)FluffyFiend chat: but wait til score is saved:)
  INFO [GameController.apply]                        (P14)C-128 chat: not that it mattters much
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameController.apply]                        (P14)C-128 chat: I will
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Mountain2 (1,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung is assaying Mountain2 (1,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToAssayStore
  INFO [GameController.apply]                        (P14)C-128 chat: <= honorable
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: Assay
  INFO [GameController.apply]                        (P13)FluffyFiend chat: :)
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1059479130628792957
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55142033
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 1)
  INFO [Player.useFood]                              (P14)C-128 has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Mountain3 (0,4) with Smithore factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)C-128 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 1984
  INFO [GameModel.gamble]                            (P14)C-128 gambles $70, max: 47.5, left: 8.659111, fraction 0.18229708
  INFO [DevelopmentMessenger.showMessage]            C-128 won $70 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7321586326711365648
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P14)C-128 River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: lucky there lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8818541127127133916
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 0 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 12 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 9 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 1 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 2 food, 4 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2849885747688219175
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $100 sell price $135
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 3 critical: 0 surplus: 3 money: $1393
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 8 critical: 0 surplus: 8 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 5 critical: 0 surplus: 5 money: $357
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $135 capped by money $3
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $100 (13 units for $1300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (85ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5330966813459196177
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $1393
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 0 critical: 0 surplus: 0 money: $857
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (101ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84 capped by money $3
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2071231815312193855
  INFO [Shop.calcBuySellPrice]                       Current Food price $101
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 94%
  INFO [Shop.printPriceFactor]                       Food buy price $80 sell price $115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 9 critical: 3 surplus: 6 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 0 critical: 3 surplus: -3 money: $1393
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 2 critical: 3 surplus: -1 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 2 critical: 3 surplus: -1 money: $857
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $305
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $305
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $305
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $305
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $95
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $115 (3 units for $345)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (104ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2064495417406646464
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 94%
  INFO [Shop.printPriceFactor]                       Energy buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 5 critical: 4 surplus: 1 money: $348
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 0 critical: 2 surplus: -2 money: $1048
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 3 critical: 3 surplus: 0 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 5 critical: 3 surplus: 2 money: $857
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (104ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $353
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $353
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $353
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (2 units for $96)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2580227545772435048
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49002992
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $953 Plots: 4 Assets: 629 Total: 3582
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $348 Plots: 4 Assets: 1195 Total: 3543
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 6 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $889 Plots: 3 Assets: 725 Total: 3114
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 2 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $1048 Plots: 2 Assets: 755 Total: 2803
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 3 Energy: 0 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $100
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $115
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $200
  INFO [SummaryPhase2.begin]                         Colony total: 13042
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: majicmule wants Plain (5,1)
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 10 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 10: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 14: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 20: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 26 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 26: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $908
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule originally valued the plot at $1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule targets price $412
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung originally valued the plot at $1916
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung targets price $-192
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: sorry
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)C-128 bought the plot for $908
  INFO [GameController.apply]                        (P14)C-128 chat: u love wasting time though...
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $848
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule originally valued the plot at $3140
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule targets price $412
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung originally valued the plot at $3146
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung targets price $-192
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)FluffyFiend chat: yes i do
  INFO [GameController.apply]                        (P14)C-128 chat: oh damn
  INFO [GameController.apply]                        (P14)C-128 chat: dumb\
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)FluffyFiend bought the plot for $848
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4012894550974751245
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76188445
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 1)
  INFO [Player.useFood]                              (P14)C-128 has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile River (4,3) with Food factory
  INFO [GameModel.developLand]                       (P14)C-128 undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,3) with Food factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 1514
  INFO [GameModel.gamble]                            (P14)C-128 gambles $110, max: 47.5, left: 3.7327604, fraction 0.07858443
  INFO [DevelopmentMessenger.showMessage]            C-128 won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2079468819020136971
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6584956
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 2)
  INFO [Player.useFood]                              (P11)HamburgerJung has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 2908.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3828.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: HamburgerJung chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: HamburgerJung chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $151, max: 47.5, left: 25.879505, fraction 0.5448317
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 1081
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5410129865571522133
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8104293
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P13)FluffyFiend has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)FluffyFiend undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain3 (8,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)FluffyFiend undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 1692
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4609912528993188338
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77614045
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: majicmule starts by assaying Mountain3 (3,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 528.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain3 (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying River (4,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)majicmule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain3 (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile River (4,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: majicmule not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $121, max: 47.5, left: 6.179098, fraction 0.13008627
  INFO [DevelopmentMessenger.showMessage]            majicmule won $121 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 2066
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7426061621525663295
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 0 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 17 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 0 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 3 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 8 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 17 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 0 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 4 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 8 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8628399931534451297
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2888558644245350913
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $100
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $185 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $274
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 3 critical: 0 surplus: 3 money: $694
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 10 critical: 0 surplus: 10 money: $191
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 4 critical: 0 surplus: 4 money: $130
