  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 1
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: kgr8tp9rc1uu1nl3vmkm98u1o0
  INFO [Login$MasterListener$1.run]                  Logged in as "Host With The Most" (id 104397)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 800 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 800 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ati2dvag
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.6833
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: Radeon X1300/X1550 Series
  INFO [MuleGameContainer.<init>]                    GL Version: 2.1.7769 Release
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: HostBot-481, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id bf58e792-e6cd-4422-8562-97b6f2e950b7
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 50 bytes
  INFO [UserController.apply]                        My client id is bf58e792-e6cd-4422-8562-97b6f2e950b7
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)Host With The Most is my user
  INFO [GameModel.setLocalUser]                      (S10)Host With The Most is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)Host With The Most is hosting the server
  INFO [GameController.beginNextPhase]               (S10)Host With The Most is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)Host With The Most (ID: 104397)
  INFO [Client.initUDP]                              Sending UDP initialization message id bf58e792-e6cd-4422-8562-97b6f2e950b7
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id fcb50ddf-66c3-4d1c-b681-702b8af1b463
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)Host With The Most (ID 104397)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 120070
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Host With The Most  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id fcb50ddf-66c3-4d1c-b681-702b8af1b463
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Host With The Most Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /70.118.192.45 id bd870e08-9f85-41b2-8000-550228623dd2
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.118.192.45 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.118.192.45 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7116 bytes
  INFO [Server.initUdp]                              Server: Client /70.118.192.45 <S11> requests UDP address /70.118.192.45:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Cyber Ranger  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [ServerMessageHandler.processPlayerJoin]      /70.118.192.45 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Cyber Ranger Bot Reputation: Unknown (8) Bot Games: 20
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.118.192.45 <P11>
  INFO [Server.removeClient]                         Server: Removing client /70.118.192.45 <> with id bd870e08-9f85-41b2-8000-550228623dd2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.118.192.45 <>
  INFO [Server.acceptClients]                        Server: Accepted client /188.26.163.123 id d265c3c5-24f8-4956-bff7-57077a752043
  INFO [ServerMessageHandler.processJoin]            Server: Client /188.26.163.123 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Bossdimantboy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Bossdimantboy (ID: 104817)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /188.26.163.123 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7117 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Bossdimantboy (ID 104817)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Bossdimantboy (ID 104817)
  INFO [Server.initUdp]                              Server: Client /188.26.163.123 <S11> requests UDP address /188.26.163.123:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Bossdimantboy  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Bossdimantboy Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /188.26.163.123 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Bossdimantboy joins the players
  INFO [Player.<init>]                               Creating (P11)Bossdimantboy
  INFO [GameModel.setRemoteUser]                     (P11)Bossdimantboy is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104817 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /188.26.163.123 <P11>
  INFO [Server.removeClient]                         Server: Removing client /188.26.163.123 <> with id d265c3c5-24f8-4956-bff7-57077a752043
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /188.26.163.123 <>
  INFO [Server.acceptClients]                        Server: Accepted client /110.21.46.117 id 657b2257-4404-452b-a3f7-240db3475d25
  INFO [ServerMessageHandler.processJoin]            Server: Client /110.21.46.117 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Lurker is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Lurker (ID: 24519)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /110.21.46.117 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7106 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Lurker (ID 24519)
  INFO [Server.initUdp]                              Server: Client /110.21.46.117 <S11> requests UDP address /110.21.46.117:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Lurker  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Lurker Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /110.21.46.117 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Lurker joins the players
  INFO [Player.<init>]                               Creating (P11)Lurker
  INFO [GameModel.setRemoteUser]                     (P11)Lurker is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /110.21.46.117 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Lurker unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Lurker is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /110.21.46.117 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Lurker joins the players
  INFO [Player.<init>]                               Creating (P11)Lurker
  INFO [GameModel.setRemoteUser]                     (P11)Lurker is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /110.21.46.117 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Lurker unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Lurker is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24519 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /110.21.46.117 <S11>
  INFO [Server.removeClient]                         Server: Removing client /110.21.46.117 <> with id 657b2257-4404-452b-a3f7-240db3475d25
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /110.21.46.117 <>
  INFO [Server.acceptClients]                        Server: Accepted client /110.21.46.117 id 8efb44ca-f289-490b-8668-a8b07de1a284
  INFO [ServerMessageHandler.processJoin]            Server: Client /110.21.46.117 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Lurker is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Lurker (ID: 24519)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /110.21.46.117 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7106 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Lurker (ID 24519)
  INFO [Server.initUdp]                              Server: Client /110.21.46.117 <S11> requests UDP address /110.21.46.117:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Lurker  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Lurker Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24519 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /110.21.46.117 <S11>
  INFO [Server.removeClient]                         Server: Removing client /110.21.46.117 <> with id 8efb44ca-f289-490b-8668-a8b07de1a284
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /110.21.46.117 <>
  INFO [Server.acceptClients]                        Server: Accepted client /88.179.16.125 id 5b18817a-b206-4ea0-a159-0bfc3a0a0b0f
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.179.16.125 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Weyland Corp is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Weyland Corp (ID: 104737)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.179.16.125 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7117 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Weyland Corp (ID 104737)
  INFO [Server.initUdp]                              Server: Client /88.179.16.125 <S11> requests UDP address /88.179.16.125:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /88.179.16.125 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Weyland Corp joins the players
  INFO [Player.<init>]                               Creating (P11)Weyland Corp
  INFO [GameModel.setRemoteUser]                     (P11)Weyland Corp is a remote Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Weyland Corp  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Weyland Corp Bot Reputation: Unknown (2) Bot Games: 2
  INFO [Server.acceptClients]                        Server: Accepted client /110.21.46.117 id aeb7dd2f-891e-45e6-9d7f-683230474163
  INFO [ServerMessageHandler.processJoin]            Server: Client /110.21.46.117 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Lurker is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Lurker (ID: 24519)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /110.21.46.117 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7235 bytes
  INFO [Server.initUdp]                              Server: Client /110.21.46.117 <S12> requests UDP address /110.21.46.117:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Lurker (ID 24519)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Lurker  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [ServerMessageHandler.processPlayerJoin]      /110.21.46.117 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Lurker joins the players
  INFO [Player.<init>]                               Creating (P12)Lurker
  INFO [GameModel.setRemoteUser]                     (P12)Lurker is a remote Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Lurker Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /110.21.46.117 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Lurker unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Lurker is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24519 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /110.21.46.117 <S12>
  INFO [Server.removeClient]                         Server: Removing client /110.21.46.117 <> with id aeb7dd2f-891e-45e6-9d7f-683230474163
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /110.21.46.117 <>
  INFO [Server.acceptClients]                        Server: Accepted client /110.21.46.117 id 83a02146-eba6-457d-bbc7-a37afb9d0023
  INFO [ServerMessageHandler.processJoin]            Server: Client /110.21.46.117 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Lurker is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Lurker (ID: 24519)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /110.21.46.117 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7235 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Lurker (ID 24519)
  INFO [Server.initUdp]                              Server: Client /110.21.46.117 <S12> requests UDP address /110.21.46.117:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Lurker  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Lurker Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /110.21.46.117 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Lurker joins the players
  INFO [Player.<init>]                               Creating (P12)Lurker
  INFO [GameModel.setRemoteUser]                     (P12)Lurker is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /110.21.46.117 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Lurker unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Lurker is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24519 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /110.21.46.117 <S12>
  INFO [Server.removeClient]                         Server: Removing client /110.21.46.117 <> with id 83a02146-eba6-457d-bbc7-a37afb9d0023
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /110.21.46.117 <>
  INFO [Server.acceptClients]                        Server: Accepted client /87.150.171.69 id 3368590e-1c6b-4e76-bfba-a7335450df3b
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.150.171.69 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Bossi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Bossi (ID: 23719)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.150.171.69 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7236 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Bossi (ID 23719)
  INFO [Server.initUdp]                              Server: Client /87.150.171.69 <S12> requests UDP address /87.150.171.69:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Bossi  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Bossi Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /87.150.171.69 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Bossi joins the players
  INFO [Player.<init>]                               Creating (P12)Bossi
  INFO [GameModel.setRemoteUser]                     (P12)Bossi is a remote Player
  INFO [GameController.apply]                        (P12)Bossi chat: hi
  INFO [GameController.apply]                        (P11)Weyland Corp chat: hi
  INFO [Server.initUdp]                              Server: Removing old UDP address /88.179.16.125:6261 for client /88.179.16.125 <P11>
  INFO [Server.initUdp]                              Server: Client /88.179.16.125 <P11> requests UDP address /88.179.16.125:6261
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /88.179.16.125 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /88.179.16.125 <P11> with id 5b18817a-b206-4ea0-a159-0bfc3a0a0b0f
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /88.179.16.125 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.179.16.125 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104737 user number 11
  INFO [Server.acceptClients]                        Server: Accepted client /73.38.6.86 id 248e4628-bd9c-4578-be0c-383f678ebeac
  INFO [ServerMessageHandler.processJoin]            Server: Client /73.38.6.86 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)NJDevil is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)NJDevil (ID: 23685)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /73.38.6.86 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7238 bytes
  INFO [Server.initUdp]                              Server: Client /73.38.6.86 <S11> requests UDP address /73.38.6.86:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)NJDevil (ID 23685)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello NJDevil  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === NJDevil Bot Reputation: Unknown (9) Bot Games: 12
  INFO [ServerMessageHandler.processPlayerJoin]      /73.38.6.86 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)NJDevil joins the players
  INFO [Player.<init>]                               Creating (P11)NJDevil
