  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 20.65-b04-462
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_65-b14-462-11M4609
  INFO [Properties.<init>]                           OS: Mac OS X 10.9.3 x86_64
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 265093120
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: BWR-7358, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0%0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0%0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 131072 send buffer: 131072
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id c56e61a8-ab33-41a7-8653-b22bf67688b3
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 40 bytes
  INFO [UserController.apply]                        My client id is c56e61a8-ab33-41a7-8653-b22bf67688b3
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)sjleader is my user
  INFO [GameModel.setLocalUser]                      (S10)sjleader is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)sjleader is hosting the server
  INFO [GameController.beginNextPhase]               (S10)sjleader is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)sjleader (ID: 26801)
  INFO [Client.initUDP]                              Sending UDP initialization message id c56e61a8-ab33-41a7-8653-b22bf67688b3
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 6d2d21b4-7ba1-4922-a22e-ebcb1664fd28
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)sjleader (ID 26801)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108589
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10 P11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)sjleader joins the players
  INFO [Player.<init>]                               Creating (P10)sjleader
  INFO [GameModel.setServerUser]                     (P10)sjleader is hosting the server
  INFO [GameModel.setMyUser]                         (P10)sjleader is my user
  INFO [GameModel.setLocalUser]                      (P10)sjleader is a local Player
  INFO [Server.acceptClients]                        Server: Accepted client /173.65.17.229 id 4d20a67b-e262-4441-b610-add5cbf97c78
  INFO [ServerMessageHandler.processJoin]            Server: Client /173.65.17.229 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 54 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)A Yellow Rose 4 Mother (ID: 22423)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /173.65.17.229 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7240 bytes
  INFO [Server.initUdp]                              Server: Client /173.65.17.229 <S12> requests UDP address /173.65.17.229:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)A Yellow Rose 4 Mother (ID 22423)
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <P10 P11>
  INFO [Server.initUdp]                              Server: Removing old UDP address /173.65.17.229:6261 for client /173.65.17.229 <S12>
  INFO [Server.initUdp]                              Server: Client /173.65.17.229 <S12> requests UDP address /173.65.17.229:6261
  INFO [GameController.apply]                        (S12)A Yellow Rose 4 Mother chat: hey SJ
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: Connection reset by peer
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 6d2d21b4-7ba1-4922-a22e-ebcb1664fd28
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (P10)sjleader chat: hi
  INFO [GameController.apply]                        (S12)A Yellow Rose 4 Mother chat: can u hook me up with green
  INFO [GameController.apply]                        (P10)sjleader chat: welcome
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <P10 P11>
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: thx sir
  INFO [GameController.apply]                        (P10)sjleader chat: coo
  INFO [ServerMessageHandler.processPlayerUnjoin]    /127.0.0.1 <P10> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (10) 0 bytes
  INFO [UserController.apply]                        (P10)sjleader unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setServerUser]                     (S10)sjleader is hosting the server
  INFO [GameModel.setMyUser]                         (S10)sjleader is my user
  INFO [GameModel.setLocalUser]                      (S10)sjleader is a local Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)sjleader joins the players
  INFO [Player.<init>]                               Creating (P10)sjleader
  INFO [GameModel.setServerUser]                     (P10)sjleader is hosting the server
  INFO [GameModel.setMyUser]                         (P10)sjleader is my user
  INFO [GameModel.setLocalUser]                      (P10)sjleader is a local Player
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: ok got it going
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: come on in
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id 20a29316-2612-4517-b5cc-83258bfafbbc
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7295 bytes
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S11> requests UDP address /24.202.174.102:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)judas (ID 27794)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27794 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.202.174.102 <S11>
  INFO [Server.removeClient]                         Server: Removing client /24.202.174.102 <> with id 20a29316-2612-4517-b5cc-83258bfafbbc
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.202.174.102 <>
  INFO [Server.acceptClients]                        Server: Accepted client /70.78.72.59 id 542424d5-7a2e-422d-be15-f34bbe3e7c16
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.78.72.59 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)MulesBalls is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)MulesBalls (ID: 100691)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.78.72.59 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7297 bytes
  INFO [Server.initUdp]                              Server: Client /70.78.72.59 <S11> requests UDP address /70.78.72.59:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)MulesBalls (ID 100691)
  INFO [ServerMessageHandler.processPlayerJoin]      /70.78.72.59 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P11)MulesBalls
  INFO [GameModel.setRemoteUser]                     (P11)MulesBalls is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /70.78.72.59 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)MulesBalls unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)MulesBalls is a remote Spectator
  INFO [GameController.apply]                        (S11)MulesBalls chat: see what happens when you cheat yellow? you kick me round 0 and my bot beat you 2 for 12rounds!
