  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 4l9phic9ffodc3t9eivj9hala4
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics Family
  INFO [MuleGameContainer.<init>]                    GL Version: 3.1.0 - Build 8.15.10.2509
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-1019, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 302f97c6-3e3d-41b5-8cbd-bce8b9b32005
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is 302f97c6-3e3d-41b5-8cbd-bce8b9b32005
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id 302f97c6-3e3d-41b5-8cbd-bce8b9b32005
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id fd4613d5-f2af-44b0-9fbb-b56cd76ae9a6
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 138864
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , this game is automatically hosted.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id fd4613d5-f2af-44b0-9fbb-b56cd76ae9a6
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: Irata is owned and operated by the great & powerful C-128.
  INFO [GameController.apply]                        (S10)host4u chat: Please join our facebook group at:
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: Beware of Smurfs and Have a GGE!
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: A++ (100) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /198.217.118.190 id 97de06a7-7bf5-44aa-9b97-91d8fc285c9f
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.217.118.190 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.217.118.190 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7064 bytes
  INFO [Server.initUdp]                              Server: Client /198.217.118.190 <S11> requests UDP address /198.217.118.190:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [GameController.apply]                        (S10)host4u chat: Hello FluffyFiend , this game is automatically hosted.
  INFO [GameController.apply]                        (S10)host4u chat: Irata is owned and operated by the great & powerful C-128.
  INFO [GameController.apply]                        (S10)host4u chat: Please join our facebook group at:
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: Beware of Smurfs and Have a GGE!
  INFO [Server.acceptClients]                        Server: Accepted client /85.212.64.159 id 73e828cf-b164-49a9-bca4-36261ee1eba0
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.212.64.159 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Ledron is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Ledron (ID: 27777)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.212.64.159 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7162 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Ledron (ID 27777)
  INFO [GameController.apply]                        (S10)host4u chat: === FluffyFiend Bot Reputation: A+++ (228) Bot Games: 158
  INFO [Server.initUdp]                              Server: Client /85.212.64.159 <S12> requests UDP address /85.212.64.159:6261
  INFO [Server.acceptClients]                        Server: Accepted client /83.219.119.38 id a538ba52-ed8f-4ca2-ad56-1097736accb1
  INFO [ServerMessageHandler.processJoin]            Server: Client /83.219.119.38 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)AlpenCactus is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)AlpenCactus (ID: 102155)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /83.219.119.38 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7242 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)AlpenCactus (ID 102155)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Ledron , this game is automatically hosted.
  INFO [GameController.apply]                        (S10)host4u chat: Irata is owned and operated by the great & powerful C-128.
  INFO [GameController.apply]                        (S10)host4u chat: Please join our facebook group at:
  INFO [Server.initUdp]                              Server: Client /83.219.119.38 <S13> requests UDP address /83.219.119.38:6261
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: Beware of Smurfs and Have a GGE!
  INFO [GameController.apply]                        (S10)host4u chat: === Ledron Bot Reputation: A+++ (148) Bot Games: 51
  INFO [GameController.apply]                        (S10)host4u chat: Hello AlpenCactus , this game is automatically hosted.
  INFO [GameController.apply]                        (S10)host4u chat: Irata is owned and operated by the great & powerful C-128.
  INFO [GameController.apply]                        (S10)host4u chat: Please join our facebook group at:
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: Beware of Smurfs and Have a GGE!
  INFO [GameController.apply]                        (S10)host4u chat: === AlpenCactus Bot Reputation: Unknown (12) Bot Games: 15
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /83.219.119.38 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)AlpenCactus joins the players
  INFO [Player.<init>]                               Creating (P13)AlpenCactus
  INFO [GameModel.setRemoteUser]                     (P13)AlpenCactus is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /85.212.64.159 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Ledron joins the players
  INFO [Player.<init>]                               Creating (P12)Ledron
  INFO [GameModel.setRemoteUser]                     (P12)Ledron is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /198.217.118.190 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P13)AlpenCactus chat: restart if someone comes by round 3?
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok
  INFO [GameController.apply]                        (P11)FluffyFiend chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P14)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)Ledron chat: need 5 min
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)FluffyFiend (P14)<A.L.A.N.> (P12)Ledron (P13)AlpenCactus 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (58ms) <P12> 192ms (192ms) <P13> 223ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.apply]                        (P12)Ledron chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (58ms) <P12> 192ms (192ms) <P13> 219ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5601749151381644884
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<A.L.A.N.> (P12)Ledron (P11)FluffyFiend (P13)AlpenCactus 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46503960
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)AlpenCactus chat: gla
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (58ms) <P12> 192ms (192ms) <P13> 223ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (58ms) <P12> 192ms (192ms) <P13> 218ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 129562948ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 234ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 219ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 223ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 23: Mountain3 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 225ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 29: Mountain3 (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 30 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (9ms) <P11> 55ms (60ms) <P12> 192ms (193ms) <P13> 211ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $353
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $352
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $356 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $404 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $364 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $304 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $308 (changed $4)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)AlpenCactus bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 55ms (60ms) <P12> 191ms (196ms) <P13> 224ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 177161115071338001
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 55ms (60ms) <P12> 191ms (197ms) <P13> 224ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 157 tiles in 4837480ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $179, max: 47.5, left: 36.399746, fraction 0.76631045
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $179 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 555
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 53ms (57ms) <P12> 192ms (197ms) <P13> 227ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2236522739823868132
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 2)
  INFO [Player.useFood]                              (P12)Ledron has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 55ms (63ms) <P12> 192ms (197ms) <P13> 231ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Mountain3 (6,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 1768
  INFO [GameModel.gamble]                            (P12)Ledron gambles $54, max: 47.5, left: 12.819206, fraction 0.26987803
  INFO [DevelopmentMessenger.showMessage]            Ledron won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 61ms (67ms) <P12> 197ms (200ms) <P13> 218ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3197918198212518241
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 60ms (63ms) <P12> 197ms (200ms) <P13> 218ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 441. End Update: 440
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (1,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2109
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $56, max: 47.5, left: 5.9990983, fraction 0.1262968
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 63ms (64ms) <P12> 199ms (200ms) <P13> 217ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -599117411898057240
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 4)
  INFO [Player.useFood]                              (P13)AlpenCactus has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (9ms) <P11> 63ms (64ms) <P12> 199ms (200ms) <P13> 217ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)AlpenCactus got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)AlpenCactus got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (6,4) with Food factory
  INFO [GameModel.buyAssay]                          (P13)AlpenCactus got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 2175
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $53, max: 47.5, left: 5.239099, fraction 0.11029682
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (63ms) <P12> 199ms (200ms) <P13> 216ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -457307228828207288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (63ms) <P12> 199ms (200ms) <P13> 217ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8684338627651342429
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (64ms) <P12> 198ms (199ms) <P13> 216ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (64ms) <P12> 198ms (199ms) <P13> 216ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5419204625409025492
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 0 critical: 0 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 0 critical: 0 surplus: 0 money: $1004
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1054
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 60ms (64ms) <P12> 198ms (199ms) <P13> 214ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $80 (1 units for $80)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (64ms) <P12> 197ms (199ms) <P13> 214ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4602106674195251329
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 0 critical: 0 surplus: 0 money: $1004
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1054
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (64ms) <P12> 197ms (199ms) <P13> 221ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 62ms (64ms) <P12> 197ms (199ms) <P13> 221ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1863262749934986673
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 3 critical: 3 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 1 critical: 3 surplus: -2 money: $1004
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 5 critical: 3 surplus: 2 money: $1054
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 60ms (62ms) <P12> 197ms (198ms) <P13> 221ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 247ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 247ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (10 units for $500)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 60ms (62ms) <P12> 196ms (198ms) <P13> 221ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5319644826085958244
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 22, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 1 critical: 2 surplus: -1 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 7 critical: 1 surplus: 6 money: $954
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 5 critical: 1 surplus: 4 money: $476
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 1 critical: 2 surplus: -1 money: $1154
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 60ms (62ms) <P12> 196ms (197ms) <P13> 223ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.774 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 226ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer <A.L.A.N.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 3 takes over trade from seller Ledron rank 2
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (4 units for $122)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 61ms (69ms) <P12> 194ms (196ms) <P13> 226ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7016473523229309677
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51095584
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1057 Plots: 1 Assets: 330 Total: 1887
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $979 Plots: 1 Assets: 365 Total: 1844
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $573 Plots: 1 Assets: 725 Total: 1798
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 10 Energy: 2 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $31 Plots: 2 Assets: 270 Total: 1301
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $80
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $160
  INFO [SummaryPhase2.begin]                         Colony total: 6830
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 61ms (66ms) <P12> 192ms (196ms) <P13> 223ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 6160 tiles in 108468339ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Crystite <claim> (+3) 2192 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+2) 3067 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 2212 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3027 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 2212 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3027 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2192 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3017 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 4ms, max 223ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 297ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 4ms, max 223ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 4ms, max 221ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 11: Mountain1 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 4ms, max 220ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 20 frame 1
  INFO [LandGrantActuator.pickNextTile]              AI: <A.L.A.N.> can't claim Plain (3,2) and wants Mountain3 (5,4) instead