  INFO [GameModel.setRemoteUser]                     (P11)NJDevil is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23719 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /87.150.171.69 <P12>
  INFO [Server.removeClient]                         Server: Removing client /87.150.171.69 <> with id 3368590e-1c6b-4e76-bfba-a7335450df3b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.150.171.69 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23685 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /73.38.6.86 <P11>
  INFO [Server.removeClient]                         Server: Removing client /73.38.6.86 <> with id 248e4628-bd9c-4578-be0c-383f678ebeac
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /73.38.6.86 <>
  INFO [Server.acceptClients]                        Server: Accepted client /82.181.53.40 id 92268608-c341-4a76-aa6c-23a23445b8cc
  INFO [ServerMessageHandler.processJoin]            Server: Client /82.181.53.40 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /82.181.53.40 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7113 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /82.181.53.40 <S11> requests UDP address /82.181.53.40:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello mikkoaalto  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === mikkoaalto Bot Reputation: Unknown (7) Bot Games: 7
  INFO [GameController.apply]                        (S11)mikkoaalto chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P12)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S11)mikkoaalto chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P13)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /82.181.53.40 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)mikkoaalto joins the players
  INFO [Player.<init>]                               Creating (P11)mikkoaalto
  INFO [GameModel.setRemoteUser]                     (P11)mikkoaalto is a remote Player
  INFO [GameController.apply]                        (P11)mikkoaalto chat: bot:kick2
  INFO [GameController.apply]                        (S10)Host With The Most chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)Host With The Most chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)Host With The Most chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)Host With The Most chat: Processing Kick Request 
  INFO [GameController.apply]                        (P11)mikkoaalto chat: bot:kick1
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12 P13>
  INFO [GameController.apply]                        (S10)Host With The Most chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)Host With The Most chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)Host With The Most chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)Host With The Most chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id de435e16-1a6f-48bb-a821-b4cdadd1b6af
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7241 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Acavia  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Acavia Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <S13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id de435e16-1a6f-48bb-a821-b4cdadd1b6af
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 8b0b558f-3507-4f17-b1c0-52a643005d71
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7241 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Acavia  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Acavia Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S13)Acavia chat: hi
  INFO [GameController.apply]                        (S13)Acavia chat: would you join a game I host - I do not play hos with the most because the person will kick people mid game
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <S13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 8b0b558f-3507-4f17-b1c0-52a643005d71
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /87.150.171.69 id 3a2fcb02-1483-4aa9-b580-9fc99ad95640
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.150.171.69 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Bossi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Bossi (ID: 23719)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.150.171.69 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7239 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Bossi (ID 23719)
  INFO [Server.initUdp]                              Server: Client /87.150.171.69 <S13> requests UDP address /87.150.171.69:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Bossi  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Bossi Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /87.150.171.69 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Bossi joins the players
  INFO [Player.<init>]                               Creating (P13)Bossi
  INFO [GameModel.setRemoteUser]                     (P13)Bossi is a remote Player
  INFO [GameController.apply]                        (P13)Bossi chat: hi
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 496664ab-0944-42ca-9605-4a5bb73b30db
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7346 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S12> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Acavia  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Acavia Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S12)Acavia chat: hi, would you mind playing on my hosted game?
  INFO [GameController.apply]                        (S12)Acavia chat: I can't play host with the most
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /98.195.122.238 <S12>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 496664ab-0944-42ca-9605-4a5bb73b30db
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23719 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /87.150.171.69 <P13>
  INFO [Server.removeClient]                         Server: Removing client /87.150.171.69 <> with id 3a2fcb02-1483-4aa9-b580-9fc99ad95640
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.150.171.69 <>
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 037bebd6-f6f2-41c6-9f27-3a42650d66e0
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7241 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Acavia  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Acavia Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <S13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 037bebd6-f6f2-41c6-9f27-3a42650d66e0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /118.15.87.163 id c466a59a-7917-463f-871b-0c41fc34a3af
  INFO [ServerMessageHandler.processJoin]            Server: Client /118.15.87.163 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)joker2014 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)joker2014 (ID: 101158)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /118.15.87.163 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7245 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)joker2014 (ID 101158)
  INFO [Server.initUdp]                              Server: Client /118.15.87.163 <S13> requests UDP address /118.15.87.163:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello joker2014  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === joker2014 Bot Reputation: Unknown (8) Bot Games: 8
  INFO [ServerMessageHandler.processPlayerJoin]      /118.15.87.163 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)joker2014 joins the players
  INFO [Player.<init>]                               Creating (P13)joker2014
  INFO [GameModel.setRemoteUser]                     (P13)joker2014 is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /94.218.79.40 id 2eb9596a-5069-45a5-a10c-72c1254f3d59
  INFO [ServerMessageHandler.processJoin]            Server: Client /94.218.79.40 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)murraybusinsky is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)murraybusinsky (ID: 104796)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /94.218.79.40 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7358 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)murraybusinsky (ID 104796)
  INFO [Server.initUdp]                              Server: Client /94.218.79.40 <S12> requests UDP address /94.218.79.40:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello murraybusinsky  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === murraybusinsky Bot Reputation: Unknown (1) Bot Games: 1
  INFO [ServerMessageHandler.processPlayerJoin]      /94.218.79.40 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)murraybusinsky joins the players
  INFO [Player.<init>]                               Creating (P12)murraybusinsky
  INFO [GameModel.setRemoteUser]                     (P12)murraybusinsky is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 50e0d88d-42c0-482e-82d7-35cae6c94fb0
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7447 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S14> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Acavia  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Acavia Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /98.195.122.238 <S14>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 50e0d88d-42c0-482e-82d7-35cae6c94fb0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101158 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /118.15.87.163 <P13>
  INFO [Server.removeClient]                         Server: Removing client /118.15.87.163 <> with id c466a59a-7917-463f-871b-0c41fc34a3af
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /118.15.87.163 <>
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id e2fcdc20-226a-421d-b7da-42b2a1f2a23c
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7349 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Acavia  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Acavia Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S13)Acavia chat: Hi would you join ccmule please, host with the most in unreliable
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <S13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id e2fcdc20-226a-421d-b7da-42b2a1f2a23c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /88.179.16.125 id e150e1a0-5be7-42a4-bd7d-ad3718b8bdbe
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.179.16.125 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Weyland Corp is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Weyland Corp (ID: 104737)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.179.16.125 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7354 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Weyland Corp (ID 104737)
  INFO [Server.initUdp]                              Server: Client /88.179.16.125 <S13> requests UDP address /88.179.16.125:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Weyland Corp  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerJoin]      /88.179.16.125 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Weyland Corp joins the players
  INFO [Player.<init>]                               Creating (P13)Weyland Corp
  INFO [GameModel.setRemoteUser]                     (P13)Weyland Corp is a remote Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Weyland Corp Bot Reputation: Unknown (2) Bot Games: 2
  INFO [GameController.apply]                        (P13)Weyland Corp chat: back in 2 mins
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104737 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /88.179.16.125 <P13>
  INFO [Server.removeClient]                         Server: Removing client /88.179.16.125 <> with id e150e1a0-5be7-42a4-bd7d-ad3718b8bdbe
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.179.16.125 <>
  INFO [Server.acceptClients]                        Server: Accepted client /118.15.87.163 id 209b1b8e-8103-41b7-ace5-3f594795ac29
  INFO [ServerMessageHandler.processJoin]            Server: Client /118.15.87.163 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)joker2014 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)joker2014 (ID: 101158)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /118.15.87.163 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7352 bytes
  INFO [Server.initUdp]                              Server: Client /118.15.87.163 <S13> requests UDP address /118.15.87.163:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)joker2014 (ID 101158)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello joker2014  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === joker2014 Bot Reputation: Unknown (8) Bot Games: 8
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101158 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /118.15.87.163 <S13>
  INFO [Server.removeClient]                         Server: Removing client /118.15.87.163 <> with id 209b1b8e-8103-41b7-ace5-3f594795ac29
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /118.15.87.163 <>
  INFO [Server.acceptClients]                        Server: Accepted client /118.15.87.163 id 36c55a74-7f91-41ff-bf2d-6e868989f51b
  INFO [ServerMessageHandler.processJoin]            Server: Client /118.15.87.163 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)joker2014 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)joker2014 (ID: 101158)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /118.15.87.163 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7352 bytes
  INFO [Server.initUdp]                              Server: Client /118.15.87.163 <S13> requests UDP address /118.15.87.163:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)joker2014 (ID 101158)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello joker2014  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === joker2014 Bot Reputation: Unknown (8) Bot Games: 8
  INFO [Server.initUdp]                              Server: Removing old UDP address /118.15.87.163:6261 for client /118.15.87.163 <S13>
  INFO [Server.initUdp]                              Server: Client /118.15.87.163 <S13> requests UDP address /118.15.87.163:6261
  INFO [Server.acceptClients]                        Server: Accepted client /88.179.16.125 id aef032c2-9571-4413-a3c5-5d9500921e98
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.179.16.125 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Weyland Corp is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Weyland Corp (ID: 104737)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.179.16.125 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7445 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Weyland Corp (ID 104737)
  INFO [Server.initUdp]                              Server: Client /88.179.16.125 <S14> requests UDP address /88.179.16.125:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Weyland Corp  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Weyland Corp Bot Reputation: Unknown (2) Bot Games: 2
  INFO [ServerMessageHandler.processPlayerJoin]      /118.15.87.163 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)joker2014 joins the players
  INFO [Player.<init>]                               Creating (P13)joker2014
  INFO [GameModel.setRemoteUser]                     (P13)joker2014 is a remote Player
  INFO [GameController.apply]                        (S14)Weyland Corp chat: everybody's here ?
