  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 7q4vmbe68l2st6r8a3490etor0
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot01" (id 27633)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ialmrnt5
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4410
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 915G
  INFO [MuleGameContainer.<init>]                    GL Version: 1.4.0 - Build 4.14.10.4410
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBot-3321, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id fcd33c2e-b3a4-4531-9bfc-473845a05457
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is fcd33c2e-b3a4-4531-9bfc-473845a05457
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id fcd33c2e-b3a4-4531-9bfc-473845a05457
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 2badf1c3-47f9-4e3e-89a2-b900f12668b0
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 109764
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings CCMuleBot01 .  This is a chatterbot hosted game.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 2badf1c3-47f9-4e3e-89a2-b900f12668b0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === CCMuleBot01 Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /166.147.126.146 id f255a85c-fd8d-4b25-aa5c-552e8857566b
  INFO [ServerMessageHandler.processJoin]            Server: Client /166.147.126.146 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)dankestnugg is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)dankestnugg (ID: 102220)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /166.147.126.146 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7160 bytes
  INFO [Server.initUdp]                              Server: Client /166.147.126.146 <S11> requests UDP address /166.147.126.146:43176
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)dankestnugg (ID 102220)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings dankestnugg .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === dankestnugg Bot Reputation: Fair (-2) Bot Games: 1
  INFO [GameController.apply]                        (S11)dankestnugg chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /166.147.126.146 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)dankestnugg joins the players
  INFO [Player.<init>]                               Creating (P11)dankestnugg
  INFO [GameModel.setRemoteUser]                     (P11)dankestnugg is a remote Player
  INFO [GameController.apply]                        (P11)dankestnugg chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [Server.acceptClients]                        Server: Accepted client /166.147.126.146 id 4cf2abf2-3624-4521-9bfe-3f99fd90c3d8
  INFO [ServerMessageHandler.processJoin]            Server: Client /166.147.126.146 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)hug4drugs is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)hug4drugs (ID: 102353)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /166.147.126.146 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7298 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)hug4drugs (ID 102353)
  INFO [Server.initUdp]                              Server: Client /166.147.126.146 <S12> requests UDP address /166.147.126.146:61747
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings hug4drugs .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [ServerMessageHandler.processPlayerJoin]      /166.147.126.146 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)hug4drugs joins the players
  INFO [Player.<init>]                               Creating (P12)hug4drugs
  INFO [GameModel.setRemoteUser]                     (P12)hug4drugs is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === hug4drugs Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerUnjoin]    /166.147.126.146 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)hug4drugs unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)hug4drugs is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /166.147.126.146 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)hug4drugs joins the players
  INFO [Player.<init>]                               Creating (P12)hug4drugs
  INFO [GameModel.setRemoteUser]                     (P12)hug4drugs is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /166.147.126.146 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)hug4drugs unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)hug4drugs is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /166.147.126.146 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)hug4drugs joins the players
  INFO [Player.<init>]                               Creating (P12)hug4drugs
  INFO [GameModel.setRemoteUser]                     (P12)hug4drugs is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /166.147.126.146 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)hug4drugs unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)hug4drugs is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /166.147.126.146 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)hug4drugs joins the players
  INFO [Player.<init>]                               Creating (P12)hug4drugs
  INFO [GameModel.setRemoteUser]                     (P12)hug4drugs is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102353 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /166.147.126.146 <P12>
  INFO [Server.removeClient]                         Server: Removing client /166.147.126.146 <> with id 4cf2abf2-3624-4521-9bfe-3f99fd90c3d8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /166.147.126.146 <>
  INFO [Server.acceptClients]                        Server: Accepted client /98.251.202.202 id f82f6e14-62e1-4d50-8b97-3f1ec2dbe359
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.251.202.202 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Bukake is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Bukake (ID: 23096)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.251.202.202 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7297 bytes
  INFO [Server.initUdp]                              Server: Client /98.251.202.202 <S12> requests UDP address /98.251.202.202:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Bukake (ID 23096)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Bukake .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [ServerMessageHandler.processPlayerJoin]      /98.251.202.202 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Bukake joins the players
  INFO [Player.<init>]                               Creating (P12)Bukake
  INFO [GameModel.setRemoteUser]                     (P12)Bukake is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Bukake Bot Reputation: Poor (-20) Bot Games: 37
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Bukake  Warning, this player has a bad Bot Reputation.  Other players bewarned.
