  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: vol2vk7a45an4v0ee5rmk1c044
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4400
  INFO [MuleGameContainer.<init>]                    GL Version: 4.2.0 - Build 10.18.10.3345
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-1261, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id a9c7b3dc-7727-41c9-a2f0-a24222fac2c3
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is a9c7b3dc-7727-41c9-a2f0-a24222fac2c3
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id a9c7b3dc-7727-41c9-a2f0-a24222fac2c3
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 8c5ab995-6469-400d-8f71-b2edc6840c54
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108390
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id 21839368-9ab1-4995-a292-655723cbe840
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 35 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)zig (ID: 102179)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7151 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S11> requests UDP address /99.123.198.244:1024
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)zig (ID 102179)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 8c5ab995-6469-400d-8f71-b2edc6840c54
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: Goodluck played here.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: Host will not be playing-
  INFO [GameController.apply]                        (S10)host4u chat: Or will he.
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)host4u chat: Hello zig , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: Goodluck played here.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: Host will not be playing-
  INFO [GameController.apply]                        (S10)host4u chat: Or will he.
  INFO [GameController.apply]                        (S10)host4u chat: === zig Bot Reputation: Great (22) Bot Games: 25
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id b2cac0f7-421b-43c7-ab55-631e5b67533f
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)warmongrel (ID: 102084)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7286 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S12> requests UDP address /99.123.198.244:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)warmongrel (ID 102084)
  INFO [GameController.apply]                        (S10)host4u chat: Hello warmongrel , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: Goodluck played here.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: Host will not be playing-
  INFO [GameController.apply]                        (S10)host4u chat: Or will he.
  INFO [GameController.apply]                        (S10)host4u chat: === warmongrel Bot Reputation: Great (21) Bot Games: 39
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [GameController.apply]                        (S12)warmongrel chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [GameController.apply]                        (S12)warmongrel chat: jjj
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P12)warmongrel
  INFO [GameModel.setRemoteUser]                     (P12)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zig unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [GameController.apply]                        (P11)zig chat: bot:cheattestwarmongrel
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:smurfcheck zig
  INFO [GameController.apply]                        (S10)host4u chat: Possible Smurf:warmongrel Games: 39 Bot Rep: 21
  INFO [GameController.apply]                        (P11)zig chat: bot:cheatcheckwarmongrel
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:smurfcheck warmongrel
  INFO [GameController.apply]                        (S10)host4u chat: Possible Smurf:zig Games: 25 Bot Rep: 22
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:?
  INFO [GameController.apply]                        (S10)host4u chat: Bot v1.10 Command Summary:
  INFO [GameController.apply]                        (S10)host4u chat: Syntax: bot:[command]
  INFO [GameController.apply]                        (S10)host4u chat: Commands
  INFO [GameController.apply]                        (S10)host4u chat: ===============
  INFO [GameController.apply]                        (S10)host4u chat: ready - Sets the bot to change ready state [in case game does not start automatically]
  INFO [GameController.apply]                        (S10)host4u chat: prices - Display current buy and sell prices for Ore, Tite, Food and Energy.
  INFO [GameController.apply]                        (S10)host4u chat: factor - Shows you the price factor for ore, food, and energy. 
  INFO [GameController.apply]                        (S10)host4u chat: tracker - Display a list of planetary events that have occured.
  INFO [GameController.apply]                        (S10)host4u chat: events - Same as Tracker
  INFO [GameController.apply]                        (S10)host4u chat: playertracker - Shows Player Events
  INFO [GameController.apply]                        (S10)host4u chat: playerevents - Same as PlayerTracker
  INFO [GameController.apply]                        (S10)host4u chat: lastassay - Shows you the result of the last assay bot. 
  INFO [GameController.apply]                        (S10)host4u chat: lastassays - Shows you the result of the last 4 assays. 
  INFO [GameController.apply]                        (S10)host4u chat: enable auctions - Turns on the ability to see total land auctions (2 votes). 
