  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: bumijspvtng7o06266d2k9lqc2
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4400
  INFO [MuleGameContainer.<init>]                    GL Version: 4.2.0 - Build 10.18.10.3345
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-1729, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id cc0d4dfd-8ee4-4b42-88e0-7859ed350261
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is cc0d4dfd-8ee4-4b42-88e0-7859ed350261
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id cc0d4dfd-8ee4-4b42-88e0-7859ed350261
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id ae013934-6347-4381-995c-83c3d379f1d3
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 109993
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , Welcome to Planet Mule!
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id ae013934-6347-4381-995c-83c3d379f1d3
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 59ac02ec-2e69-46e3-a23d-42d11972be92
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7176 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S11> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.122.238 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Acavia joins the players
  INFO [Player.<init>]                               Creating (P11)Acavia
  INFO [GameModel.setRemoteUser]                     (P11)Acavia is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+ (61) Bot Games: 82
  INFO [Server.acceptClients]                        Server: Accepted client /64.179.181.253 id 684997a3-051f-46c6-8177-c2ac45855ce4
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.179.181.253 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)htman_2000 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)htman_2000 (ID: 17861)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.179.181.253 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7310 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)htman_2000 (ID 17861)
  INFO [Server.initUdp]                              Server: Client /64.179.181.253 <S12> requests UDP address /64.179.181.253:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello htman_2000 , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === htman_2000 Bot Reputation: Great (19) Bot Games: 43
  INFO [ServerMessageHandler.processPlayerJoin]      /64.179.181.253 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)htman_2000 joins the players
  INFO [Player.<init>]                               Creating (P12)htman_2000
  INFO [GameModel.setRemoteUser]                     (P12)htman_2000 is a remote Player
  INFO [GameController.apply]                        (P12)htman_2000 chat: bot:kick2
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [ServerMessageHandler.processPlayerUnjoin]    /98.195.122.238 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Acavia unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Acavia is a remote Spectator
  INFO [Server.acceptClients]                        Server: Accepted client /184.153.176.149 id 406867e5-c07f-4044-a6d3-6a95da9514e8
  INFO [ServerMessageHandler.processJoin]            Server: Client /184.153.176.149 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)motivator is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)motivator (ID: 26683)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /184.153.176.149 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7400 bytes
  INFO [Server.initUdp]                              Server: Client /184.153.176.149 <S13> requests UDP address /184.153.176.149:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)motivator (ID 26683)
  INFO [GameController.apply]                        (S10)host4u chat: Hello motivator , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === motivator Bot Reputation: Great (16) Bot Games: 25
  INFO [ServerMessageHandler.processPlayerJoin]      /184.153.176.149 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)motivator joins the players
  INFO [Player.<init>]                               Creating (P13)motivator
  INFO [GameModel.setRemoteUser]                     (P13)motivator is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.122.238 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Acavia joins the players
  INFO [Player.<init>]                               Creating (P11)Acavia
  INFO [GameModel.setRemoteUser]                     (P11)Acavia is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /64.179.181.253 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)htman_2000 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)htman_2000 is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 17861 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /64.179.181.253 <S12>
  INFO [Server.removeClient]                         Server: Removing client /64.179.181.253 <> with id 684997a3-051f-46c6-8177-c2ac45855ce4
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.179.181.253 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /98.195.122.238 <P11>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 59ac02ec-2e69-46e3-a23d-42d11972be92
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26683 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /184.153.176.149 <P13>
  INFO [Server.removeClient]                         Server: Removing client /184.153.176.149 <> with id 406867e5-c07f-4044-a6d3-6a95da9514e8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /184.153.176.149 <>
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 68045ea4-ddb3-4b1b-9ffb-a0d60e4febd6
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7177 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+ (61) Bot Games: 82
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.122.238 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Acavia joins the players
  INFO [Player.<init>]                               Creating (P13)Acavia
  INFO [GameModel.setRemoteUser]                     (P13)Acavia is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 27e07e6d-8bc9-423e-abc6-2e8ccc1d1ff5
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7311 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S11> requests UDP address /85.131.74.29:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello mikkoaalto , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === mikkoaalto Bot Reputation: Great (26) Bot Games: 44
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /85.131.74.29 <S11>
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <> with id 27e07e6d-8bc9-423e-abc6-2e8ccc1d1ff5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <P13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 68045ea4-ddb3-4b1b-9ffb-a0d60e4febd6
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 39ccc08e-c33f-4971-a922-d8e350edd692
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7177 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.122.238 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Acavia joins the players
  INFO [Player.<init>]                               Creating (P13)Acavia
  INFO [GameModel.setRemoteUser]                     (P13)Acavia is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+ (61) Bot Games: 82
  INFO [Server.acceptClients]                        Server: Accepted client /64.179.181.253 id 0826e94d-12d2-48c6-a037-5b5ead19c2a0
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.179.181.253 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)htman_2000 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)htman_2000 (ID: 17861)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.179.181.253 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7311 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)htman_2000 (ID 17861)
  INFO [Server.initUdp]                              Server: Client /64.179.181.253 <S11> requests UDP address /64.179.181.253:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /64.179.181.253 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)htman_2000 joins the players
  INFO [Player.<init>]                               Creating (P11)htman_2000
  INFO [GameModel.setRemoteUser]                     (P11)htman_2000 is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello htman_2000 , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === htman_2000 Bot Reputation: Great (19) Bot Games: 43
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <P13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 39ccc08e-c33f-4971-a922-d8e350edd692
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /78.96.110.211 id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [ServerMessageHandler.processJoin]            Server: Client /78.96.110.211 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)NilacTheGrim is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)NilacTheGrim (ID: 18382)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /78.96.110.211 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7322 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)NilacTheGrim (ID 18382)
  INFO [Server.initUdp]                              Server: Client /78.96.110.211 <S13> requests UDP address /78.96.110.211:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello NilacTheGrim , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /78.96.110.211 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)NilacTheGrim joins the players
  INFO [Player.<init>]                               Creating (P13)NilacTheGrim
  INFO [GameModel.setRemoteUser]                     (P13)NilacTheGrim is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === NilacTheGrim Bot Reputation: Unknown (8) Bot Games: 17
  INFO [GameController.apply]                        (P13)NilacTheGrim chat: hi
  INFO [GameController.apply]                        (P11)htman_2000 chat: hi
  INFO [Server.acceptClients]                        Server: Accepted client /46.113.213.69 id 717f91e6-2ba6-4236-b93f-d266a562c520
  INFO [ServerMessageHandler.processJoin]            Server: Client /46.113.213.69 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)callmemik is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)callmemik (ID: 22476)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /46.113.213.69 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7425 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)callmemik (ID 22476)
  INFO [Server.initUdp]                              Server: Client /46.113.213.69 <S12> requests UDP address /46.113.213.69:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello callmemik , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /46.113.213.69 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)callmemik joins the players
  INFO [Player.<init>]                               Creating (P12)callmemik
  INFO [GameModel.setRemoteUser]                     (P12)callmemik is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === callmemik Bot Reputation: Great (29) Bot Games: 50
  INFO [GameController.apply]                        (P12)callmemik chat: hi guys
  INFO [GameController.apply]                        (P11)htman_2000 chat: hello
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22476 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /46.113.213.69 <P12>
  INFO [Server.removeClient]                         Server: Removing client /46.113.213.69 <> with id 717f91e6-2ba6-4236-b93f-d266a562c520
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /46.113.213.69 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /46.113.213.69:6261
  INFO [Server.acceptClients]                        Server: Accepted client /46.113.213.69 id d6039856-69c1-4da0-b892-9a1e1e7ce787
  INFO [ServerMessageHandler.processJoin]            Server: Client /46.113.213.69 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)callmemik is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)callmemik (ID: 22476)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /46.113.213.69 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7425 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)callmemik (ID 22476)
  INFO [Server.initUdp]                              Server: Client /46.113.213.69 <S12> requests UDP address /46.113.213.69:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello callmemik , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === callmemik Bot Reputation: Great (29) Bot Games: 50
  INFO [ServerMessageHandler.processPlayerJoin]      /46.113.213.69 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)callmemik joins the players
  INFO [Player.<init>]                               Creating (P12)callmemik
  INFO [GameModel.setRemoteUser]                     (P12)callmemik is a remote Player
  INFO [GameController.apply]                        (P13)NilacTheGrim chat: hi
  INFO [Server.acceptClients]                        Server: Accepted client /50.14.64.209 id 9400049a-2a25-4d5d-abd6-82ed73ec04e2
  INFO [ServerMessageHandler.processJoin]            Server: Client /50.14.64.209 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)jellyroger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)jellyroger (ID: 102795)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /50.14.64.209 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7514 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)jellyroger (ID 102795)
  INFO [Server.initUdp]                              Server: Client /50.14.64.209 <S14> requests UDP address /50.14.64.209:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello jellyroger , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === jellyroger Bot Reputation: Unknown (9) Bot Games: 12
  INFO [ServerMessageHandler.processPlayerJoin]      /50.14.64.209 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)jellyroger joins the players
  INFO [Player.<init>]                               Creating (P14)jellyroger
  INFO [GameModel.setRemoteUser]                     (P14)jellyroger is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)NilacTheGrim (P12)callmemik (P11)htman_2000 (P14)jellyroger 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 134ms (135ms) <P13> 269ms (293ms) <P12> 299ms (315ms) <P14> 231ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P11> 133ms (135ms) <P13> 266ms (299ms) <P12> 299ms (311ms) <P14> 202ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1014727102707968846
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)jellyroger (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45069184
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 133ms (134ms) <P13> 266ms (310ms) <P12> 295ms (311ms) <P14> 215ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 133ms (134ms) <P13> 266ms (307ms) <P12> 292ms (311ms) <P14> 219ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 2ms, max 292ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 326ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 2ms, max 292ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 6: Mountain3 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 290ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 10: Mountain2 (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 290ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 14: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 290ms
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 20: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 284ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 257
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 133ms (139ms) <P13> 260ms (285ms) <P12> 284ms (297ms) <P14> 223ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 0ms, max 283ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)htman_2000 (P13)NilacTheGrim (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)callmemik bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 416
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (10ms) <P11> 131ms (139ms) <P13> 250ms (259ms) <P12> 264ms (281ms) <P14> 227ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 188282804189749112
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 1)
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (10ms) <P11> 131ms (140ms) <P13> 253ms (260ms) <P12> 246ms (271ms) <P14> 246ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,1) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 925. End Update: 924
  INFO [GameController.apply]                        (P13)NilacTheGrim chat: wtf?