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 20: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 4ms, max 220ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 36 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 36: Mountain3 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 4ms, max 220ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (10ms) <P11> 60ms (66ms) <P12> 200ms (203ms) <P13> 221ms (257ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $4782
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $652
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 10ms, max 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Ledron bought the plot for $912
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 60ms (73ms) <P12> 201ms (205ms) <P13> 226ms (274ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $852
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $4782
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $652
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 10ms, max 226ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 60ms (73ms) <P12> 201ms (205ms) <P13> 226ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4973114784779763913
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92748755
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 60ms (73ms) <P12> 201ms (205ms) <P13> 226ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 137 tiles in 4226839ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore (+4) 2212 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3027 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain3 (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $65, max: 47.5, left: 16.8993, fraction 0.35577473
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $65 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1556
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 61ms (73ms) <P12> 197ms (201ms) <P13> 226ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9087325312504866295
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43700463
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 2)
  INFO [Player.useFood]                              (P12)Ledron has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 61ms (73ms) <P12> 196ms (201ms) <P13> 222ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron undevelops tile Mountain3 (6,2)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (3,0) with Food factory
  INFO [GameModel.buyAssay]                          (P12)Ledron got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)Ledron got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 1699
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 61ms (105ms) <P12> 195ms (198ms) <P13> 226ms (263ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4091637738640398745
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96736455
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 10 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 61ms (105ms) <P12> 194ms (197ms) <P13> 226ms (263ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 379. End Update: 378
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (3,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1385
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $67, max: 47.5, left: 20.41938, fraction 0.4298817
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 61ms (105ms) <P12> 195ms (198ms) <P13> 226ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8794782046784996974
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11114615
  INFO [PlayerEventPhase.begin]                      Event player: (P13)AlpenCactus (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)AlpenCactus has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 61ms (105ms) <P12> 195ms (198ms) <P13> 232ms (258ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)AlpenCactus got an assay bot
  INFO [GameController.apply]                        (P11)FluffyFiend chat: fyi, i had the fist free plot of 2020, jus sayin
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)AlpenCactus got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1725
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $92, max: 47.5, left: 16.759296, fraction 0.35282728
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $92 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (63ms) <P12> 193ms (195ms) <P13> 219ms (248ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -846992412184205424
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (63ms) <P12> 193ms (195ms) <P13> 219ms (248ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3565527490713314297
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 6 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 4 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 4 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (62ms) <P12> 192ms (195ms) <P13> 201ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (62ms) <P12> 192ms (195ms) <P13> 201ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5641574499835712510
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $80
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $69 sell price $104
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 0 critical: 0 surplus: 0 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 0 critical: 0 surplus: 0 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 5 critical: 0 surplus: 5 money: $505
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 3 critical: 0 surplus: 3 money: $987
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (62ms) <P12> 192ms (195ms) <P13> 201ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $206
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.803 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 8ms, max 197ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [GameController.apply]                        (P13)AlpenCactus chat: and you won, so that's a good sign  ; )
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $69 (5 units for $345)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (62ms) <P12> 192ms (194ms) <P13> 196ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3806131785834582174
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 0 critical: 0 surplus: 0 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $987
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (62ms) <P12> 192ms (195ms) <P13> 196ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (62ms) <P12> 192ms (195ms) <P13> 196ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2491233414167818840
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $35 sell price $70
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 3 critical: 3 surplus: 0 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 1 critical: 3 surplus: -2 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 3 surplus: 1 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 4 critical: 3 surplus: 1 money: $987
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 58ms (61ms) <P12> 192ms (195ms) <P13> 197ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.801 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 8ms, max 199ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)FluffyFiend chat: eeeeekkkk
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 58ms (61ms) <P12> 192ms (195ms) <P13> 205ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9081004327563867227
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 19, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 1 critical: 2 surplus: -1 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 4 critical: 2 surplus: 2 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 4 critical: 2 surplus: 2 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 2 critical: 3 surplus: -1 money: $987
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 56ms (60ms) <P12> 194ms (195ms) <P13> 205ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 8ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Ledron 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 56ms (59ms) <P12> 194ms (195ms) <P13> 206ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4055256422003834068
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52372376
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $897 Plots: 2 Assets: 757 Total: 2654
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 4 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $223 Plots: 4 Assets: 255 Total: 2478
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $850 Plots: 2 Assets: 575 Total: 2425
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $237 Plots: 3 Assets: 245 Total: 1982
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 9539
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 56ms (59ms) <P12> 191ms (194ms) <P13> 206ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 217ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 7: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 16: Mountain1 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 17 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 17: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 57ms (59ms) <P12> 194ms (200ms) <P13> 206ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $636
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1310
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $548
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $636
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 57ms (58ms) <P12> 200ms (202ms) <P13> 200ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $576
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1310
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $548
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 8ms, max 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 57ms (62ms) <P12> 200ms (204ms) <P13> 200ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5460985915280517863
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63369924
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 57ms (63ms) <P12> 200ms (204ms) <P13> 200ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 834.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 969.0000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain3 (5,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (8,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $55, max: 47.5, left: 1.7991023, fraction 0.03787584
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $55 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2311
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 58ms (65ms) <P12> 197ms (201ms) <P13> 206ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5149029859587986521
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15423608
  INFO [PlayerEventPhase.begin]                      Event player: (P13)AlpenCactus (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $100 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)AlpenCactus has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 58ms (65ms) <P12> 194ms (201ms) <P13> 208ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (0,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1828
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $91, max: 47.5, left: 11.619179, fraction 0.24461429
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $91 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 52ms (58ms) <P12> 194ms (200ms) <P13> 202ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8047605384668228330
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22525275
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 7 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (8ms) <P11> 52ms (58ms) <P12> 194ms (200ms) <P13> 205ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain1 (3,1)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1758
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $54, max: 47.5, left: 13.339218, fraction 0.28082564
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 56ms (66ms) <P12> 194ms (199ms) <P13> 205ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3024337031001376944
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4145568
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 4)
  INFO [Player.useFood]                              (P12)Ledron has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 54ms (66ms) <P12> 194ms (199ms) <P13> 205ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Mountain3 (6,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 888
  INFO [GameModel.gamble]                            (P12)Ledron gambles $54, max: 47.5, left: 2.0064182, fraction 0.042240385
  INFO [DevelopmentMessenger.showMessage]            Ledron won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 54ms (66ms) <P12> 198ms (200ms) <P13> 216ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4307188442780342141
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 55ms (66ms) <P12> 199ms (200ms) <P13> 205ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4341045107447327260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 3 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 3 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 0 energy, 4 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 5 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 1 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 6 food, 0 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 5 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 54ms (58ms) <P12> 195ms (200ms) <P13> 205ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 54ms (58ms) <P12> 195ms (200ms) <P13> 205ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 870135601891909269
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $69
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 0 critical: 0 surplus: 0 money: $134
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 5 critical: 0 surplus: 5 money: $186
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 4 critical: 0 surplus: 4 money: $163
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $872
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P11> 53ms (57ms) <P12> 195ms (202ms) <P13> 205ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $186
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.799 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (9 units for $549)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (4ms) <P11> 53ms (57ms) <P12> 197ms (204ms) <P13> 202ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5426232460090251905
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $134
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 0 critical: 0 surplus: 0 money: $491
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 4 critical: 0 surplus: 4 money: $407
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $872
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (67ms) <P12> 195ms (204ms) <P13> 205ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (4 units for $576)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (67ms) <P12> 195ms (204ms) <P13> 205ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8693680334919150309
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 3 critical: 3 surplus: 0 money: $134
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 1 critical: 3 surplus: -2 money: $491
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 3 surplus: 5 money: $983
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 3 surplus: 3 money: $872