  INFO [GameController.apply]                        (S10)host4u chat: auctions - Shows you how many auctions during land grant. 
  INFO [GameController.apply]                        (S10)host4u chat: lastauction - Shows you how who won that last auction and price. 
  INFO [GameController.apply]                        (S10)host4u chat: addai - Tells the bot to add an AI player [only 1 player is required to kick]
  INFO [GameController.apply]                        (S10)host4u chat: kick [player position] - Start kick process on a player in the position. 
  INFO [GameController.apply]                        (S10)host4u chat:      ie: kick 2 for the player in second position on left box, [2 players required].
  INFO [GameController.apply]                        (S10)host4u chat: restart - Tells the bot to restart the game. [3 players required]
  INFO [GameController.apply]                        (S10)host4u chat: rep [playername] - Check the bot Reputation of a Player
  INFO [GameController.apply]                        (S10)host4u chat: pings - Show Roundtrip Ping Times for All Players
  INFO [GameController.apply]                        (S10)host4u chat: ore - Shows Ore Random Variance
  INFO [GameController.apply]                        (S10)host4u chat: probs - Shows Probabilities of Planet Events
  INFO [GameController.apply]                        (S10)host4u chat: news - Lastest Bot Updates
  INFO [Server.acceptClients]                        Server: Accepted client /68.64.97.71 id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [ServerMessageHandler.processJoin]            Server: Client /68.64.97.71 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)sjleader is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)sjleader (ID: 26801)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /68.64.97.71 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7369 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)sjleader (ID 26801)
  INFO [Server.initUdp]                              Server: Client /68.64.97.71 <S13> requests UDP address /68.64.97.71:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello sjleader , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: Goodluck played here.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: Host will not be playing-
  INFO [GameController.apply]                        (S10)host4u chat: Or will he.
  INFO [GameController.apply]                        (S10)host4u chat: === sjleader Bot Reputation: Great (21) Bot Games: 42
  INFO [Server.acceptClients]                        Server: Accepted client /84.130.111.231 id 0280385d-ba1d-45b0-a1af-882ce8cf2470
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.130.111.231 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)A.N.D.Y. is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)A.N.D.Y. (ID: 6804)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.130.111.231 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7456 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)A.N.D.Y. (ID 6804)
  INFO [Server.initUdp]                              Server: Client /84.130.111.231 <S14> requests UDP address /84.130.111.231:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello A.N.D.Y. , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atar iPhones.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: Goodluck played here.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: Host will not be playing-
  INFO [GameController.apply]                        (S10)host4u chat: Or will he.
  INFO [GameController.apply]                        (S10)host4u chat: === A.N.D.Y. Bot Reputation: Unknown (4) Bot Games: 4
  INFO [ServerMessageHandler.processPlayerJoin]      /68.64.97.71 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)sjleader joins the players
  INFO [Player.<init>]                               Creating (P13)sjleader
  INFO [GameModel.setRemoteUser]                     (P13)sjleader is a remote Player
  INFO [GameController.apply]                        (P13)sjleader chat: yo yo yo
  INFO [ServerMessageHandler.processPlayerJoin]      /84.130.111.231 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)A.N.D.Y. joins the players
  INFO [Player.<init>]                               Creating (P14)A.N.D.Y.
  INFO [GameModel.setRemoteUser]                     (P14)A.N.D.Y. is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: yo
  INFO [GameController.apply]                        (P12)warmongrel chat: lesgo zig!!
  INFO [GameController.apply]                        (P11)zig chat: sj in da house
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: hi
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)A.N.D.Y. (P13)sjleader (P11)zig (P12)warmongrel 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P13)sjleader chat: so dudes, I am on a flight right now- can guratnee the connection will hold
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (5ms) <P11> 98ms (99ms) <P12> 100ms (103ms) <P13> 154ms (256ms) <P14> 204ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.apply]                        (P12)warmongrel chat: wha??