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 2102
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $71, max: 47.5, left: 5.9990983, fraction 0.1262968
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $71 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 372
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 134ms (140ms) <P13> 249ms (253ms) <P12> 252ms (289ms) <P14> 215ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4863966918503583013
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 2)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (7ms) <P11> 134ms (140ms) <P13> 249ms (256ms) <P12> 252ms (289ms) <P14> 215ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain3 (6,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)NilacTheGrim got an assay bot
  INFO [GameController.apply]                        (P14)jellyroger chat: in solo games i played that slot has it 50 %
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)NilacTheGrim got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)NilacTheGrim got an assay bot
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)NilacTheGrim finishes on update 2415
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 134ms (136ms) <P13> 249ms (265ms) <P12> 256ms (296ms) <P14> 220ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6793235265635158619
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 3)
  INFO [Player.useFood]                              (P11)htman_2000 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (11ms) <P11> 134ms (137ms) <P13> 250ms (307ms) <P12> 255ms (289ms) <P14> 220ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)htman_2000 finishes on update 1339
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $129, max: 47.5, left: 22.039417, fraction 0.46398774
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $129 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P13)NilacTheGrim chat: oh my.
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 258
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (12ms) <P11> 134ms (137ms) <P13> 246ms (265ms) <P12> 243ms (262ms) <P14> 220ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4137232517684363100
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (13ms) <P11> 134ms (137ms) <P13> 250ms (307ms) <P12> 243ms (262ms) <P14> 220ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (2,0) with Food factory
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [GameController.apply]                        (P13)NilacTheGrim chat: that is a wrong statement on so many levels
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2182
  INFO [GameModel.gamble]                            (P12)callmemik gambles $54, max: 47.5, left: 4.3591, fraction 0.09177052
  INFO [DevelopmentMessenger.showMessage]            callmemik won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P11> 131ms (137ms) <P13> 252ms (312ms) <P12> 243ms (262ms) <P14> 199ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7479642213097787577
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P11> 131ms (137ms) <P13> 252ms (312ms) <P12> 243ms (262ms) <P14> 199ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 334648771524534111
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 0 food, 0 energy, 0 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (13ms) <P11> 129ms (134ms) <P13> 255ms (312ms) <P12> 243ms (262ms) <P14> 200ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (13ms) <P11> 129ms (134ms) <P13> 255ms (312ms) <P12> 243ms (262ms) <P14> 200ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3809187143953909026
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 0 critical: 0 surplus: 0 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 0 critical: 0 surplus: 0 money: $1079
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $57
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 43
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P11> 132ms (134ms) <P13> 255ms (312ms) <P12> 243ms (257ms) <P14> 198ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.748 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 252ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)htman_2000 (P13)NilacTheGrim (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $88 (8 units for $704)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 254
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P11> 133ms (143ms) <P13> 247ms (283ms) <P12> 254ms (267ms) <P14> 193ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7681195288360034649
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)callmemik chat: bot:prices
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $862
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $463
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $57
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 0 critical: 0 surplus: 0 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P11> 133ms (144ms) <P13> 247ms (283ms) <P12> 254ms (267ms) <P14> 196ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (S10)host4u chat: Smithore buy price $53 sell price $88, Crystite buy price $112 sell price $252, , , Mule Price:  mule now costs $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P11> 133ms (144ms) <P13> 248ms (283ms) <P12> 252ms (266ms) <P14> 196ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2693300525070496705
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 1 critical: 3 surplus: -2 money: $862
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 1 critical: 3 surplus: -2 money: $463
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 4 critical: 3 surplus: 1 money: $57
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 1 critical: 3 surplus: -2 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 135ms (144ms) <P13> 253ms (283ms) <P12> 252ms (257ms) <P14> 197ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.747 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 253ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)htman_2000 (P13)NilacTheGrim (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 3 takes over trade from buyer jellyroger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 138ms (145ms) <P13> 253ms (269ms) <P12> 266ms (272ms) <P14> 175ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5582606971444341617
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 22, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 5 critical: 1 surplus: 4 money: $812
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 7 critical: 1 surplus: 6 money: $313
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 1 critical: 2 surplus: -1 money: $107
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 1 critical: 2 surplus: -1 money: $871
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (14ms) <P11> 137ms (143ms) <P13> 256ms (295ms) <P12> 268ms (281ms) <P14> 196ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.732 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 268ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 135ms (139ms) <P13> 256ms (298ms) <P12> 268ms (281ms) <P14> 189ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 28021685407899365
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47696600
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $403 Plots: 1 Assets: 1126 Total: 2029
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 4 Energy: 5 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $812 Plots: 1 Assets: 498 Total: 1810
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 2 Energy: 5 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $781 Plots: 1 Assets: 420 Total: 1701
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $107 Plots: 2 Assets: 255 Total: 1362
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $170
  INFO [SummaryPhase2.begin]                         Colony total: 6902
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (8ms) <P11> 131ms (138ms) <P13> 256ms (333ms) <P12> 250ms (280ms) <P14> 185ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 5ms, max 256ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 333ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 3ms, max 256ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 2: Mountain1 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 256ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 9: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 256ms
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 11: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 256ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 19: Mountain3 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 256ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (11ms) <P11> 133ms (138ms) <P13> 252ms (333ms) <P12> 235ms (257ms) <P14> 200ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (10ms) <P11> 133ms (138ms) <P13> 252ms (325ms) <P12> 234ms (250ms) <P14> 201ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1580489263101081074
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9223317
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 1)
  INFO [Player.useFood]                              (P11)htman_2000 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (10ms) <P11> 133ms (139ms) <P13> 248ms (322ms) <P12> 234ms (250ms) <P14> 201ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 929. End Update: 928
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Mountain3 (7,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)htman_2000 finishes on update 1605
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $74, max: 47.5, left: 16.03928, fraction 0.33766904
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $74 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 260
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 133ms (141ms) <P13> 252ms (270ms) <P12> 231ms (257ms) <P14> 223ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2280716334299448592
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24992704
  INFO [PlayerEventPhase.begin]                      Event player: (P13)NilacTheGrim (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [MasterClient.send]                         Alive java.net.SocketException: Connection reset
	 at java.net.SocketInputStream.read(Unknown Source)
	 at java.io.BufferedInputStream.fill(Unknown Source)
	 at java.io.BufferedInputStream.read1(Unknown Source)
	 at java.io.BufferedInputStream.read(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	 at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:479)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)NilacTheGrim has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 135ms (145ms) <P13> 256ms (278ms) <P12> 244ms (270ms) <P14> 223ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain3 (6,0) with Smithore factory
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (6,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)NilacTheGrim finishes on update 1375
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $70, max: 47.5, left: 6.7727575, fraction 0.14258437
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $70 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 224
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (14ms) <P11> 135ms (147ms) <P13> 254ms (279ms) <P12> 257ms (298ms) <P14> 220ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5899095667348667883
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84334445
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 43
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P11> 135ms (148ms) <P13> 261ms (279ms) <P12> 267ms (298ms) <P14> 220ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,1) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1795. End Update: 1794
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 2357
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $51, max: 47.5, left: 0.8791032, fraction 0.018507436
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 322
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (6ms) <P11> 135ms (148ms) <P13> 249ms (260ms) <P12> 260ms (272ms) <P14> 201ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6635014917744782471
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3145514
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (8ms) <P11> 134ms (148ms) <P13> 253ms (263ms) <P12> 260ms (272ms) <P14> 200ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2115
  INFO [GameModel.gamble]                            (P12)callmemik gambles $54, max: 47.5, left: 11.399174, fraction 0.2399826
  INFO [DevelopmentMessenger.showMessage]            callmemik won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection timed out: connect
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 369
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 134ms (145ms) <P13> 247ms (255ms) <P12> 249ms (267ms) <P14> 201ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2721658453841959486
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 134ms (148ms) <P13> 246ms (255ms) <P12> 245ms (269ms) <P14> 201ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6033644823797912131
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 0 food, 6 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 3 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 3 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 0 food, 7 energy, 0 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 134ms (148ms) <P13> 247ms (330ms) <P12> 245ms (272ms) <P14> 200ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 134ms (148ms) <P13> 247ms (330ms) <P12> 245ms (272ms) <P14> 200ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6351348829772569050
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $88
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       Smithore buy price $74 sell price $109
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 4 critical: 0 surplus: 4 money: $812
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 11 critical: 0 surplus: 11 money: $357
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $66
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $712
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P11> 134ms (148ms) <P13> 248ms (330ms) <P12> 245ms (271ms) <P14> 200ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.753 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 247ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 330ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 280ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (4 units for $328)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 185
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P11> 134ms (148ms) <P13> 248ms (284ms) <P12> 240ms (271ms) <P14> 193ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7662321827523326062
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $1140
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $357
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $66
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 1 critical: 0 surplus: 1 money: $384
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (13ms) <P11> 134ms (148ms) <P13> 248ms (284ms) <P12> 237ms (272ms) <P14> 203ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.736 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 264ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)htman_2000 (P13)NilacTheGrim (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (1 units for $88)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (13ms) <P11> 135ms (148ms) <P13> 264ms (284ms) <P12> 249ms (286ms) <P14> 202ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 183344519179527834
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection timed out: connect
  INFO [GameController.apply]                        (P13)NilacTheGrim chat: bot:pings
  INFO [GameController.apply]                        (S10)host4u chat: Pings:  Bot: 3ms (13ms) htman_2000 : 135ms (148ms) NilacTheGrim : 264ms (284ms) callmemik : 249ms (286ms) jellyroger : 202ms (236ms) 
  INFO [Server.initUdp]                              Server: Removing old UDP address /78.96.110.211:6261 for client /78.96.110.211 <P13>
  INFO [Server.initUdp]                              Server: Client /78.96.110.211 <P13> requests UDP address /78.96.110.211:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /78.96.110.211:6261 for client /78.96.110.211 <P13>
  INFO [Server.initUdp]                              Server: Client /78.96.110.211 <P13> requests UDP address /78.96.110.211:6261
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 3 critical: 3 surplus: 0 money: $1140
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 4 critical: 3 surplus: 1 money: $357
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 0 critical: 3 surplus: -3 money: $66
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 0 critical: 3 surplus: -3 money: $472
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /78.96.110.211:6261 for client /78.96.110.211 <P13>
  INFO [Server.initUdp]                              Server: Client /78.96.110.211 <P13> requests UDP address /78.96.110.211:6261
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /78.96.110.211 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /78.96.110.211 <P13> with id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /78.96.110.211 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /78.96.110.211 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 18382 user number 13
  INFO [UserController.setAiPlayer]                  (P13)NilacTheGrim is taken over by an AI player
  INFO [UserController.setAiPlayer]                  NilacTheGrim is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)NilacTheGrim is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 146
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (13ms) <P11> 134ms (139ms) <P12> 260ms (302ms) <P14> 198ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $154
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: NilacTheGrim  Bot Reputation now: 5
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.727 seconds
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 4ms, max 273ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 302ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $154
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $154
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 302ms
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $78 (2 units for $156)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (13ms) <P11> 133ms (139ms) <P12> 273ms (302ms) <P14> 198ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2960551878701989165
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 23, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [GameController.apply]                        (P11)htman_2000 chat: bot:restart
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P11
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 1 of 2
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 3 critical: 3 surplus: 0 money: $1140
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 3 critical: 3 surplus: 0 money: $357