  INFO [ServerMessageHandler.processPlayerJoin]      /88.179.16.125 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Weyland Corp joins the players
  INFO [Player.<init>]                               Creating (P14)Weyland Corp
  INFO [GameModel.setRemoteUser]                     (P14)Weyland Corp is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)Weyland Corp chat: if mikkoaalto doesn't come, Acavia is waiting for us on the other slot
  INFO [ServerMessageHandler.processPlayerUnjoin]    /88.179.16.125 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Weyland Corp unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Weyland Corp is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104737 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /88.179.16.125 <S14>
  INFO [Server.removeClient]                         Server: Removing client /88.179.16.125 <> with id aef032c2-9571-4413-a3c5-5d9500921e98
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.179.16.125 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /94.218.79.40 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)murraybusinsky unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)murraybusinsky is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101158 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /118.15.87.163 <P13>
  INFO [Server.removeClient]                         Server: Removing client /118.15.87.163 <> with id 36c55a74-7f91-41ff-bf2d-6e868989f51b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /118.15.87.163 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104796 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /94.218.79.40 <S12>
  INFO [Server.removeClient]                         Server: Removing client /94.218.79.40 <> with id 2eb9596a-5069-45a5-a10c-72c1254f3d59
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /94.218.79.40 <>
  INFO [Server.acceptClients]                        Server: Accepted client /68.82.109.142 id 0559f8b0-5d05-4c8b-9afe-276e81884761
  INFO [ServerMessageHandler.processJoin]            Server: Client /68.82.109.142 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mo3563 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mo3563 (ID: 23464)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /68.82.109.142 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7239 bytes
  INFO [Server.initUdp]                              Server: Client /68.82.109.142 <S12> requests UDP address /68.82.109.142:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mo3563 (ID 23464)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello mo3563  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [ServerMessageHandler.processPlayerJoin]      /68.82.109.142 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)mo3563 joins the players
  INFO [Player.<init>]                               Creating (P12)mo3563
  INFO [GameModel.setRemoteUser]                     (P12)mo3563 is a remote Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: === mo3563 Bot Reputation: Unknown (9) Bot Games: 9
  INFO [Server.acceptClients]                        Server: Accepted client /87.92.171.126 id 3fb60ed7-1a91-4231-9602-1823b764af9d
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.92.171.126 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Maalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Maalto (ID: 25837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.92.171.126 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7342 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Maalto (ID 25837)
  INFO [Server.initUdp]                              Server: Client /87.92.171.126 <S13> requests UDP address /87.92.171.126:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Maalto  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Maalto Bot Reputation: Unknown (4) Bot Games: 4
  INFO [ServerMessageHandler.processPlayerJoin]      /87.92.171.126 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Maalto joins the players
  INFO [Player.<init>]                               Creating (P13)Maalto
  INFO [GameModel.setRemoteUser]                     (P13)Maalto is a remote Player
  INFO [GameController.apply]                        (P13)Maalto chat: hi all
  INFO [GameController.apply]                        (P13)Maalto chat: mo, remember to grab one plot of land on first month this time... :)
  INFO [Server.acceptClients]                        Server: Accepted client /188.26.163.123 id da40e102-e110-4a9d-bf2f-8ef91c66ffe7
  INFO [ServerMessageHandler.processJoin]            Server: Client /188.26.163.123 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Bossdimantboy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Bossdimantboy (ID: 104817)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /188.26.163.123 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7442 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Bossdimantboy (ID 104817)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Bossdimantboy (ID 104817)
  INFO [Server.initUdp]                              Server: Client /188.26.163.123 <S14> requests UDP address /188.26.163.123:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Bossdimantboy  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Bossdimantboy Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /188.26.163.123 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Bossdimantboy joins the players
  INFO [Player.<init>]                               Creating (P14)Bossdimantboy
  INFO [GameModel.setRemoteUser]                     (P14)Bossdimantboy is a remote Player
  INFO [GameController.apply]                        (P13)Maalto chat: hi bossdi etc.
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)Maalto chat: have you played before?
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: Start the game
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: No its my firt match but not leave 
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: but i know how to play
  INFO [GameController.apply]                        (P13)Maalto chat: ok one game is 1,5 hrs
  INFO [GameController.apply]                        (P13)Maalto chat: about
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P13)Maalto chat: mikko?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: press space
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /188.26.163.123 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Bossdimantboy unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Bossdimantboy is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104817 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /188.26.163.123 <S14>
  INFO [Server.removeClient]                         Server: Removing client /188.26.163.123 <> with id da40e102-e110-4a9d-bf2f-8ef91c66ffe7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /188.26.163.123 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /188.26.163.123 id c8d2626d-d364-4aec-9928-2031e2614d6b
  INFO [ServerMessageHandler.processJoin]            Server: Client /188.26.163.123 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Bossdimantboy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Bossdimantboy (ID: 104817)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /188.26.163.123 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7442 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Bossdimantboy (ID 104817)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Bossdimantboy (ID 104817)
  INFO [Server.initUdp]                              Server: Client /188.26.163.123 <S14> requests UDP address /188.26.163.123:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Bossdimantboy  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Bossdimantboy Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S14)Bossdimantboy chat: wait my 15 minutes
  INFO [ServerMessageHandler.processPlayerJoin]      /188.26.163.123 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Bossdimantboy joins the players
  INFO [Player.<init>]                               Creating (P14)Bossdimantboy
  INFO [GameModel.setRemoteUser]                     (P14)Bossdimantboy is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /188.26.163.123 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Bossdimantboy unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Bossdimantboy is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /188.26.163.123 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Bossdimantboy joins the players
  INFO [Player.<init>]                               Creating (P14)Bossdimantboy
  INFO [GameModel.setRemoteUser]                     (P14)Bossdimantboy is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /188.26.163.123 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Bossdimantboy unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Bossdimantboy is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /188.26.163.123 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Bossdimantboy joins the players
  INFO [Player.<init>]                               Creating (P14)Bossdimantboy
  INFO [GameModel.setRemoteUser]                     (P14)Bossdimantboy is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /188.26.163.123 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Bossdimantboy unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Bossdimantboy is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /188.26.163.123 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Bossdimantboy joins the players
  INFO [Player.<init>]                               Creating (P14)Bossdimantboy
  INFO [GameModel.setRemoteUser]                     (P14)Bossdimantboy is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: start the game
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: press space now !!!!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /87.150.171.69 id 7eeb2aeb-83a5-459f-8f49-e5b2cc8b0fba
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.150.171.69 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)Bossi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)Bossi (ID: 23719)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.150.171.69 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7498 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)Bossi (ID 23719)
  INFO [Server.initUdp]                              Server: Client /87.150.171.69 <S15> requests UDP address /87.150.171.69:6261
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello Bossi  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [GameController.apply]                        (S10)Host With The Most chat: === Bossi Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S15)Bossi chat: hi! have fun!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23719 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /87.150.171.69 <S15>
  INFO [Server.removeClient]                         Server: Removing client /87.150.171.69 <> with id 7eeb2aeb-83a5-459f-8f49-e5b2cc8b0fba
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.150.171.69 <>
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: can you kick mikkoaalto
  INFO [GameController.apply]                        (P13)Maalto chat: bot:kick4
  INFO [GameController.apply]                        (S10)Host With The Most chat: Recording vote to kick player rank 4
  INFO [GameController.apply]                        (S10)Host With The Most chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)Host With The Most chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)Host With The Most chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /82.181.53.40 <P11>
  INFO [Server.removeClient]                         Server: Removing client /82.181.53.40 <> with id 92268608-c341-4a76-aa6c-23a23445b8cc
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /82.181.53.40 <>
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: bot
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: bot:?
  INFO [GameController.apply]                        (S10)Host With The Most chat: Bot v1.10 Command Summary:
  INFO [GameController.apply]                        (S10)Host With The Most chat: Syntax: bot:[command]
  INFO [GameController.apply]                        (S10)Host With The Most chat: Commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: ===============
  INFO [GameController.apply]                        (S10)Host With The Most chat: ready - Sets the bot to change ready state [in case game does not start automatically]
  INFO [GameController.apply]                        (S10)Host With The Most chat: prices - Display current buy and sell prices for Ore, Tite, Food and Energy.
  INFO [GameController.apply]                        (S10)Host With The Most chat: factor - Shows you the price factor for ore, food, and energy. 
  INFO [GameController.apply]                        (S10)Host With The Most chat: tracker - Display a list of planetary events that have occured.
  INFO [GameController.apply]                        (S10)Host With The Most chat: events - Same as Tracker
  INFO [GameController.apply]                        (S10)Host With The Most chat: playertracker - Shows Player Events
  INFO [GameController.apply]                        (S10)Host With The Most chat: playerevents - Same as PlayerTracker
  INFO [GameController.apply]                        (S10)Host With The Most chat: lastassay - Shows you the result of the last assay bot. 
  INFO [GameController.apply]                        (S10)Host With The Most chat: lastassays - Shows you the result of the last 4 assays. 
  INFO [GameController.apply]                        (S10)Host With The Most chat: enable auctions - Turns on the ability to see total land auctions (2 votes). 
  INFO [GameController.apply]                        (S10)Host With The Most chat: auctions - Shows you how many auctions during land grant. 
  INFO [GameController.apply]                        (S10)Host With The Most chat: lastauction - Shows you how who won that last auction and price. 