  INFO [GameController.apply]                        (S11)MulesBalls chat: at least here you have no power to kick
  INFO [GameController.apply]                        (S11)MulesBalls chat: adda bot sj, id like pink pls
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /70.78.72.59 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P11)MulesBalls
  INFO [GameModel.setRemoteUser]                     (P11)MulesBalls is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <P10 P13>
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (P11)MulesBalls chat: thx
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: Balls b4 you open your fat ass mouth read the chat log you idiot
  INFO [GameController.apply]                        (P11)MulesBalls chat: i fuxcking did, and no restart?
  INFO [GameController.apply]                        (P11)MulesBalls chat: either way you are a pieceof chit
  INFO [GameController.apply]                        (P11)MulesBalls chat: and i won
  INFO [GameController.apply]                        (P11)MulesBalls chat: end o story
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: you never answered after several attempts and you did not read the whole thing!!!!!!!!!!!!!!!!!!!!!
  INFO [GameController.apply]                        (P11)MulesBalls chat: ok im not an idiot
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id 7ba3b022-a265-4e8b-98b4-34bff3125139
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7383 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)judas (ID 27794)
  INFO [GameController.apply]                        (P11)MulesBalls chat: when im kicked i see a tab go blue at the bottom, as soon as you kicked me i was in lobby raising hell, and i see round 0....you fucking restart, not add 2bots
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S13> requests UDP address /24.202.174.102:6261
  INFO [GameController.apply]                        (P11)MulesBalls chat: *play 2bots, sorry
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)judas joins the players
  INFO [Player.<init>]                               Creating (P13)judas
  INFO [GameModel.setRemoteUser]                     (P13)judas is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: u r so full of shit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415281) MulesBalls: need 1 hoodrat
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415282) MulesBalls: wow besides judas i see BIG NAMES....small nuts
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: u wew not back in the lobby
  INFO [GameController.apply]                        (P11)MulesBalls chat: how so?
  INFO [GameController.apply]                        (P11)MulesBalls chat: its all logged
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P10)sjleader chat: Judas after your blatent quit yesterday im not ready to play with youa gain
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: and we waited for you and you never cam back
  INFO [GameController.apply]                        (P11)MulesBalls chat: even the time i made the post in forum, which would put you and beeman at that moment, round 0
  INFO [GameController.apply]                        (P11)MulesBalls chat: pretend you dont see me in lobby asking wtf?
  INFO [GameController.apply]                        (P11)MulesBalls chat: round 0 thats key
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P10)sjleader chat: should we all get over it and just play?
  INFO [GameController.apply]                        (P11)MulesBalls chat: now stop fucking lieing and admit you look for easy win with my bot
  INFO [GameController.apply]                        (P11)MulesBalls chat: i was going to, but now yellow is lying
  INFO [GameController.apply]                        (P11)MulesBalls chat: not cool
  INFO [GameController.apply]                        (P11)MulesBalls chat: cyber was ther in lobby too, seen it
  INFO [GameController.apply]                        (P10)sjleader chat: im pissed at JUDAS for quitting over a bad game yesteday but I dont want to wait anymore
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 400d3c29-8fd0-4414-9de3-f38b8d023514
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7488 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S14> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Cyber Ranger (ID 14481)
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P13)judas chat: yes
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: W/E Balls I have been nothing but nice to you whalie everyone thinks your a fucking prick....I have tried to get others to give you multiple chances but just like a Zebra you can not change your strips!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)MulesBalls (P10)sjleader (P12)A Yellow Rose 4 Mother (P13)judas 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /76.92.151.22 <S14>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 400d3c29-8fd0-4414-9de3-f38b8d023514
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (9ms) <P12> 131ms (135ms) <P11> 99ms (100ms) <P13> 133ms (147ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 8ms (9ms) <P12> 131ms (133ms) <P11> 98ms (100ms) <P13> 133ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6371953984994727472
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)judas (P12)A Yellow Rose 4 Mother (P10)sjleader (P11)MulesBalls 
  INFO [SummaryPhase2.begin]                         Total Memory: 64946176
  INFO [SummaryPhase2.begin]                         Free Memory: 39239024
  INFO [SummaryPhase2.begin]                         (P13)judas Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)judas Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)A Yellow Rose 4 Mother Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)A Yellow Rose 4 Mother Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)sjleader Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)sjleader Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)MulesBalls Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)MulesBalls Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)sjleader chat: ok lets have a good clean game gents
  INFO [GameController.apply]                        (P10)sjleader chat: BUY A HIG!