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 0 critical: 3 surplus: -3 money: $66
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 9 critical: 2 surplus: 7 money: $316
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (9ms) <P11> 131ms (137ms) <P12> 260ms (302ms) <P14> 198ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $301
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.727 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 1ms, max 273ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $301
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $301
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)callmemik chat: no one i the lobby
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 131ms (135ms) <P12> 256ms (287ms) <P14> 195ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 545258030833746631
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46794016
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $357 Plots: 2 Assets: 1519 Total: 2876
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 4 Energy: 3 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $1095 Plots: 2 Assets: 584 Total: 2679
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $406 Plots: 2 Assets: 1019 Total: 2425
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 2 Energy: 7 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $21 Plots: 3 Assets: 165 Total: 1686
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 0 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $78
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $160
  INFO [SummaryPhase2.begin]                         Colony total: 9666
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 8ec8c0a8-2b91-4c58-898f-c8bf1876bb85
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)htman_2000 chat: c and motivator
  INFO [GameController.apply]                        (P12)callmemik chat: c is afk
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 17861 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /64.179.181.253 <P11>
  INFO [Server.removeClient]                         Server: Removing client /64.179.181.253 <> with id 0826e94d-12d2-48c6-a037-5b5ead19c2a0
  INFO [UserController.setAiPlayer]                  (P11)htman_2000 is taken over by an AI player
  INFO [UserController.setAiPlayer]                  htman_2000 is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P13> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)htman_2000 is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.179.181.253 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)host4u chat: htman_2000  Bot Reputation now: 16
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (2ms) <P12> 264ms (284ms) <P14> 200ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: NilacTheGrim found 4 plans testing 4799 tiles in 42951046ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: htman_2000 found 4 plans testing 4799 tiles in 26179906ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: NilacTheGrim Plan: River Food <claim> (+4) 2747 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3398 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: NilacTheGrim Plan: River Food <claim> (+4) 2747 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3398 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: NilacTheGrim Plan: River Food <claim> (+4) 2747 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3398 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: NilacTheGrim Plan: River Food <claim> (+4) 2747 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3398 points
  INFO [LandGrantActuator.update]                    AI: NilacTheGrim wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: htman_2000 Plan: River Food <claim> (+4) 2924 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: htman_2000 Plan: River Food <claim> (+4) 2924 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: htman_2000 Plan: River Food <claim> (+4) 2924 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: htman_2000 Plan: River Food <claim> (+4) 2924 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3510 points
  INFO [LandGrantActuator.update]                    AI: htman_2000 wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: htman_2000 must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: htman_2000 can't claim River (4,3) and wants River (4,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 1ms, max 264ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 284ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 1ms, max 264ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 3: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 264ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 8 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 8: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 264ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 13: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 264ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 21 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 21: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 240
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (3ms) <P12> 259ms (278ms) <P14> 187ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (3ms) <P12> 264ms (282ms) <P14> 193ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6631046424014255183
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8900193
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (3ms) <P12> 264ms (281ms) <P14> 193ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 130
  INFO [GameModel.gamble]                            (P12)callmemik gambles $55, max: 47.5, left: 2.4000025, fraction 0.05052637
  INFO [DevelopmentMessenger.showMessage]            callmemik won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (3ms) <P12> 250ms (273ms) <P14> 187ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 203651041988318385
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5430796
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (3ms) <P12> 250ms (273ms) <P14> 193ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,0) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 512. End Update: 511
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1480
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $64, max: 47.5, left: 3.7327604, fraction 0.07858443
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $64 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (8ms) <P12> 254ms (270ms) <P14> 202ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5189693969105498560
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.040663302
  INFO [PlayerEventPhase.begin]                      Event player: (P13)NilacTheGrim (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)NilacTheGrim has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (8ms) <P12> 254ms (270ms) <P14> 210ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 2041.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3036.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Mountain3 (6,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain3 (6,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NilacTheGrim is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $57, max: 47.5, left: 16.779297, fraction 0.35324836
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $57 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 1562
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 347
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (13ms) <P12> 257ms (272ms) <P14> 214ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8261074635937382014
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6746002
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 1)
  INFO [Player.useFood]                              (P11)htman_2000 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (13ms) <P12> 254ms (272ms) <P14> 214ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1796.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: htman_2000 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 is assaying Mountain3 (7,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)htman_2000 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 is assaying Plain (2,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)htman_2000 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $56, max: 47.5, left: 3.3391008, fraction 0.07029686
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $56 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 2234
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 475
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (11ms) <P12> 243ms (272ms) <P14> 193ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7479135640150969166
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (17ms) <P12> 243ms (272ms) <P14> 190ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -703990025366484928
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 7 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 13 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 2 food, 3 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 14 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 3 food, 4 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 1 food, 3 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (9ms) <P12> 243ms (262ms) <P14> 190ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (9ms) <P12> 243ms (262ms) <P14> 190ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6563166066732362683
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $213 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 0 critical: 0 surplus: 0 money: $907
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 16 critical: 0 surplus: 16 money: $303
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $76
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 4 critical: 0 surplus: 4 money: $285
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (8ms) <P12> 247ms (274ms) <P14> 190ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $213
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.745 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 255ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $213 (20 units for $4260)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 273
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (7ms) <P12> 255ms (279ms) <P14> 188ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5245467320226133716
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $907
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $3711
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $76
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 2 critical: 0 surplus: 2 money: $1137
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (8ms) <P12> 257ms (279ms) <P14> 188ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.742 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 258ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (2 units for $208)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (11ms) <P12> 258ms (273ms) <P14> 188ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5360704535774308530
  INFO [Shop.calcBuySellPrice]                       Current Food price $78
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $35 sell price $70
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 14 critical: 3 surplus: 11 money: $907
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 4 critical: 3 surplus: 1 money: $3711
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 3 critical: 3 surplus: 0 money: $76
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 1 critical: 3 surplus: -2 money: $1345
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 322
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (11ms) <P12> 258ms (279ms) <P14> 185ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.742 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 258ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller callmemik rank 4 takes over trade from seller htman_2000 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller callmemik rank 4 takes over trade from seller htman_2000 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller callmemik rank 4 takes over trade from seller htman_2000 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $40 (12 units for $483)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 409
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (10ms) <P12> 257ms (266ms) <P14> 187ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5066397330165462845
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 23, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 3 critical: 4 surplus: -1 money: $1324
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 5 critical: 3 surplus: 2 money: $3711
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 0 critical: 3 surplus: -3 money: $142
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 7 critical: 3 surplus: 4 money: $1177
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 274
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (11ms) <P12> 245ms (283ms) <P14> 187ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.755 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 245ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $42 (4 units for $168)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 476
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (15ms) <P12> 238ms (257ms) <P14> 181ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7286142615035420608
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53128424
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $3761 Plots: 3 Assets: 583 Total: 5844
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $1224 Plots: 4 Assets: 595 Total: 3819
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1245 Plots: 3 Assets: 650 Total: 3395
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $74 Plots: 4 Assets: 284 Total: 2358
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $420
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $213
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $40
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $42
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $420
  INFO [SummaryPhase2.begin]                         Colony total: 15416
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (15ms) <P12> 240ms (265ms) <P14> 181ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Mountain3 (0,4)
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Mountain3 (0,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: htman_2000 must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 4ms, max 240ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 269ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 4ms, max 240ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 6: Plain (2,1)
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection timed out: connect
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 239ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 11: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 238ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 12: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 238ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 21 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 21: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 238ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 350
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (11ms) <P12> 230ms (269ms) <P14> 175ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 59
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (11ms) <P12> 230ms (269ms) <P14> 181ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3506053059861814625
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23753673
  INFO [PlayerEventPhase.begin]                      Event player: (P11)htman_2000 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)htman_2000 has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 157
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (10ms) <P12> 240ms (269ms) <P14> 175ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 1033.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1591.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: htman_2000 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)htman_2000 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $112, max: 47.5, left: 16.659294, fraction 0.350722
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 1568
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 421
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 230ms (249ms) <P14> 168ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2023542322130651237
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6491379
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 2)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (5ms) <P12> 230ms (249ms) <P14> 168ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 618.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2879.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Mountain3 (6,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (6,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Mountain3 (0,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain3 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (6,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain3 (0,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NilacTheGrim not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $113, max: 47.5, left: 5.179099, fraction 0.10903367
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $113 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 2116
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 593
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 244ms (296ms) <P14> 192ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1533334743227716137
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39561552
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 244ms (295ms) <P14> 192ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)jellyroger undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1637
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $140, max: 47.5, left: 15.259262, fraction 0.32124764
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $140 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 438
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 252ms (288ms) <P14> 189ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -550661735353659357
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50082976
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 252ms (288ms) <P14> 189ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Mountain1 (3,0)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1463
  INFO [GameModel.gamble]                            (P12)callmemik gambles $100, max: 47.5, left: 6.172758, fraction 0.1299528