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 56ms (61ms) <P12> 197ms (204ms) <P13> 208ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 228ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 228ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $58 (1 units for $58)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 56ms (61ms) <P12> 203ms (205ms) <P13> 212ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1488318532475380605
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 3 critical: 2 surplus: 1 money: $134
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 1 critical: 3 surplus: -2 money: $433
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 4 surplus: -1 money: $983
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 4 critical: 3 surplus: 1 money: $930
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 56ms (58ms) <P12> 203ms (206ms) <P13> 212ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.788 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)AlpenCactus 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 3
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $54 (4 units for $216)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 55ms (57ms) <P12> 203ms (205ms) <P13> 213ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1479686880911895449
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54374984
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $929 Plots: 4 Assets: 985 Total: 3914
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 8 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $930 Plots: 3 Assets: 1188 Total: 3618
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 4 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $188 Plots: 5 Assets: 427 Total: 3115
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $271 Plots: 4 Assets: 502 Total: 2773
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $54
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 13420
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 54ms (56ms) <P12> 202ms (205ms) <P13> 213ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain1 (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 221ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 6: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 7: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 18 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 18: Mountain1 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (57ms) <P12> 201ms (202ms) <P13> 213ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 54ms (60ms) <P12> 200ms (202ms) <P13> 214ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4253437169291085313
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10556966
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 8 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 53ms (57ms) <P12> 199ms (202ms) <P13> 216ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 763. End Update: 762
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1794
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $106, max: 47.5, left: 12.11919, fraction 0.25514084
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 57ms (62ms) <P12> 198ms (199ms) <P13> 225ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4812681000758612047
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09738988
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<A.L.A.N.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 57ms (62ms) <P12> 195ms (199ms) <P13> 228ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1061.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 8ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1536.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (5,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain3 (5,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (5,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain1 (5,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $150, max: 47.5, left: 16.159283, fraction 0.34019542
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1593
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 3ms (3ms) <P11> 59ms (62ms) <P12> 195ms (198ms) <P13> 228ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8274419773116775732
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8050266
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 3)
  INFO [Player.useFood]                              (P13)AlpenCactus has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (3ms) <P11> 58ms (62ms) <P12> 195ms (198ms) <P13> 225ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P13)AlpenCactus got an assay bot
  INFO [GameModel.sellAssay]                         (P13)AlpenCactus returned assay bot
  INFO [GameModel.developLand]                       (P13)AlpenCactus undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1872
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $113, max: 47.5, left: 12.779205, fraction 0.2690359
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (61ms) <P12> 199ms (208ms) <P13> 199ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1687446581539915231
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.78760165
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 4)
  INFO [Player.useFood]                              (P12)Ledron has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (60ms) <P12> 199ms (208ms) <P13> 198ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (0,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (1,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 1698
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (60ms) <P12> 204ms (208ms) <P13> 197ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (60ms) <P12> 204ms (208ms) <P13> 197ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4760312321450273975
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 3 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 3 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 3 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 13 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 3 food, 3 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 2 food, 2 energy, 6 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 2 food, 4 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 14 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (60ms) <P12> 199ms (209ms) <P13> 198ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7347428314179333474
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (60ms) <P12> 198ms (209ms) <P13> 198ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2757560385344103870
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 0 critical: 0 surplus: 0 money: $281
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 3 critical: 0 surplus: 3 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 2 critical: 0 surplus: 2 money: $645
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $985
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (59ms) <P12> 198ms (209ms) <P13> 197ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (2 units for $106)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (59ms) <P12> 198ms (209ms) <P13> 196ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3611111740782207570
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 2 critical: 0 surplus: 2 money: $281
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 2 critical: 0 surplus: 2 money: $28
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 1 critical: 0 surplus: 1 money: $751
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $985
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (59ms) <P12> 198ms (208ms) <P13> 196ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.802 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 198ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (5 units for $320)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (62ms) <P12> 198ms (204ms) <P13> 195ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5785379041446201047
  INFO [Shop.calcBuySellPrice]                       Current Food price $58
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 3 critical: 4 surplus: -1 money: $409
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 2 critical: 4 surplus: -2 money: $156
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 4 surplus: 1 money: $815
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 15 critical: 4 surplus: 11 money: $985
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (62ms) <P12> 197ms (202ms) <P13> 194ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.803 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 197ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $42 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (55ms) <P12> 197ms (200ms) <P13> 196ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5798733626005665669
  INFO [Shop.calcBuySellPrice]                       Current Energy price $54
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 3 critical: 3 surplus: 0 money: $409
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 3 critical: 4 surplus: -1 money: $156
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 4 critical: 5 surplus: -1 money: $815
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 2 critical: 4 surplus: -2 money: $985
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (61ms) <P12> 197ms (201ms) <P13> 205ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer AlpenCactus rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $74 (4 units for $296)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (57ms) <P12> 198ms (200ms) <P13> 216ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9122009349178909525
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53365360
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $763 Plots: 4 Assets: 1636 Total: 4399
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 15 Energy: 5 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $815 Plots: 5 Assets: 1031 Total: 4346
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $335 Plots: 6 Assets: 702 Total: 4037
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $156 Plots: 5 Assets: 908 Total: 3564
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 2 Energy: 3 Smithore: 4 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $42
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $74
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $100
  INFO [SummaryPhase2.begin]                         Colony total: 16346
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (57ms) <P12> 199ms (200ms) <P13> 216ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 216ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 239ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 216ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 1: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 215ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 6: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Mountain3 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 14: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 216ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 55ms (59ms) <P12> 199ms (200ms) <P13> 219ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $428
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1350
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $472
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $472 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $440 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $428 (changed $-12)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $432
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 54ms (61ms) <P12> 199ms (200ms) <P13> 243ms (263ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $372
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1350
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $472
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 247ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)<A.L.A.N.> bought the plot for $376
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (61ms) <P12> 195ms (198ms) <P13> 230ms (274ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1029682386977692421
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25997108
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<A.L.A.N.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 15 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (59ms) <P12> 197ms (198ms) <P13> 224ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 767.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 274ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2221.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2401
  INFO [Mule.runAway]                                Mule runs away for (P14)<A.L.A.N.>
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (58ms) <P12> 196ms (198ms) <P13> 229ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4760713670636270661
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48369086
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (64ms) <P12> 196ms (198ms) <P13> 232ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 957. End Update: 956
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (6,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2295
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $107, max: 47.5, left: 2.119102, fraction 0.044612672
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 52ms (65ms) <P12> 203ms (207ms) <P13> 206ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7115708689205307723
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28150827
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 3)
  INFO [Player.useFood]                              (P13)AlpenCactus has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 55ms (65ms) <P12> 203ms (207ms) <P13> 210ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (3,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Mountain3 (3,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1877
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (62ms) <P12> 205ms (208ms) <P13> 204ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4344091691099070874
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.813906
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 4)
  INFO [Player.useFood]                              (P12)Ledron has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (62ms) <P12> 205ms (208ms) <P13> 204ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 1000
  INFO [GameModel.gamble]                            (P12)Ledron gambles $112, max: 47.5, left: 6.7895837, fraction 0.1429386
  INFO [DevelopmentMessenger.showMessage]            Ledron won $112 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 203ms (207ms) <P13> 210ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 203ms (207ms) <P13> 210ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3226442539378632695
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 4 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 5 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 6 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 6 energy, 11 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 0 food, 20 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 1 food, 5 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 3 food, 7 energy, 3 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 2 food, 8 energy, 12 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 0 food, 26 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 201ms (206ms) <P13> 214ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8794131722884292667