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $185
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $185 (17 units for $3145)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8457496934793758181
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $274
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $1249
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $2041
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 0 critical: 0 surplus: 0 money: $870
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6071432116259448741
  INFO [Shop.calcBuySellPrice]                       Current Food price $115
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 27, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 19 critical: 4 surplus: 15 money: $274
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 0 critical: 4 surplus: -4 money: $1249
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 0 critical: 4 surplus: -4 money: $2041
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 8 critical: 4 surplus: 4 money: $870
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.899 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $82 (19 units for $1564)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 176687930546145764
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 26, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 5 critical: 5 surplus: 0 money: $1578
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 11 critical: 1 surplus: 10 money: $861
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 7 critical: 3 surplus: 4 money: $1385
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 3 critical: 4 surplus: -1 money: $1130
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4069436915898395445
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51520000
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $1385 Plots: 5 Assets: 1229 Total: 5114
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 7 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $1578 Plots: 5 Assets: 903 Total: 4981
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $930 Plots: 6 Assets: 993 Total: 4923
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $1061 Plots: 3 Assets: 933 Total: 3494
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $370
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $185
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $82
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $370
  INFO [SummaryPhase2.begin]                         Colony total: 18512
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: majicmule wants Mountain2 (6,3)
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Mountain2 (6,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: HamburgerJung must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 8: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 11: Mountain1 (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 16 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 16: Mountain2 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -225793322520557717
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6056651
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P13)FluffyFiend has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain1 (0,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 2173
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $111, max: 47.5, left: 4.0391, fraction 0.085033685
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3473037938636713764
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.050439417
  INFO [PlayerEventPhase.begin]                      Event player: (P11)HamburgerJung (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)HamburgerJung has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 1611.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 29ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2325.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying River (4,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Mountain2 (1,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (1,4): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (2,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile River (4,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Mountain2 (1,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (1,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (2,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $105, max: 47.5, left: 2.099102, fraction 0.04419162
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2270
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1131834312890769711
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34779447
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 3)
  INFO [Player.useFood]                              (P14)C-128 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 2406
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1292317981689800826
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10431707
  INFO [PlayerEventPhase.begin]                      Event player: (P12)majicmule (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: dang
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)majicmule has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2730.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying River (4,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain3 (3,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain2 (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain3 (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain2 (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: majicmule not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $124, max: 47.5, left: 7.8990965, fraction 0.16629677
  INFO [DevelopmentMessenger.showMessage]            majicmule won $124 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 1980
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6319297127669744991
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1721194592768826746
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 7 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 5 food, 2 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 5 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 1 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 5 food, 10 energy, 4 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 5 food, 4 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 4 food, 0 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 1 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 5 food, 10 energy, 5 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4442676978559741226
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $185
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       Smithore buy price $168 sell price $203
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 9 critical: 0 surplus: 9 money: $813
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 10 critical: 0 surplus: 10 money: $915
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 20 critical: 0 surplus: 20 money: $161
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 5 critical: 0 surplus: 5 money: $215
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [GameController.apply]                        (P13)FluffyFiend chat: purrrrr
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $168 (44 units for $7392)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4427314229888248223
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $2325
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $2595
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $3521
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 4 critical: 0 surplus: 4 money: $1055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: could be bad
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (4 units for $416)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5874976665185877660
  INFO [Shop.calcBuySellPrice]                       Current Food price $82
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: I'm already saddled with a food plot
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 5 critical: 4 surplus: 1 money: $2325
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 4 critical: 4 surplus: 0 money: $2595
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 2 critical: 4 surplus: -2 money: $3521
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 5 critical: 4 surplus: 1 money: $1471
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $212
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller C-128 rank 3 takes over trade from seller HamburgerJung rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $212
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $212
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $212
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $212
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $72 (4 units for $289)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4203775293402346290
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 5 critical: 5 surplus: 0 money: $2407
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 3 critical: 5 surplus: -2 money: $2595
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 3 critical: 6 surplus: -3 money: $3279
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 13 critical: 4 surplus: 9 money: $1678
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $180
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $180
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $180
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $180
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $64 (3 units for $192)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8185295622613178439
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51740224
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $3087 Plots: 6 Assets: 1379 Total: 7466
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $1870 Plots: 7 Assets: 1344 Total: 6714
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 2 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $2407 Plots: 6 Assets: 1168 Total: 6575
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $2595 Plots: 4 Assets: 870 Total: 5465
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $330
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 28 units $168
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $72
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $330
  INFO [SummaryPhase2.begin]                         Colony total: 26220
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: majicmule wants Plain (5,0)
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Plain (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: HamburgerJung must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 2: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 6: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 16 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 16: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (86ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $816
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule originally valued the plot at $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule targets price $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung originally valued the plot at $2012
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung targets price $2012
