  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: akbu3n52ttoa3msf9jeik7eip0
  INFO [Login$MasterListener$1.run]                  Logged in as "bigbent" (id 23193)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4600
  INFO [MuleGameContainer.<init>]                    GL Version: 4.3.0 - Build 20.19.15.4835
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckBot-6346, Address: 98.238.201.14, Is Host: false
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /98.238.201.14:6260 UDP: /98.238.201.14:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 39 bytes
  INFO [UserController.apply]                        My client id is be29009f-0cba-47d2-a2c0-de9fab04fc99
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S14)BigBent is my user
  INFO [GameModel.setLocalUser]                      (S14)BigBent is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id be29009f-0cba-47d2-a2c0-de9fab04fc99
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7463 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7463 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (S10)CCMuleBot01 is a remote Spectator
  INFO [GameModel.setRemoteUser]                     (P11)Acavia is a remote Player
  INFO [GameModel.setRemoteUser]                     (P12)C-128 is a remote Player
  INFO [GameModel.setRemoteUser]                     (P13)rAphax is a remote Player
  INFO [GameModel.setMyUser]                         (S14)BigBent is my user
  INFO [GameModel.setLocalUser]                      (S14)BigBent is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)BigBent (ID: 23193)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P12)C-128 (ID: 27776)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P11)Acavia (ID: 26197)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P13)rAphax (ID: 103314)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)BigBent (ID 23193)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P12)C-128 (ID 27776)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P11)Acavia (ID 26197)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P13)rAphax (ID 103314)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings BigBent .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === BigBent Bot Reputation: Excellent (41) Bot Games: 59
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)BigBent joins the players
  INFO [Player.<init>]                               Creating (P14)BigBent
  INFO [GameModel.setMyUser]                         (P14)BigBent is my user
  INFO [GameModel.setLocalUser]                      (P14)BigBent is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)Acavia chat: no play Mule the Game?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)Acavia (P13)rAphax (P12)C-128 (P14)BigBent 
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1699056240314585613
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)C-128 (P13)rAphax (P14)BigBent (P11)Acavia 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49479904
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)rAphax Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)rAphax Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)BigBent Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)BigBent Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Acavia Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Acavia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.apply]                        (P12)C-128 chat: I won?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 35 frames, rountrip 31ms, max 1218ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 279
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 35 frames, rountrip 31ms, max 1218ms
  INFO [LandGrantPhase.apply]                        Grace duration 111 frames
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (P11)Acavia chat: bot:pings
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 115
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pings:  Bot: 0ms (0ms) Acavia : 78ms (78ms) C-128 : 1218ms (1765ms) rAphax : 63ms (78ms) BigBent : 31ms (31ms) 
  INFO [GameController.apply]                        (P13)rAphax chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pings:  Bot: 0ms (0ms) Acavia : 78ms (78ms) C-128 : 1218ms (1765ms) rAphax : 63ms (78ms) BigBent : 31ms (31ms) 
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 61
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 60
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 92
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 53
  INFO [GameController.apply]                        (P11)Acavia chat: switch bots?
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 38
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 103
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 89
  INFO [GameController.apply]                        (P11)Acavia chat: 3 hour game?