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 98ms (99ms) <P12> 100ms (103ms) <P13> 210ms (256ms) <P14> 204ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6289483074630222933
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)warmongrel (P13)sjleader (P14)A.N.D.Y. (P11)zig 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46299832
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)sjleader chat: but the ping looks decent.
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 98ms (99ms) <P12> 100ms (107ms) <P13> 210ms (260ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.apply]                        (P13)sjleader chat: bot:pings
  INFO [GameController.apply]                        (S10)host4u chat: Pings:  Bot: 3ms (4ms) zig : 98ms (99ms) warmongrel : 100ms (107ms) sjleader : 210ms (260ms) A.N.D.Y. : 209ms (214ms) 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P11> 98ms (100ms) <P12> 100ms (107ms) <P13> 154ms (256ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 209ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 256ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 209ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 11: Mountain3 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 209ms
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 210ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 26: Mountain2 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 212ms
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 42: Mountain2 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 212ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 98ms (100ms) <P12> 107ms (116ms) <P13> 147ms (186ms) <P14> 212ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P13)sjleader (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: bot:smurfcheckA.N.D.Y.
  INFO [GameController.apply]                        (S10)host4u chat: No Smurfs Found
  INFO [GameController.apply]                        (P11)zig chat: bot:smurfchecksjleader
  INFO [GameController.apply]                        (S10)host4u chat: No Smurfs Found
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)A.N.D.Y. bought the plot for $972
  INFO [GameController.apply]                        (P13)sjleader chat: dude...
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 97ms (99ms) <P12> 100ms (114ms) <P13> 146ms (179ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5856998663247497468
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 97ms (99ms) <P12> 99ms (114ms) <P13> 146ms (208ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)sjleader chat: people who are above 300 in rank generally aren't smurfs...
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Mountain2 (0,3) with Smithore factory
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: ???
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 1495
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $70, max: 47.5, left: 18.179329, fraction 0.3827227
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $70 in the pub
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: im german 
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 98ms (104ms) <P12> 99ms (104ms) <P13> 134ms (235ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5345567876455463753
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 2)
  INFO [Player.useFood]                              (P13)sjleader has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 98ms (104ms) <P12> 99ms (106ms) <P13> 134ms (235ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: not smurfan?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: i dont understand
  INFO [GameController.apply]                        (P11)zig chat: r u blue on the inside?
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 426. End Update: 425
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Mountain3 (2,2) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 623. End Update: 622
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 674. End Update: 673
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)sjleader finishes on update 752
  INFO [GameModel.gamble]                            (P13)sjleader gambles $159, max: 47.5, left: 32.459656, fraction 0.6833612
  INFO [DevelopmentMessenger.showMessage]            sjleader won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 102ms (105ms) <P12> 102ms (107ms) <P13> 134ms (218ms) <P14> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4159666392052519246
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 101ms (104ms) <P12> 104ms (107ms) <P13> 151ms (247ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)sjleader chat: Zig was running a smurf check on you. Do you know what that is?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)A.N.D.Y. got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P11)zig chat: bot:smurfcheckzig
  INFO [GameController.apply]                        (S10)host4u chat: Possible Smurf:warmongrel Games: 39 Bot Rep: 21
  INFO [GameController.apply]                        (P12)warmongrel chat: andy has a high1
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (3,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2233
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $64, max: 47.5, left: 4.1991, fraction 0.08840211
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $64 in the pub
  INFO [GameController.apply]                        (P13)sjleader chat: wait what?? 
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 98ms (101ms) <P12> 107ms (111ms) <P13> 161ms (279ms) <P14> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8486830226287331094
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 4)
  INFO [Player.useFood]                              (P11)zig has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 98ms (101ms) <P12> 107ms (111ms) <P13> 167ms (306ms) <P14> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)sjleader chat: are you war and zig in the same place?