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2076 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: majicmule new price $1364 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2100 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: majicmule new price $1396 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2104 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2056 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: majicmule new price $1380 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2000 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1984 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1964 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1928 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1908 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1912 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1928 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1988 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2000 (changed $12)
  INFO [GameController.apply]                        (P14)C-128 chat: all that's need for evil to thrive is for good hamburgers to do nothing
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $2012 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: HamburgerJung new price $1992 (changed $-20)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)FluffyFiend bought the plot for $1976
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3728160576622986920
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5509528
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P13)FluffyFiend has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain1 (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (1,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 2058
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $107, max: 47.5, left: 6.8390975, fraction 0.143981
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 84ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5131829990862018140
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7273611
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 2)
  INFO [Player.useFood]                              (P14)C-128 has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 84ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (1,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 1317
  INFO [GameModel.gamble]                            (P14)C-128 gambles $101, max: 47.5, left: 0.5695896, fraction 0.01199136
  INFO [DevelopmentMessenger.showMessage]            C-128 won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: good turn for -2 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 84ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 23305922732343013
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47011286
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 3)
  INFO [Player.useFood]                              (P11)HamburgerJung has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 1586.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 50ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2518.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying River (4,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (2,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (1,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: HamburgerJung is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $102, max: 47.5, left: 2.3591018, fraction 0.049665302
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2283
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1882648932195060978
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9485308
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: food plot in a double bot game. Sigh
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1561.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: majicmule chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule is assaying Mountain2 (6,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)majicmule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: majicmule is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            majicmule caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule is assaying Plain (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)majicmule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $105, max: 47.5, left: 2.099102, fraction 0.04419162
  INFO [DevelopmentMessenger.showMessage]            majicmule won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 2296
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3799408574967597213
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2698449790036504077
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 10 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 15 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 4 food, 8 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 8 energy, 10 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 4 food, 8 energy, 4 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 14 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 5 food, 7 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 7 energy, 11 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 4 food, 7 energy, 2 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2283141513976740035
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $168
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 28, mules potentially available: 24, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 47%
  INFO [Shop.printPriceFactor]                       Smithore buy price $68 sell price $103
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $2429
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 12 critical: 0 surplus: 12 money: $2545
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 11 critical: 0 surplus: 11 money: $963
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 2 critical: 0 surplus: 2 money: $1691
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $103
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $68 (13 units for $884)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8633954690653550319
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: shit
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 0 critical: 0 surplus: 0 money: $2429
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $2545
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 13 critical: 0 surplus: 13 money: $1711
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 11 critical: 0 surplus: 11 money: $1827
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (24 units for $2784)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -469126240118034085
  INFO [Shop.calcBuySellPrice]                       Current Food price $72
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 33, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 14 critical: 4 surplus: 10 money: $2429
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 5 critical: 4 surplus: 1 money: $2545
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 1 critical: 4 surplus: -3 money: $3219
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 4 critical: 4 surplus: 0 money: $3103
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $160
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $160
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $160
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $160
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $160
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [GameController.apply]                        (P14)C-128 chat: ha
  INFO [GameController.apply]                        (P14)C-128 chat: $9
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $47 (4 units for $189)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4570610047875537195
  INFO [Shop.calcBuySellPrice]                       Current Energy price $64
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 41, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 62%
  INFO [Shop.printPriceFactor]                       Energy buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: obviously I worked out the math first
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 15 critical: 4 surplus: 11 money: $2589
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 7 critical: 4 surplus: 3 money: $2574
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 8 critical: 6 surplus: 2 money: $3062
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 11 critical: 6 surplus: 5 money: $3071
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $48
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3987203105984553310
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52645120
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $3071 Plots: 8 Assets: 1409 Total: 8480
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $3062 Plots: 8 Assets: 1295 Total: 8357
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $2589 Plots: 7 Assets: 1537 Total: 7626
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 11 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $2574 Plots: 5 Assets: 1727 Total: 6801
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 4 Energy: 7 Smithore: 12 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 33 units $68
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $47
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 31264
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:FluffyFiend Money: $3087 Plots: 6 Assets: 1379 Total: 7466
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:C-128 Money: $1870 Plots: 7 Assets: 1344 Total: 6714
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:HamburgerJung Money: $2407 Plots: 6 Assets: 1168 Total: 6575
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:majicmule Money: $2595 Plots: 4 Assets: 870 Total: 5465
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Probabilites: Pirates(0%) Pests(20.00%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(20.00%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(6.67%) 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756305) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756306) host4u: 1:El Chapo Money: $31322 Plots: 11 Assets: 2342 Total: 39164
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756307) host4u: 2:gsx99limited Money: $22254 Plots: 12 Assets: 2376 Total: 30630
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756308) host4u: 3:Gohar Money: $19839 Plots: 13 Assets: 3089 Total: 29428
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756309) host4u: 4:<J.I.M.> Money: $11909 Plots: 8 Assets: 3974 Total: 19883
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756310) El Chapo: have a great day everyone and semper games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756311) gsx99limited: i didnt know you had it as well thought you had 12 with river
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756312) El Chapo: c u tomorrow
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756313) gsx99limited: you as well 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756314) gsx99limited: yep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756315) Gohar: yup
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756316) Gohar: cu guys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756317) El Chapo: yeah he got 13