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id 8cc6905b-f50c-405a-b3ae-f4a11dfe09bd
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7388 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S13> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Acavia (ID 26197)
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.122.238 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Acavia joins the players
  INFO [Player.<init>]                               Creating (P13)Acavia
  INFO [GameModel.setRemoteUser]                     (P13)Acavia is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Acavia .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Acavia Bot Reputation: A+++ (327) Bot Games: 471
  INFO [GameController.apply]                        (P11)dankestnugg chat: yo
  INFO [Server.acceptClients]                        Server: Accepted client /166.147.126.146 id 9ecea3fb-afee-499f-a320-87fd7cc51064
  INFO [ServerMessageHandler.processJoin]            Server: Client /166.147.126.146 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)hug4drugs is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)hug4drugs (ID: 102353)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /166.147.126.146 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7484 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)hug4drugs (ID 102353)
  INFO [Server.initUdp]                              Server: Client /166.147.126.146 <S14> requests UDP address /166.147.126.146:48035
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings hug4drugs .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === hug4drugs Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /166.147.126.146 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)hug4drugs joins the players
  INFO [Player.<init>]                               Creating (P14)hug4drugs
  INFO [GameModel.setRemoteUser]                     (P14)hug4drugs is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /64.179.181.253 id dbe271f7-c4fd-4d13-971b-cd9ba56fb630
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.179.181.253 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)htman_2000 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)htman_2000 (ID: 17861)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.179.181.253 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7553 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)htman_2000 (ID 17861)
  INFO [Server.initUdp]                              Server: Client /64.179.181.253 <S15> requests UDP address /64.179.181.253:6261
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings htman_2000 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === htman_2000 Bot Reputation: A+++ (192) Bot Games: 324
  INFO [GameController.apply]                        (P11)dankestnugg chat: lets roll
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 17861 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /64.179.181.253 <S15>
  INFO [Server.removeClient]                         Server: Removing client /64.179.181.253 <> with id dbe271f7-c4fd-4d13-971b-cd9ba56fb630
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.179.181.253 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /98.251.202.202 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Bukake unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Bukake is a remote Spectator
  INFO [GameController.apply]                        (P13)Acavia chat: please let htman have spot if not playing?
  INFO [GameController.apply]                        (P11)dankestnugg chat: htman already left
  INFO [GameController.apply]                        (P13)Acavia chat: lets play
  INFO [GameController.apply]                        (P11)dankestnugg chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 15
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (15) 14 bytes
  INFO [Player.<init>]                               Creating (P15)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P15)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P15)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [Server.acceptClients]                        Server: Accepted client /98.252.76.200 id 053854f6-5c41-46c6-a802-c4df5bd9370a
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.252.76.200 <S16> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (16) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S16)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S16)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.252.76.200 <S16>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7594 bytes
  INFO [Server.initUdp]                              Server: Client /98.252.76.200 <S16> requests UDP address /98.252.76.200:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S16)Chuckie Chuck (ID 9941)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /127.0.0.1 <S10 P15>
  INFO [GameController.apply]                        (P11)dankestnugg chat: hey chuckie
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Chuckie Chuck .  This is a chatterbot hosted game.
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Chuckie Chuck Bot Reputation: Excellent (42) Bot Games: 84
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S16)Chuckie Chuck chat: hey
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: bot:repdankestnugg
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === dankestnugg Bot Reputation: Fair (-2) Bot Games: 1
  INFO [GameController.apply]                        (P13)Acavia chat: would you ask htman to come back
  INFO [ServerMessageHandler.processPlayerJoin]      /98.251.202.202 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Bukake joins the players
  INFO [Player.<init>]                               Creating (P12)Bukake
  INFO [GameModel.setRemoteUser]                     (P12)Bukake is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Bukake  Warning, this player has a bad Bot Reputation.  Other players bewarned.
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: yeah chuckie before it wouldny let me kick/addai
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: but now it will
  INFO [GameController.apply]                        (P11)dankestnugg chat: weird
  INFO [GameController.apply]                        (P13)Acavia chat: play or no?
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: ill play in 3 mins
  INFO [GameController.apply]                        (S16)Chuckie Chuck chat: cause you weren't joined or the bot had unlinked from the game.
  INFO [GameController.apply]                        (S16)Chuckie Chuck chat: It doesn't respond to "visitors"
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S16)Chuckie Chuck chat: bbl
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.195.122.238 <P13>
  INFO [Server.removeClient]                         Server: Removing client /98.195.122.238 <> with id 8cc6905b-f50c-405a-b3ae-f4a11dfe09bd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.122.238 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (16) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 16
  INFO [ConnectedClient.removeUser]                  Server: Removing user 16 from /98.252.76.200 <S16>
  INFO [Server.removeClient]                         Server: Removing client /98.252.76.200 <> with id 053854f6-5c41-46c6-a802-c4df5bd9370a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.252.76.200 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.122.238 id b8790cfd-bf37-4acb-bcca-bee852f86da7
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.122.238 <S16> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (16) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S16)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S16)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.122.238 <S16>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7474 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.122.238 <S16> requests UDP address /98.195.122.238:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S16)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Acavia .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.122.238 <S16> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (16) 0 bytes
  INFO [UserController.apply]                        (S16)Acavia joins the players
  INFO [Player.<init>]                               Creating (P16)Acavia
  INFO [GameModel.setRemoteUser]                     (P16)Acavia is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Acavia Bot Reputation: A+++ (327) Bot Games: 471
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P16)Acavia (P11)dankestnugg (P14)hug4drugs (P12)Bukake 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (344ms) <P12> 204ms (235ms) <P14> 406ms (1047ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (344ms) <P12> 188ms (219ms) <P14> 391ms (1031ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1777532298560037416