  INFO [DevelopmentMessenger.showMessage]            callmemik won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 255ms (288ms) <P14> 186ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 255ms (288ms) <P14> 186ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4829593500717391198
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 4 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 2 food, 3 energy, 0 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 2 food, 4 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 5 food, 2 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 3 food, 5 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 255ms (288ms) <P14> 183ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -949058384304466333
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (15ms) <P12> 255ms (287ms) <P14> 183ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8374511279198588676
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $213
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 83%
  INFO [Shop.printPriceFactor]                       Smithore buy price $187 sell price $222
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 7 critical: 0 surplus: 7 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 3 critical: 0 surplus: 3 money: $3278
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $349
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $1065
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (16ms) <P12> 258ms (287ms) <P14> 183ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $187
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $187
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 287ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $187 (10 units for $1870)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (19ms) <P12> 255ms (273ms) <P14> 186ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7984756770720507935
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $2051
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $3839
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $349
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 2 critical: 0 surplus: 2 money: $1065
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (19ms) <P12> 255ms (267ms) <P14> 186ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.745 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 255ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)callmemik chat: bot:prices
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (2 units for $256)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 256
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (19ms) <P12> 247ms (266ms) <P14> 183ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3043242764088586103
  INFO [Shop.calcBuySellPrice]                       Current Food price $40
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)host4u chat: Smithore buy price $187 sell price $222, Crystite buy price $128 sell price $268, Food buy price $35 sell price $70, Energy buy price $15 sell price $50, Mule Price:  mule now costs $420
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 2 critical: 4 surplus: -2 money: $2051
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 6 critical: 4 surplus: 2 money: $3839
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 3 critical: 4 surplus: -1 money: $349
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 4 critical: 4 surplus: 0 money: $1321
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (19ms) <P12> 254ms (267ms) <P14> 183ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.745 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 255ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $531
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (9 units for $450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 224
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (9ms) <P12> 256ms (289ms) <P14> 183ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6695400531127701799
  INFO [Shop.calcBuySellPrice]                       Current Energy price $42
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 26, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 5 critical: 5 surplus: 0 money: $1951
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 3 critical: 4 surplus: -1 money: $3939
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 4 critical: 2 surplus: 2 money: $349
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 7 critical: 4 surplus: 3 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 193
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (9ms) <P12> 258ms (289ms) <P14> 183ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.742 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 258ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 3 takes over trade from buyer NilacTheGrim rank 2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $345
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $49 (7 units for $343)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 371
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (9ms) <P12> 256ms (272ms) <P14> 190ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3996143372277534712
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48757856
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $3841 Plots: 4 Assets: 810 Total: 6651
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $1902 Plots: 5 Assets: 969 Total: 5371
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $775 Plots: 4 Assets: 1504 Total: 4279
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 11 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $447 Plots: 5 Assets: 393 Total: 3340
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $370
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $187
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $370
  INFO [SummaryPhase2.begin]                         Colony total: 19641
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 256ms (288ms) <P14> 186ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Mountain2 (0,3)
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Plain (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 1ms, max 256ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 284ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 1ms, max 256ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 2: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 247ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 8: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 247ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 11: Mountain2 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 247ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 13 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 13: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 247ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (9ms) <P12> 259ms (288ms) <P14> 186ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: NilacTheGrim originally valued the plot at $3450
  INFO [LandAuctionActuator.beginLandAuction]        AI: NilacTheGrim targets price $1292
  INFO [LandAuctionActuator.beginLandAuction]        AI: htman_2000 originally valued the plot at $1481
  INFO [LandAuctionActuator.beginLandAuction]        AI: htman_2000 targets price $1480
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1528 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1264 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1252 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1576 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1208 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1572 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1156 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1584 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1584 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1140 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1560 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1096 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1044 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1588 (changed $28)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)htman_2000 bought the plot for $1076
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 657
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 243ms (267ms) <P14> 188ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1016
  INFO [LandAuctionActuator.beginLandAuction]        AI: NilacTheGrim originally valued the plot at $3450
  INFO [LandAuctionActuator.beginLandAuction]        AI: NilacTheGrim targets price $1292
  INFO [LandAuctionActuator.beginLandAuction]        AI: htman_2000 originally valued the plot at $3135
  INFO [LandAuctionActuator.beginLandAuction]        AI: htman_2000 targets price $1780
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 1ms, max 243ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1744 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1276 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1772 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1240 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1780 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1260 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1780 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1204 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1760 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1224 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1752 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1272 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1272 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1720 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1712 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1264 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1748 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1768 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1780 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1272 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1780 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1288 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1732 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1736 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1292 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1236 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1692 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NilacTheGrim new price $1244 (changed $8)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [LandAuctionActuator.changeTargetPrice]       AI: htman_2000 new price $1692 (changed $0)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)htman_2000 bought the plot for $1248
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 660
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 221ms (243ms) <P14> 193ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1485282040794318393
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6270629
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 1)
  INFO [Player.useFood]                              (P11)htman_2000 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 221ms (234ms) <P14> 193ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 1626.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 70ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3010.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (8,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: htman_2000 not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $109, max: 47.5, left: 2.2591019, fraction 0.04756004
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $109 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 2262
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 664
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 233ms (255ms) <P14> 185ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2364607845391192227
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8254257
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 2)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 234ms (255ms) <P14> 184ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 2856.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 33ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3726.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Mountain2 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain2 (0,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NilacTheGrim is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim is assaying Mountain2 (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)NilacTheGrim got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $104, max: 47.5, left: 7.459097, fraction 0.15703362
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 2028
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 619
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 228ms (243ms) <P14> 187ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2659479375268029531
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.060518384
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 11 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 230ms (254ms) <P14> 187ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 494. End Update: 493
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile River (4,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1424. End Update: 1423
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1509
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $126, max: 47.5, left: 18.399334, fraction 0.3873544
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $126 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 531
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (5ms) <P12> 230ms (256ms) <P14> 182ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1190731253466214450
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.851837
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (5ms) <P12> 230ms (260ms) <P14> 187ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain2 (1,1) with Smithore factory
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1849
  INFO [GameModel.gamble]                            (P12)callmemik gambles $101, max: 47.5, left: 0.41434655, fraction 0.008723085
  INFO [DevelopmentMessenger.showMessage]            callmemik won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 684
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (9ms) <P12> 238ms (262ms) <P14> 185ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (9ms) <P12> 238ms (262ms) <P14> 185ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8077585018669908628
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 11 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 4 food, 3 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 4 food, 6 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 4 food, 3 energy, 0 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 4 food, 5 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 5 food, 7 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 2 food, 2 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 4 food, 3 energy, 0 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 535
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (11ms) <P12> 259ms (270ms) <P14> 194ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 217071826952478518
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (11ms) <P12> 255ms (270ms) <P14> 194ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6346212361740275180
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $187
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 91%
  INFO [Shop.printPriceFactor]                       Smithore buy price $161 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 9 critical: 0 surplus: 9 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 8 critical: 0 surplus: 8 money: $316
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 1 critical: 0 surplus: 1 money: $303
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $731
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (11ms) <P12> 254ms (265ms) <P14> 187ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $161
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $161
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.745 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 255ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $161 (18 units for $2898)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 355
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 255ms (272ms) <P14> 187ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1139807615950240307
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $3210
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $1604
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $464
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 4 critical: 0 surplus: 4 money: $731
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 254ms (272ms) <P14> 189ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.749 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 251ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 259ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 259ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (4 units for $192)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 366
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 248ms (254ms) <P14> 195ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2090770525860577970
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 4 critical: 4 surplus: 0 money: $3210
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 5 critical: 4 surplus: 1 money: $1604
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 2 critical: 4 surplus: -2 money: $464
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 8 critical: 4 surplus: 4 money: $923
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 354
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (9ms) <P12> 247ms (251ms) <P14> 196ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $282
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.753 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 248ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 270ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $282
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $282
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $282
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [GameController.apply]                        (P12)callmemik chat: bot:prices
  INFO [GameController.apply]                        (S10)host4u chat: Smithore buy price $161 sell price $196, Crystite buy price $48 sell price $188, Food buy price $25 sell price $60, Energy buy price $14 sell price $49, Mule Price:  mule now costs $370
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (3 units for $75)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 353
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (9ms) <P12> 246ms (254ms) <P14> 198ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -827494190458248192
  INFO [Shop.calcBuySellPrice]                       Current Energy price $49