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756318) gsx99limited: makes sense then
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756319) El Chapo: I stand by my equation though ;)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756320) gsx99limited: my production is always better in round 11 then 12
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756321) gsx99limited: go away 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756322) El Chapo: it's true
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756323) gsx99limited: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756324) El Chapo: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756325) El Chapo: bye
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (756326) gsx99limited: bye
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: majicmule wants Plain (6,2)
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 3: Mountain1 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 6 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 6: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 8: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 11: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6398764427198805264
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3860919
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 1)
  INFO [Player.useFood]                              (P14)C-128 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Mountain1 (7,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 undevelops tile Mountain3 (0,4)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Mountain3 (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 2418
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5188586861047446724
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.047304153
  INFO [PlayerEventPhase.begin]                      Event player: (P13)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)FluffyFiend has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (85ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain1 (0,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (0,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 2046
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $128, max: 47.5, left: 7.279097, fraction 0.15324415
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $128 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1864445690000763395
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74905956
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 3)
  INFO [Player.useFood]                              (P11)HamburgerJung has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 1337.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 17ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2449.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (2,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (2,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (1,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Crater (1,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (2,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (1,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung developed a tile but is short on time: 10.179146
  INFO [DevelopmentActuator.testHuntWampus]          AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $106, max: 47.5, left: 7.479097, fraction 0.15745467
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7336033677203334204
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8286731
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule got lower bound of 1085.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 105ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1577.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: majicmule chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $158, max: 47.5, left: 27.179535, fraction 0.5722007
  INFO [DevelopmentMessenger.showMessage]            majicmule won $158 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 1016
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3120324458493659722
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 15 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 11 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 19 food, 0 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 8 food, 3 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 8 energy, 10 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 4 food, 8 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 17 food, 0 energy, 0 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 7 food, 3 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 9 energy, 9 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 5 food, 7 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4103865067697577796
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 52416852480283111
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $68
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 33, mules potentially available: 24, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $2390
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 25 critical: 0 surplus: 25 money: $2552
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 9 critical: 0 surplus: 9 money: $2730
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $2786
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P13)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (9 units for $477)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1017352607608894342
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 9 critical: 0 surplus: 9 money: $2390
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $2552
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 19 critical: 0 surplus: 19 money: $3207
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 24 critical: 0 surplus: 24 money: $2786
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (52 units for $5408)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6381130841247290842
  INFO [Shop.calcBuySellPrice]                       Current Food price $47
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 38, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 21 critical: 4 surplus: 17 money: $3326
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 7 critical: 4 surplus: 3 money: $2552
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 0 critical: 4 surplus: -4 money: $5183
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 1 critical: 4 surplus: -3 money: $5282
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $39 (9 units for $359)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6111386007380306301
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 31, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 98%
  INFO [Shop.printPriceFactor]                       Energy buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: I don't know what triggers him to suddenly run down lol
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 6 critical: 8 surplus: -2 money: $3592
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 5 critical: 6 surplus: -1 money: $2645
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 10 critical: 8 surplus: 2 money: $4990
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 10 critical: 8 surplus: 2 money: $5116
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $68
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $38 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -165325981558747850
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48705344
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $5116 Plots: 9 Assets: 1615 Total: 11231
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $4990 Plots: 9 Assets: 1640 Total: 11130
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $3592 Plots: 8 Assets: 1458 Total: 9050
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 15 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $2645 Plots: 6 Assets: 2206 Total: 7851
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 4 Energy: 5 Smithore: 25 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 30 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $38
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 39262
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: mysteries of the bot
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: majicmule wants Plain (6,0)
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Plain (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 101ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 1: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 2: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 8: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1916
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule targets price $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung targets price $920
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)C-128 bought the plot for $3164
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $3104
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule originally valued the plot at $842
  INFO [LandAuctionActuator.beginLandAuction]        AI: majicmule targets price $840
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung originally valued the plot at $842
  INFO [LandAuctionActuator.beginLandAuction]        AI: HamburgerJung targets price $840
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: shit
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)FluffyFiend bought the plot for $3104
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5405237842621740506
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9785087
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 1)
  INFO [Player.useFood]                              (P14)C-128 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: game hates me today
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Mountain1 (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 1894
  INFO [GameModel.gamble]                            (P14)C-128 gambles $151, max: 47.5, left: 9.619133, fraction 0.20250806
  INFO [DevelopmentMessenger.showMessage]            C-128 won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1218029186153833980
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 2.2166967E-4
  INFO [PlayerEventPhase.begin]                      Event player: (P13)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $1050
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: me 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)FluffyFiend has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 102ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)C-128 chat: $1000 wow
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)C-128 chat: bot:playerevents
  INFO [GameController.apply]                        (S10)LandruBOT chat: Event Time Line: (2) Lost Plot [majicmule ] ~ (2) Tap Dancing Mule [HamburgerJung ] ~ (5) Gypsy Inlaws [HamburgerJung ] ~ (5) Stop Worm Infestation [majicmule ] ~ (7) Dirty Solar Collectors [FluffyFiend ] ~ (8) Mules Deteriorated [FluffyFiend ] ~ 
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (8,3) with Crystite factory
  INFO [GameController.apply]                        (P14)C-128 chat: wow, that's a big one
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 1958
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $180, max: 47.5, left: 8.339104, fraction 0.17556007