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)hug4drugs (P11)dankestnugg (P12)Bukake (P16)Acavia 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 18749664
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Bukake Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Bukake Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)Acavia Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P16)Acavia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 172ms (204ms) <P14> 234ms (688ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 157ms (204ms) <P14> 219ms (531ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 406ms 30 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P16)Acavia is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase.claimPlot]                    (P14)hug4drugs is granted tile 20: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.claimPlot]                    (P11)dankestnugg is granted tile 25: Mountain3 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Bukake is granted tile 38: Mountain3 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 125ms (157ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (157ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2640940767934471382
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)hug4drugs (rank 1)
  INFO [Player.useFood]                              (P14)hug4drugs has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (141ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)hug4drugs
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 28. End Update: 27
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile Plain (2,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)hug4drugs got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 877. End Update: 876
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1002. End Update: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)hug4drugs finishes on update 1012
  INFO [GameModel.gamble]                            (P14)hug4drugs gambles $87, max: 47.5, left: 27.259537, fraction 0.57388496
  INFO [DevelopmentMessenger.showMessage]            hug4drugs won $87 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (141ms) <P14> 156ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3145931958644615575
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)dankestnugg (rank 2)
  INFO [Player.useFood]                              (P11)dankestnugg has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (141ms) <P14> 156ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)dankestnugg
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 37. End Update: 36
  INFO [GameModel.developLand]                       (P11)dankestnugg develops tile Mountain3 (8,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 817. End Update: 816
  INFO [DevelopmentMessenger.showMessage]            dankestnugg caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)dankestnugg finishes on update 1362
  INFO [GameModel.gamble]                            (P11)dankestnugg gambles $75, max: 47.5, left: 20.759388, fraction 0.43703973
  INFO [DevelopmentMessenger.showMessage]            dankestnugg won $75 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 141ms (157ms) <P14> 156ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8332595138310082431
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Bukake (rank 3)
  INFO [Player.useFood]                              (P12)Bukake has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 141ms (157ms) <P14> 156ms (172ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Bukake
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Mountain3 (3,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Bukake caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1139. End Update: 1138
  INFO [GameModel.buyAssay]                          (P12)Bukake got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)Bukake got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)Bukake got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Bukake finishes on update 2405
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (141ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8174632577028325452
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P16)Acavia (rank 4)
  INFO [Player.useFood]                              (P16)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (157ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)Acavia
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P16)Acavia develops tile Mountain3 (1,0) with Energy factory
  INFO [GameModel.buyAssay]                          (P16)Acavia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1969. End Update: 1968
  INFO [AbstractDevelopmentPhase.apply]              Remote (P16)Acavia finishes on update 2755
  INFO [GameModel.gamble]                            (P16)Acavia gambles $63, max: 47.5, left: 10.139145, fraction 0.21345568
  INFO [DevelopmentMessenger.showMessage]            Acavia won $63 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (125ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6466041268891649250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (125ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6004081753281734246
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)Bukake has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)dankestnugg has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P16)Acavia has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)hug4drugs has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)Bukake expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Bukake produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (172ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (172ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5765738822097482838
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Smithore: 3 critical: 0 surplus: 3 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Smithore: 3 critical: 0 surplus: 3 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Smithore: 0 critical: 0 surplus: 0 money: $1013
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Smithore: 0 critical: 0 surplus: 0 money: $937
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (219ms) <P12> 110ms (157ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P14)hug4drugs (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $73 (6 units for $438)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (375ms) <P12> 125ms (157ms) <P14> 172ms (219ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5066822260895635394
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Crystite: 0 critical: 0 surplus: 0 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Crystite: 0 critical: 0 surplus: 0 money: $562
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Crystite: 0 critical: 0 surplus: 0 money: $1013
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Crystite: 0 critical: 0 surplus: 0 money: $937
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (375ms) <P12> 125ms (157ms) <P14> 172ms (219ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (375ms) <P12> 125ms (172ms) <P14> 172ms (219ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 997063484134038450
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Food: 1 critical: 3 surplus: -2 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Food: 1 critical: 3 surplus: -2 money: $562
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Food: 1 critical: 3 surplus: -2 money: $1013
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Food: 1 critical: 3 surplus: -2 money: $937
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (484ms) <P12> 141ms (172ms) <P14> 172ms (547ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 547ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P14)hug4drugs (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 4 takes over trade from buyer dankestnugg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 4 takes over trade from buyer dankestnugg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 4 takes over trade from buyer dankestnugg rank 2
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 484ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (141ms) <P14> 156ms (172ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8848560812160348045
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 24, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Energy: 1 critical: 2 surplus: -1 money: $775
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Energy: 1 critical: 2 surplus: -1 money: $562
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Energy: 7 critical: 1 surplus: 6 money: $763
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Energy: 7 critical: 1 surplus: 6 money: $937