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 138
  INFO [GameController.apply]                        (P12)C-128 chat: sorry I'm slow
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 142
  INFO [GameController.apply]                        (P12)C-128 chat: it'll get better
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 69
  INFO [GameController.apply]                        (P11)Acavia chat: would different bot be better?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1005
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 141
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 58
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 107
  INFO [LandGrantPhase.update]                       (P14)BigBent pressed at plot 17 frame 17
  INFO [LandGrantPhase.claimPlot]                    (P14)BigBent is granted tile 17: Mountain3 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 41 frames, rountrip 31ms, max 1406ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 82
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 66
  INFO [GameController.apply]                        (P12)C-128 chat: no I'm in the mile high club
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 142
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 68
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 23
  INFO [LandGrantPhase.claimPlot]                    (P13)rAphax is granted tile 23: Mountain3 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 45 frames, rountrip 31ms, max 1562ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 14
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 49
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 40
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 87
  INFO [LandGrantPhase.claimPlot]                    (P11)Acavia is granted tile 28: Mountain3 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 45 frames, rountrip 31ms, max 1547ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 49
  INFO [GameController.apply]                        (P11)Acavia chat: if you are playing on airplane, I doubt you finish without disconnecting
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 81
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 85
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 43
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 118
  INFO [GameController.apply]                        (P14)BigBent chat: agreed
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 35: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 36 frames, rountrip 31ms, max 1250ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 446
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P12)C-128 chat: I've made it thru games before
  INFO [GameController.apply]                        (P14)BigBent chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P14
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 1 of 4
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 39 frames, rountrip 31ms, max 1359ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)BigBent (P11)Acavia (P12)C-128 (P13)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)BigBent chat: its round 1
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.049619023 (owner 10)
  INFO [GameController.apply]                        (P12)C-128 chat: it'll get better
  INFO [GameController.apply]                        (P11)Acavia chat: I have seen pepople play on an airplane before
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)BigBent bought the plot for $972
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 983
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 36 frames, rountrip 31ms, max 1250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)BigBent (P11)Acavia (P12)C-128 (P13)rAphax 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Acavia chat: if does not get better this is painful
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.03092179 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)rAphax bought the plot for $972
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 855
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3152414193826635009
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 14. End Update: 13
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 32. End Update: 31
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 59. End Update: 58
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 104. End Update: 103
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 149. End Update: 148
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 184. End Update: 183
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 251. End Update: 250
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 266. End Update: 265
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 356. End Update: 355
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 465. End Update: 464
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 519. End Update: 518
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 555. End Update: 554
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 591. End Update: 590
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 603. End Update: 602
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 621. End Update: 620
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 633. End Update: 632
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 669. End Update: 668
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 696. End Update: 695
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 723. End Update: 722
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 745. End Update: 744
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (0,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 759. End Update: 758
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 777. End Update: 776
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 813. End Update: 812
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 855. End Update: 854
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 879. End Update: 878
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 906. End Update: 905
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 930. End Update: 929
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 972. End Update: 971
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 987. End Update: 986
  INFO [GameController.apply]                        (P13)rAphax chat: bot:restart
  INFO [GameModel.buyAssay]                          (P12)C-128 got an assay bot
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P13
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1014. End Update: 1013
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 2 of 4
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1047. End Update: 1046
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1059. End Update: 1058
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1072. End Update: 1071
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1093. End Update: 1092
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1111. End Update: 1110
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1129. End Update: 1128
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1147. End Update: 1146
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1183. End Update: 1182
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1198. End Update: 1197
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1276. End Update: 1275
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1294. End Update: 1293
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1330. End Update: 1329
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1393. End Update: 1392
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1411. End Update: 1410
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1429. End Update: 1428
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1456. End Update: 1455
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1501. End Update: 1500
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1521. End Update: 1520
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1539. End Update: 1538
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1582. End Update: 1581
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1624. End Update: 1623
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1654
  INFO [GameModel.gamble]                            (P12)C-128 gambles $99, max: 47.5, left: 14.419243, fraction 0.303563
  INFO [DevelopmentMessenger.showMessage]            C-128 won $99 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1361646870586831776
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)rAphax (rank 2)
  INFO [Player.useFood]                              (P13)rAphax has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)rAphax
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)rAphax got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)rAphax got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            rAphax caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)rAphax develops tile Plain (3,4) with Food factory
  INFO [GameModel.buyAssay]                          (P13)rAphax got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)rAphax finishes on update 2258
  INFO [GameModel.gamble]                            (P13)rAphax gambles $60, max: 47.5, left: 2.9191012, fraction 0.06145476
  INFO [DevelopmentMessenger.showMessage]            rAphax won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [GameController.apply]                        (P11)Acavia chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P11
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 3 of 4
  INFO [GameController.apply]                        (P11)Acavia chat: sorry but this does not seem good
  SEVERE [GameController.checkReadyTimeout]          C-128 is not responding to continue
  INFO [GameController.apply]                        (P11)Acavia chat: its like a round per turn in time
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [UserController.setAiPlayer]                  (P12)C-128 is taken over by an AI player
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 930
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5760201505583614157
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)BigBent (rank 3)
  INFO [Player.useFood]                              (P14)BigBent has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: C-128  Bot Reputation now: 126
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)BigBent
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.019996751 (owner 10)
  INFO [GameController.apply]                        (P13)rAphax chat: go?
  INFO [GameController.apply]                        (P13)rAphax chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P13
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 3 of 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Restart Request 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Acavia  Bot Reputation now: 1113
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: rAphax  Bot Reputation now: 170
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: BigBent  Bot Reputation now: 42
  INFO [GameController.apply]                        (P14)BigBent chat: bot:restart
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.requestClose]                 Close Requested: The host (CCMuleBot01) closed the game
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