  INFO [GameController.apply]                        (P13)sjleader chat: bot:smurcheck zig
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain3 (2,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            zig caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 1239
  INFO [GameModel.gamble]                            (P11)zig gambles $130, max: 47.5, left: 23.47945, fraction 0.4943042
  INFO [DevelopmentMessenger.showMessage]            zig won $130 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 100ms (104ms) <P12> 98ms (109ms) <P13> 167ms (279ms) <P14> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 100ms (104ms) <P12> 98ms (109ms) <P13> 167ms (279ms) <P14> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7343898206426419234
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)zig chat: bot:smurfcheckwarmongrel
  INFO [GameController.apply]                        (S10)host4u chat: Possible Smurf:zig Games: 25 Bot Rep: 22
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 101ms (104ms) <P12> 98ms (105ms) <P13> 167ms (249ms) <P14> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3338810196651235859
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)sjleader chat: zig, are you an war in the same building?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 100ms (102ms) <P12> 98ms (102ms) <P13> 167ms (229ms) <P14> 203ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5384160723287741114
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: yea 
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 4 critical: 0 surplus: 4 money: $995
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 0 critical: 0 surplus: 0 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 5 critical: 0 surplus: 5 money: $1055
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 0 critical: 0 surplus: 0 money: $67
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 100ms (102ms) <P12> 98ms (102ms) <P13> 167ms (229ms) <P14> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)sjleader chat: do you know each other?
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)warmongrel (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)sjleader chat: do you know each other?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (9 units for $459)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 100ms (102ms) <P12> 104ms (108ms) <P13> 139ms (219ms) <P14> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4793289299527272471
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $1199
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $1310
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $67
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 99ms (101ms) <P12> 105ms (110ms) <P13> 139ms (219ms) <P14> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P11)zig chat: yea
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 99ms (101ms) <P12> 105ms (110ms) <P13> 165ms (219ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2062464237839160048
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: yes, im dad, zig is son
  INFO [GameController.apply]                        (P13)sjleader chat: oh
  INFO [GameController.apply]                        (P13)sjleader chat: cool.
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 1 critical: 3 surplus: -2 money: $1199
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 1 critical: 3 surplus: -2 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 1 critical: 3 surplus: -2 money: $1310
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 4 critical: 3 surplus: 1 money: $67
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (5ms) <P11> 98ms (101ms) <P12> 105ms (111ms) <P13> 207ms (223ms) <P14> 204ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [GameController.apply]                        (P13)sjleader chat: thats why it "looks" like a smurf account ANDY
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P13)sjleader 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: ahhhh ok
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (5ms) <P11> 98ms (101ms) <P12> 104ms (111ms) <P13> 169ms (216ms) <P14> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6476710784711669207
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 13, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: now i know
  INFO [GameController.apply]                        (P13)sjleader chat: GI JOE says, "knowing is half the battle."