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (188ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P12)Bukake 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)hug4drugs (P16)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 3 takes over trade from buyer dankestnugg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 3 takes over trade from buyer dankestnugg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 3 takes over trade from buyer dankestnugg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 3 takes over trade from buyer dankestnugg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 3 takes over trade from buyer dankestnugg rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $41 (8 units for $329)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (172ms) <P12> 110ms (188ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8857940210740397800
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47764624
  INFO [SummaryPhase2.begin]                         (P16)Acavia Money: $927 Plots: 1 Assets: 508 Total: 1935
  INFO [SummaryPhase2.begin]                         (P16)Acavia Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Money: $397 Plots: 1 Assets: 1022 Total: 1919
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Food: 1 Energy: 5 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Money: $1102 Plots: 1 Assets: 258 Total: 1860
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Bukake Money: $611 Plots: 1 Assets: 734 Total: 1845
  INFO [SummaryPhase2.begin]                         (P12)Bukake Food: 4 Energy: 5 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $41
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $140
  INFO [SummaryPhase2.begin]                         Colony total: 7559
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: goooo
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 125ms (188ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 188ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P16)Acavia is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P14)hug4drugs is granted tile 19: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P11)dankestnugg is granted tile 20: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Bukake is granted tile 26: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (188ms) <P14> 156ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P14)hug4drugs (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)hug4drugs bought the plot for $700
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (125ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $640
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P14)hug4drugs (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P16)Acavia bought the plot for $640
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (110ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3830046359165828974
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.394588
  INFO [PlayerEventPhase.begin]                      No player event for (P16)Acavia (rank 1)
  INFO [Player.useFood]                              (P16)Acavia has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (125ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)Acavia
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 285. End Update: 284
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 318. End Update: 317
  INFO [GameModel.developLand]                       (P16)Acavia develops tile Mountain3 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P16)Acavia develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P16)Acavia develops tile Plain (8,0) with Food factory
  INFO [GameModel.buyAssay]                          (P16)Acavia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P16)Acavia finishes on update 2321
  INFO [GameModel.gamble]                            (P16)Acavia gambles $53, max: 47.5, left: 1.8191023, fraction 0.03829689
  INFO [DevelopmentMessenger.showMessage]            Acavia won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (125ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2242158459165158211
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30185205
  INFO [PlayerEventPhase.begin]                      No player event for (P11)dankestnugg (rank 2)
  INFO [Player.useFood]                              (P11)dankestnugg has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (125ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)dankestnugg
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)dankestnugg develops tile Plain (5,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            dankestnugg caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 949. End Update: 948
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)dankestnugg finishes on update 985
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (187ms) <P12> 110ms (125ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2185538890537958975
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3329636
  INFO [PlayerEventPhase.begin]                      No player event for (P14)hug4drugs (rank 3)
  INFO [Player.useFood]                              (P14)hug4drugs has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (125ms) <P14> 172ms (188ms) <P16> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)hug4drugs
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile River (4,4) with Food factory
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile Plain (3,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)hug4drugs finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (203ms) <P12> 110ms (157ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3330279960239286875
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80224556
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Bukake (rank 4)
  INFO [Player.useFood]                              (P12)Bukake has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 110ms (157ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Bukake
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)Bukake got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 826. End Update: 825
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Mountain3 (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Bukake caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Bukake finishes on update 2344
  INFO [GameModel.gamble]                            (P12)Bukake gambles $51, max: 47.5, left: 1.4191027, fraction 0.029875847
  INFO [DevelopmentMessenger.showMessage]            Bukake won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (187ms) <P12> 125ms (157ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (187ms) <P12> 125ms (157ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8006287484626998495
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)Bukake has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)dankestnugg has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P16)Acavia has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)hug4drugs has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)Bukake expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs expects 4 food, 8 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: bukkake you gunna make us wait on you all game?
  INFO [ProductionPhase.logProduction]               (P12)Bukake produced 0 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg produced 1 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia produced 2 food, 3 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs produced 5 food, 9 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (187ms) <P12> 157ms (172ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3136895484545214806
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Bukake chat: blow me
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (203ms) <P12> 141ms (172ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9053871542992644527
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $73
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)dankestnugg chat: lol
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Smithore: 3 critical: 0 surplus: 3 money: $497
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Smithore: 13 critical: 0 surplus: 13 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Smithore: 2 critical: 0 surplus: 2 money: $60
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Smithore: 0 critical: 0 surplus: 0 money: $47
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (219ms) <P12> 141ms (172ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)hug4drugs 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)dankestnugg (P12)Bukake (P16)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P16)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)Bukake auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (6 units for $348)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (219ms) <P12> 141ms (172ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7630765119530386690
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Crystite: 0 critical: 0 surplus: 0 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Crystite: 0 critical: 0 surplus: 0 money: $390