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $180 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P14)C-128 chat: you really need to invest more in maintenance of your properties. You are like a slum lord
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3069628980323834020
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18520725
  INFO [PlayerEventPhase.begin]                      Event player: (P11)HamburgerJung (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)HamburgerJung has 18 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 102ms (102ms) <P14> 118ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 555ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3126.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,4): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Crater (1,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Crater (1,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 118ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8485671879735978912
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7626052
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 118ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule got lower bound of 1480.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 42ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1652.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $154, max: 47.5, left: 25.979507, fraction 0.546937
  INFO [DevelopmentMessenger.showMessage]            majicmule won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 1076
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7933055401856838011
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2100287576509932253
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 10 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 5 food, 5 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 5 food, 12 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 5 energy, 10 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 5 food, 5 energy, 0 smithore, 30 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 4 food, 3 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 4 food, 10 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 5 energy, 9 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 5 food, 8 energy, 0 smithore, 31 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7622903882007340167
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $53
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 30, mules potentially available: 22, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $3067
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 38 critical: 0 surplus: 38 money: $2624
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 9 critical: 0 surplus: 9 money: $616
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $1703
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P13)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (9 units for $531)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1881472876124265110
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 30 critical: 0 surplus: 30 money: $3067
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $2624
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 29 critical: 0 surplus: 29 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 31 critical: 0 surplus: 31 money: $1703
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (90 units for $9360)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2964380883235601782
  INFO [Shop.calcBuySellPrice]                       Current Food price $39
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 31, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 11 critical: 5 surplus: 6 money: $6187
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 4 critical: 5 surplus: -1 money: $2624
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 1 critical: 5 surplus: -4 money: $4163
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 6 critical: 5 surplus: 1 money: $4927
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $147
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7847757717421780982
  INFO [Shop.calcBuySellPrice]                       Current Energy price $38
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is increased to 108%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 4 critical: 8 surplus: -4 money: $6487
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 11 critical: 5 surplus: 6 money: $2574
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 6 critical: 10 surplus: -4 money: $3913
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 9 critical: 10 surplus: -1 money: $4927
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (5 units for $305)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6875901705131232611
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51616320
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $4927 Plots: 11 Assets: 2159 Total: 12586
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 6 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $6487 Plots: 9 Assets: 1534 Total: 12521
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $3608 Plots: 11 Assets: 2306 Total: 11414
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 6 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $2879 Plots: 7 Assets: 3503 Total: 9882
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 5 Energy: 6 Smithore: 38 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 25 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 46403
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: majicmule wants Plain (6,1)
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: HamburgerJung wants Plain (6,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 119ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 0: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P14)C-128 is granted tile 1: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 2: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 4 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)HamburgerJung is granted tile 4: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8017886936578553433
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83856004
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 1)
  INFO [Player.useFood]                              (P14)C-128 has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile River (4,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 1474
  INFO [GameModel.gamble]                            (P14)C-128 gambles $199, max: 47.5, left: 18.019325, fraction 0.3793542
  INFO [DevelopmentMessenger.showMessage]            C-128 won $199 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4250973279911228289
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83370435
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 2)
  INFO [Player.useFood]                              (P11)HamburgerJung has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (101ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 29ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3616.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (1,4): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,4): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (6,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (6,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $153, max: 47.5, left: 0.7791033, fraction 0.016402174
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2336
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2763144824104054031
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.70639306
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P13)FluffyFiend has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain3 (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain3 (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (7,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 2291
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $151, max: 47.5, left: 1.6791024, fraction 0.035349526
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8955065473713633199
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.58788365
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule got lower bound of 2026.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2643.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (6,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain2 (6,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain2 (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $202, max: 47.5, left: 17.75932, fraction 0.37388042
  INFO [DevelopmentMessenger.showMessage]            majicmule won $202 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 1487
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8154735722665192380
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 6 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 11 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 9 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 4 food, 34 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 4 food, 34 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 8 energy, 0 smithore, 52 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 0 food, 14 energy, 0 smithore, 42 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 7 food, 30 energy, 0 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 3 food, 37 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 7 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 0 food, 14 energy, 0 smithore, 42 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1242127618116992414
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6814047878823563742
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 25, mules potentially available: 22, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $6630
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 40 critical: 0 surplus: 40 money: $2971
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $3499
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $4891
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2903231315053840908
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 3 critical: 0 surplus: 3 money: $6630
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $2971
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 24 critical: 0 surplus: 24 money: $3499
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 19 critical: 0 surplus: 19 money: $4891
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (3 units for $252)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4819226839677438109
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 21, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 96%
  INFO [Shop.printPriceFactor]                       Food buy price $33 sell price $68
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 7 critical: 5 surplus: 2 money: $6882
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 3 critical: 5 surplus: -2 money: $2971
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 1 critical: 5 surplus: -4 money: $3247
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 1 critical: 5 surplus: -4 money: $4891
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P13)FluffyFiend chat: ditto
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $68 (11 units for $748)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 86ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8468136595109392559