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 1 critical: 2 surplus: -1 money: $1049
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 2 critical: 1 surplus: 1 money: $859
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 1 critical: 2 surplus: -1 money: $1210
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 1 critical: 2 surplus: -1 money: $117
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (5ms) <P11> 97ms (100ms) <P12> 99ms (111ms) <P13> 188ms (222ms) <P14> 203ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P13)sjleader (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (5ms) <P11> 97ms (99ms) <P12> 99ms (108ms) <P13> 188ms (267ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -652449720617554739
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49352088
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $1120 Plots: 1 Assets: 395 Total: 2015
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $1049 Plots: 1 Assets: 355 Total: 1904
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $679 Plots: 1 Assets: 555 Total: 1734
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $27 Plots: 2 Assets: 345 Total: 1372
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 9 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7025
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (4ms) <P11> 99ms (105ms) <P12> 100ms (111ms) <P13> 169ms (219ms) <P14> 203ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 219ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 19: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 29: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 37: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 98ms (107ms) <P12> 109ms (114ms) <P13> 149ms (205ms) <P14> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [GameController.apply]                        (P13)sjleader chat: wow two possible highs still open
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P13)sjleader chat: bot:lastassays
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [GameController.apply]                        (S10)host4u chat: Found Medium amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat: Last: Found Medium amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat: Prev:No Assay
  INFO [GameController.apply]                        (S10)host4u chat:   -2:No Assay
  INFO [GameController.apply]                        (S10)host4u chat:   -3:No Assay
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P13)sjleader (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)warmongrel bought the plot for $920
  INFO [GameController.apply]                        (P13)sjleader chat: wow
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 98ms (100ms) <P12> 111ms (114ms) <P13> 134ms (164ms) <P14> 199ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $860
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 1ms, max 200ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P13)sjleader (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: better
  INFO [GameController.apply]                        (P12)warmongrel chat: ya, i wish i had urs
  INFO [GameController.apply]                        (P13)sjleader chat: next time zig, when no one can out bid you, wait for the clock to go down before going up
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)zig bought the plot for $860
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (4ms) <P11> 98ms (106ms) <P12> 107ms (111ms) <P13> 148ms (191ms) <P14> 206ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7476849715760219611
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22856957
  INFO [PlayerEventPhase.begin]                      Event player: (P11)zig (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: yea i forgot
  INFO [GameController.apply]                        (P12)warmongrel chat: yes!!
  INFO [GameController.apply]                        (P13)sjleader chat: oh no that sucks
  INFO [GameController.apply]                        (P12)warmongrel chat: lolz
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)zig has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (4ms) <P11> 99ms (110ms) <P12> 106ms (111ms) <P13> 148ms (191ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: nvm
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)sjleader chat: but, recoverable from round 2
  INFO [GameController.apply]                        (P12)warmongrel chat: glad u got it
  INFO [GameController.apply]                        (P12)warmongrel chat: it means its a high!
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            zig caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)zig got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 1867
  INFO [GameModel.gamble]                            (P11)zig gambles $72, max: 47.5, left: 10.81916, fraction 0.2277718
  INFO [DevelopmentMessenger.showMessage]            zig won $72 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 102ms (110ms) <P12> 110ms (113ms) <P13> 144ms (196ms) <P14> 210ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6364814310531280430
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5587264
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 2)
  INFO [Player.useFood]                              (P12)warmongrel has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 102ms (110ms) <P12> 110ms (113ms) <P13> 144ms (179ms) <P14> 210ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: evry game 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameController.apply]                        (P13)sjleader chat: i had 5 in a row once
  INFO [GameModel.buyAssay]                          (P12)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameController.apply]                        (P11)zig chat: this is like 10 
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P11)zig chat: like no kidding 
  INFO [GameController.apply]                        (P13)sjleader chat: sucks
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (8,1) with Energy factory
  INFO [GameController.apply]                        (P11)zig chat: every freaken game 
  INFO [GameController.apply]                        (P13)sjleader chat: ive won still with it on round 2
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 1906
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $58, max: 47.5, left: 9.979141, fraction 0.21008718
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $58 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 97ms (102ms) <P12> 113ms (114ms) <P13> 134ms (179ms) <P14> 210ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2445382566760706318
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38290626
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 3)
  INFO [Player.useFood]                              (P13)sjleader has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: its hard 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 96ms (99ms) <P12> 112ms (114ms) <P13> 144ms (214ms) <P14> 210ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)sjleader chat: u have cash
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: andy has 2 highs down there!
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Mountain3 (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Food factory
  INFO [GameController.apply]                        (P12)warmongrel chat: sj using the land sell trix!
  INFO [GameController.apply]                        (P11)zig chat: talkin like MB war
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)sjleader finishes on update 2234
  INFO [GameModel.gamble]                            (P13)sjleader gambles $60, max: 47.5, left: 2.8191013, fraction 0.059349503
  INFO [DevelopmentMessenger.showMessage]            sjleader won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 97ms (102ms) <P12> 108ms (112ms) <P13> 126ms (135ms) <P14> 203ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7426944284902367949
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83414716
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)sjleader chat: you mean dad.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 97ms (102ms) <P12> 108ms (112ms) <P13> 126ms (135ms) <P14> 203ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)sjleader chat: lol... totally
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)sjleader chat: BUY A HIGH!