  INFO [GameController.apply]                        (S10)Host With The Most chat: addai - Tells the bot to add an AI player [only 1 player is required to kick]
  INFO [GameController.apply]                        (S10)Host With The Most chat: kick [player position] - Start kick process on a player in the position. 
  INFO [GameController.apply]                        (S10)Host With The Most chat:      ie: kick 2 for the player in second position on left box, [2 players required].
  INFO [GameController.apply]                        (S10)Host With The Most chat: restart - Tells the bot to restart the game. [3 players required]
  INFO [GameController.apply]                        (S10)Host With The Most chat: rep [playername] - Check the bot Reputation of a Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: pings - Show Roundtrip Ping Times for All Players
  INFO [GameController.apply]                        (S10)Host With The Most chat: ore - Shows Ore Random Variance
  INFO [GameController.apply]                        (S10)Host With The Most chat: probs - Shows Probabilities of Planet Events
  INFO [GameController.apply]                        (S10)Host With The Most chat: news - Lastest Bot Updates
  INFO [Server.acceptClients]                        Server: Accepted client /142.134.46.196 id 036940d0-495e-4aa4-80c2-1486860e8117
  INFO [ServerMessageHandler.processJoin]            Server: Client /142.134.46.196 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /142.134.46.196 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7409 bytes
  INFO [Server.initUdp]                              Server: Client /142.134.46.196 <S11> requests UDP address /142.134.46.196:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)C64MuleBoot (ID 101485)
  INFO [GameController.apply]                        (S10)Host With The Most chat: Hello C64MuleBoot  this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)Host With The Most chat: This bot is on a stable connection
  INFO [GameController.apply]                        (S10)Host With The Most chat: Be excellent to each other
  INFO [GameController.apply]                        (S10)Host With The Most chat: Party on, dudes!
  INFO [ServerMessageHandler.processPlayerJoin]      /142.134.46.196 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P11)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P11)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (S10)Host With The Most chat: === C64MuleBoot Bot Reputation: Unknown (10) Bot Games: 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)Maalto (P11)C64MuleBoot (P12)mo3563 (P14)Bossdimantboy 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 250ms (250ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (110ms) <P13> 204ms (204ms) <P14> 250ms (250ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7936784249191727176
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot (P12)mo3563 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45798640
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (110ms) <P13> 204ms (204ms) <P14> 250ms (250ms) <P11> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 250ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 250ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 136
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 163
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 188ms (204ms) <P14> 250ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Maalto bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Bossdimantboy bought the plot for $980
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $920
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: wtf
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)C64MuleBoot bought the plot for $940
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 188ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2362188465136386343
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 1)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 188ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Bossdimantboy
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Bossdimantboy finishes on update 267
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $59, max: 47.5, left: 42.159878, fraction 0.8875764
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 188ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3920360225715015233
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 2)
  INFO [Player.useFood]                              (P13)Maalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 188ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: oh dear
  INFO [GameModel.buyAssay]                          (P13)Maalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)Maalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 890. End Update: 889
  INFO [DevelopmentMessenger.showMessage]            Maalto caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 2143
  INFO [GameModel.gamble]                            (P13)Maalto gambles $66, max: 47.5, left: 5.499099, fraction 0.115770504
  INFO [DevelopmentMessenger.showMessage]            Maalto won $66 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 125ms (141ms) <P13> 188ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5673477684409692540
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 125ms (141ms) <P13> 188ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: I AM A noob
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile River (4,3) with Food factory
  INFO [GameController.apply]                        (P13)Maalto chat: bot:lastassay
  INFO [GameModel.buyAssay]                          (P11)C64MuleBoot got an assay bot
  INFO [GameController.apply]                        (S10)Host With The Most chat: Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2373
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $51, max: 47.5, left: 0.5391035, fraction 0.011349548
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2911948405934447518
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 4)
  INFO [Player.useFood]                              (P12)mo3563 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain3 (0,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mo3563 caught the Mountain Wampus and got $100
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $125
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 2200
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $66, max: 47.5, left: 3.9991002, fraction 0.08419158
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $66 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2891181474596802030
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3013890926088840950
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8905467706838202771
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 65%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 0 critical: 0 surplus: 0 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 0 critical: 0 surplus: 0 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $86
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 0 critical: 0 surplus: 0 money: $79
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $90 (1 units for $90)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -549002049482559391
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 0 critical: 0 surplus: 0 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $86
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $79
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1116594909378933240
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: u need food and energy to play, keep that in mind
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 1 critical: 3 surplus: -2 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 3 critical: 3 surplus: 0 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 5 critical: 3 surplus: 2 money: $86
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 1 critical: 3 surplus: -2 money: $79
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: i will crate food
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P14)Bossdimantboy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (2 units for $57)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -989865488554890908
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 2 critical: 1 surplus: 1 money: $899
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 1 critical: 2 surplus: -1 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 1 critical: 2 surplus: -1 money: $143
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 2 critical: 1 surplus: 1 money: $49
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P14)Bossdimantboy 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P14)Bossdimantboy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Bossdimantboy chat: min. 100
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3890111463417526025
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52164912
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $899 Plots: 1 Assets: 285 Total: 1684
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 2 Energy: 2 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $143 Plots: 2 Assets: 175 Total: 1318
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $69 Plots: 2 Assets: 175 Total: 1244
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $49 Plots: 2 Assets: 110 Total: 1159
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $90
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $180
  INFO [SummaryPhase2.begin]                         Colony total: 5405
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 235ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 0: Mountain3 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 26: Mountain3 (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 29: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractLandAuctionPhase.begin]              Player Land Auctions: 1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $904
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $444
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mo3563 bought the plot for $444
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (219ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1987422151904397437
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08639443
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mo3563 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $50 each for a total of $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)mo3563 has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain3 (0,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Mountain3 (0,1)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (1,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mo3563 caught the Mountain Wampus and got $100
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $230
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 1658
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $51, max: 47.5, left: 0.79276323, fraction 0.016689753
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 125ms (141ms) <P13> 204ms (204ms) <P14> 235ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5175399579432891953
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39382988
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (141ms) <P13> 204ms (204ms) <P14> 235ms (250ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (5,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2380
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $51, max: 47.5, left: 0.79910326, fraction 0.016823227
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 94ms (110ms) <P13> 204ms (219ms) <P14> 235ms (250ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6971780056390630777
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.012830496
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Maalto (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Maalto has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (110ms) <P13> 204ms (219ms) <P14> 235ms (250ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain1 (1,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Maalto caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 1272
  INFO [GameModel.gamble]                            (P13)Maalto gambles $78, max: 47.5, left: 22.799435, fraction 0.4799881
  INFO [DevelopmentMessenger.showMessage]            Maalto won $78 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (110ms) <P13> 204ms (219ms) <P14> 235ms (235ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3946600766453810432
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45952958
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 4)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (110ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Bossdimantboy
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Bossdimantboy finishes on update 1635
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $57, max: 47.5, left: 1.9527621, fraction 0.04111078
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $57 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P14> 235ms (235ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9192972271491710871
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104817 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /188.26.163.123 <P14>
  INFO [Server.removeClient]                         Server: Removing client /188.26.163.123 <> with id c8d2626d-d364-4aec-9928-2031e2614d6b
  INFO [UserController.setAiPlayer]                  (P14)Bossdimantboy is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Bossdimantboy is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)Bossdimantboy is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /188.26.163.123 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (S10)Host With The Most chat: Player Removed, votes required to restart: 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S10)Host With The Most chat: Bossdimantboy  Bot Reputation now: -3
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 0 food, 4 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 3 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9211014331070014021
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2256252584549219447
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $90
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 5 critical: 0 surplus: 5 money: $301
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 0 critical: 0 surplus: 0 money: $217
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $64
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 0 critical: 0 surplus: 0 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $101
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (5 units for $330)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1157008131756668879
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $631
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 0 critical: 0 surplus: 0 money: $217
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $64
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5280913273841058835
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 154%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 0 critical: 3 surplus: -3 money: $631
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 4 critical: 3 surplus: 1 money: $217
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 3 critical: 3 surplus: 0 money: $64
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 0 critical: 3 surplus: -3 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto (P11)C64MuleBoot 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (1 units for $66)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7210276852553149169
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 69%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 5 critical: 2 surplus: 3 money: $631
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 0 critical: 2 surplus: -2 money: $217
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 5 critical: 2 surplus: 3 money: $130
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 2 critical: 1 surplus: 1 money: $140
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer mo3563 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer mo3563 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer mo3563 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer mo3563 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (3 units for $138)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7715706967983131510
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51368392
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $631 Plots: 3 Assets: 425 Total: 2556
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 0 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $268 Plots: 3 Assets: 369 Total: 2137
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $79 Plots: 3 Assets: 547 Total: 2126
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $140 Plots: 3 Assets: 158 Total: 1798
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $130
  INFO [SummaryPhase2.begin]                         Colony total: 8617
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 204ms (204ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Bossdimantboy wants Mountain3 (6,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 204ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 8: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 16: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 25: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 29 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 29: Mountain3 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (110ms) <P13> 203ms (204ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $384
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy originally valued the plot at $1006
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy targets price $-932
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mo3563 bought the plot for $384
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3958965668753148962
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9826431
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 1)
  INFO [Player.useFood]                              (P12)mo3563 has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 57
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $64, max: 47.5, left: 3.860001, fraction 0.08126318
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $64 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1062477049547604674
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54485327
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Mountain3 (7,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [GameModel.sellMule]                          (P11)C64MuleBoot sold a mule for $130
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 1657
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $50, max: 47.5, left: 0.6927633, fraction 0.014584491
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1400469846968718881
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5873345
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 3)
  INFO [Player.useFood]                              (P13)Maalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto undevelops tile Mountain1 (1,4)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 476. End Update: 475
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain3 (2,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 669. End Update: 668
  INFO [DevelopmentMessenger.showMessage]            Maalto caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Maalto undevelops tile Plain (1,3)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (2,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 2346
  INFO [GameModel.gamble]                            (P13)Maalto gambles $52, max: 47.5, left: 1.1791029, fraction 0.024823219
  INFO [DevelopmentMessenger.showMessage]            Maalto won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2362099807419838227
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.75489926
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 4)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 920.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Bossdimantboy couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Bossdimantboy tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy caught the Mountain Wampus and got $100
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $89, max: 47.5, left: 9.583334, fraction 0.2017544
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $89 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6656583106629934253
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)mo3563 Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2326736456654666669
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 5 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P12)mo3563 chat: he quit already
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)mo3563 chat: WTF
  INFO [GameController.apply]                        (P12)mo3563 chat: bot:restart
  INFO [GameController.apply]                        (S10)Host With The Most chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)Host With The Most chat: Votes Recorded: 1 of 2
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 0 food, 4 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 4 food, 5 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7508080503385141911
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 4 critical: 0 surplus: 4 money: $311
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 3 critical: 0 surplus: 3 money: $181
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 4 critical: 0 surplus: 4 money: $213
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 0 critical: 0 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (11 units for $572)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3854445347523758988
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $519
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 0 critical: 0 surplus: 0 money: $337
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $421
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6446549262620117608
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $76 sell price $111
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 0 critical: 3 surplus: -3 money: $519
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 1 critical: 3 surplus: -2 money: $337
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 4 critical: 3 surplus: 1 money: $421
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 3 critical: 3 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $111
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $111
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $197 (1 units for $197)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7476406249485217743
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 15, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 3 critical: 2 surplus: 1 money: $322
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 6 critical: 2 surplus: 4 money: $337
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 5 critical: 3 surplus: 2 money: $618
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 1 critical: 2 surplus: -1 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 3 takes over trade from seller C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 3 takes over trade from seller C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 3 takes over trade from seller C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $32 (4 units for $130)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5082373335612100087