  INFO [Shop.printPriceFactor]                       Energy shop: 2, total: 26, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 83%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 6 critical: 6 surplus: 0 money: $3210
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 7 critical: 6 surplus: 1 money: $1604
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 2 critical: 3 surplus: -1 money: $389
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 9 critical: 5 surplus: 4 money: $998
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (12ms) <P12> 247ms (273ms) <P14> 196ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $173
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.746 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 254ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $173
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $173
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $53 (2 units for $107)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 216
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (12ms) <P12> 254ms (273ms) <P14> 194ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1890855389172559896
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49999904
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $3150 Plots: 6 Assets: 1076 Total: 7226
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $1604 Plots: 7 Assets: 1191 Total: 6295
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1105 Plots: 5 Assets: 1071 Total: 4676
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $342 Plots: 6 Assets: 564 Total: 3906
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $320
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 6 units $161
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $53
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $320
  INFO [SummaryPhase2.begin]                         Colony total: 22103
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (11ms) <P12> 249ms (270ms) <P14> 194ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Plain (5,4)
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Mountain2 (6,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 2ms, max 249ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 272ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 2ms, max 249ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 10 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 10: Mountain2 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 241ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 12: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 241ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 13: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 241ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 16 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 16: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 241ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 237ms (272ms) <P14> 193ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (4ms) <P12> 241ms (273ms) <P14> 190ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7043105953747672132
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4535433
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 1)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (4ms) <P12> 237ms (272ms) <P14> 190ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 2559.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 75ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2824.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NilacTheGrim is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $192, max: 47.5, left: 25.039486, fraction 0.52714705
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $192 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 1149
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 392
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 233ms (283ms) <P14> 194ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4433049876773610238
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2810235
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 2)
  INFO [Player.useFood]                              (P11)htman_2000 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 235ms (283ms) <P14> 194ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 2125.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 32ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2706.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Mountain2 (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Mountain2 (6,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)htman_2000 sold a mule for $395
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: htman_2000 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $133, max: 47.5, left: 8.319103, fraction 0.17513901
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $133 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 1985
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 555
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 258ms (283ms) <P14> 192ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4921659553167487379
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6340649
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 260ms (290ms) <P14> 192ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 339. End Update: 338
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (2,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1579. End Update: 1578
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1906
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $135, max: 47.5, left: 9.3791275, fraction 0.19745532
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $135 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 525
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 269ms (296ms) <P14> 181ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5449826900866707126
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73235744
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 269ms (296ms) <P14> 183ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (2,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1941
  INFO [GameModel.gamble]                            (P12)callmemik gambles $123, max: 47.5, left: 9.3791275, fraction 0.19745532
  INFO [DevelopmentMessenger.showMessage]            callmemik won $123 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 580
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (12ms) <P12> 246ms (277ms) <P14> 183ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (12ms) <P12> 246ms (277ms) <P14> 183ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2891577117511261323
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 7 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 4 food, 8 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 4 food, 18 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 0 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 4 food, 6 energy, 0 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 3 food, 10 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 6 food, 15 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 3 food, 5 energy, 0 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 8ms (18ms) <P12> 246ms (271ms) <P14> 197ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4488627775512086624
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (18ms) <P12> 247ms (271ms) <P14> 194ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -572031115103295548
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $161
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 78%
  INFO [Shop.printPriceFactor]                       Smithore buy price $124 sell price $159
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 20 critical: 0 surplus: 20 money: $3172
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 12 critical: 0 surplus: 12 money: $1592
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 11 critical: 0 surplus: 11 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $870
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 167
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 8ms (18ms) <P12> 245ms (261ms) <P14> 201ms (256ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.759 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 241ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 256ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 259ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $124 (43 units for $5332)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 390
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (23ms) <P12> 236ms (259ms) <P14> 194ms (255ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1434252510773467384
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $5652
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $3080
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $1584
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 11 critical: 0 surplus: 11 money: $870
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 8ms (23ms) <P12> 237ms (264ms) <P14> 198ms (256ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.763 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 237ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (11 units for $1408)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 328
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (18ms) <P12> 236ms (266ms) <P14> 188ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1870765563248422825
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 15, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 105%
  INFO [Shop.printPriceFactor]                       Food buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 3 critical: 4 surplus: -1 money: $5652
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 7 critical: 4 surplus: 3 money: $3080
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 1 critical: 4 surplus: -3 money: $1584
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 4 critical: 4 surplus: 0 money: $2278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 251
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (16ms) <P12> 259ms (283ms) <P14> 186ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $217
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer NilacTheGrim rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $217
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $217
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $217
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $51 (3 units for $153)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (16ms) <P12> 255ms (276ms) <P14> 194ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4801328194866392414
  INFO [Shop.calcBuySellPrice]                       Current Energy price $53
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 41, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 62%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 12 critical: 6 surplus: 6 money: $5652
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 18 critical: 5 surplus: 13 money: $3233
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 3 critical: 4 surplus: -1 money: $1431
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 8 critical: 5 surplus: 3 money: $2278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 268ms (295ms) <P14> 187ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.729 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 3ms, max 271ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $99
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (9 units for $297)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 410
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (11ms) <P12> 254ms (280ms) <P14> 187ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 581750553840339364
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47144976
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $5652 Plots: 7 Assets: 1219 Total: 10371
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 3 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $3530 Plots: 8 Assets: 1231 Total: 8761
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $2146 Plots: 6 Assets: 1235 Total: 6381
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $1266 Plots: 7 Assets: 883 Total: 5649
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $240
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 35 units $124
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $240
  INFO [SummaryPhase2.begin]                         Colony total: 31162
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:NilacTheGrim Money: $3150 Plots: 6 Assets: 1076 Total: 7226
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:htman_2000 Money: $1604 Plots: 7 Assets: 1191 Total: 6295
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:jellyroger Money: $1105 Plots: 5 Assets: 1071 Total: 4676
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:callmemik Money: $342 Plots: 6 Assets: 564 Total: 3906
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(13.30%) Pests(20.00%) Radiation(13.30%) Acid Rain(20.00%) Sunspot Activity(6.67%) Meteor Strike(6.67%) Earthquake(6.67%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 231ms (280ms) <P14> 187ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Mountain2 (8,1)
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Mountain1 (8,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 2ms, max 231ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 280ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 2ms, max 228ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 228ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 5 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 5: Mountain2 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 228ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 11: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 228ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 15 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 15: Mountain1 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 227ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (5ms) <P12> 227ms (269ms) <P14> 197ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 227ms (267ms) <P14> 197ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -547073714796536596
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09932405
  INFO [PlayerEventPhase.begin]                      Event player: (P13)NilacTheGrim (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)NilacTheGrim has 3 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 227ms (254ms) <P14> 197ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 2251.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 193ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3233.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (6,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Mountain2 (8,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Mountain2 (8,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim developed a tile but is short on time: 9.234367
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: NilacTheGrim needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)NilacTheGrim sold a mule for $290
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NilacTheGrim not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $105, max: 47.5, left: 5.0343423, fraction 0.105986156
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 1592
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 411
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (7ms) <P12> 247ms (257ms) <P14> 197ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2654164672818033172
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8973979
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 2)
  INFO [Player.useFood]                              (P11)htman_2000 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (10ms) <P12> 247ms (260ms) <P14> 192ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: htman_2000 starts by assaying Plain (8,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 2353.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 157ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3812.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Mountain1 (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)htman_2000 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Mountain1 (8,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 developed a tile but is short on time: 2.7791014
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: htman_2000 needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)htman_2000
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 593
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (12ms) <P12> 252ms (260ms) <P14> 187ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6987131536129309720
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14177698
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (11ms) <P12> 252ms (260ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1167. End Update: 1166
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1371
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $144, max: 47.5, left: 21.159397, fraction 0.445461
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $144 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 344
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (8ms) <P12> 246ms (273ms) <P14> 188ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3647391527194356237
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0846225
  INFO [PlayerEventPhase.begin]                      Event player: (P12)callmemik (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)callmemik has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (7ms) <P12> 248ms (273ms) <P14> 196ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Crater (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2378
  INFO [GameModel.gamble]                            (P12)callmemik gambles $105, max: 47.5, left: 1.2591028, fraction 0.026507428
  INFO [DevelopmentMessenger.showMessage]            callmemik won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 542
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (13ms) <P12> 244ms (273ms) <P14> 184ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5637864502546214192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (13ms) <P12> 250ms (279ms) <P14> 184ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4455126636120677198
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 12 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 9 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 10 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 12 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 14 food, 6 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 11 food, 21 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 0 food, 12 energy, 11 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 4 food, 12 energy, 0 smithore, 12 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (430256) Acavia: does it show up?