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Crystite: 0 critical: 0 surplus: 0 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Crystite: 0 critical: 0 surplus: 0 money: $47
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 141ms (172ms) <P14> 156ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 141ms (172ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6941207280782098361
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Food: 1 critical: 3 surplus: -2 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Food: 1 critical: 3 surplus: -2 money: $390
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Food: 4 critical: 3 surplus: 1 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Food: 5 critical: 3 surplus: 2 money: $47
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (234ms) <P12> 141ms (172ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [GameController.apply]                        (P11)dankestnugg chat: bot:probs
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P12)Bukake 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)hug4drugs (P16)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(22.20%) Pests(0%) Radiation(0%) Acid Rain(33.30%) Sunspot Activity(22.20%) Meteor Strike(0%) Earthquake(0%) Fire(22.20%) 
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (1 units for $50)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (234ms) <P12> 110ms (172ms) <P14> 156ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9201059584041018169
  INFO [Shop.calcBuySellPrice]                       Current Energy price $41
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 29, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Energy: 3 critical: 3 surplus: 0 money: $671
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Energy: 3 critical: 3 surplus: 0 money: $340
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Energy: 4 critical: 3 surplus: 1 money: $176
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Energy: 11 critical: 2 surplus: 9 money: $97
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (312ms) <P12> 125ms (172ms) <P14> 172ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (16) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)hug4drugs 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [GameController.apply]                        (P14)hug4drugs chat: bot:prices
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Smithore buy price $58 sell price $93, Crystite buy price $80 sell price $220, Food buy price $38 sell price $73, Energy buy price $10 sell price $45, Mule Price:  mule now costs $140
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (4 units for $180)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 110ms (125ms) <P14> 156ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5964204675677569978
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46623232
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Money: $277 Plots: 3 Assets: 745 Total: 2522
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Money: $205 Plots: 2 Assets: 1236 Total: 2441
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Food: 2 Energy: 6 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)Acavia Money: $131 Plots: 3 Assets: 680 Total: 2311
  INFO [SummaryPhase2.begin]                         (P16)Acavia Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Bukake Money: $671 Plots: 2 Assets: 455 Total: 2126
  INFO [SummaryPhase2.begin]                         (P12)Bukake Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $110
  INFO [SummaryPhase2.begin]                         Colony total: 9400
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P16)Acavia chat: please go
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (312ms) <P12> 125ms (188ms) <P14> 156ms (313ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 313ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (P11)dankestnugg chat: every single time so far
  INFO [LandGrantPhase.claimPlot]                    (P11)dankestnugg is granted tile 13: Mountain2 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P16)Acavia is granted tile 20: Mountain2 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Bukake is granted tile 21: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P14)hug4drugs is granted tile 28: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (312ms) <P12> 110ms (172ms) <P14> 157ms (297ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (312ms) <P12> 110ms (172ms) <P14> 157ms (297ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1636648998201852479
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.942168
  INFO [PlayerEventPhase.begin]                      No player event for (P14)hug4drugs (rank 1)
  INFO [Player.useFood]                              (P14)hug4drugs has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (312ms) <P12> 110ms (188ms) <P14> 157ms (297ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)hug4drugs
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile Plain (1,4) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 826. End Update: 825
  INFO [GameController.apply]                        (P12)Bukake chat: now i will delay
  INFO [DevelopmentMessenger.showMessage]            hug4drugs caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)hug4drugs undevelops tile Plain (2,2)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1377. End Update: 1376
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile Plain (2,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)hug4drugs finishes on update 1883
  INFO [GameModel.gamble]                            (P14)hug4drugs gambles $91, max: 47.5, left: 10.759159, fraction 0.22650862
  INFO [DevelopmentMessenger.showMessage]            hug4drugs won $91 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 125ms (141ms) <P14> 157ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4859504002645487844
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47030056
  INFO [PlayerEventPhase.begin]                      No player event for (P11)dankestnugg (rank 2)
  INFO [Player.useFood]                              (P11)dankestnugg has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)dankestnugg chat: just to be an asshole ?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (187ms) <P12> 125ms (141ms) <P14> 157ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)dankestnugg
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)dankestnugg develops tile Mountain2 (7,1) with Smithore factory
  INFO [GameController.apply]                        (P12)Bukake chat: just to shut u the f up
  INFO [DevelopmentMessenger.showMessage]            dankestnugg caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)dankestnugg finishes on update 1189
  INFO [GameModel.gamble]                            (P11)dankestnugg gambles $71, max: 47.5, left: 10.0728035, fraction 0.21205902
  INFO [DevelopmentMessenger.showMessage]            dankestnugg won $71 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P11)dankestnugg chat: my and hugs have kicking power
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 125ms (156ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5587054144548108368
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89395416
  INFO [PlayerEventPhase.begin]                      No player event for (P16)Acavia (rank 3)
  INFO [Player.useFood]                              (P16)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Bukake chat: give you a real reason to complain
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)dankestnugg chat: we are sitting right now
  INFO [GameController.apply]                        (P14)hug4drugs chat: dude why are you being so rude
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 125ms (156ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)Acavia
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: if you actively delay the game on purpose
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P16)Acavia got an assay bot
  INFO [GameController.apply]                        (P11)dankestnugg chat: we will kick you.
  INFO [GameController.apply]                        (P14)hug4drugs chat: all he is saying is please dont slow the game down
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameController.apply]                        (P11)dankestnugg chat: i will not hesitate.
  INFO [GameController.apply]                        (P14)hug4drugs chat: its already an 1:30 game....
  INFO [GameController.apply]                        (P12)Bukake chat: fuck off
  INFO [GameController.apply]                        (P11)dankestnugg chat: ^^^
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P11)dankestnugg chat: we arent the ones being douchebags dude
  INFO [GameController.apply]                        (P11)dankestnugg chat: you are.