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 56438136
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $651 Plots: 4 Assets: 974 Total: 3625
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $256 Plots: 5 Assets: 467 Total: 3223
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $434 Plots: 4 Assets: 488 Total: 2922
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $110 Plots: 4 Assets: 747 Total: 2857
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 6 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $197
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 12627
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Bossdimantboy wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 14: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 20: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 21: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 23 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 23: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $324
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy originally valued the plot at $5228
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy targets price $-784
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)C64MuleBoot bought the plot for $496
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7110286392789898063
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35338724
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P11)C64MuleBoot sold a mule for $100
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 1922
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $101, max: 47.5, left: 9.559132, fraction 0.20124488
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1921323134820383356
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13828117
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mo3563 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)mo3563 has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (6,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mo3563 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 986
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3528640865012156842
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7459676
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 3)
  INFO [Player.useFood]                              (P13)Maalto has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 785
  INFO [GameModel.gamble]                            (P13)Maalto gambles $109, max: 47.5, left: 3.4664168, fraction 0.0729772
  INFO [DevelopmentMessenger.showMessage]            Maalto won $109 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -501572736637562376
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38612497
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 4)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 921.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 15ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1937.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Bossdimantboy couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Bossdimantboy tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile River (4,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $139, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $139 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5782175854111754148
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2584076289599260362
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 6 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 2 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 8 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 5 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 2 food, 5 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 6 food, 7 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 7 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4781154879007676952
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 6, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 4 critical: 0 surplus: 4 money: $406
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 4 critical: 0 surplus: 4 money: $418
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 8 critical: 0 surplus: 8 money: $281
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 0 critical: 0 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $42 (16 units for $672)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2554897271384596823
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $574
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 0 critical: 0 surplus: 0 money: $586
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $617
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3014482501820554657
  INFO [Shop.calcBuySellPrice]                       Current Food price $197
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $152 sell price $187
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 5 critical: 4 surplus: 1 money: $574
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 2 critical: 4 surplus: -2 money: $586
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 6 critical: 4 surplus: 2 money: $617
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 7 critical: 4 surplus: 3 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (110ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $167
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Bossdimantboy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $152 (11 units for $1672)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 898437522987607333
  INFO [Shop.calcBuySellPrice]                       Current Energy price $32
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 22, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 73%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 2 critical: 4 surplus: -2 money: $1182
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 6 critical: 3 surplus: 3 money: $586
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 8 critical: 4 surplus: 4 money: $1225
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 6 critical: 3 surplus: 3 money: $630
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (110ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 188ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2277889797164658400
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52859768
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1225 Plots: 6 Assets: 1029 Total: 5254
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 2 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $1092 Plots: 6 Assets: 562 Total: 4654
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $720 Plots: 5 Assets: 993 Total: 4213
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $586 Plots: 5 Assets: 829 Total: 3915
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 10 units $42
  INFO [SummaryPhase2.begin]                         Shop Food: 11 units $152
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 18036
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 110ms (125ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Bossdimantboy wants Plain (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 0: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 13: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 17: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 19: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (110ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $436
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy originally valued the plot at $1812
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy targets price $244
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)C64MuleBoot bought the plot for $1156
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (109ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1096
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy originally valued the plot at $1812
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy targets price $244
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (109ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7350905497808720534
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12562966
  INFO [PlayerEventPhase.begin]                      Event player: (P11)C64MuleBoot (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)C64MuleBoot has 1 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (109ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 730
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $100, max: 47.5, left: 1.0248322, fraction 0.021575416
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7509519985412480973
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23848343
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mo3563 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)mo3563 has 1 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (109ms) <P13> 203ms (203ms) <P11> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (5,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 726
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $103, max: 47.5, left: 1.1048322, fraction 0.023259625
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (109ms) <P13> 203ms (203ms) <P11> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6526888541462258532
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7801953
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 3)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (109ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 1658.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3433.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain1 (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain3 (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (5,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Mountain1 (5,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Mountain3 (6,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Bossdimantboy is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy is assaying Plain (2,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Bossdimantboy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Bossdimantboy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $146, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $146 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (109ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3466535356343248909
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.118008375
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Maalto (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Maalto has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (109ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 73. End Update: 72
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 161. End Update: 160
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain3 (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain1 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto undevelops tile Mountain3 (2,2)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (0,4) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Maalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 1358
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2932660236463834936
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 6 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 2 food, 3 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 15 food, 4 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 5 food, 5 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 0 food, 2 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 4 food, 5 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 16 food, 2 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4960427045343441816
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5328307319849796526
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $42
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 10, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 2 critical: 0 surplus: 2 money: $1165
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 0 critical: 0 surplus: 0 money: $781
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 4 critical: 0 surplus: 4 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 1 critical: 0 surplus: 1 money: $676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1660088065594634266
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $1165
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 2 critical: 0 surplus: 2 money: $781
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (2 units for $256)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 94ms (125ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1412820803769345958
  INFO [Shop.calcBuySellPrice]                       Current Food price $152
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 36, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $74 sell price $109
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 5 critical: 4 surplus: 1 money: $1165
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 0 critical: 4 surplus: -4 money: $1037
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 4 critical: 4 surplus: 0 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 16 critical: 4 surplus: 12 money: $676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $109 (6 units for $654)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4571618947972605137
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 22, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 83%
  INFO [Shop.printPriceFactor]                       Energy buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 6 critical: 4 surplus: 2 money: $620
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 5 critical: 4 surplus: 1 money: $928
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 9 critical: 4 surplus: 5 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 2 critical: 5 surplus: -3 money: $1330
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $38 (5 units for $190)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7900683187490673472
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52267096
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $1330 Plots: 6 Assets: 1677 Total: 6007
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 10 Energy: 2 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $430 Plots: 7 Assets: 1925 Total: 5855
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 10 Energy: 11 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $321 Plots: 8 Assets: 1195 Total: 5516
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 4 Energy: 5 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $966 Plots: 6 Assets: 676 Total: 4642
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 11 units $109
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $38
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 22020
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Bossdimantboy wants Plain (2,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 219ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 3: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 6: Mountain1 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 10: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 12: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 616166294933358584
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45179456
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 1)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 10 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1453.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain3 (6,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain3 (6,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying River (4,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Mountain3 (6,4)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Mountain3 (6,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile River (4,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (5,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $127, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $127 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 219ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -42028649214681939
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21035296
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mo3563 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)mo3563 has 10 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 219ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain3 (0,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            mo3563 caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 2318
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $103, max: 47.5, left: 1.6391025, fraction 0.03450742
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4856468363393822436
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16153926
  INFO [PlayerEventPhase.begin]                      Event player: (P11)C64MuleBoot (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)C64MuleBoot has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot undevelops tile Plain (8,3)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Mountain1 (7,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (5,3) with Food factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2423
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (140ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1354954969407848191
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06380606
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Maalto (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Maalto has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (2,3) with Food factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain3 (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Maalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 2415
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3589105339152031910
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8699766690457466366
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 11 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 5 food, 2 energy, 10 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 3 food, 4 energy, 4 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 10 food, 3 energy, 6 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 5 food, 22 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 4 food, 2 energy, 10 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 4 food, 3 energy, 4 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 9 food, 2 energy, 8 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 5 food, 19 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1340441812657205636
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $94 sell price $129
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 12 critical: 0 surplus: 12 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 4 critical: 0 surplus: 4 money: $641
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 12 critical: 0 surplus: 12 money: $146
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 1 critical: 0 surplus: 1 money: $1282
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $94 (28 units for $2632)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (125ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4115013339073756315
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 5 critical: 0 surplus: 5 money: $1261
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 15 critical: 0 surplus: 15 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 3 critical: 0 surplus: 3 money: $1274
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $1282
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 4 takes over trade from seller C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 4 takes over trade from seller C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 4 takes over trade from seller C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 4 takes over trade from seller C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Maalto rank 4 takes over trade from seller C64MuleBoot rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (18 units for $1152)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -986459390956972539
  INFO [Shop.calcBuySellPrice]                       Current Food price $109
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 39, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 7 critical: 4 surplus: 3 money: $493
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 4 critical: 4 surplus: 0 money: $1977
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 9 critical: 4 surplus: 5 money: $1466
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 8 critical: 4 surplus: 4 money: $1282
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mo3563 rank 2 takes over trade from seller Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mo3563 rank 2 takes over trade from seller Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mo3563 rank 2 takes over trade from seller Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mo3563 rank 2 takes over trade from seller Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mo3563 rank 2 takes over trade from seller Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller C64MuleBoot rank 3 takes over trade from seller mo3563 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller C64MuleBoot rank 3 takes over trade from seller mo3563 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller C64MuleBoot rank 3 takes over trade from seller mo3563 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Bossdimantboy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $46 (11 units for $506)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8323547590803349322
  INFO [Shop.calcBuySellPrice]                       Current Energy price $38
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 33, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 7 critical: 6 surplus: 1 money: $631
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 4 critical: 6 surplus: -2 money: $1931
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 2 critical: 6 surplus: -4 money: $1650
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 20 critical: 2 surplus: 18 money: $1466
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (156ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer mo3563 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $47 (17 units for $799)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3065241094196443452
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51249992
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1180 Plots: 9 Assets: 1439 Total: 7119
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $631 Plots: 8 Assets: 2236 Total: 6867
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 4 Energy: 7 Smithore: 0 Crystite: 17
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $2265 Plots: 7 Assets: 989 Total: 6754
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 4 Energy: 3 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $1602 Plots: 7 Assets: 1492 Total: 6594
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $94
  INFO [SummaryPhase2.begin]                         Shop Food: 21 units $46
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $180
  INFO [SummaryPhase2.begin]                         Colony total: 27334
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Bossdimantboy Money: $1330 Plots: 6 Assets: 1677 Total: 6007
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (548477) Weyland Corp: did Acavia left before score was saved ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (548478) Weyland Corp: was it to keep the 4th place and abandon instead ?