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 201ms (206ms) <P13> 216ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1952575868242368274
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $53
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $109 sell price $144
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 3 critical: 0 surplus: 3 money: $385
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 5 critical: 0 surplus: 5 money: $318
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 5 critical: 0 surplus: 5 money: $390
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 200ms (205ms) <P13> 222ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $109 (13 units for $1417)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (56ms) <P12> 199ms (205ms) <P13> 229ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 442048694003123301
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $712
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 1 critical: 0 surplus: 1 money: $863
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (56ms) <P12> 198ms (205ms) <P13> 229ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96 capped by money $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.77 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 230ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Ledron 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (1 units for $136)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (62ms) <P12> 199ms (207ms) <P13> 223ms (253ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6694001744847596431
  INFO [Shop.calcBuySellPrice]                       Current Food price $42
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 117%
  INFO [Shop.printPriceFactor]                       Food buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 1 critical: 4 surplus: -3 money: $712
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 3 critical: 4 surplus: -1 money: $999
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 4 surplus: -1 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 4 surplus: 2 money: $62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (62ms) <P12> 196ms (207ms) <P13> 220ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 220ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P12)Ledron 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $72 (3 units for $217)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 195ms (207ms) <P13> 218ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4203704649109233069
  INFO [Shop.calcBuySellPrice]                       Current Energy price $74
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 6 critical: 4 surplus: 2 money: $495
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 7 critical: 4 surplus: 3 money: $1078
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 8 critical: 6 surplus: 2 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 30 critical: 1 surplus: 29 money: $200
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 52ms (61ms) <P12> 195ms (207ms) <P13> 218ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.777 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 223ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P12)Ledron 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 195ms (196ms) <P13> 226ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4646318349031453532
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51135440
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $200 Plots: 6 Assets: 2526 Total: 5726
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 30 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $935 Plots: 7 Assets: 1191 Total: 5626
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $1078 Plots: 6 Assets: 864 Total: 4942
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 2 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $495 Plots: 7 Assets: 863 Total: 4858
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $109
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $210
  INFO [SummaryPhase2.begin]                         Colony total: 21152
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (65ms) <P12> 195ms (197ms) <P13> 209ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 233ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 1: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 6: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 15 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 15: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 56ms (61ms) <P12> 196ms (206ms) <P13> 209ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $344
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1476
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-592
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Ledron bought the plot for $996
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (10ms) <P11> 55ms (66ms) <P12> 194ms (206ms) <P13> 205ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3807143075680317891
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6341566
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (10ms) <P11> 55ms (66ms) <P12> 194ms (206ms) <P13> 205ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> starts by assaying River (4,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 238ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4153.000000000003
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> undevelops tile Plain (5,1)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> undevelops tile Plain (5,2)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (0,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 8.079098
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $105, max: 47.5, left: 2.9791012, fraction 0.06271792
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2226
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (10ms) <P11> 57ms (63ms) <P12> 195ms (207ms) <P13> 214ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8398448924582585172
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.021690011
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (10ms) <P11> 57ms (64ms) <P12> 195ms (207ms) <P13> 215ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile River (4,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1635
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $113, max: 47.5, left: 4.7143426, fraction 0.09924932
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 56ms (62ms) <P12> 203ms (212ms) <P13> 216ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1450486754205224748
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.073728144
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Ledron (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)Ledron has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 56ms (61ms) <P12> 203ms (212ms) <P13> 216ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron undevelops tile Plain (5,0)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 1042
  INFO [GameModel.gamble]                            (P12)Ledron gambles $119, max: 47.5, left: 6.0095844, fraction 0.12651756
  INFO [DevelopmentMessenger.showMessage]            Ledron won $119 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 58ms (61ms) <P12> 204ms (212ms) <P13> 221ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4413797794487559436
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15096813
  INFO [PlayerEventPhase.begin]                      Event player: (P13)AlpenCactus (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)AlpenCactus has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 58ms (60ms) <P12> 207ms (212ms) <P13> 227ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 458. End Update: 457
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Mountain1 (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1390. End Update: 1389
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 2266
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $103, max: 47.5, left: 2.8791013, fraction 0.06061266
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 54ms (58ms) <P12> 207ms (214ms) <P13> 239ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8931000291060784085
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 54ms (58ms) <P12> 204ms (213ms) <P13> 239ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5517964078432212490
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 30 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 12 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 6 energy, 4 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 12 energy, 14 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 16 food, 10 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 1 food, 12 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 2 food, 6 energy, 4 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 6 food, 12 energy, 14 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 17 food, 10 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 56ms (58ms) <P12> 204ms (212ms) <P13> 233ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 56ms (58ms) <P12> 204ms (212ms) <P13> 233ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4285769153333069519
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $109
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $190 sell price $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 18 critical: 0 surplus: 18 money: $118
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 4 critical: 0 surplus: 4 money: $451
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 14 critical: 0 surplus: 14 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 54ms (58ms) <P12> 204ms (213ms) <P13> 233ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 6ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 261ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $190 (43 units for $8170)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (6ms) <P11> 53ms (57ms) <P12> 204ms (210ms) <P13> 229ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7763119572384967623
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $3538
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 8 critical: 0 surplus: 8 money: $1211
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 4 critical: 0 surplus: 4 money: $3698
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1475
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 53ms (57ms) <P12> 204ms (208ms) <P13> 229ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.771 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 242ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (12 units for $1104)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 53ms (57ms) <P12> 203ms (208ms) <P13> 226ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3072709496253926684
  INFO [Shop.calcBuySellPrice]                       Current Food price $72
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 71%
  INFO [Shop.printPriceFactor]                       Food buy price $36 sell price $71
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)AlpenCactus chat: bot:lastauction
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)host4u chat: Last Auction: Ledron bought the plot for $996
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 1 critical: 4 surplus: -3 money: $3538
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 2 critical: 4 surplus: -2 money: $1947
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 4 surplus: 2 money: $4066
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 17 critical: 4 surplus: 13 money: $1475
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 53ms (57ms) <P12> 203ms (207ms) <P13> 213ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78900003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 211ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 2 takes over trade from seller <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 2 takes over trade from seller <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 2 takes over trade from seller <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer Ledron rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer Ledron rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (7 units for $462)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 53ms (57ms) <P12> 203ms (212ms) <P13> 211ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2575101268962856652
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 66, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 13 critical: 6 surplus: 7 money: $3325
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 9 critical: 5 surplus: 4 money: $1734
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 14 critical: 7 surplus: 7 money: $4137
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 30 critical: 5 surplus: 25 money: $1866
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 51ms (55ms) <P12> 203ms (212ms) <P13> 214ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 2 takes over trade from seller <A.L.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer Ledron rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer Ledron rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer Ledron rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 4 takes over trade from buyer Ledron rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (21 units for $945)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 49ms (52ms) <P12> 203ms (212ms) <P13> 233ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2511721477024584390
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52230760
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $4317 Plots: 8 Assets: 1610 Total: 9927
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $3145 Plots: 8 Assets: 1699 Total: 8844
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 4 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $2631 Plots: 7 Assets: 1721 Total: 7852
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 11 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $969 Plots: 8 Assets: 2025 Total: 6994
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 5 Energy: 26 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $380
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 24 units $190
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $380
  INFO [SummaryPhase2.begin]                         Colony total: 33617
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:<A.L.A.N.> Money: $200 Plots: 6 Assets: 2526 Total: 5726
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:FluffyFiend Money: $935 Plots: 7 Assets: 1191 Total: 5626
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Ledron Money: $1078 Plots: 6 Assets: 864 Total: 4942
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:AlpenCactus Money: $495 Plots: 7 Assets: 863 Total: 4858
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(13.30%) Pests(20.00%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(6.67%) Meteor Strike(13.30%) Earthquake(6.67%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 49ms (52ms) <P12> 203ms (212ms) <P13> 231ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (1,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 231ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 245ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 231ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 231ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 3: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 5 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 5: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 10: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 231ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 50ms (53ms) <P12> 203ms (212ms) <P13> 231ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $936