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 14 food, 7 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 14 food, 24 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 11 energy, 13 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 5 food, 11 energy, 0 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 144
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (7ms) <P12> 260ms (286ms) <P14> 183ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (7ms) <P12> 260ms (286ms) <P14> 183ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6724938591011384294
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $124
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 35, mules potentially available: 24, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 17 critical: 0 surplus: 17 money: $5317
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 15 critical: 0 surplus: 15 money: $3000
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 13 critical: 0 surplus: 13 money: $601
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $2350
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (12ms) <P12> 260ms (288ms) <P14> 183ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 260ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (13 units for $741)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (9ms) <P12> 257ms (293ms) <P14> 183ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8044812268834152637
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $5317
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $3000
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 5 critical: 0 surplus: 5 money: $1342
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 13 critical: 0 surplus: 13 money: $2350
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (7ms) <P12> 257ms (293ms) <P14> 184ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 260ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 293ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (9ms) <P12> 253ms (278ms) <P14> 183ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3083250371190173797
  INFO [Shop.calcBuySellPrice]                       Current Food price $51
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 35, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 14 critical: 4 surplus: 10 money: $5317
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 14 critical: 4 surplus: 10 money: $3000
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 2 critical: 4 surplus: -2 money: $1342
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 5 critical: 4 surplus: 1 money: $2350
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (11ms) <P12> 247ms (278ms) <P14> 184ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.753 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 247ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $168
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (13 units for $195)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 329
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (10ms) <P12> 247ms (272ms) <P14> 183ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1831647410579354574
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 11 critical: 8 surplus: 3 money: $5467
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 27 critical: 7 surplus: 20 money: $3045
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 15 critical: 6 surplus: 9 money: $1297
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 17 critical: 6 surplus: 11 money: $2350
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 256ms (287ms) <P14> 183ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.737 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 263ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 287ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 287ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (5 units for $125)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 237
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 256ms (284ms) <P14> 183ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -443277372825133546
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48964048
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $5467 Plots: 8 Assets: 2069 Total: 11536
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 4 Energy: 11 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $3170 Plots: 9 Assets: 2500 Total: 10170
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 11 Energy: 22 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $2225 Plots: 7 Assets: 2146 Total: 7871
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 5 Energy: 22 Smithore: 0 Crystite: 13
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $1297 Plots: 8 Assets: 1555 Total: 6852
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 5 Energy: 15 Smithore: 0 Crystite: 5
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 34 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 36429
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 259ms (275ms) <P14> 183ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Plain (7,1)
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Plain (0,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 275ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 2 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 2: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 3: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 7: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 8: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 188
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (4ms) <P12> 260ms (275ms) <P14> 184ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 259ms (275ms) <P14> 184ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1289583354007741039
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8315329
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 1)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 260ms (275ms) <P14> 185ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 1908.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 1775ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2705.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (6,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (7,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (6,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (7,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NilacTheGrim is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim caught the Mountain Wampus and got $300
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $156, max: 47.5, left: 3.059101, fraction 0.064402126
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $156 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 2248
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 449
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (10ms) <P12> 262ms (297ms) <P14> 183ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2535706266157879963
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13032287
  INFO [PlayerEventPhase.begin]                      Event player: (P11)htman_2000 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $450
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)htman_2000 has 11 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (10ms) <P12> 258ms (297ms) <P14> 185ms (286ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 1588.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 953ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2506.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (2,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Mountain1 (8,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  SEVERE [MasterClient.send]                         Alive java.net.SocketException: Connection reset
	 at java.net.SocketInputStream.read(Unknown Source)
	 at java.io.BufferedInputStream.fill(Unknown Source)
	 at java.io.BufferedInputStream.read1(Unknown Source)
	 at java.io.BufferedInputStream.read(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	 at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:479)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Mountain1 (8,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)htman_2000
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 461
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (5ms) <P12> 254ms (288ms) <P14> 189ms (287ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2019535901994620964
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5314393
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (6ms) <P12> 247ms (282ms) <P14> 222ms (287ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 26. End Update: 25
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1569
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $166, max: 47.5, left: 16.119282, fraction 0.3393533
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $166 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 254ms (266ms) <P14> 189ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5991684774315826407
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6404082
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 4)
  INFO [Player.useFood]                              (P12)callmemik has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (9ms) <P12> 253ms (266ms) <P14> 188ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (2,0) with Crystite factory
  SEVERE [MasterClient.send]                         RoundResults java.net.SocketTimeoutException: Read timed out
	 at java.net.SocketInputStream.socketRead0(Native Method)
	 at java.net.SocketInputStream.read(Unknown Source)
	 at java.io.BufferedInputStream.fill(Unknown Source)
	 at java.io.BufferedInputStream.read1(Unknown Source)
	 at java.io.BufferedInputStream.read(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	 at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:479)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [MasterClient$RequestQueue.retry]             Master Client: Retry send in 2000 ms
  SEVERE [MasterClient.send]                         SaveChat java.net.ConnectException: Connection refused: connect
  SEVERE [MasterClient.send]                         SaveLog java.net.ConnectException: Connection refused: connect
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2225
  INFO [GameModel.gamble]                            (P12)callmemik gambles $163, max: 47.5, left: 3.6391006, fraction 0.076612644
  INFO [DevelopmentMessenger.showMessage]            callmemik won $163 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 465
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (9ms) <P12> 244ms (264ms) <P14> 182ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4894937539100240276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (9ms) <P12> 253ms (264ms) <P14> 183ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7050161749118250769
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 22 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 15 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 22 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 5 food, 6 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 5 food, 10 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 0 food, 8 energy, 6 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 5 food, 2 energy, 0 smithore, 22 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 5 food, 8 energy, 37 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 6 food, 9 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 7 energy, 5 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 5 food, 2 energy, 0 smithore, 19 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (15ms) <P12> 245ms (261ms) <P14> 183ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (15ms) <P12> 245ms (261ms) <P14> 183ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6234441335801264670
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 34, mules potentially available: 26, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 54 critical: 0 surplus: 54 money: $5663
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 32 critical: 0 surplus: 32 money: $3335
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 5 critical: 0 surplus: 5 money: $1365
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $2131
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (15ms) <P12> 244ms (266ms) <P14> 184ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.755 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 245ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $43 (4 units for $172)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 228
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (15ms) <P12> 252ms (282ms) <P14> 198ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -503071404216227732
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $5835
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $3335
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 23 critical: 0 surplus: 23 money: $1365
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 32 critical: 0 surplus: 32 money: $1959
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (15ms) <P12> 253ms (274ms) <P14> 198ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [GameController.apply]                        (P12)callmemik chat: bot:events
  INFO [GameController.apply]                        (S10)host4u chat: Event Time Line: (1) Sunspot Activity ~ (2) Sunspot Activity ~ (3) Meteor Strike ~ (4) Earthquake ~ (5) Earthquake ~ (6) Fire ~ (7) Sunspot Activity ~ (8) Acid Rain ~ 
  INFO [GameController.apply]                        (S10)host4u chat:    Event Totals: Pirates (0/2) - Pests (0/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (3/3) - Meteor Strike (1/2) - Earthquake (2/3) - Fire (1/2) - 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (2 units for $96)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 193
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (13ms) <P12> 269ms (283ms) <P14> 182ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2587775251448372828
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 32, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 5 critical: 5 surplus: 0 money: $5835
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 10 critical: 5 surplus: 5 money: $3335
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 1 critical: 5 surplus: -4 money: $1269
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 6 critical: 5 surplus: 1 money: $2055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 133
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (13ms) <P12> 274ms (290ms) <P14> 182ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $185
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $13
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.731 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 269ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $185
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $185
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $185
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $185
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $185
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $13
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 206
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (10ms) <P12> 264ms (290ms) <P14> 195ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8567256055166979763
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 60, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 11 critical: 8 surplus: 3 money: $5835
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 21 critical: 7 surplus: 14 money: $3585
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 14 critical: 7 surplus: 7 money: $1019
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 14 critical: 8 surplus: 6 money: $2055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 187
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 239ms (290ms) <P14> 197ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.752 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 248ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $93
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $27 (15 units for $415)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 264
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (12ms) <P12> 233ms (255ms) <P14> 192ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6660257443197320254
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48603656
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $5925 Plots: 9 Assets: 3533 Total: 13958
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 5 Energy: 9 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $3910 Plots: 10 Assets: 2707 Total: 11617
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 5 Energy: 8 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1805 Plots: 8 Assets: 3515 Total: 9320
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 6 Energy: 24 Smithore: 4 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $854 Plots: 9 Assets: 3243 Total: 8597
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 6 Energy: 19 Smithore: 5 Crystite: 25
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 24 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $27
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 43492
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (7ms) <P12> 234ms (284ms) <P14> 192ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: htman_2000 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: NilacTheGrim must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 5ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 284ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 5ms, max 236ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 4: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 236ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 5 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: htman_2000 wants Plain (6,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 5: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 236ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 6 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: NilacTheGrim wants Plain (7,4)
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 6: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 4ms, max 236ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)NilacTheGrim is granted tile 7: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 4ms, max 236ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 129
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (6ms) <P12> 234ms (280ms) <P14> 190ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1100
  INFO [LandAuctionActuator.beginLandAuction]        AI: NilacTheGrim originally valued the plot at $682
  INFO [LandAuctionActuator.beginLandAuction]        AI: NilacTheGrim targets price $680
  INFO [LandAuctionActuator.beginLandAuction]        AI: htman_2000 originally valued the plot at $770
  INFO [LandAuctionActuator.beginLandAuction]        AI: htman_2000 targets price $768
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 5ms, max 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)jellyroger bought the plot for $1100
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 235ms (284ms) <P14> 186ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8455976331737211892