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:mo3563 Money: $430 Plots: 7 Assets: 1925 Total: 5855
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:C64MuleBoot Money: $321 Plots: 8 Assets: 1195 Total: 5516
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Maalto Money: $966 Plots: 6 Assets: 676 Total: 4642
  INFO [GameController.apply]                        (S10)Host With The Most chat: Event Probabilites: Pirates(6.67%) Pests(20.00%) Radiation(6.67%) Acid Rain(20.00%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(13.30%) Fire(6.67%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Bossdimantboy wants Plain (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 4: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 5: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 7: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 9: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $816
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy originally valued the plot at $852
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy targets price $852
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Bossdimantboy new price $828 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Bossdimantboy new price $860 (changed $32)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Maalto bought the plot for $1244
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (156ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8508873130610924514
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.93316853
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (156ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot undevelops tile Plain (8,2)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2330
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $105, max: 47.5, left: 1.7191024, fraction 0.036191627
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (172ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6337148955581353907
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20757377
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mo3563 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)mo3563 has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mo3563
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (6,1)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile River (4,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mo3563 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mo3563 finishes on update 2405
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7500095022390639477
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21361488
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Bossdimantboy (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Bossdimantboy has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (172ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 1506.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 93ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2013.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain3 (6,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain3 (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Mountain3 (6,4)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $230
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Mountain3 (6,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Bossdimantboy is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy is assaying Plain (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Bossdimantboy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy is assaying Plain (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Bossdimantboy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $121, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $121 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1078328570725607123
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84717405
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 4)
  INFO [Player.useFood]                              (P13)Maalto has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (172ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 111. End Update: 110
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Maalto caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (7,0) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1984. End Update: 1983
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 2109
  INFO [GameModel.gamble]                            (P13)Maalto gambles $108, max: 47.5, left: 5.9590983, fraction 0.12545471
  INFO [DevelopmentMessenger.showMessage]            Maalto won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (172ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (172ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5125487446881089881
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 12 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 4 food, 8 energy, 10 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 2 food, 6 energy, 5 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 8 food, 8 energy, 12 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 4 food, 33 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 3 food, 8 energy, 7 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 2 food, 6 energy, 4 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 7 food, 5 energy, 12 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 5 food, 35 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (172ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8243088779970496634
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 140ms (172ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3647693905083804539
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $94
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 11, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 66%
  INFO [Shop.printPriceFactor]                       Smithore buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 9 critical: 0 surplus: 9 money: $321
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 4 critical: 0 surplus: 4 money: $131
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 12 critical: 0 surplus: 12 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 6 critical: 0 surplus: 6 money: $2431
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $60 (16 units for $960)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 140ms (156ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1850199222540225152
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $21
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 0 critical: 0 surplus: 0 money: $371
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $1670
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 0 critical: 0 surplus: 0 money: $2431
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 140ms (156ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 140ms (156ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8743161829113710768
  INFO [Shop.calcBuySellPrice]                       Current Food price $46
  INFO [Shop.printPriceFactor]                       Food shop: 21, total: 40, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 55%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 3 critical: 4 surplus: -1 money: $21
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 3 critical: 4 surplus: -1 money: $371
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 8 critical: 4 surplus: 4 money: $1670
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 5 critical: 4 surplus: 1 money: $2431
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 140ms (156ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Bossdimantboy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $36 (2 units for $73)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 140ms (156ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4486154594807600930
  INFO [Shop.calcBuySellPrice]                       Current Energy price $47
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 63, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 9 critical: 7 surplus: 2 money: $21
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 9 critical: 8 surplus: 1 money: $298
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 9 critical: 8 surplus: 1 money: $1695
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 36 critical: 3 surplus: 33 money: $2479
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 125ms (156ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (156ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4245610606182179018
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53421912
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $2479 Plots: 8 Assets: 2120 Total: 8599
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 4 Energy: 36 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1695 Plots: 10 Assets: 1376 Total: 8071
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 7 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $21 Plots: 9 Assets: 2037 Total: 6558
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 3 Energy: 9 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $298 Plots: 9 Assets: 1404 Total: 6202
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 5 units $60
  INFO [SummaryPhase2.begin]                         Shop Food: 21 units $36
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 29430
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (140ms) <P13> 188ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Bossdimantboy wants Plain (7,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 0: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 3: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Bossdimantboy is granted tile 6: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 7: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 0ms (0ms) <P12> 109ms (156ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1184
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: Bossdimantboy targets price $920
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23464 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /68.82.109.142 <P12>
  INFO [Server.removeClient]                         Server: Removing client /68.82.109.142 <> with id 0559f8b0-5d05-4c8b-9afe-276e81884761
  INFO [UserController.setAiPlayer]                  (P12)mo3563 is taken over by an AI player
  INFO [UserController.setAiPlayer]                  mo3563 is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P14> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)mo3563 is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /68.82.109.142 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)Host With The Most chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)Host With The Most chat: mo3563  Bot Reputation now: 6
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)C64MuleBoot bought the plot for $1208
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1252131226143935241
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7236046
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 1)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 1266.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 250ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1853.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain1 (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain1 (5,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (7,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $170
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: pussy
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (5,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Mountain1 (5,2)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Mountain1 (5,2) with Crystite factory
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: mo casnt win he quits
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (7,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $154, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1533600152791405243
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1672054
  INFO [PlayerEventPhase.begin]                      Event player: (P11)C64MuleBoot (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)C64MuleBoot has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P11)C64MuleBoot sold a mule for $120
  INFO [GameModel.developLand]                       (P11)C64MuleBoot undevelops tile Plain (8,2)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Mountain1 (0,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 1738
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $171, max: 47.5, left: 12.739204, fraction 0.26819378
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $171 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4896568635708460551
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4032998
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 3)
  INFO [Player.useFood]                              (P12)mo3563 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mo3563 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mo3563 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mo3563 got lower bound of 1336.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1802.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: mo3563 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Empty from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mo3563 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (7,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (1,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (1,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (5,4): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (5,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain1 (6,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $220
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (1,0)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $220
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (1,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (5,4)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $220
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (5,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain1 (6,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (6,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mo3563 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $222, max: 47.5, left: 18.4375, fraction 0.3881579
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $222 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2993707320636742084
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4414884
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 4)
  INFO [Player.useFood]                              (P13)Maalto has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (0,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 1463
  INFO [GameModel.gamble]                            (P13)Maalto gambles $169, max: 47.5, left: 18.23933, fraction 0.3839859
  INFO [DevelopmentMessenger.showMessage]            Maalto won $169 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4881102318017328231
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 36 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 11 food, 8 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 2 food, 3 energy, 14 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 8 food, 8 energy, 11 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 4 food, 13 energy, 7 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 12 food, 8 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 2 food, 3 energy, 15 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 7 food, 9 energy, 12 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 4 food, 12 energy, 8 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6920418241873593685
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4476418207641468872
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $60
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 5, mules potentially available: 12, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 23 critical: 0 surplus: 23 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 7 critical: 0 surplus: 7 money: $247
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 5 critical: 0 surplus: 5 money: $358
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 7 critical: 0 surplus: 7 money: $2288
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (12 units for $540)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3282737016620303922
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 0 critical: 0 surplus: 0 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 7 critical: 0 surplus: 7 money: $562
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 3 critical: 0 surplus: 3 money: $583
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 5 critical: 0 surplus: 5 money: $2288
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (10 units for $920)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5055784057276124550
  INFO [Shop.calcBuySellPrice]                       Current Food price $36
  INFO [Shop.printPriceFactor]                       Food shop: 21, total: 46, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 9 critical: 5 surplus: 4 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 3 critical: 5 surplus: -2 money: $1206
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 9 critical: 5 surplus: 4 money: $859
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 4 critical: 5 surplus: -1 money: $2288
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $47 (14 units for $660)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2125597808208942464
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 59, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: hungry? lol
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 10 critical: 7 surplus: 3 money: $383
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 3 critical: 10 surplus: -7 money: $596
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 11 critical: 8 surplus: 3 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 35 critical: 6 surplus: 29 money: $2238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $-18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $40 (8 units for $324)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8935581884284401594
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51570000
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $2508 Plots: 9 Assets: 3000 Total: 10008