  INFO [GameController.apply]                        (P12)Bukake chat: you and you're butt buddy
  INFO [GameController.apply]                        (P14)hug4drugs chat: lol
  INFO [GameModel.developLand]                       (P16)Acavia develops tile Mountain2 (1,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1995. End Update: 1994
  INFO [AbstractDevelopmentPhase.apply]              Remote (P16)Acavia finishes on update 2065
  INFO [GameModel.gamble]                            (P16)Acavia gambles $50, max: 47.5, left: 6.7790976, fraction 0.14271784
  INFO [DevelopmentMessenger.showMessage]            Acavia won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 109ms (125ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6212825371249539280
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8080801
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Bukake (rank 4)
  INFO [Player.useFood]                              (P12)Bukake has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 109ms (172ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Bukake
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)dankestnugg chat: take a look at yourself in the mirrior, and tell yourself honestly that you arent being an asshole
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Plain (2,3) with Food factory
  INFO [GameModel.developLand]                       (P12)Bukake undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Plain (2,3) with Crystite factory
  INFO [GameController.apply]                        (P11)dankestnugg chat: if you can do that
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Plain (3,3) with Food factory
  INFO [GameController.apply]                        (P11)dankestnugg chat: i have nothing else to say
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Bukake finishes on update 916
  INFO [GameModel.gamble]                            (P12)Bukake gambles $52, max: 47.5, left: 0.84641933, fraction 0.017819354
  INFO [DevelopmentMessenger.showMessage]            Bukake won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P14)hug4drugs chat: do you have a kid? just because we are in the same house doesn't mean we fuck each other.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 125ms (188ms) <P14> 172ms (203ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 125ms (188ms) <P14> 172ms (203ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2389964920919831994
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Bukake has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)dankestnugg has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P16)Acavia has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)hug4drugs has 7 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Bukake expects 2 food, 0 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg expects 2 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia expects 2 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs expects 4 food, 0 energy, 0 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: if you have a kid, he lives in your house... you fuck your kid?
  INFO [ProductionPhase.logProduction]               (P12)Bukake produced 3 food, 0 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia produced 0 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs produced 2 food, 0 energy, 0 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 156ms (172ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8400347386074543941
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 156ms (172ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5609412074628999742
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $58
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Bukake chat: no but i fucked your mother
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Smithore: 0 critical: 0 surplus: 0 money: $588
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Smithore: 16 critical: 0 surplus: 16 money: $191
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Smithore: 6 critical: 0 surplus: 6 money: $96
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Smithore: 0 critical: 0 surplus: 0 money: $158
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 156ms (172ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)Bukake chat: she smelled like fish
  INFO [GameController.apply]                        (P11)dankestnugg chat: do you WANT us to kick you ?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)hug4drugs (P12)Bukake 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)dankestnugg (P16)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P12)Bukake chat: fuck off
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P16)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [GameController.apply]                        (P11)dankestnugg chat: bot:kick4
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 4
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)dankestnugg chat: all it takes is one more.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (10 units for $540)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 109ms (156ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6534799156385738802
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)dankestnugg chat: my friend will not hesitate.
  INFO [GameController.apply]                        (P12)Bukake chat: i dont give a fuck
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Crystite: 2 critical: 0 surplus: 2 money: $588
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Crystite: 0 critical: 0 surplus: 0 money: $407
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Crystite: 0 critical: 0 surplus: 0 money: $420
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Crystite: 10 critical: 0 surplus: 10 money: $158
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (203ms) <P12> 125ms (156ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)hug4drugs (P12)Bukake 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: why are you such a douchebag ?
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)Bukake auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)hug4drugs auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P11)dankestnugg chat: im just wondering
  INFO [GameController.apply]                        (P11)dankestnugg chat: dad beat you when you were a kid?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)dankestnugg chat: dead end job at minimum wage?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: what?
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (12 units for $1680)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (187ms) <P12> 109ms (156ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1837861199704720206
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 5, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 205%
  INFO [Shop.printPriceFactor]                       Food buy price $88 sell price $123
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)hug4drugs chat: or did he bukake you?