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P10)sjleader chat: h!
  INFO [GameController.apply]                        (P11)MulesBalls chat: who cares, you kicked me round 0 to play 2bots, for easy win over me. end of storry. and my bot won....dont lie about it though
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415283) CCMuleBot04: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415284) CCMuleBot04: 1:Gohar Money: $23426 Plots: 12 Assets: 2096 Total: 31522
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415285) CCMuleBot04: 2:dannyboy Money: $16058 Plots: 10 Assets: 1854 Total: 22912
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415286) CCMuleBot04: 3:<A.D.A.M.> Money: $11938 Plots: 10 Assets: 1350 Total: 18288
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415287) CCMuleBot04: 4:Cyber Ranger Money: $2540 Plots: 12 Assets: 2595 Total: 11135
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415288) Gohar: gn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415289) Cyber Ranger: gn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415290) Cyber Ranger: gg
  INFO [GameController.apply]                        (P13)judas chat: let play
  INFO [GameController.apply]                        (P13)judas chat: go
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: your bot won cuz we kept fucking eachother playing spolier yes is that what you want to hear????? get the fuck over it
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 10ms (11ms) <P12> 135ms (138ms) <P11> 98ms (103ms) <P13> 122ms (151ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.apply]                        (P10)sjleader chat: host:restart
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 10ms (11ms) <P12> 136ms (139ms) <P11> 96ms (103ms) <P13> 123ms (151ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 10ms, max 136ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 151ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 10ms, max 136ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)MulesBalls is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 10ms, max 136ms
  INFO [LandGrantPhase.update]                       (P10)sjleader pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)sjleader is granted tile 12: Mountain3 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 10ms, max 136ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415291) Cyber Ranger: Only need 3...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (415292) Cyber Ranger: brb - gonna smk a cig...  Can't smoke in the new house...
  INFO [LandGrantPhase.claimPlot]                    (P12)A Yellow Rose 4 Mother is granted tile 32: Mountain3 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 10ms, max 135ms
  INFO [GameController.apply]                        (P11)MulesBalls chat: ill get over it when you admit no restart and kick at round 0
  INFO [LandGrantPhase.claimPlot]                    (P13)judas is granted tile 39: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 10ms, max 135ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (10ms) <P12> 135ms (139ms) <P11> 95ms (98ms) <P13> 127ms (144ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P11)MulesBalls chat: asshole
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 9ms, max 135ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)sjleader (P12)A Yellow Rose 4 Mother (P11)MulesBalls (P13)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: ok u r right  we were wrong to kick you im sorry....
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)MulesBalls bought the plot for $1000
  INFO [GameController.apply]                        (P10)sjleader chat: wow 1000?
  INFO [GameController.apply]                        (P11)MulesBalls chat: not wrong to kick, wrong to not restart round 0
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 6ms (8ms) <P12> 128ms (135ms) <P11> 95ms (98ms) <P13> 123ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $940
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: we waited and you never showed next time turn the sound on plz
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)sjleader (P12)A Yellow Rose 4 Mother (P11)MulesBalls (P13)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)MulesBalls chat: u never seen that sj?
  INFO [GameController.apply]                        (P10)sjleader chat: no
  INFO [GameController.apply]                        (P10)sjleader chat: aggresive
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)A Yellow Rose 4 Mother bought the plot for $972
  INFO [GameController.apply]                        (P11)MulesBalls chat: no, too busy with yweloows ass
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 3ms (4ms) <P12> 125ms (132ms) <P11> 94ms (99ms) <P13> 125ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5309302250187374989
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)judas (rank 1)
  INFO [Player.useFood]                              (P13)judas has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 3ms (7ms) <P12> 125ms (128ms) <P11> 94ms (99ms) <P13> 125ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)judas
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)MulesBalls chat: trying to teach him whats right
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)judas develops tile River (4,4) with Food factory
  INFO [GameModel.buyAssay]                          (P13)judas got an assay bot
  INFO [GameController.apply]                        (P10)sjleader chat: why
  INFO [GameController.apply]                        (P10)sjleader chat: judas
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)judas got an assay bot
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: ok look claM DOWN AND PLAY A SMART GAME WE START  OVER?