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 5 Energy: 29 Smithore: 7 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1009 Plots: 12 Assets: 1612 Total: 8621
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 6 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $437 Plots: 10 Assets: 2320 Total: 7757
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 5 Energy: 8 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $272 Plots: 10 Assets: 2317 Total: 7589
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 16 Energy: 11 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 9 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 14 units $47
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 33975
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mo3563 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 188ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)mo3563 pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Maalto is granted tile 0: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.update]                       (P12)mo3563 pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)mo3563 is granted tile 1: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.update]                       (P14)Bossdimantboy pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)C64MuleBoot is granted tile 2: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3515057455547886080
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08525443
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Bossdimantboy (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Bossdimantboy has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 1936.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 796ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2632.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (7,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Mountain2 (6,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (7,4)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (7,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (2,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (2,1)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (2,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Mountain2 (6,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $246, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $246 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1423575213351358612
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.104546905
  INFO [PlayerEventPhase.begin]                      Event player: (P11)C64MuleBoot (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $450 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)C64MuleBoot has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (3,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3065935272179467490
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5052497
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 3)
  INFO [Player.useFood]                              (P12)mo3563 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mo3563 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mo3563 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mo3563 got lower bound of 1828.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2177.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: mo3563 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mo3563 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain1 (6,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain1 (6,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (6,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (6,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Mountain1 (6,0)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain1 (6,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (6,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (7,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mo3563 is assaying Plain (1,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)mo3563 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mo3563 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $207, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $207 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4289782774341728148
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.097182155
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Maalto (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Maalto has 16 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 504. End Update: 503
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (2,3) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 975. End Update: 974
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (7,0) with Energy factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 1625
  INFO [GameModel.gamble]                            (P13)Maalto gambles $213, max: 47.5, left: 14.999256, fraction 0.31577381
  INFO [DevelopmentMessenger.showMessage]            Maalto won $213 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 101544762729368916
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 11 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 11 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 29 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 6 food, 8 energy, 10 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 0 food, 3 energy, 15 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 8 food, 8 energy, 11 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 4 food, 2 energy, 0 smithore, 26 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 8 food, 6 energy, 10 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 0 food, 3 energy, 19 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 10 food, 9 energy, 8 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 3 food, 2 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4185722526170476746
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2268842841145211827
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 9, mules potentially available: 10, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 28 critical: 0 surplus: 28 money: $214
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 8 critical: 0 surplus: 8 money: $370
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 3 critical: 0 surplus: 3 money: $889
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 7 critical: 0 surplus: 7 money: $2139
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $55 (39 units for $2145)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4639002386170449806
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 4 critical: 0 surplus: 4 money: $1754
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 11 critical: 0 surplus: 11 money: $810
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 9 critical: 0 surplus: 9 money: $1054
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 15 critical: 0 surplus: 15 money: $2139
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P14)Bossdimantboy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (39 units for $4992)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4781969325140883944
  INFO [Shop.calcBuySellPrice]                       Current Food price $47
  INFO [Shop.printPriceFactor]                       Food shop: 14, total: 42, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 8 critical: 5 surplus: 3 money: $2266
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 6 critical: 5 surplus: 1 money: $2218
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 11 critical: 5 surplus: 6 money: $2206
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 3 critical: 5 surplus: -2 money: $4059
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer Bossdimantboy rank 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-41
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $47 (12 units for $572)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4492583221407291028
  INFO [Shop.calcBuySellPrice]                       Current Energy price $40
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 38, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is increased to 104%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 6 critical: 9 surplus: -3 money: $2404
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 4 critical: 11 surplus: -7 money: $1746
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 10 critical: 11 surplus: -1 money: $2440
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 18 critical: 9 surplus: 9 money: $3959
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 4 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $-55
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $62 (8 units for $496)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 973928859814733376
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53217816
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $4455 Plots: 9 Assets: 2330 Total: 11285
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 5 Energy: 10 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $2440 Plots: 13 Assets: 2197 Total: 11137
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 6 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $1250 Plots: 11 Assets: 2831 Total: 9581
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 16 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $2404 Plots: 11 Assets: 1657 Total: 9561
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 32 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $47
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $62
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 41564
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mo3563 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8896622576621694305
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3831209
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 1)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 218ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2906.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Crystite
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Bossdimantboy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $247, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $247 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8919944522709869602
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5664249
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Mountain3 (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Mountain1 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (3,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2134
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $167, max: 47.5, left: 4.8190994, fraction 0.10145473
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4304526230442086761
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9425801
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 3)
  INFO [Player.useFood]                              (P13)Maalto has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain3 (2,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 601. End Update: 600
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 2375
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (0,2) with Energy factory
  INFO [Mule.runAway]                                Mule runs away for (P13)Maalto
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7011988907398367955
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8135208
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 4)
  INFO [Player.useFood]                              (P12)mo3563 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (188ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mo3563 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mo3563 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mo3563 couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 finished Development LP in time 281ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3341.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: mo3563 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mo3563 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain3 (0,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain3 (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (1,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (1,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain1 (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Mountain3 (0,0)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain3 (0,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (1,0)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (1,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain1 (5,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mo3563 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $172, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $172 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4731351568562261452
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6246032158535158984
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 12 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 10 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 10 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 5 food, 24 energy, 4 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 0 food, 4 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 10 food, 11 energy, 2 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 5 food, 5 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 5 food, 25 energy, 4 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 0 food, 5 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 9 food, 14 energy, 2 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 4 food, 5 energy, 0 smithore, 20 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3420994899110879783
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $55
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 32, mules potentially available: 26, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 4 critical: 0 surplus: 4 money: $2466
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 0 critical: 0 surplus: 0 money: $1015
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 2 critical: 0 surplus: 2 money: $2397
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 7 critical: 0 surplus: 7 money: $4752
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)Bossdimantboy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (22 units for $1360)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8043296678503772779
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 8 critical: 0 surplus: 8 money: $2662
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 49 critical: 0 surplus: 49 money: $5
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 33 critical: 0 surplus: 33 money: $2047
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 20 critical: 0 surplus: 20 money: $5102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (32 units for $2560)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3620469134581567772
  INFO [Shop.calcBuySellPrice]                       Current Food price $47
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 35, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 5 critical: 5 surplus: 0 money: $2662
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 6 critical: 5 surplus: 1 money: $2325
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 10 critical: 5 surplus: 5 money: $2287
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 4 critical: 5 surplus: -1 money: $5102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 219ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer Bossdimantboy rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer Bossdimantboy rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $328
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (9 units for $468)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 219ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4198916881017324994
  INFO [Shop.calcBuySellPrice]                       Current Energy price $62
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 26 critical: 6 surplus: 20 money: $2662
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 8 critical: 10 surplus: -2 money: $1909
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 14 critical: 11 surplus: 3 money: $2287
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 8 critical: 8 surplus: 0 money: $5050
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (219ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $65 (19 units for $1235)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4099811064407395053
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49926128
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $2287 Plots: 13 Assets: 5809 Total: 14596
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 10 Energy: 14 Smithore: 9 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $5050 Plots: 9 Assets: 3420 Total: 12970
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 5 Energy: 8 Smithore: 0 Crystite: 20
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $674 Plots: 11 Assets: 6383 Total: 12557
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 14 Energy: 27 Smithore: 15 Crystite: 20
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $3897 Plots: 11 Assets: 2440 Total: 11837
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 5 Energy: 7 Smithore: 0 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 13 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 51960
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mo3563 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3961513918216916870
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.032373846
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Mountain1 (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)C64MuleBoot sold a mule for $170
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2128
  INFO [GameModel.gamble]                            (P11)C64MuleBoot gambles $162, max: 47.5, left: 4.9390993, fraction 0.10398104
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3714837742487284809
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.105235696
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Bossdimantboy (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Bossdimantboy has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 3040.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 1828ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3087.999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying River (4,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying River (4,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy undevelops tile River (4,4)
