  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: rbict4onkq4k74mfq20m1pb6m2
  INFO [Login$MasterListener$1.run]                  Logged in as "callmemik" (id 22476)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: nv4_disp
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.11.7824
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: NVIDIA Corporation
  INFO [MuleGameContainer.<init>]                    GL Renderer: GeForce 9500 GT/PCI/SSE2
  INFO [MuleGameContainer.<init>]                    GL Version: 2.1.2
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: AQR-1572, Address: 217.82.129.128, Is Host: false
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /217.82.129.128:6260 UDP: /217.82.129.128:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [UserController.apply]                        My client id is f07fa901-9640-42b6-8d4a-03e6f3c4b662
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S14)callmemik is my user
  INFO [GameModel.setLocalUser]                      (S14)callmemik is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id f07fa901-9640-42b6-8d4a-03e6f3c4b662
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7509 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7509 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (P10)speedymule is a remote Player
  INFO [GameModel.setRemoteUser]                     (P11)SerSolaire is a remote Player
  INFO [GameModel.setRemoteUser]                     (P12)Gohar is a remote Player
  INFO [GameModel.setRemoteUser]                     (P13)Bossi is a remote Player
  INFO [GameModel.setMyUser]                         (S14)callmemik is my user
  INFO [GameModel.setLocalUser]                      (S14)callmemik is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)callmemik (ID: 22476)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P12)Gohar (ID: 15256)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P11)SerSolaire (ID: 102745)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P10)speedymule (ID: 100006)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P13)Bossi (ID: 23719)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)callmemik (ID 22476)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P12)Gohar (ID 15256)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P11)SerSolaire (ID 102745)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P10)speedymule (ID 100006)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P13)Bossi (ID 23719)
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)SerSolaire chat: `lets go
  INFO [GameController.apply]                        (P12)Gohar chat: hi
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)Gohar chat: sorry  sodn was off
  INFO [GameController.apply]                        (S14)callmemik chat: hi
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)speedymule (P13)Bossi (P11)SerSolaire (P12)Gohar 
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