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 92, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: :)
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 30 critical: 5 surplus: 25 money: $7018
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 40 critical: 3 surplus: 37 money: $2835
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 8 critical: 11 surplus: -3 money: $2635
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 14 critical: 9 surplus: 5 money: $4891
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $97
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $31 (40 units for $1240)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1292624692536086240
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50069096
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $7214 Plots: 10 Assets: 2121 Total: 14335
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 5 Energy: 26 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $4891 Plots: 12 Assets: 3433 Total: 14324
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 1 Energy: 14 Smithore: 0 Crystite: 19
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $1395 Plots: 12 Assets: 5956 Total: 13351
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 10 Energy: 48 Smithore: 0 Crystite: 27
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $3879 Plots: 8 Assets: 2984 Total: 10863
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 5 Energy: 4 Smithore: 40 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 17 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $31
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 52873
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (18ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 102ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)majicmule pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)majicmule is granted tile 0: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.update]                       (P11)HamburgerJung pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)FluffyFiend is granted tile 1: Mountain1 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [GameController.apply]                        (P14)C-128 chat: fuck it I quit
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6828432323538490971
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65743494
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 1)
  INFO [Player.useFood]                              (P11)HamburgerJung has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: #($&#
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 2884.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 47ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4080.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying River (4,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)C-128 chat: bullshit game
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)FluffyFiend chat: i think that bad event helped me to get the plot:)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)HamburgerJung sold a mule for $140
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung is assaying Plain (6,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)HamburgerJung got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $152, max: 47.5, left: 1.7591023, fraction 0.037033733
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $152 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 2287
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3601125718022135227
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81888586
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 2)
  INFO [Player.useFood]                              (P14)C-128 has 1 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile River (4,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 675
  INFO [Mule.runAway]                                Mule runs away for (P14)C-128
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5523330125693133368
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.486665
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P13)FluffyFiend has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: be gone
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)C-128 chat: yup
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)FluffyFiend develops tile Mountain1 (7,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 1429
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $176, max: 47.5, left: 18.919346, fraction 0.39830202
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $176 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P13)FluffyFiend chat: purrrrrrrrrr
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -716883852514338071
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44901252
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: majicmule starts by assaying Plain (7,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule got lower bound of 2182.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4305.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain3 (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain2 (6,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)majicmule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain3 (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain2 (6,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2422251816870855640
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 26 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 48 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 14 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 19 food, 14 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 17 food, 22 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 0 energy, 0 smithore, 79 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 4 food, 8 energy, 0 smithore, 31 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 19 food, 13 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 17 food, 22 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 0 energy, 0 smithore, 83 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 5 food, 8 energy, 0 smithore, 32 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4111654843838226797
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5815516982914234927
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $7441
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 40 critical: 0 surplus: 40 money: $3839
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $1281
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $4776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (40 units for $1951)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5491990832857294683
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 12 critical: 0 surplus: 12 money: $7441
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 0 critical: 0 surplus: 0 money: $5790
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 110 critical: 0 surplus: 110 money: $722
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 51 critical: 0 surplus: 51 money: $4776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (73 units for $7008)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (85ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8437704805287002907
  INFO [Shop.calcBuySellPrice]                       Current Food price $68
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 44, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 19 critical: 5 surplus: 14 money: $8593
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 17 critical: 5 surplus: 12 money: $5790
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 3 critical: 5 surplus: -2 money: $6482
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 5 critical: 5 surplus: 0 money: $4872
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (16 units for $488)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1627789472262393265
  INFO [Shop.calcBuySellPrice]                       Current Energy price $31
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 89, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 28 critical: 8 surplus: 20 money: $8871
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 22 critical: 5 surplus: 17 money: $6000
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 27 critical: 14 surplus: 13 money: $6019
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 12 critical: 10 surplus: 2 money: $4872
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (16 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4337352552797778630
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50808608
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $5619 Plots: 13 Assets: 8698 Total: 20817
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 18 Energy: 43 Smithore: 11 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $4872 Plots: 12 Assets: 6560 Total: 17432
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 5 Energy: 12 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $8871 Plots: 10 Assets: 1900 Total: 15771
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 10 Energy: 28 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $6400 Plots: 9 Assets: 1115 Total: 12015
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 10 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 23 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 66035
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (101ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 117675602584819328
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40559042
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P13)FluffyFiend has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 92
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $250, max: 47.5, left: 45.659958, fraction 0.9612623
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8176888340506561523
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48510826
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 2)
  INFO [Player.useFood]                              (P14)C-128 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (87ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)C-128 develops tile Plain (8,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 2233
  INFO [GameModel.gamble]                            (P14)C-128 gambles $150, max: 47.5, left: 2.8391013, fraction 0.059770554
  INFO [DevelopmentMessenger.showMessage]            C-128 won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 93987061350671339
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5560165
  INFO [PlayerEventPhase.begin]                      No player event for (P11)HamburgerJung (rank 3)
  INFO [Player.useFood]                              (P11)HamburgerJung has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 2308.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 106ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3354.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (1,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (5,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (6,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (1,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (6,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [GameController.apply]                        (P14)C-128 chat: I blew it with that High on the bottom left bigtime.