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1212
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1212
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1228 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1188 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1208 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1164 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1112 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1076 (changed $-36)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)AlpenCactus bought the plot for $2928
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 48ms (53ms) <P12> 203ms (211ms) <P13> 244ms (376ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -653767725208621224
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.52930003
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 48ms (54ms) <P12> 203ms (210ms) <P13> 244ms (376ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2059
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $111, max: 47.5, left: 6.8190975, fraction 0.14355995
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 51ms (55ms) <P12> 204ms (211ms) <P13> 234ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7918870841140475045
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35829002
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 2)
  INFO [Player.useFood]                              (P13)AlpenCactus has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 53ms (62ms) <P12> 204ms (210ms) <P13> 234ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)AlpenCactus undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)AlpenCactus undevelops tile Plain (0,4)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 2121
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $120, max: 47.5, left: 6.079098, fraction 0.12798102
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 55ms (63ms) <P12> 204ms (213ms) <P13> 221ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5766808510496443022
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09307635
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<A.L.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 11 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 61ms (63ms) <P12> 204ms (213ms) <P13> 221ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2391.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 273ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4108.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (5,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (1,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain3 (5,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (1,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $116, max: 47.5, left: 4.4790998, fraction 0.094296835
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2177
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (62ms) <P12> 202ms (211ms) <P13> 218ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8608434314757902074
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41333896
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 4)
  INFO [Player.useFood]                              (P12)Ledron has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 55ms (62ms) <P12> 202ms (211ms) <P13> 221ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (5,0) with Food factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (7,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Ledron caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 2080
  INFO [GameModel.gamble]                            (P12)Ledron gambles $124, max: 47.5, left: 6.519098, fraction 0.13724416
  INFO [DevelopmentMessenger.showMessage]            Ledron won $124 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 60ms (62ms) <P12> 202ms (211ms) <P13> 230ms (301ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 60ms (62ms) <P12> 202ms (211ms) <P13> 230ms (301ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5470955932941818402
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 17 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 26 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 13 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 0 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 3 energy, 7 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 6 energy, 7 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 34 food, 1 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)AlpenCactus chat: bot:events
  INFO [GameController.apply]                        (S10)host4u chat: Event Time Line: (1) Sunspot Activity ~ (2) Sunspot Activity ~ (3) Acid Rain ~ (4) Earthquake ~ (5) Earthquake ~ (6) Sunspot Activity ~ 
  INFO [GameController.apply]                        (S10)host4u chat:    Event Totals: Pirates (0/2) - Pests (0/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (3/3) - Meteor Strike (0/2) - Earthquake (2/3) - Fire (0/2) - 
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 3 food, 0 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 3 food, 4 energy, 9 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 2 food, 5 energy, 8 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 33 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 60ms (62ms) <P12> 202ms (211ms) <P13> 230ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1116571035829050923
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 58ms (62ms) <P12> 199ms (209ms) <P13> 230ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1046911087343576620
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $190
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 24, mules potentially available: 21, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 54%
  INFO [Shop.printPriceFactor]                       Smithore buy price $110 sell price $145
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 30 critical: 0 surplus: 30 money: $487
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 9 critical: 0 surplus: 9 money: $358
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 8 critical: 0 surplus: 8 money: $4123
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 4 critical: 0 surplus: 4 money: $2312
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P11> 57ms (63ms) <P12> 200ms (209ms) <P13> 233ms (301ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $110 (51 units for $5610)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (11ms) <P11> 52ms (68ms) <P12> 199ms (208ms) <P13> 236ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3244844493339280968
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $3787
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 14 critical: 0 surplus: 14 money: $1348
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 14 critical: 0 surplus: 14 money: $5003
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2752
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (11ms) <P11> 52ms (63ms) <P12> 199ms (208ms) <P13> 246ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (28 units for $3472)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (11ms) <P11> 54ms (63ms) <P12> 199ms (208ms) <P13> 248ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8597277161506382948
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 46, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 51%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 3 critical: 4 surplus: -1 money: $3787
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 4 critical: 4 surplus: 0 money: $3084
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 4 surplus: -3 money: $6739
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 37 critical: 4 surplus: 33 money: $2752
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 50ms (62ms) <P12> 199ms (208ms) <P13> 246ms (278ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.752 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 249ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (18 units for $937)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 50ms (57ms) <P12> 198ms (201ms) <P13> 249ms (278ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7059762852221522788
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 40, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 83%
  INFO [Shop.printPriceFactor]                       Energy buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 8 critical: 8 surplus: 0 money: $3571
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 19 critical: 7 surplus: 12 money: $2598
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 8 critical: 8 surplus: 0 money: $6523
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 5 critical: 8 surplus: -3 money: $3689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 50ms (57ms) <P12> 199ms (201ms) <P13> 225ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.771 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 225ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $37 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 50ms (57ms) <P12> 199ms (201ms) <P13> 225ms (252ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8333627851757907359
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50829056
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $6523 Plots: 9 Assets: 1546 Total: 12569
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $3571 Plots: 10 Assets: 1380 Total: 9951
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 7 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $3689 Plots: 8 Assets: 1728 Total: 9417
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 19 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $2598 Plots: 9 Assets: 2149 Total: 9247
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 13 Energy: 19 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $220
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 65 units $110
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $37
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $220
  INFO [SummaryPhase2.begin]                         Colony total: 41184
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 54ms (62ms) <P12> 198ms (200ms) <P13> 228ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain1 (1,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 5ms, max 228ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 259ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 5ms, max 227ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 1: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 227ms
  INFO [LandGrantPhase.claimPlot]                    (P13)AlpenCactus is granted tile 3: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 227ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 227ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 5: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 225ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 55ms (64ms) <P12> 198ms (200ms) <P13> 227ms (254ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2868
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $833
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $832
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 5ms, max 225ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $3632
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 54ms (64ms) <P12> 198ms (206ms) <P13> 232ms (269ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $3572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $833
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $832
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 5ms, max 232ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 54ms (64ms) <P12> 198ms (206ms) <P13> 265ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4471802682628564139
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43497252
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 60ms (64ms) <P12> 198ms (206ms) <P13> 269ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1658
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $165, max: 47.5, left: 14.339241, fraction 0.30187875
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $165 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (60ms) <P12> 198ms (206ms) <P13> 274ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2980962956731323656
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61052185
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 2)
  INFO [Player.useFood]                              (P13)AlpenCactus has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (60ms) <P12> 198ms (206ms) <P13> 274ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (6,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (3,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1164. End Update: 1163
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1925
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $178, max: 47.5, left: 8.999119, fraction 0.18945514
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $178 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (67ms) <P12> 200ms (208ms) <P13> 263ms (289ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7488471625905410335
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4325512
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 19 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 57ms (67ms) <P12> 198ms (208ms) <P13> 263ms (289ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 369ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1834.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (1,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (1,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (1,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (1,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (5ms) <P11> 53ms (56ms) <P12> 198ms (206ms) <P13> 260ms (291ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1581661336051112197
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38650978
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 4)
  INFO [Player.useFood]                              (P12)Ledron has 13 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (5ms) <P11> 53ms (59ms) <P12> 198ms (206ms) <P13> 260ms (292ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Mountain1 (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (8,0) with Food factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (8,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 59ms (70ms) <P12> 198ms (206ms) <P13> 248ms (292ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4590828283298288628
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)FluffyFiend Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 59ms (70ms) <P12> 198ms (206ms) <P13> 248ms (292ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4412294280315022700
