  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 8
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 1garoh0ie90lbp8cn1ns1rka62
  INFO [Login$MasterListener$1.run]                  Logged in as "TazOnAir" (id 106475)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: NVIDIA Corporation
  INFO [MuleGameContainer.<init>]                    GL Renderer: GeForce GTX 1070/PCIe/SSE2
  INFO [MuleGameContainer.<init>]                    GL Version: 4.6.0 NVIDIA 388.59
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: TRAINING-02238, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id b9693f8f-972b-424c-9627-cbdb23064201
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 40 bytes
  INFO [UserController.apply]                        My client id is b9693f8f-972b-424c-9627-cbdb23064201
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)TazOnAir is my user
  INFO [GameModel.setLocalUser]                      (S10)TazOnAir is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)TazOnAir is hosting the server
  INFO [GameController.beginNextPhase]               (S10)TazOnAir is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)TazOnAir (ID: 106475)
  INFO [Client.initUDP]                              Sending UDP initialization message id b9693f8f-972b-424c-9627-cbdb23064201
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 92c43f82-ade9-48a9-b879-16796fa10e29
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)TazOnAir (ID 106475)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 130839
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 14 bytes
  INFO [Player.<init>]                               Creating (P11)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P11)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P12)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10 P11 P12 P13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)TazOnAir joins the players
  INFO [Player.<init>]                               Creating (P10)TazOnAir
  INFO [GameModel.setServerUser]                     (P10)TazOnAir is hosting the server
  INFO [GameModel.setMyUser]                         (P10)TazOnAir is my user
  INFO [GameModel.setLocalUser]                      (P10)TazOnAir is a local Player
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1920 x 1080 x 32 @60Hz Scale: 2 Height-Diff: 120 Aspect-Diff: 0.44444442 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=320 y=60 width=1280 height=960
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)TazOnAir (P13)<D.A.N.> (P11)<B.I.L.L.> (P12)<A.D.A.M.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms (13ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms (12ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9186160231452066241
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)TazOnAir (P13)<D.A.N.> (P12)<A.D.A.M.> (P11)<B.I.L.L.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 40071704
  INFO [SummaryPhase2.begin]                         (P10)TazOnAir Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)TazOnAir Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<D.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<D.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.D.A.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)<A.D.A.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <B.I.L.L.> prefers Food
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.D.A.M.> prefers Food
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <D.A.N.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 7616 tiles in 61491245ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 67497977ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7616 tiles in 66746083ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <A.D.A.M.> can't claim River (4,3) and wants River (4,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim River (4,3) and wants River (4,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim River (4,1) and wants River (4,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 11ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<A.D.A.M.> pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.D.A.M.> is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.update]                       (P11)<B.I.L.L.> pressed at plot 30 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)<B.I.L.L.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.update]                       (P13)<D.A.N.> pressed at plot 39 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<D.A.N.> is granted tile 39: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [LandGrantPhase.update]                       (P10)TazOnAir pressed at plot 40 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)TazOnAir is granted tile 40: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $191
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $188
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $689
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $688
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $444
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $444
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)<B.I.L.L.> (P12)<A.D.A.M.> (P13)<D.A.N.> (P10)TazOnAir 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $652 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $380 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $340 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $700 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $672 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $720 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $700 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $720 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $696 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $648 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $612 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $552 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $568 (changed $16)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)TazOnAir bought the plot for $576
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $516
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $521
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $520
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $596
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $596
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $895
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $892
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)<B.I.L.L.> (P12)<A.D.A.M.> (P13)<D.A.N.> (P10)TazOnAir 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $632 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $868 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $628 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $576 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $496 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $600 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $852 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $820 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $660 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $760 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $708 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $684 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $684 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $720 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $624 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $768 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $764 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $804 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $616 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $804 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $780 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $572 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $804 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $512 (changed $-60)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)<A.D.A.M.> bought the plot for $548
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7907871610768472
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)TazOnAir (rank 1)
  INFO [Player.useFood]                              (P10)TazOnAir has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)TazOnAir
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)TazOnAir develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P10)TazOnAir develops tile Mountain1 (0,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)TazOnAir finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms (12ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 763012468205613126
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P13)<D.A.N.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <D.A.N.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 153 tiles in 1192264ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <D.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<D.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<D.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Mountain2 (8,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<D.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Mountain2 (1,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<D.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<D.A.N.> gambles $69, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $69 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5727926607411352485
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.D.A.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.D.A.M.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 610 tiles in 3616082ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food (+4) Plain Energy (+3) 1432 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Crystite <claim> (+3) 2197 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.D.A.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.D.A.M.> develops tile River (4,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.D.A.M.> develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.D.A.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.D.A.M.> gambles $50, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $50 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7929241608175072850
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P11)<B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> starts by assaying River (4,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 191 tiles in 1405049ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Crystite <claim> (+3) 2080 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <B.I.L.L.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)<B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)<B.I.L.L.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (6,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)<B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)<B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)<B.I.L.L.> gambles $54, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $54 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1719159211775694816
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8886666643547875129
  INFO [ProductionPhase.finishPower]                 (P11)<B.I.L.L.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.D.A.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<D.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)TazOnAir has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)<B.I.L.L.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.D.A.M.> expects 8 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<D.A.N.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)TazOnAir expects 0 food, 2 energy, 2 smithore, 0 crystite
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [ProductionPhase.logProduction]               (P11)<B.I.L.L.> produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.D.A.M.> produced 8 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<D.A.N.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)TazOnAir produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6798823180250005201
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $16
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 12, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 50%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106475 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