  INFO [GameController.apply]                        (P10)sjleader chat: why show them where the highs are
  INFO [GameController.apply]                        (P10)sjleader chat: top
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)judas finishes on update 2011
  INFO [GameModel.gamble]                            (P13)judas gambles $63, max: 47.5, left: 7.8590965, fraction 0.16545467
  INFO [DevelopmentMessenger.showMessage]            judas won $63 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (14ms) <P12> 123ms (139ms) <P11> 98ms (103ms) <P13> 119ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4339091529120056209
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)A Yellow Rose 4 Mother (rank 2)
  INFO [Player.useFood]                              (P12)A Yellow Rose 4 Mother has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 10ms (14ms) <P12> 123ms (139ms) <P11> 98ms (104ms) <P13> 119ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)A Yellow Rose 4 Mother
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)A Yellow Rose 4 Mother got an assay bot
  INFO [GameController.apply]                        (P10)sjleader chat: i dont know how to restart a non bot game, is it even possible?
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P12)A Yellow Rose 4 Mother got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            A Yellow Rose 4 Mother caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P11)MulesBalls chat: cant restart unless sj does
  INFO [GameModel.developLand]                       (P12)A Yellow Rose 4 Mother develops tile Mountain2 (0,2) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2236. End Update: 2235
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)A Yellow Rose 4 Mother finishes on update 2307
  INFO [GameModel.gamble]                            (P12)A Yellow Rose 4 Mother gambles $53, max: 47.5, left: 1.8991022, fraction 0.0399811
  INFO [DevelopmentMessenger.showMessage]            A Yellow Rose 4 Mother won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (10ms) <P12> 130ms (136ms) <P11> 97ms (107ms) <P13> 111ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 811255547764994060
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)sjleader (rank 3)
  INFO [Player.useFood]                              (P10)sjleader has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)sjleader chat: if i wanted to, how would i do that without everyone getting an abandon?
  INFO [GameController.apply]                        (P11)MulesBalls chat: u just click disconnect
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (10ms) <P12> 130ms (136ms) <P11> 97ms (107ms) <P13> 111ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)sjleader
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)MulesBalls chat: same thing
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)sjleader develops tile Mountain3 (3,1) with Energy factory
  INFO [GameModel.gamble]                            (P10)sjleader gambles $83, max: 47.5, left: 33.339676, fraction 0.7018879
  INFO [DevelopmentMessenger.showMessage]            sjleader won $83 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)sjleader finishes on update 708
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (9ms) <P12> 132ms (136ms) <P11> 95ms (108ms) <P13> 114ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8197285736912789009
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)MulesBalls (rank 4)
  INFO [Player.useFood]                              (P11)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)sjleader chat: not but when you bot:restart no one gets an abandon
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (9ms) <P12> 132ms (137ms) <P11> 94ms (108ms) <P13> 114ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: SJ can we restart and get a real game?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P10)sjleader chat: sure
  INFO [GameModel.buyAssay]                          (P11)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameController.apply]                        (P10)sjleader chat: im fine with that.
  INFO [GameModel.buyAssay]                          (P11)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: ok pls do
  INFO [GameModel.buyAssay]                          (P11)MulesBalls got an assay bot
  INFO [GameController.apply]                        (P10)sjleader chat: balls?
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)MulesBalls finishes on update 2158
  INFO [GameModel.gamble]                            (P11)MulesBalls gambles $56, max: 47.5, left: 5.079099, fraction 0.1069284
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (5ms) <P12> 129ms (132ms) <P11> 94ms (98ms) <P13> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (5ms) <P12> 129ms (132ms) <P11> 94ms (98ms) <P13> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2010204738895711819
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10)sjleader has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)judas has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)A Yellow Rose 4 Mother has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)MulesBalls has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P10)sjleader expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)judas expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)A Yellow Rose 4 Mother expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)MulesBalls expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: Balls ? restart?
  INFO [GameController.apply]                        (P11)MulesBalls chat: u click disco9nnect before round 3
  INFO [ProductionPhase.logProduction]               (P10)sjleader produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)judas produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)A Yellow Rose 4 Mother produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)MulesBalls produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (5ms) <P12> 129ms (140ms) <P11> 93ms (96ms) <P13> 107ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3067807747672432679
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (5ms) <P12> 129ms (148ms) <P11> 94ms (98ms) <P13> 109ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4147147247637718352
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 73%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)sjleader chat: fine ok?