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 19 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 14 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 3 energy, 7 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 15 energy, 5 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 15 food, 18 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 2 food, 16 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 0 food, 3 energy, 6 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 5 food, 15 energy, 6 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 17 food, 22 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 63ms (70ms) <P12> 198ms (207ms) <P13> 234ms (284ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 63ms (70ms) <P12> 198ms (207ms) <P13> 234ms (284ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7673574622306083066
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $110
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 65, mules potentially available: 37, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 31 critical: 0 surplus: 31 money: $2939
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 6 critical: 0 surplus: 6 money: $1638
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $2491
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 9 critical: 0 surplus: 9 money: $3319
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 62ms (70ms) <P12> 198ms (207ms) <P13> 233ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.77 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 230ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $86 (1 units for $86)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 60ms (64ms) <P12> 198ms (206ms) <P13> 230ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3913099277653384593
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 0 critical: 0 surplus: 0 money: $2939
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 26 critical: 0 surplus: 26 money: $1552
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 10 critical: 0 surplus: 10 money: $2491
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $3405
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 59ms (63ms) <P12> 198ms (206ms) <P13> 226ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.774 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 226ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)AlpenCactus 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (36 units for $3888)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 59ms (63ms) <P12> 197ms (205ms) <P13> 233ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5455511950299563346
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 42, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 4 critical: 5 surplus: -1 money: $2939
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 5 critical: 5 surplus: 0 money: $4360
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 5 surplus: 1 money: $3571
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 25 critical: 5 surplus: 20 money: $3405
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 60ms (63ms) <P12> 197ms (204ms) <P13> 234ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76199996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 238ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 293ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (21 units for $1092)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (1ms) <P11> 59ms (63ms) <P12> 197ms (204ms) <P13> 255ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7731936215579646847
  INFO [Shop.calcBuySellPrice]                       Current Energy price $37
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 66, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 17 critical: 8 surplus: 9 money: $2523
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 11 critical: 10 surplus: 1 money: $3788
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 16 critical: 8 surplus: 8 money: $3467
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 22 critical: 6 surplus: 16 money: $4445
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (11ms) <P11> 58ms (61ms) <P12> 197ms (203ms) <P13> 246ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.754 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 11ms, max 246ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Ledron rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (15 units for $675)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (11ms) <P11> 55ms (58ms) <P12> 197ms (205ms) <P13> 235ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1649010340198783581
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50462800
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $2163 Plots: 11 Assets: 5390 Total: 13053
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 12 Energy: 25 Smithore: 31 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $3473 Plots: 10 Assets: 3419 Total: 11892
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 16 Energy: 18 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3467 Plots: 11 Assets: 2727 Total: 11694
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 8 Energy: 16 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $5120 Plots: 9 Assets: 2003 Total: 11623
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 7 Smithore: 8 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 47 units $86
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $170
  INFO [SummaryPhase2.begin]                         Colony total: 48262
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (11ms) <P11> 55ms (58ms) <P12> 197ms (204ms) <P13> 232ms (258ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 11ms, max 232ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 249ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 11ms, max 229ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 0: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 11ms, max 229ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 11ms, max 229ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Ledron is granted tile 2: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 11ms, max 229ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (11ms) <P11> 55ms (60ms) <P12> 197ms (204ms) <P13> 232ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (11ms) <P11> 56ms (62ms) <P12> 197ms (204ms) <P13> 232ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1570571130274545705
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06880969
  INFO [PlayerEventPhase.begin]                      Event player: (P13)AlpenCactus (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)AlpenCactus has 12 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 11ms (11ms) <P11> 58ms (64ms) <P12> 197ms (205ms) <P13> 240ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Mountain1 (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,3) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2031. End Update: 2030
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (11ms) <P11> 63ms (65ms) <P12> 198ms (203ms) <P13> 244ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6209424913381261818
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45220828
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 2)
  INFO [Player.useFood]                              (P12)Ledron has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 63ms (65ms) <P12> 198ms (203ms) <P13> 244ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (3,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (8,4) with Food factory
  INFO [GameModel.developLand]                       (P12)Ledron undevelops tile Plain (7,2)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (7,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Ledron undevelops tile Mountain3 (6,2)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Mountain3 (6,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 2347
  INFO [GameModel.gamble]                            (P12)Ledron gambles $151, max: 47.5, left: 0.5591035, fraction 0.0117705995
  INFO [DevelopmentMessenger.showMessage]            Ledron won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (64ms) <P12> 198ms (202ms) <P13> 242ms (293ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2936343968301466162
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3828131
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 59ms (64ms) <P12> 198ms (202ms) <P13> 242ms (293ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2161
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $150, max: 47.5, left: 4.2791, fraction 0.09008631
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (8ms) <P11> 59ms (63ms) <P12> 199ms (201ms) <P13> 234ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8937090092880161800
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.98375344
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 59ms (63ms) <P12> 199ms (201ms) <P13> 235ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2229.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 2693ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3312.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (1,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain1 (1,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $154, max: 47.5, left: 5.319099, fraction 0.11198103
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2109
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 61ms (64ms) <P12> 199ms (200ms) <P13> 249ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 61ms (64ms) <P12> 199ms (200ms) <P13> 249ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 400298791316114799
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 25 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 16 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 2 food, 14 energy, 4 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 2 food, 12 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 15 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 34 food, 13 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 2 food, 11 energy, 3 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 1 food, 10 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 3 food, 13 energy, 0 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 33 food, 12 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (6ms) <P11> 61ms (63ms) <P12> 198ms (200ms) <P13> 217ms (288ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5188331405372573947
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (6ms) <P11> 61ms (64ms) <P12> 198ms (200ms) <P13> 213ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2511598993860705990
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $86
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 47, mules potentially available: 33, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 34 critical: 0 surplus: 34 money: $1468
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 7 critical: 0 surplus: 7 money: $3404
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $3297
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 11 critical: 0 surplus: 11 money: $5154
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (63ms) <P12> 199ms (205ms) <P13> 210ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.79 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 210ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 248ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $67 (12 units for $807)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 53ms (61ms) <P12> 198ms (204ms) <P13> 208ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3755399733903455383
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 24 critical: 0 surplus: 24 money: $1468
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 29 critical: 0 surplus: 29 money: $3323
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 24 critical: 0 surplus: 24 money: $2571
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $5880
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 55ms (61ms) <P12> 198ms (204ms) <P13> 204ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 5ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 230ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 230ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (77 units for $6468)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 52ms (60ms) <P12> 197ms (204ms) <P13> 204ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2970830904606896528
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 50, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 55%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 4 critical: 5 surplus: -1 money: $3484
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 7 critical: 5 surplus: 2 money: $5759
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 5 surplus: 0 money: $4587
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 33 critical: 5 surplus: 28 money: $5880
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (62ms) <P12> 203ms (207ms) <P13> 207ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 220ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $45 (17 units for $781)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (61ms) <P12> 197ms (207ms) <P13> 204ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6151523474501944560
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 73, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 24 critical: 9 surplus: 15 money: $3218
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 18 critical: 9 surplus: 9 money: $5409
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 19 critical: 9 surplus: 10 money: $4437
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 12 critical: 8 surplus: 4 money: $6661
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (68ms) <P12> 203ms (207ms) <P13> 204ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 5ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $47 (3 units for $141)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (68ms) <P12> 198ms (204ms) <P13> 201ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8723219084664895273
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48481616
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $5409 Plots: 11 Assets: 3272 Total: 14181
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 14 Energy: 18 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $4296 Plots: 12 Assets: 3793 Total: 14089
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 8 Energy: 22 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $3218 Plots: 11 Assets: 5091 Total: 13809
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 10 Energy: 24 Smithore: 34 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $6802 Plots: 10 Assets: 1868 Total: 13670
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 16 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 38 units $67
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $45
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 55749
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (68ms) <P12> 198ms (207ms) <P13> 201ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (68ms) <P12> 198ms (207ms) <P13> 201ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (68ms) <P12> 198ms (207ms) <P13> 201ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5313990644069285095
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94750565
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 1)
  INFO [Player.useFood]                              (P12)Ledron has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (69ms) <P12> 198ms (204ms) <P13> 201ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (0,1) with Energy factory
  INFO [GameModel.sellMule]                          (P12)Ledron sold a mule for $230