  INFO [GameController.apply]                        (P12)Bukake chat: cuz you're making a big deal about a 2 second delay
  INFO [GameController.apply]                        (P12)Bukake chat: you're both douchebags
  INFO [GameController.apply]                        (P11)dankestnugg chat: no my good sir, it is you that is making a big deal of it
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Food: 3 critical: 3 surplus: 0 money: $868
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Food: 0 critical: 3 surplus: -3 money: $407
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Food: 1 critical: 3 surplus: -2 money: $420
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Food: 1 critical: 3 surplus: -2 money: $1558
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (187ms) <P12> 109ms (203ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $103 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (187ms) <P12> 156ms (188ms) <P14> 172ms (188ms) <P16> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2516800526732824766
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 19, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 92%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Energy: 0 critical: 4 surplus: -4 money: $868
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Energy: 3 critical: 4 surplus: -1 money: $407
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Energy: 5 critical: 4 surplus: 1 money: $420
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Energy: 3 critical: 5 surplus: -2 money: $1558
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 156ms (188ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (16) 4 bytes
  INFO [GameController.apply]                        (P12)Bukake chat: eat a dick
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P14)hug4drugs (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 4 takes over trade from buyer Acavia rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 4 takes over trade from buyer Acavia rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Bukake rank 4 takes over trade from buyer Acavia rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (8 units for $488)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P12> 156ms (188ms) <P14> 172ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4538105305355334765
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48218680
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Money: $1558 Plots: 4 Assets: 751 Total: 4309
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)Acavia Money: $420 Plots: 4 Assets: 773 Total: 3193
  INFO [SummaryPhase2.begin]                         (P16)Acavia Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Money: $407 Plots: 3 Assets: 1111 Total: 3018
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Food: 0 Energy: 3 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Bukake Money: $380 Plots: 3 Assets: 1127 Total: 3007
  INFO [SummaryPhase2.begin]                         (P12)Bukake Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $103
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $100
  INFO [SummaryPhase2.begin]                         Colony total: 13527
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)dankestnugg chat: fuck you
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [GameController.apply]                        (P11)dankestnugg chat: have fun playing with a bot
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102220 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /166.147.126.146 <P11>
  INFO [Server.removeClient]                         Server: Removing client /166.147.126.146 <> with id f255a85c-fd8d-4b25-aa5c-552e8857566b
  INFO [UserController.setAiPlayer]                  (P11)dankestnugg is taken over by an AI player
  INFO [UserController.setAiPlayer]                  dankestnugg is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)dankestnugg is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /166.147.126.146 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: dankestnugg  Bot Reputation now: -5
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 172ms (188ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: dankestnugg is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dankestnugg wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)dankestnugg pressed at plot 10 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)dankestnugg is granted tile 10: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Bukake is granted tile 15: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P16)Acavia is granted tile 18: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P14)hug4drugs is granted tile 19: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 157ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (188ms) <P14> 157ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $608
  INFO [LandAuctionActuator.beginLandAuction]        AI: dankestnugg reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: dankestnugg originally valued the plot at $137
  INFO [LandAuctionActuator.beginLandAuction]        AI: dankestnugg targets price $108
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [GameController.apply]                        (P14)hug4drugs chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P14
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 1 of 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P14)hug4drugs (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)hug4drugs bought the plot for $608
  INFO [GameController.apply]                        (P16)Acavia chat: get 2
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (188ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -877759377373294361
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7637071
  INFO [PlayerEventPhase.begin]                      No player event for (P14)hug4drugs (rank 1)
  INFO [Player.useFood]                              (P14)hug4drugs has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P16)Acavia chat: almost
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (188ms) <P14> 172ms (203ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)hug4drugs
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)hug4drugs develops tile Plain (5,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)hug4drugs finishes on update 704
  INFO [GameModel.gamble]                            (P14)hug4drugs gambles $117, max: 47.5, left: 5.0864153, fraction 0.10708243
  INFO [DevelopmentMessenger.showMessage]            hug4drugs won $117 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 94ms (156ms) <P14> 157ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -385932591690031389
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6688654
  INFO [PlayerEventPhase.begin]                      No player event for (P16)Acavia (rank 2)
  INFO [Player.useFood]                              (P16)Acavia has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 94ms (141ms) <P14> 157ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)Acavia
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)hug4drugs chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P14
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 272. End Update: 271
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 1 of 2
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 314. End Update: 313
  INFO [GameModel.developLand]                       (P16)Acavia develops tile Plain (0,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P16)Acavia finishes on update 991
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (141ms) <P14> 157ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7880574715858885435
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3402006
  INFO [PlayerEventPhase.begin]                      No player event for (P11)dankestnugg (rank 3)
  INFO [Player.useFood]                              (P11)dankestnugg has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (156ms) <P14> 157ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)dankestnugg
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dankestnugg copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dankestnugg beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: dankestnugg is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dankestnugg started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dankestnugg couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dankestnugg finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2252.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: dankestnugg picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dankestnugg is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- is trying Mountain2 (7,1): Smithore --> Food
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- is trying Mountain3 (8,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: dankestnugg Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dankestnugg ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dankestnugg successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dankestnugg Action: GoToPub
  INFO [GameModel.gamble]                            (P11)dankestnugg gambles $114, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            dankestnugg won $114 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dankestnugg gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)dankestnugg finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 141ms (172ms) <P14> 157ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1568549786400988318
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8725112
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Bukake (rank 4)
  INFO [Player.useFood]                              (P12)Bukake has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 141ms (188ms) <P14> 157ms (172ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Bukake