  INFO [GameModel.sellMule]                          (P11)HamburgerJung sold a mule for $140
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $187, max: 47.5, left: 9.699135, fraction 0.20419231
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $187 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 1890
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P14)C-128 chat: I thought it was the plot on the right
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1585739502947439297
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6239207
  INFO [PlayerEventPhase.begin]                      No player event for (P12)majicmule (rank 4)
  INFO [Player.useFood]                              (P12)majicmule has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule got lower bound of 1149.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 405ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1700.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain3 (3,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (6,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Mountain2 (6,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain3 (3,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)C-128 chat: assume = ass uf me
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Mountain2 (6,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)majicmule sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $183, max: 47.5, left: 11.399174, fraction 0.2399826
  INFO [DevelopmentMessenger.showMessage]            majicmule won $183 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 1805
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6661420874578433948
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4162394093503985239
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 28 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 43 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 12 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 23 food, 0 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 16 food, 12 energy, 0 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 0 energy, 0 smithore, 79 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 5 food, 0 energy, 0 smithore, 53 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 25 food, 0 energy, 0 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 18 food, 16 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 0 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 4 food, 0 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3478001754823308392
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 23, mules potentially available: 24, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $8908
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 0 critical: 0 surplus: 0 money: $6408
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 11 critical: 0 surplus: 11 money: $5869
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $4732
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5452760787944488981
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 24 critical: 0 surplus: 24 money: $8908
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 5 critical: 0 surplus: 5 money: $6408
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 125 critical: 0 surplus: 125 money: $5869
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 100 critical: 0 surplus: 100 money: $4732
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend (P14)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)majicmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P11)HamburgerJung auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [GameController.apply]                        (P13)FluffyFiend chat: still a good game tho
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #100
  INFO [Player.increaseAuctionTeleportCount]         (P14)C-128 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #101
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #102
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #103
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #104
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #105
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #106
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #107
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #108
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #109
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #110
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #111
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #112
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #113
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #114
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #115
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #116
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #117
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #118
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #119
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #120
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #121
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #122
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #123
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #124
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #125
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (254 units for $29464)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2563460055343816299
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 61, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 50%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 28 critical: 5 surplus: 23 money: $11692
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 21 critical: 5 surplus: 16 money: $6988
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 7 critical: 5 surplus: 2 money: $20369
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 4 critical: 5 surplus: -1 money: $16332
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung (P13)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $303
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)FluffyFiend auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [GameController.apply]                        (P14)C-128 chat: except I'm hopelessly behind :-(
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (8 units for $120)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1671054993194024173
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 53, needed: 45
  INFO [Shop.printPriceFactor]                       Energy is decreased to 89%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: yes, but a noble attempt
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 14 critical: 11 surplus: 3 money: $11692
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 16 critical: 7 surplus: 9 money: $7003
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 23 critical: 14 surplus: 9 money: $20474
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 0 critical: 13 surplus: -13 money: $16317
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 17ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)FluffyFiend (P14)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)majicmule (P11)HamburgerJung 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: majicmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: HamburgerJung has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 102ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P13)FluffyFiend chat: i am so nice
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (10 units for $290)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 361863149637184452
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49531256
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $20474 Plots: 13 Assets: 2950 Total: 29924
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 0 Energy: 23 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $16027 Plots: 12 Assets: 1985 Total: 24012
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $11782 Plots: 10 Assets: 2238 Total: 19020
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 28 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $7203 Plots: 9 Assets: 1672 Total: 13375
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 20 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 21 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 86331
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: I was only 1/2 asleep
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: majicmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: HamburgerJung Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5688661520556285950
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.60220635
  INFO [PlayerEventPhase.begin]                      No player event for (P13)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P13)FluffyFiend has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)FluffyFiend finishes on update 59
  INFO [GameModel.gamble]                            (P13)FluffyFiend gambles $211, max: 47.5, left: 3.8200011, fraction 0.080421075
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $211 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6903842137328953557
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73536927
  INFO [PlayerEventPhase.begin]                      No player event for (P14)C-128 (rank 2)
  INFO [Player.useFood]                              (P14)C-128 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)C-128 undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P14)C-128 sold a mule for $115
  INFO [GameModel.developLand]                       (P14)C-128 undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P14)C-128 sold a mule for $190
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)C-128 finishes on update 838
  INFO [GameModel.gamble]                            (P14)C-128 gambles $234, max: 47.5, left: 30.739616, fraction 0.6471498
  INFO [DevelopmentMessenger.showMessage]            C-128 won $234 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2785160869951375992
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14681691
  INFO [PlayerEventPhase.begin]                      Event player: (P11)HamburgerJung (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)HamburgerJung has 28 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)HamburgerJung