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 2168
  INFO [GameModel.gamble]                            (P12)Ledron gambles $162, max: 47.5, left: 4.1391, fraction 0.08713895
  INFO [DevelopmentMessenger.showMessage]            Ledron won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (62ms) <P12> 196ms (204ms) <P13> 247ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -749997459288741872
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8910754
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (62ms) <P12> 196ms (204ms) <P13> 247ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1715
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $190, max: 47.5, left: 13.199215, fraction 0.2778782
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $190 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (61ms) <P12> 203ms (211ms) <P13> 243ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1026494701849174355
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7775545
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 3)
  INFO [Player.useFood]                              (P13)AlpenCactus has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 59ms (63ms) <P12> 204ms (213ms) <P13> 244ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)AlpenCactus undevelops tile Mountain3 (3,3)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (6,4) with Energy factory
  INFO [GameController.apply]                        (P12)Ledron chat: pirate time
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Mountain3 (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1791
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $181, max: 47.5, left: 11.67918, fraction 0.24587747
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $181 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (9ms) <P11> 59ms (65ms) <P12> 207ms (215ms) <P13> 241ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3117654638566238405
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7140501
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (9ms) <P11> 59ms (65ms) <P12> 210ms (215ms) <P13> 241ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2487.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 418ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2544.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $155
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $176, max: 47.5, left: 8.839115, fraction 0.18608664
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $176 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1933
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (12ms) <P11> 59ms (61ms) <P12> 203ms (210ms) <P13> 285ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (12ms) <P11> 59ms (61ms) <P12> 203ms (210ms) <P13> 285ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6905550749577323725
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 24 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 22 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 9 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 0 food, 8 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 0 food, 14 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 8 energy, 0 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 17 food, 32 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 0 food, 7 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 0 food, 16 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 6 food, 8 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 16 food, 28 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (12ms) <P11> 60ms (62ms) <P12> 203ms (209ms) <P13> 328ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6011055085192402090
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (12ms) <P11> 60ms (62ms) <P12> 203ms (208ms) <P13> 328ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4227428603039267410
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $67
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 13, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 34 critical: 0 surplus: 34 money: $3249
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 8 critical: 0 surplus: 8 money: $5496
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 17 critical: 0 surplus: 17 money: $4206
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 4 critical: 0 surplus: 4 money: $6903
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (12ms) <P11> 60ms (62ms) <P12> 203ms (208ms) <P13> 286ms (367ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.70500004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 295ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 367ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 367ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (4 units for $244)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (12ms) <P11> 60ms (61ms) <P12> 197ms (207ms) <P13> 295ms (362ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5472957201135635434
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 49 critical: 0 surplus: 49 money: $3005
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 29 critical: 0 surplus: 29 money: $5496
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 45 critical: 0 surplus: 45 money: $4206
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $7147
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 57ms (60ms) <P12> 195ms (204ms) <P13> 314ms (349ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.70500004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 295ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 349ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (123 units for $11808)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 56ms (60ms) <P12> 202ms (208ms) <P13> 278ms (329ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -670725146001446492
  INFO [Shop.calcBuySellPrice]                       Current Food price $45
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 3 critical: 5 surplus: -2 money: $7709
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 5 critical: 5 surplus: 0 money: $8280
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 5 surplus: 3 money: $8526
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 22 critical: 5 surplus: 17 money: $7147
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (9ms) <P11> 56ms (60ms) <P12> 204ms (208ms) <P13> 266ms (341ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 250ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 341ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 341ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (17 units for $850)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 57ms (60ms) <P12> 203ms (208ms) <P13> 244ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 168506484569254986
  INFO [Shop.calcBuySellPrice]                       Current Energy price $47
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 92, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 19 critical: 10 surplus: 9 money: $7559
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 24 critical: 9 surplus: 15 money: $8280
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 17 critical: 11 surplus: 6 money: $7826
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 32 critical: 5 surplus: 27 money: $7997
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 57ms (67ms) <P12> 204ms (208ms) <P13> 248ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.752 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 248ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AlpenCactus rank 3 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (26 units for $1170)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 58ms (65ms) <P12> 203ms (208ms) <P13> 245ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7642910376403510962
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52228640
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $7196 Plots: 12 Assets: 4977 Total: 18173
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 22 Energy: 31 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $7154 Plots: 11 Assets: 5263 Total: 17917
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 6 Energy: 28 Smithore: 38 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $8145 Plots: 11 Assets: 3288 Total: 16933
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 5 Energy: 27 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $9167 Plots: 10 Assets: 1320 Total: 15487
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $120
  INFO [SummaryPhase2.begin]                         Colony total: 68510
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 58ms (65ms) <P12> 203ms (207ms) <P13> 248ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 58ms (65ms) <P12> 203ms (207ms) <P13> 248ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 57ms (62ms) <P12> 203ms (208ms) <P13> 250ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5475095748706659246
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67910767
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 22 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 57ms (65ms) <P12> 203ms (208ms) <P13> 250ms (285ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile River (4,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $170
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1683
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $185, max: 47.5, left: 13.83923, fraction 0.2913522
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $185 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (10ms) <P11> 59ms (61ms) <P12> 203ms (208ms) <P13> 260ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3914998650341784118
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30420202
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 2)
  INFO [Player.useFood]                              (P13)AlpenCactus has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (10ms) <P11> 59ms (61ms) <P12> 202ms (208ms) <P13> 285ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 81. End Update: 80
  INFO [GameModel.developLand]                       (P13)AlpenCactus undevelops tile Mountain3 (3,3)
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)AlpenCactus develops tile Mountain3 (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 1542
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $153, max: 47.5, left: 16.659294, fraction 0.350722
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (10ms) <P11> 60ms (63ms) <P12> 202ms (208ms) <P13> 278ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8622017306754979848
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44908202
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 3)
  INFO [Player.useFood]                              (P12)Ledron has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (10ms) <P11> 60ms (63ms) <P12> 202ms (209ms) <P13> 261ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Ledron undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (0,1) with Crystite factory
  INFO [GameController.apply]                        (P13)AlpenCactus chat: radiation wouldn't be bad
  INFO [GameModel.developLand]                       (P12)Ledron develops tile Plain (3,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Ledron finishes on update 1639
  INFO [GameModel.gamble]                            (P12)Ledron gambles $164, max: 47.5, left: 14.71925, fraction 0.30987895
  INFO [DevelopmentMessenger.showMessage]            Ledron won $164 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 60ms (63ms) <P12> 201ms (207ms) <P13> 252ms (302ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1906844337814768836
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59156984
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 8ms (8ms) <P11> 60ms (63ms) <P12> 202ms (207ms) <P13> 252ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 3146.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 1134ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3631.0000000000014
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (5,4): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (1,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (1,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain3 (5,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (1,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (1,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $167, max: 47.5, left: 8.779114, fraction 0.18482345
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $167 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1936
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 60ms (61ms) <P12> 203ms (207ms) <P13> 249ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7944294256868225042
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 59ms (60ms) <P12> 203ms (207ms) <P13> 252ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8492132671688173860
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 28 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 27 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 31 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 0 food, 0 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 0 food, 0 energy, 0 smithore, 55 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 2 energy, 0 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 33 food, 17 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 0 food, 0 energy, 0 smithore, 55 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 0 food, 0 energy, 0 smithore, 55 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 31 food, 20 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 59ms (60ms) <P12> 203ms (206ms) <P13> 241ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 59ms (60ms) <P12> 203ms (206ms) <P13> 241ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 740812896991854762
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 13, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 38 critical: 0 surplus: 38 money: $7207
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 8 critical: 0 surplus: 8 money: $8159
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 17 critical: 0 surplus: 17 money: $7256
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $9434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 59ms (60ms) <P12> 203ms (206ms) <P13> 241ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 6ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 304ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)Ledron auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 285ms
  INFO [GameController.apply]                        (P12)Ledron chat: grats alp
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (63 units for $3843)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 56ms (60ms) <P12> 197ms (205ms) <P13> 234ms (285ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5369641776533082183
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 55 critical: 0 surplus: 55 money: $9525
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 55 critical: 0 surplus: 55 money: $8647
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 45 critical: 0 surplus: 45 money: $8293
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $9434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 6ms (6ms) <P11> 56ms (58ms) <P12> 196ms (200ms) <P13> 237ms (285ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.755 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 245ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)AlpenCactus (P12)Ledron (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [GameController.apply]                        (P13)AlpenCactus chat: thx