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Mountain3 (3,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)Bukake develops tile Mountain1 (1,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Bukake caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Bukake finishes on update 1273
  INFO [GameModel.gamble]                            (P12)Bukake gambles $177, max: 47.5, left: 22.639431, fraction 0.4766196
  INFO [DevelopmentMessenger.showMessage]            Bukake won $177 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 141ms (188ms) <P14> 157ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1692796057446520335
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)hug4drugs chat: do you guys WANT to play with two bots?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: because i will leav
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 141ms (188ms) <P14> 157ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2289278225772659915
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)Bukake has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)dankestnugg has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P16)Acavia has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)hug4drugs has 3 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Bukake expects 3 food, 0 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg expects 3 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia expects 3 food, 1 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs expects 5 food, 2 energy, 0 smithore, 7 crystite
  INFO [GameController.apply]                        (P14)hug4drugs chat: leave*
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: or i will just slow the entire game down
  INFO [GameController.apply]                        (P14)hug4drugs chat: just because you guys wont fucking restart
  INFO [ProductionPhase.logProduction]               (P12)Bukake produced 2 food, 0 energy, 4 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)dankestnugg produced 3 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P16)Acavia produced 4 food, 1 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)hug4drugs produced 5 food, 3 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 188ms (203ms) <P14> 188ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 188ms (203ms) <P14> 188ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5008558637731129457
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)hug4drugs chat: you have to have 3 players for it to count
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Smithore: 4 critical: 0 surplus: 4 money: $582
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Smithore: 18 critical: 0 surplus: 18 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Smithore: 10 critical: 0 surplus: 10 money: $445
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Smithore: 0 critical: 0 surplus: 0 money: $917
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 172ms (203ms) <P14> 203ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg target price $158
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)hug4drugs 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)dankestnugg (P12)Bukake (P16)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: dankestnugg has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: or i can leave and it wont count
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P16)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [GameController.apply]                        (P14)hug4drugs chat: or i can sit at the break until you guys decide to restart
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [GameController.apply]                        (P14)hug4drugs chat: its up to you.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P12)Bukake auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $44 (14 units for $616)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 156ms (203ms) <P14> 172ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2428542435634079013
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Crystite: 2 critical: 0 surplus: 2 money: $758
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Crystite: 0 critical: 0 surplus: 0 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Crystite: 0 critical: 0 surplus: 0 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Crystite: 6 critical: 0 surplus: 6 money: $917
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 172ms (203ms) <P14> 172ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 344ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)hug4drugs (P12)Bukake 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: dankestnugg has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)Bukake auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)hug4drugs auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 344ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (8 units for $1120)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 141ms (188ms) <P14> 172ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1028354017127764729
  INFO [Shop.calcBuySellPrice]                       Current Food price $103
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 111%
  INFO [Shop.printPriceFactor]                       Food buy price $99 sell price $134
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Bukake chat: i knew these two fags were not worth my time
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Food: 2 critical: 4 surplus: -2 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Food: 3 critical: 4 surplus: -1 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Food: 4 critical: 4 surplus: 0 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Food: 5 critical: 4 surplus: 1 money: $1757
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (156ms) <P14> 172ms (219ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg target price $134
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)Bukake chat: acavia
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [GameController.apply]                        (P12)Bukake chat: up to you
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)dankestnugg (P12)Bukake (P16)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)hug4drugs 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: dankestnugg has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (16) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P14)hug4drugs chat: its not me
  INFO [GameController.apply]                        (P14)hug4drugs chat: i was being nice
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $114 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (156ms) <P14> 172ms (188ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2704558241311078990
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is increased to 203%
  INFO [Shop.printPriceFactor]                       Energy buy price $109 sell price $144
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)hug4drugs chat: you started being a dick to my friend
  INFO [GameController.apply]                        (P14)hug4drugs chat: so he started being a whinny little bitch and left
  INFO [CollectionPhase.goToNextPhase]               (P12)Bukake Energy: 3 critical: 5 surplus: -2 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P11)dankestnugg Energy: 0 critical: 4 surplus: -4 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P16)Acavia Energy: 2 critical: 5 surplus: -3 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P14)hug4drugs Energy: 3 critical: 5 surplus: -2 money: $1757
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 109ms (188ms) <P14> 172ms (328ms) <P16> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: dankestnugg calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: now im upset because you wont restart. im mad at my friend trust me
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [GameController.apply]                        (P14)hug4drugs chat: hes a little bitch
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 0ms (0ms) <P12> 156ms (188ms) <P14> 172ms (188ms) <P16> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3654608985356164556
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52459432
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Money: $1757 Plots: 6 Assets: 1492 Total: 6249
  INFO [SummaryPhase2.begin]                         (P14)hug4drugs Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)Acavia Money: $885 Plots: 5 Assets: 1179 Total: 4564
  INFO [SummaryPhase2.begin]                         (P16)Acavia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Bukake Money: $1038 Plots: 4 Assets: 1040 Total: 4078
  INFO [SummaryPhase2.begin]                         (P12)Bukake Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Money: $521 Plots: 4 Assets: 1414 Total: 3935
  INFO [SummaryPhase2.begin]                         (P11)dankestnugg Food: 3 Energy: 0 Smithore: 18 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $114
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $80
  INFO [SummaryPhase2.begin]                         Colony total: 18826
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)hug4drugs chat: but lets just restart
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: please.
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [GameController.apply]                        (P14)hug4drugs chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P14
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 1 of 2
  INFO [GameController.apply]                        (P16)Acavia chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to restart: P16
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Votes Recorded: 2 of 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Restart Request 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Bukake  Bot Reputation now: -19
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Acavia  Bot Reputation now: 328
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: hug4drugs  Bot Reputation now: 1
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