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: HamburgerJung beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: HamburgerJung got lower bound of 3250.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: HamburgerJung finished Development LP in time 73ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3259.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: HamburgerJung picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- is trying Plain (3,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: HamburgerJung ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: HamburgerJung successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)HamburgerJung develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)HamburgerJung sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: HamburgerJung nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: HamburgerJung Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: HamburgerJung Action: GoToPub
  INFO [GameModel.gamble]                            (P11)HamburgerJung gambles $250, max: 47.5, left: 31.539635, fraction 0.6639923
  INFO [DevelopmentMessenger.showMessage]            HamburgerJung won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: HamburgerJung gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)HamburgerJung finishes on update 798
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3299976527379045348
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22796345
  INFO [PlayerEventPhase.begin]                      Event player: (P12)majicmule (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $600 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)majicmule has 20 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)majicmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: majicmule beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: majicmule got lower bound of 1634.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: majicmule finished Development LP in time 333ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2458.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: majicmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (6,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (5,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- is trying Plain (7,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: majicmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: majicmule successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (6,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)majicmule develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)majicmule sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: majicmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: majicmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: majicmule Action: GoToPub
  INFO [GameModel.gamble]                            (P12)majicmule gambles $233, max: 47.5, left: 7.9790964, fraction 0.16798098
  INFO [DevelopmentMessenger.showMessage]            majicmule won $233 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: majicmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)majicmule finishes on update 1976
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 101ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3363043251502348980
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)HamburgerJung has 12 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)majicmule has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)FluffyFiend has 23 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)C-128 has 10 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung expects 15 food, 0 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule expects 4 food, 8 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend expects 0 food, 0 energy, 0 smithore, 79 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 expects 0 food, 0 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P14)C-128 chat: gg
  INFO [ProductionPhase.logProduction]               (P11)HamburgerJung produced 15 food, 0 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P12)majicmule produced 4 food, 12 energy, 0 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P13)FluffyFiend produced 0 food, 0 energy, 0 smithore, 83 crystite
  INFO [ProductionPhase.logProduction]               (P14)C-128 produced 0 food, 0 energy, 0 smithore, 49 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6754806717844646504
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6272560885853093418
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 21, mules potentially available: 24, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: remember, score saved please:) and gg --at least the other 2 don't win
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Smithore: 0 critical: 0 surplus: 0 money: $12157
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Smithore: 0 critical: 0 surplus: 0 money: $7836
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Smithore: 11 critical: 0 surplus: 11 money: $20685
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Smithore: 0 critical: 0 surplus: 0 money: $16566
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $10
  INFO [GameController.apply]                        (P14)C-128 chat: not much went right
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2641373091527803710
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: whoa
  INFO [GameController.apply]                        (P14)C-128 chat: no worries, I'll wait
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Crystite: 29 critical: 0 surplus: 29 money: $12157
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Crystite: 20 critical: 0 surplus: 20 money: $7836
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Crystite: 83 critical: 0 surplus: 83 money: $20685
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Crystite: 49 critical: 0 surplus: 49 money: $16566
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $100
  INFO [GameController.apply]                        (P14)C-128 chat: even if you did piss me off the other day
  INFO [GameController.apply]                        (P14)C-128 chat: :-) 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 102ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8110746356176135328
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 47, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)FluffyFiend chat: what did i do??
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Food: 27 critical: 0 surplus: 27 money: $12157
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Food: 12 critical: 0 surplus: 12 money: $7836
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $20685
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Food: 0 critical: 0 surplus: 0 money: $16566
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $562
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6162751209062547089
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 23, needed: 44
  INFO [Shop.printPriceFactor]                       Energy is increased to 168%
  INFO [Shop.printPriceFactor]                       Energy buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)C-128 chat: fucked around round 11 offering $1000 for energy or something as I was trying to get a work call
  INFO [GameController.apply]                        (P13)FluffyFiend chat: ohhhhh yes:)
  INFO [CollectionPhase.goToNextPhase]               (P11)HamburgerJung Energy: 2 critical: 0 surplus: 2 money: $12157
  INFO [CollectionPhase.goToNextPhase]               (P12)majicmule Energy: 13 critical: 0 surplus: 13 money: $7836
  INFO [CollectionPhase.goToNextPhase]               (P13)FluffyFiend Energy: 8 critical: 0 surplus: 8 money: $20685
  INFO [CollectionPhase.goToNextPhase]               (P14)C-128 Energy: 0 critical: 0 surplus: 0 money: $16566
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: majicmule calculated the target price (via method 2) to be $296
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: HamburgerJung calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P11> 17ms (17ms) <P13> 85ms (102ms) <P14> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7866794941662737160
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53942232
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Money: $20685 Plots: 13 Assets: 14904 Total: 42089
  INFO [SummaryPhase2.begin]                         (P13)FluffyFiend Food: 0 Energy: 8 Smithore: 11 Crystite: 83
  INFO [SummaryPhase2.begin]                         (P14)C-128 Money: $16566 Plots: 12 Assets: 8602 Total: 31168
  INFO [SummaryPhase2.begin]                         (P14)C-128 Food: 0 Energy: 0 Smithore: 0 Crystite: 49
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Money: $12157 Plots: 10 Assets: 6325 Total: 23482
  INFO [SummaryPhase2.begin]                         (P11)HamburgerJung Food: 27 Energy: 2 Smithore: 0 Crystite: 29
  INFO [SummaryPhase2.begin]                         (P12)majicmule Money: $7836 Plots: 9 Assets: 4997 Total: 17333
  INFO [SummaryPhase2.begin]                         (P12)majicmule Food: 12 Energy: 13 Smithore: 0 Crystite: 20
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 21 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 114072
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)LandruBOT chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)LandruBOT chat: FluffyFiend  Bot Reputation now: 109
  INFO [GameController.apply]                        (P14)C-128 chat: but I can't hate everyone so you get a pass
  INFO [GameController.apply]                        (S10)LandruBOT chat: C-128  Bot Reputation now: 30
  INFO [GameController.apply]                        (P14)C-128 chat: wait 
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [GameController.apply]                        (P13)FluffyFiend chat: whew ty
  INFO [GameController.apply]                        (P14)C-128 chat: wait wait wait
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [GameController.apply]                        (P13)FluffyFiend chat: lol
  INFO [GameController.apply]                        (P14)C-128 chat: waitwait wait
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [GameController.apply]                        (P14)C-128 chat: wait
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106940 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