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (30 units for $3000)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (6ms) <P11> 56ms (61ms) <P12> 197ms (206ms) <P13> 280ms (300ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1689736528387360219
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 41, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 62%
  INFO [Shop.printPriceFactor]                       Food buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 1 critical: 5 surplus: -4 money: $11525
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 0 critical: 5 surplus: -5 money: $9147
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 9 critical: 5 surplus: 4 money: $8793
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 31 critical: 5 surplus: 26 money: $9434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 56ms (61ms) <P12> 197ms (206ms) <P13> 276ms (300ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.72 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 5ms, max 280ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P13)AlpenCactus (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 299ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)AlpenCactus auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 299ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (5 units for $80)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 57ms (62ms) <P12> 195ms (198ms) <P13> 276ms (286ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8067944126265624840
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 64, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 13 critical: 12 surplus: 1 money: $11541
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 12 critical: 12 surplus: 0 money: $9147
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 19 critical: 11 surplus: 8 money: $8857
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 20 critical: 7 surplus: 13 money: $9434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 57ms (62ms) <P12> 195ms (198ms) <P13> 269ms (284ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Ledron 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P13)AlpenCactus (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (69ms) <P12> 195ms (197ms) <P13> 254ms (284ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7970481591069976764
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54534984
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $11541 Plots: 11 Assets: 5414 Total: 22455
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 0 Energy: 13 Smithore: 0 Crystite: 35
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $9147 Plots: 11 Assets: 6881 Total: 21528
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 0 Energy: 12 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $8857 Plots: 12 Assets: 6212 Total: 21069
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 19 Smithore: 0 Crystite: 40
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $9434 Plots: 10 Assets: 2290 Total: 16724
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 31 Energy: 20 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 61 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 81776
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (69ms) <P12> 191ms (197ms) <P13> 254ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 5ms (5ms) <P11> 58ms (69ms) <P12> 191ms (197ms) <P13> 254ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: test
  SEVERE [GameController.checkReadyTimeout]          Ledron is not responding to continue
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /85.212.64.159 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /85.212.64.159 <P12> with id 73e828cf-b164-49a9-bca4-36261ee1eba0
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.212.64.159 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.212.64.159 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27777 user number 12
  INFO [UserController.setAiPlayer]                  (P12)Ledron is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Ledron is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P14> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)Ledron is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 5ms (5ms) <P11> 66ms (87ms) <P13> 246ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4798742114917907670
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.56304353
  INFO [PlayerEventPhase.begin]                      No player event for (P13)AlpenCactus (rank 1)
  INFO [Player.useFood]                              (P13)AlpenCactus has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: Ledron  Bot Reputation now: 145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 5ms (5ms) <P11> 66ms (98ms) <P13> 246ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)AlpenCactus
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)AlpenCactus finishes on update 77
  INFO [GameModel.gamble]                            (P13)AlpenCactus gambles $202, max: 47.5, left: 3.4600015, fraction 0.072842136
  INFO [DevelopmentMessenger.showMessage]            AlpenCactus won $202 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 5ms (5ms) <P11> 64ms (67ms) <P13> 246ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5099526744162957204
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9413207
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Ledron (rank 2)
  INFO [Player.useFood]                              (P12)Ledron has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 5ms (5ms) <P11> 63ms (66ms) <P13> 246ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Ledron
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Ledron copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Ledron beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Ledron is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Ledron started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Ledron got lower bound of 3611.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Ledron finished Development LP in time 151ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3807.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Ledron picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Energy from Crystite
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Ledron is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Ledron ------- is trying Plain (3,0): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Ledron ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Ledron ------- is trying Plain (8,4): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Ledron ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Ledron successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Ledron Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Ledron Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Ledron gambles $212, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            Ledron won $212 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Ledron gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Ledron finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 5ms (5ms) <P11> 63ms (66ms) <P13> 246ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8497558713286761127
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13470113
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (5ms) <P11> 63ms (66ms) <P13> 248ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)AlpenCactus chat: if you had to dc, that was the time to do it
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Crater (1,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 831
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $250, max: 47.5, left: 30.87962, fraction 0.65009725
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 61ms (66ms) <P13> 236ms (263ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2428958810979525055
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3361792
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 31 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 60ms (65ms) <P13> 236ms (262ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1594.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 221ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1961.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain1 (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $200, max: 47.5, left: 12.059189, fraction 0.25387767
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $200 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1772
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 62ms (67ms) <P13> 262ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 62ms (67ms) <P13> 262ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1038486033328738725
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)AlpenCactus has 13 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P12)Ledron has 12 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 19 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 20 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus expects 0 food, 0 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron expects 0 food, 0 energy, 0 smithore, 55 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 2 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 33 food, 3 energy, 0 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)AlpenCactus produced 0 food, 0 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P12)Ledron produced 0 food, 0 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 2 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 34 food, 5 energy, 0 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 62ms (78ms) <P13> 276ms (416ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9221431158697385150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)AlpenCactus chat: Thanks for the game, fluff
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yw, congrats:)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 62ms (67ms) <P13> 293ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3765888534070366110
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 61, mules potentially available: 43, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Smithore: 0 critical: 0 surplus: 0 money: $11743
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Smithore: 0 critical: 0 surplus: 0 money: $9359
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $9287
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $9484
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 58ms (68ms) <P13> 293ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 58ms (68ms) <P13> 293ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4459078352534168693
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)AlpenCactus chat: thx
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Crystite: 86 critical: 0 surplus: 86 money: $11743
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Crystite: 106 critical: 0 surplus: 106 money: $9359
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 96 critical: 0 surplus: 96 money: $9287
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 8 critical: 0 surplus: 8 money: $9484
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 60ms (68ms) <P13> 293ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 59ms (68ms) <P13> 293ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8522622532874730391
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 52, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Food: 0 critical: 0 surplus: 0 money: $11743
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Food: 0 critical: 0 surplus: 0 money: $9359
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $9287
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 47 critical: 0 surplus: 47 money: $9484
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 59ms (62ms) <P13> 275ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron calculated the target price (via method 2) to be $60
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 58ms (60ms) <P13> 275ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6743949050588368250
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 46
  INFO [Shop.printPriceFactor]                       Energy is increased to 163%
  INFO [Shop.printPriceFactor]                       Energy buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)AlpenCactus Energy: 2 critical: 0 surplus: 2 money: $11743
  INFO [CollectionPhase.goToNextPhase]               (P12)Ledron Energy: 1 critical: 0 surplus: 1 money: $9359
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 8 critical: 0 surplus: 8 money: $9287
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 14 critical: 0 surplus: 14 money: $9484
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 58ms (59ms) <P13> 260ms (293ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: Ledron calculated the target price (via method 2) to be $6
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P11> 58ms (59ms) <P13> 260ms (293ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 822144205386392040
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53294584
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Money: $11743 Plots: 11 Assets: 6753 Total: 23996
  INFO [SummaryPhase2.begin]                         (P13)AlpenCactus Food: 0 Energy: 2 Smithore: 0 Crystite: 86
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $9287 Plots: 12 Assets: 7762 Total: 23049
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 8 Smithore: 0 Crystite: 96
  INFO [SummaryPhase2.begin]                         (P12)Ledron Money: $9359 Plots: 11 Assets: 7899 Total: 22758
  INFO [SummaryPhase2.begin]                         (P12)Ledron Food: 0 Energy: 1 Smithore: 0 Crystite: 106
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $9484 Plots: 10 Assets: 3496 Total: 17980
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 47 Energy: 14 Smithore: 0 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 59 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 87783
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:AlpenCactus Money: $11541 Plots: 11 Assets: 5414 Total: 22455
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Ledron Money: $9147 Plots: 11 Assets: 6881 Total: 21528
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:FluffyFiend Money: $8857 Plots: 12 Assets: 6212 Total: 21069
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:<A.L.A.N.> Money: $9434 Plots: 10 Assets: 2290 Total: 16724
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (700840) Ledron: everyone?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (700841) Ledron: or just me?
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: AlpenCactus  Bot Reputation now: 13
  INFO [GameController.apply]                        (S10)host4u chat: FluffyFiend  Bot Reputation now: 229
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [SummaryPhase2.apply]                         Score saved
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /198.217.118.190 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /198.217.118.190 <P11> with id 97de06a7-7bf5-44aa-9b97-91d8fc285c9f
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /198.217.118.190 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.217.118.190 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