  INFO [GameModel.sellMule]                          (P14)Bossdimantboy sold a mule for $145
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Bossdimantboy develops tile River (4,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Bossdimantboy nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $188, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $188 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6588913422873529384
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45915407
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 3)
  INFO [Player.useFood]                              (P13)Maalto has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (219ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Maalto undevelops tile Mountain3 (2,2)
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Maalto develops tile Mountain3 (2,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 1185
  INFO [GameModel.gamble]                            (P13)Maalto gambles $188, max: 47.5, left: 23.799458, fraction 0.50104123
  INFO [DevelopmentMessenger.showMessage]            Maalto won $188 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3435062254785894389
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96352273
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 4)
  INFO [Player.useFood]                              (P12)mo3563 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mo3563 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mo3563 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mo3563 got lower bound of 3626.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 finished Development LP in time 1203ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4182.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: mo3563 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Energy from Crystite
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mo3563 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain1 (6,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Mountain1 (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (6,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (7,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Mountain1 (6,0)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $220
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Mountain1 (6,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $220
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (6,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $220
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mo3563 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $213, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $213 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6085491509285072185
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -489025771876137132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 7 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 27 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 14 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 8 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 5 food, 43 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 0 food, 0 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 5 food, 5 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 0 food, 7 energy, 0 smithore, 23 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 3 food, 43 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 0 food, 0 energy, 0 smithore, 58 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 5 food, 4 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 0 food, 4 energy, 0 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8174707171465911534
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 13, mules potentially available: 19, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 6 critical: 0 surplus: 6 money: $4260
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 15 critical: 0 surplus: 15 money: $762
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 9 critical: 0 surplus: 9 money: $2299
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 0 critical: 0 surplus: 0 money: $5438
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 (P13)Maalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)mo3563 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P13)Maalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P11)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $68 (33 units for $2268)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7886921010833932205
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 8 critical: 0 surplus: 8 money: $4596
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 78 critical: 0 surplus: 78 money: $1602
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 84 critical: 0 surplus: 84 money: $31
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 45 critical: 0 surplus: 45 money: $5438
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (62 units for $4216)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7490847836211400289
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 17, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 113%
  INFO [Shop.printPriceFactor]                       Food buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 3 critical: 5 surplus: -2 money: $4596
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 5 critical: 5 surplus: 0 money: $3506
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 8 critical: 5 surplus: 3 money: $2343
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 0 critical: 5 surplus: -5 money: $5438
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $247
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P12)mo3563 (P13)Maalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $247
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $79 (1 units for $79)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4688804124945146943
  INFO [Shop.calcBuySellPrice]                       Current Energy price $65
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 72, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 47 critical: 3 surplus: 44 money: $4517
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 12 critical: 12 surplus: 0 money: $3506
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 7 critical: 12 surplus: -5 money: $2343
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 6 critical: 7 surplus: -1 money: $5438
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Bossdimantboy (P13)Maalto (P11)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mo3563 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Bossdimantboy has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mo3563 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Maalto rank 3 takes over trade from buyer C64MuleBoot rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $59 (11 units for $649)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 188ms (203ms) <P11> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3165089019350395977
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55066368
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1812 Plots: 13 Assets: 9412 Total: 17724
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 8 Energy: 16 Smithore: 42 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $3388 Plots: 11 Assets: 6106 Total: 14994
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 5 Energy: 14 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $5166 Plots: 11 Assets: 3919 Total: 14585
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 4 Energy: 36 Smithore: 0 Crystite: 8
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $5438 Plots: 9 Assets: 4479 Total: 14417
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 0 Energy: 6 Smithore: 0 Crystite: 45
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $68
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $130
  INFO [SummaryPhase2.begin]                         Colony total: 61720
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: Bossdimantboy Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mo3563 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8392250218628241536
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1424616
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P11)C64MuleBoot has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,0) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P11)C64MuleBoot
  INFO [GameModel.developLand]                       (P11)C64MuleBoot develops tile Plain (8,1) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P11)C64MuleBoot
  INFO [Mule.runAway]                                Mule runs away for (P11)C64MuleBoot
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)C64MuleBoot finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)C64MuleBoot
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4906423521544614064
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47967213
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Maalto (rank 2)
  INFO [Player.useFood]                              (P13)Maalto has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Maalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Maalto finishes on update 84
  INFO [GameModel.gamble]                            (P13)Maalto gambles $250, max: 47.5, left: 45.81996, fraction 0.9646308
  INFO [DevelopmentMessenger.showMessage]            Maalto won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5744686629261808316
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47168165
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mo3563 (rank 3)
  INFO [Player.useFood]                              (P12)mo3563 has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: mo3563 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mo3563 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mo3563 got lower bound of 4424.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mo3563 finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5818.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mo3563 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mo3563 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mo3563 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)mo3563 sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)mo3563 develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mo3563 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mo3563 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)mo3563 gambles $250, max: 47.5, left: 19.5, fraction 0.4105263
  INFO [DevelopmentMessenger.showMessage]            mo3563 won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mo3563 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -787672000662348410
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8780026
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Bossdimantboy (rank 4)
  INFO [Player.useFood]                              (P14)Bossdimantboy has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Bossdimantboy beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Bossdimantboy is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Bossdimantboy got lower bound of 3017.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Bossdimantboy finished Development LP in time 31ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4144.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: Bossdimantboy picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Food from Crystite
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Bossdimantboy is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (2,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (7,4): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- is trying Plain (7,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Bossdimantboy Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Bossdimantboy ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Bossdimantboy gambles $210, max: 47.5, left: 2.5, fraction 0.05263158
  INFO [DevelopmentMessenger.showMessage]            Bossdimantboy won $210 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Bossdimantboy gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5133256642988725352
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mo3563 has 36 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Maalto has 14 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)C64MuleBoot has 16 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)Bossdimantboy has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mo3563 expects 18 food, 28 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto expects 0 food, 0 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot expects 4 food, 0 energy, 0 smithore, 73 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy expects 0 food, 12 energy, 0 smithore, 23 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mo3563 produced 15 food, 25 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Maalto produced 0 food, 0 energy, 0 smithore, 64 crystite
  INFO [ProductionPhase.logProduction]               (P11)C64MuleBoot produced 3 food, 0 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P14)Bossdimantboy produced 0 food, 12 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7450841731391862036
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2590007006219845242
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $68
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 9, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Smithore: 5 critical: 0 surplus: 5 money: $5491
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Smithore: 0 critical: 0 surplus: 0 money: $3638
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Smithore: 42 critical: 0 surplus: 42 money: $1067
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Smithore: 0 critical: 0 surplus: 0 money: $5648
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6232061155838412983
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Crystite: 8 critical: 0 surplus: 8 money: $5491
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Crystite: 114 critical: 0 surplus: 114 money: $3638
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Crystite: 121 critical: 0 surplus: 121 money: $1067
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Crystite: 69 critical: 0 surplus: 69 money: $5648
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7154024769870052679
  INFO [Shop.calcBuySellPrice]                       Current Food price $79
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: sweet
  INFO [GameController.apply]                        (P11)C64MuleBoot chat: gg
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Food: 15 critical: 0 surplus: 15 money: $5491
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Food: 0 critical: 0 surplus: 0 money: $3638
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Food: 5 critical: 0 surplus: 5 money: $1067
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Food: 0 critical: 0 surplus: 0 money: $5648
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $245
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 203ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 520194899605380057
  INFO [Shop.calcBuySellPrice]                       Current Energy price $59
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 67, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 69%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mo3563 Energy: 49 critical: 0 surplus: 49 money: $5491
  INFO [CollectionPhase.goToNextPhase]               (P13)Maalto Energy: 3 critical: 0 surplus: 3 money: $3638
  INFO [CollectionPhase.goToNextPhase]               (P11)C64MuleBoot Energy: 3 critical: 0 surplus: 3 money: $1067
  INFO [CollectionPhase.goToNextPhase]               (P14)Bossdimantboy Energy: 12 critical: 0 surplus: 12 money: $5648
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 187ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Bossdimantboy calculated the target price (via method 2) to be $161
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: mo3563 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P12> 0ms (0ms) <P13> 187ms (203ms) <P11> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7211474937869664544
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50628352
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Money: $1067 Plots: 13 Assets: 12968 Total: 20535
  INFO [SummaryPhase2.begin]                         (P11)C64MuleBoot Food: 5 Energy: 3 Smithore: 42 Crystite: 121
  INFO [SummaryPhase2.begin]                         (P13)Maalto Money: $3638 Plots: 11 Assets: 9816 Total: 18954
  INFO [SummaryPhase2.begin]                         (P13)Maalto Food: 0 Energy: 3 Smithore: 0 Crystite: 114
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Money: $5648 Plots: 9 Assets: 6525 Total: 16673
  INFO [SummaryPhase2.begin]                         (P14)Bossdimantboy Food: 0 Energy: 12 Smithore: 0 Crystite: 69
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Money: $5491 Plots: 11 Assets: 4875 Total: 15866
  INFO [SummaryPhase2.begin]                         (P12)mo3563 Food: 15 Energy: 49 Smithore: 5 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $90
  INFO [SummaryPhase2.begin]                         Colony total: 72028
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:C64MuleBoot Money: $1812 Plots: 13 Assets: 9412 Total: 17724
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Maalto Money: $3388 Plots: 11 Assets: 6106 Total: 14994
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:mo3563 Money: $5166 Plots: 11 Assets: 3919 Total: 14585
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (548484) C64MuleBoot: pussy quitters
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Bossdimantboy Money: $5438 Plots: 9 Assets: 4479 Total: 14417
  INFO [GameController.apply]                        (S10)Host With The Most chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)Host With The Most chat: Maalto  Bot Reputation now: 5
  INFO [GameController.apply]                        (S10)Host With The Most chat: C64MuleBoot  Bot Reputation now: 11
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104397 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