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46801668
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 1)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 247ms (293ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 2473.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 1679ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2635.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)NilacTheGrim develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NilacTheGrim chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $162, max: 47.5, left: 32.25965, fraction 0.6791505
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $162 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 762
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 187
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 284ms (300ms) <P14> 187ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8923153256959434662
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12499386
  INFO [PlayerEventPhase.begin]                      Event player: (P11)htman_2000 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)htman_2000 has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (14ms) <P12> 284ms (300ms) <P14> 188ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 2363.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2421.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,0): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (8,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (8,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (6,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $151, max: 47.5, left: 0.31910342, fraction 0.006717967
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 2359
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 339
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 269ms (292ms) <P14> 189ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8470727376506123669
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46437794
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 261ms (284ms) <P14> 195ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Mountain1 (1,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1182. End Update: 1181
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile River (4,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1946
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $154, max: 47.5, left: 8.579109, fraction 0.18061283
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 325
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (7ms) <P12> 244ms (266ms) <P14> 194ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4630617515689874283
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1515351
  INFO [PlayerEventPhase.begin]                      Event player: (P12)callmemik (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $450 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)callmemik has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (7ms) <P12> 247ms (278ms) <P14> 194ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain2 (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2075
  INFO [GameModel.gamble]                            (P12)callmemik gambles $158, max: 47.5, left: 5.9990983, fraction 0.1262968
  INFO [DevelopmentMessenger.showMessage]            callmemik won $158 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 344
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (10ms) <P12> 242ms (278ms) <P14> 185ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (10ms) <P12> 242ms (278ms) <P14> 185ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7290361298486068190
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 19 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 24 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 4 food, 14 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 4 food, 14 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 0 food, 6 energy, 0 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 4 food, 2 energy, 0 smithore, 28 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 3 food, 13 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 2 food, 12 energy, 27 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 7 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 5 food, 2 energy, 0 smithore, 27 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (10ms) <P12> 251ms (278ms) <P14> 185ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1975423824997929478
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (10ms) <P12> 252ms (278ms) <P14> 185ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1253410820435372569
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $43
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 24, mules potentially available: 20, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 83 critical: 0 surplus: 83 money: $5957
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 59 critical: 0 surplus: 59 money: $3426
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 5 critical: 0 surplus: 5 money: $1182
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 4 critical: 0 surplus: 4 money: $499
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (10ms) <P12> 237ms (259ms) <P14> 185ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 256ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $39 (42 units for $1679)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (7ms) <P12> 232ms (254ms) <P14> 185ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1858724168032402017
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $7276
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 2 critical: 0 surplus: 2 money: $3786
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 61 critical: 0 surplus: 61 money: $22
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 57 critical: 0 surplus: 57 money: $19
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 127
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (7ms) <P12> 230ms (256ms) <P14> 185ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.77 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 230ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 256ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 256ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (88 units for $5632)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 345
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (7ms) <P12> 229ms (256ms) <P14> 189ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9030257782455101621
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 19, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 104%
  INFO [Shop.printPriceFactor]                       Food buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 0 critical: 5 surplus: -5 money: $7276
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 2 critical: 5 surplus: -3 money: $3786
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 1 critical: 5 surplus: -4 money: $3926
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 6 critical: 5 surplus: 1 money: $1747
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 152
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (7ms) <P12> 235ms (287ms) <P14> 189ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 256ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer htman_2000 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer htman_2000 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer htman_2000 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer htman_2000 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer htman_2000 rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $143
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-52
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 290ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $72 (10 units for $720)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 243
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (13ms) <P12> 234ms (287ms) <P14> 197ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 382457006997734062
  INFO [Shop.calcBuySellPrice]                       Current Energy price $27
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 57, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 15 critical: 8 surplus: 7 money: $7276
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 12 critical: 9 surplus: 3 money: $3714
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 16 critical: 9 surplus: 7 money: $3278
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 14 critical: 10 surplus: 4 money: $1747
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 185
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (9ms) <P12> 234ms (287ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 239ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 287ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer jellyroger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer jellyroger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer jellyroger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer jellyroger rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 287ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer jellyroger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 4 takes over trade from buyer jellyroger rank 3
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-50
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 287ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $40 (8 units for $324)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 383
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (12ms) <P12> 235ms (257ms) <P14> 196ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3539826769273235912
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50187336
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $7546 Plots: 10 Assets: 3285 Total: 15831
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 0 Energy: 9 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $3768 Plots: 11 Assets: 3804 Total: 13072
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 3 Energy: 10 Smithore: 50 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $2954 Plots: 10 Assets: 4256 Total: 12210
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 10 Energy: 24 Smithore: 34 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1747 Plots: 10 Assets: 4761 Total: 11508
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 6 Energy: 14 Smithore: 16 Crystite: 30
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 13 units $39
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 52621
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (10ms) <P12> 235ms (257ms) <P14> 191ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: htman_2000 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 4ms, max 235ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 272ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 4ms, max 239ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 0: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 239ms
  INFO [LandGrantPhase.update]                       (P11)htman_2000 pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)htman_2000 is granted tile 1: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 240ms
  INFO [LandGrantPhase.update]                       (P13)NilacTheGrim pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 2: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 240ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 241ms (272ms) <P14> 194ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 241ms (272ms) <P14> 194ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1932116870969134617
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31185418
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 1)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (8ms) <P12> 241ms (272ms) <P14> 194ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: NilacTheGrim is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 2774.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 645ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3338.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (6,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (7,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $156, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $156 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 242ms (272ms) <P14> 194ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3569048463150550421
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37102515
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 2)
  INFO [Player.useFood]                              (P11)htman_2000 has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (8ms) <P12> 252ms (272ms) <P14> 193ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: htman_2000 starts by assaying Mountain2 (6,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 2683.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 780ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4124.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,0): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (8,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)htman_2000 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 developed a tile but is short on time: 9.179514
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: htman_2000 needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)htman_2000 sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [GameModel.gamble]                            (P11)htman_2000 gambles $151, max: 47.5, left: 1.2394938, fraction 0.026094608
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 1463
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 425
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 253ms (277ms) <P14> 187ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7330919675305801473
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45404875
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 253ms (277ms) <P14> 187ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (8,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1126
  INFO [GameModel.gamble]                            (P12)callmemik gambles $186, max: 47.5, left: 24.979485, fraction 0.5258839
  INFO [DevelopmentMessenger.showMessage]            callmemik won $186 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (6ms) <P12> 251ms (273ms) <P14> 188ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1208365830264261925
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12755847
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (6ms) <P12> 253ms (277ms) <P14> 186ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 32. End Update: 31
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1762
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $161, max: 47.5, left: 12.259193, fraction 0.2580883
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 538
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 239ms (260ms) <P14> 185ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 239ms (260ms) <P14> 185ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4256666701049240588
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 10 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 24 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 14 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 4 food, 14 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 6 food, 14 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 0 food, 6 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 4 food, 11 energy, 0 smithore, 26 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 5 food, 13 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 7 food, 14 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 6 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 4 food, 12 energy, 0 smithore, 27 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (7ms) <P12> 245ms (273ms) <P14> 185ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 125912835508999430
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (7ms) <P12> 258ms (279ms) <P14> 185ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7699005121573612515
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $39
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 13, mules potentially available: 18, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 83 critical: 0 surplus: 83 money: $7702
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 80 critical: 0 surplus: 80 money: $3994
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 34 critical: 0 surplus: 34 money: $2970
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 16 critical: 0 surplus: 16 money: $2138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 203
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (7ms) <P12> 265ms (279ms) <P14> 185ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.735 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 265ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 4 takes over trade from buyer callmemik rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #101
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #102
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #103
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #104
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #105
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #106
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #107
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #108
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #109
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #110
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #111
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #112
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #113
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #114
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #115
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #116
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #117
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #118
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #119
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #120
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #121
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #122
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #123
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #124
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #125
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #126
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #127
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #128
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #129
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (129 units for $5934)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (12ms) <P12> 231ms (249ms) <P14> 177ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3953386713931073066
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $11520
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 2 critical: 0 surplus: 2 money: $6110
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 48 critical: 0 surplus: 48 money: $2234
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 57 critical: 0 surplus: 57 money: $758
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 239