  INFO [CollectionPhase.goToNextPhase]               (P10)sjleader Smithore: 0 critical: 0 surplus: 0 money: $933
  INFO [CollectionPhase.goToNextPhase]               (P13)judas Smithore: 0 critical: 0 surplus: 0 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)A Yellow Rose 4 Mother Smithore: 0 critical: 0 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P11)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $156
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (16ms) <P12> 129ms (148ms) <P11> 94ms (103ms) <P13> 108ms (116ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (16ms) <P12> 129ms (148ms) <P11> 93ms (98ms) <P13> 109ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5394830615174799549
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)sjleader Crystite: 0 critical: 0 surplus: 0 money: $933
  INFO [CollectionPhase.goToNextPhase]               (P13)judas Crystite: 0 critical: 0 surplus: 0 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)A Yellow Rose 4 Mother Crystite: 0 critical: 0 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P11)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $156
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (16ms) <P12> 129ms (140ms) <P11> 93ms (98ms) <P13> 109ms (116ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 4ms (16ms) <P12> 128ms (140ms) <P11> 93ms (99ms) <P13> 109ms (116ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5456115565152435230
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: look we doing this for you u want restart or not?
  INFO [CollectionPhase.goToNextPhase]               (P10)sjleader Food: 1 critical: 3 surplus: -2 money: $933
  INFO [CollectionPhase.goToNextPhase]               (P13)judas Food: 5 critical: 3 surplus: 2 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)A Yellow Rose 4 Mother Food: 2 critical: 3 surplus: -1 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P11)MulesBalls Food: 1 critical: 3 surplus: -2 money: $156
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 13ms (16ms) <P12> 128ms (140ms) <P11> 95ms (100ms) <P13> 109ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)sjleader chat: yes i am fine with that
  INFO [GameController.apply]                        (P11)MulesBalls chat: i was rolling a j and talking to yellow, and didnt get back fast enough
  INFO [GameController.apply]                        (P10)sjleader chat: ok
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)sjleader (P11)MulesBalls (P13)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)A Yellow Rose 4 Mother 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 13ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)sjleader (P11)MulesBalls (P13)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)A Yellow Rose 4 Mother 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [GameController.apply]                        (P10)sjleader chat: so yes or no?
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [GameController.apply]                        (P10)sjleader chat: me and rose say yes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)MulesBalls chat: jude?
  INFO [GameController.apply]                        (P10)sjleader chat: one more yes vote and I do it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $133 (1 units for $133)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 13ms (16ms) <P12> 128ms (140ms) <P11> 100ms (119ms) <P13> 111ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2283517483664379450
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 7, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 89%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)sjleader Energy: 3 critical: 1 surplus: 2 money: $933
  INFO [CollectionPhase.goToNextPhase]               (P13)judas Energy: 1 critical: 2 surplus: -1 money: $905
  INFO [CollectionPhase.goToNextPhase]               (P12)A Yellow Rose 4 Mother Energy: 1 critical: 2 surplus: -1 money: $189
  INFO [CollectionPhase.goToNextPhase]               (P11)MulesBalls Energy: 2 critical: 1 surplus: 1 money: $156
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 12ms (14ms) <P12> 131ms (140ms) <P11> 100ms (119ms) <P13> 114ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.869 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 11ms, max 131ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 138ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)A Yellow Rose 4 Mother (P13)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)sjleader (P11)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 138ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)A Yellow Rose 4 Mother chat: ??????????????????
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.apply]                        (P11)MulesBalls chat: do before round 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $98 (1 units for $98)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 11ms (12ms) <P12> 131ms (138ms) <P11> 99ms (106ms) <P13> 113ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -377906741751434377
  INFO [SummaryPhase2.begin]                         Total Memory: 64946176
  INFO [SummaryPhase2.begin]                         Free Memory: 35916712
  INFO [SummaryPhase2.begin]                         (P13)judas Money: $807 Plots: 1 Assets: 1054 Total: 2361
  INFO [SummaryPhase2.begin]                         (P13)judas Food: 6 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)sjleader Money: $933 Plots: 1 Assets: 512 Total: 1945
  INFO [SummaryPhase2.begin]                         (P10)sjleader Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)MulesBalls Money: $254 Plots: 2 Assets: 231 Total: 1485
  INFO [SummaryPhase2.begin]                         (P11)MulesBalls Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)A Yellow Rose 4 Mother Money: $189 Plots: 2 Assets: 291 Total: 1480
  INFO [SummaryPhase2.begin]                         (P12)A Yellow Rose 4 Mother Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $133
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $98
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7271
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)sjleader chat: ok doing it now.
  INFO [GameController.apply]                        (P11)MulesBalls chat: or now
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26801 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