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (6ms) <P12> 231ms (249ms) <P14> 180ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 256ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (107 units for $10272)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 653
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (5ms) <P12> 235ms (260ms) <P14> 187ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9148752948972918081
  INFO [Shop.calcBuySellPrice]                       Current Food price $72
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 15, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $75 sell price $110
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [MasterClient.send]                         RoundResults java.net.ConnectException: Connection refused: connect
  INFO [MasterClient$RequestQueue.retry]             Master Client: Retry send in 2000 ms
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 0 critical: 5 surplus: -5 money: $11520
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 7 critical: 5 surplus: 2 money: $6302
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 3 critical: 5 surplus: -2 money: $6842
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 5 critical: 5 surplus: 0 money: $6230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (5ms) <P12> 256ms (270ms) <P14> 187ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $140
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $107
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-18
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [MasterClient.send]                         SaveLog java.net.ConnectException: Connection refused: connect
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  SEVERE [MasterClient.send]                         RoundResults java.net.ConnectException: Connection refused: connect
  INFO [MasterClient$RequestQueue.retry]             Master Client: Retry send in 3500 ms
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 256ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 270ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [MasterClient.send]                         RoundResults java.net.ConnectException: Connection refused: connect
  INFO [MasterClient$RequestQueue.retry]             Master Client: Retry send in 6125 ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer NilacTheGrim rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer NilacTheGrim rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $140
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 270ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  SEVERE [MasterClient.send]                         RoundResults java.net.ConnectException: Connection refused: connect
  INFO [MasterClient$RequestQueue.retry]             Master Client: Retry send in 10718 ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $110 (1 units for $110)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 4ms (7ms) <P12> 240ms (268ms) <P14> 181ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8791594717513471490
  INFO [Shop.calcBuySellPrice]                       Current Energy price $40
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 66, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 15 critical: 8 surplus: 7 money: $11520
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 16 critical: 9 surplus: 7 money: $6412
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 18 critical: 10 surplus: 8 money: $6732
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 17 critical: 9 surplus: 8 money: $6230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (5ms) <P12> 252ms (280ms) <P14> 180ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73899996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 261ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 286ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 286ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 286ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $36 (12 units for $438)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 412
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (7ms) <P12> 245ms (286ms) <P14> 188ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8949542877746998843
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49307336
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $11796 Plots: 10 Assets: 1299 Total: 18095
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 0 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $6732 Plots: 11 Assets: 4773 Total: 17005
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 4 Energy: 18 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $5792 Plots: 11 Assets: 4970 Total: 16262
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 5 Energy: 29 Smithore: 46 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $6574 Plots: 12 Assets: 3619 Total: 16193
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 6 Energy: 10 Smithore: 34 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 92 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $110
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 67555
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (6ms) <P12> 252ms (290ms) <P14> 188ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NilacTheGrim Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: htman_2000 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 3ms (6ms) <P12> 252ms (290ms) <P14> 188ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (6ms) <P12> 255ms (290ms) <P14> 188ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7627900232945641764
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.011937916
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NilacTheGrim (rank 1)
  INFO [Player.useFood]                              (P13)NilacTheGrim has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (6ms) <P12> 261ms (290ms) <P14> 188ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)NilacTheGrim
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NilacTheGrim beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: NilacTheGrim is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NilacTheGrim got lower bound of 5083.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NilacTheGrim finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5083.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NilacTheGrim picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (6,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (7,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NilacTheGrim ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NilacTheGrim successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: NilacTheGrim Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NilacTheGrim Action: GoToPub
  INFO [GameModel.gamble]                            (P13)NilacTheGrim gambles $151, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            NilacTheGrim won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NilacTheGrim gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)NilacTheGrim finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (6ms) <P12> 261ms (290ms) <P14> 188ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4767912849305739400
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48835176
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 2)
  INFO [Player.useFood]                              (P12)callmemik has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 5ms (6ms) <P12> 261ms (287ms) <P14> 188ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Plain (1,3)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 341. End Update: 340
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1520
  INFO [GameModel.gamble]                            (P12)callmemik gambles $159, max: 47.5, left: 8.599304, fraction 0.18103798
  INFO [DevelopmentMessenger.showMessage]            callmemik won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 417
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (10ms) <P12> 267ms (297ms) <P14> 193ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1710200146648805538
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07299328
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 6ms (9ms) <P12> 263ms (285ms) <P14> 187ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 694. End Update: 693
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P14)jellyroger sold a mule for $140
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 2051
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $158, max: 47.5, left: 6.479098, fraction 0.13640206
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $158 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 594
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (9ms) <P12> 246ms (285ms) <P14> 182ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6585711617363229858
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65368223
  INFO [PlayerEventPhase.begin]                      No player event for (P11)htman_2000 (rank 4)
  INFO [Player.useFood]                              (P11)htman_2000 has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 1ms (15ms) <P12> 246ms (285ms) <P14> 182ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: htman_2000 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: htman_2000 got lower bound of 5248.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: htman_2000 finished Development LP in time 1911ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7765.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: htman_2000 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (8,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Mountain1 (8,4): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (0,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- is trying Plain (8,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: htman_2000 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: htman_2000 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (8,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Mountain1 (8,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (0,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)htman_2000 develops tile Plain (8,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: htman_2000 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: htman_2000 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: htman_2000 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: htman_2000 Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)htman_2000 finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 581
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (2ms) <P12> 252ms (276ms) <P14> 182ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6622390346616931409
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (2ms) <P12> 253ms (276ms) <P14> 189ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6853242136837122314
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)NilacTheGrim has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)htman_2000 has 10 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 18 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 29 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim expects 5 food, 11 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 expects 38 food, 6 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 0 food, 4 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 5 food, 1 energy, 0 smithore, 40 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)NilacTheGrim produced 5 food, 14 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)htman_2000 produced 36 food, 5 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 0 food, 6 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 6 food, 1 energy, 0 smithore, 34 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 252ms (268ms) <P14> 193ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 252ms (268ms) <P14> 193ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4521266731541965656
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 92, mules potentially available: 59, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Smithore: 30 critical: 0 surplus: 30 money: $11947
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Smithore: 51 critical: 0 surplus: 51 money: $6584
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 50 critical: 0 surplus: 50 money: $6891
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 46 critical: 0 surplus: 46 money: $6075
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 205
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 247ms (261ms) <P14> 190ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.751 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 249ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P11)htman_2000 (P12)callmemik (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P13)NilacTheGrim auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Player.increaseAuctionTeleportCount]         (P11)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #101
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (177 units for $9381)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 964
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (6ms) <P12> 233ms (268ms) <P14> 187ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5441602016642860609
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Crystite: 0 critical: 0 surplus: 0 money: $13537
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $9287
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 48 critical: 0 surplus: 48 money: $9541
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 34 critical: 0 surplus: 34 money: $8513
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (5ms) <P12> 248ms (286ms) <P14> 186ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76100004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 239ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P11)htman_2000 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (33 units for $3036)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 560
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (18ms) <P12> 239ms (263ms) <P14> 200ms (263ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5697965640374316776
  INFO [Shop.calcBuySellPrice]                       Current Food price $110
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 48, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [MasterClient.send]                         Alive java.net.SocketException: Connection reset
	 at java.net.SocketInputStream.read(Unknown Source)
	 at java.io.BufferedInputStream.fill(Unknown Source)
	 at java.io.BufferedInputStream.read1(Unknown Source)
	 at java.io.BufferedInputStream.read(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	 at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:479)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection refused: connect
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Food: 5 critical: 5 surplus: 0 money: $13537
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Food: 37 critical: 5 surplus: 32 money: $9287
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 0 critical: 5 surplus: -5 money: $11749
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 6 critical: 5 surplus: 1 money: $9341
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 355
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (8ms) <P12> 249ms (267ms) <P14> 188ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.751 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 249ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 286ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NilacTheGrim (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)htman_2000 (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller htman_2000 rank 4 takes over trade from seller jellyroger rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 263ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 263ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-44
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 262ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $47 (9 units for $423)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 537
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (6ms) <P12> 241ms (262ms) <P14> 188ms (252ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 329497962706803406
  INFO [Shop.calcBuySellPrice]                       Current Energy price $36
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 50, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is decreased to 85%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)NilacTheGrim Energy: 16 critical: 8 surplus: 8 money: $13537
  INFO [CollectionPhase.goToNextPhase]               (P11)htman_2000 Energy: 5 critical: 11 surplus: -6 money: $9428
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 13 critical: 10 surplus: 3 money: $11608
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 16 critical: 11 surplus: 5 money: $9623
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 408
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (3ms) <P12> 250ms (282ms) <P14> 188ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-9
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73899996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 261ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)htman_2000 (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NilacTheGrim (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NilacTheGrim has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: htman_2000 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-9
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-9
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-9
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-9
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: NilacTheGrim calculated the target price (via method 2) to be $135
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: htman_2000 calculated the target price (via method 2) to be $-9
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $31 (5 units for $155)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 237
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 2ms (7ms) <P12> 262ms (298ms) <P14> 188ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8076742925334206501
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50345808
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $11608 Plots: 11 Assets: 4137 Total: 21245
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 3 Energy: 13 Smithore: 0 Crystite: 24
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Money: $13537 Plots: 10 Assets: 1706 Total: 20243
  INFO [SummaryPhase2.begin]                         (P13)NilacTheGrim Food: 5 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $9778 Plots: 11 Assets: 4001 Total: 19279
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 0 Energy: 11 Smithore: 0 Crystite: 25
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Money: $9273 Plots: 12 Assets: 2878 Total: 18151
  INFO [SummaryPhase2.begin]                         (P11)htman_2000 Food: 34 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 253 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $47
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $31
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 78918
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