  INFO [GameModel.buyAssay]                          (P14)A.N.D.Y. got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P12)warmongrel chat: told u andys got 2 highs!!
  INFO [GameController.apply]                        (P13)sjleader chat: oh crap frozen.
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (6,4) with Food factory
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /68.64.97.71 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /68.64.97.71 <P13> with id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /68.64.97.71 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /68.64.97.71 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26801 user number 13
  INFO [UserController.setAiPlayer]                  (P13)sjleader is taken over by an AI player
  INFO [UserController.setAiPlayer]                  sjleader is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)sjleader is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2075
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /68.64.97.71:6261
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $53, max: 47.5, left: 7.319097, fraction 0.15408625
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $53 in the pub
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: sjleader  Bot Reputation now: 18
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 96ms (107ms) <P12> 104ms (109ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 96ms (107ms) <P12> 104ms (109ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9060693483527788123
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 6 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [GameController.apply]                        (P11)zig chat: bot:restart
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to restart: P11
  INFO [GameController.apply]                        (S10)host4u chat: Votes Recorded: 1 of 2
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 3 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 1 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 96ms (107ms) <P12> 104ms (109ms) <P14> 210ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3974294603106960083
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 96ms (113ms) <P12> 106ms (109ms) <P14> 210ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2671956111055634675
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 70%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 2 critical: 0 surplus: 2 money: $137
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 5 critical: 0 surplus: 5 money: $589
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 4 critical: 0 surplus: 4 money: $307
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 0 critical: 0 surplus: 0 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 101ms (113ms) <P12> 107ms (111ms) <P14> 210ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.79 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 210ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (6 units for $288)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 106ms (111ms) <P12> 108ms (112ms) <P14> 206ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3671240033818591171
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $589
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $499
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 106ms (111ms) <P12> 107ms (111ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 106ms (111ms) <P12> 107ms (111ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3303408114916886371
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 154%
  INFO [Shop.printPriceFactor]                       Food buy price $62 sell price $97
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [GameController.apply]                        (P12)warmongrel chat: bye sjleader!  :'(
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 1 critical: 3 surplus: -2 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 2 critical: 3 surplus: -1 money: $589
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 2 critical: 3 surplus: -1 money: $499
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 2 critical: 3 surplus: -1 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (4ms) <P11> 107ms (111ms) <P12> 107ms (109ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $97
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-39
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78900003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)zig (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $97
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-39
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $97
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-39
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id aca5886e-0bfc-469f-a1fa-98c71fec9155
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $78 (2 units for $157)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 104ms (108ms) <P12> 106ms (107ms) <P14> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 415855747804540307
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is increased to 128%
  INFO [Shop.printPriceFactor]                       Energy buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 3 critical: 2 surplus: 1 money: $171
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 3 critical: 3 surplus: 0 money: $494
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 1 critical: 3 surplus: -2 money: $561
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 1 critical: 3 surplus: -2 money: $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 102ms (108ms) <P12> 102ms (107ms) <P14> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $134
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.799 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $58 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 101ms (104ms) <P12> 102ms (109ms) <P14> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4319937247122134524
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48057824
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $494 Plots: 2 Assets: 818 Total: 2312
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $171 Plots: 3 Assets: 525 Total: 2196
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $150 Plots: 3 Assets: 256 Total: 1906
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $561 Plots: 2 Assets: 306 Total: 1867
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $78
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $90
  INFO [SummaryPhase2.begin]                         Colony total: 8281
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 101ms (104ms) <P12> 103ms (109ms) <P14> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: sjleader found 4 plans testing 4526 tiles in 34449105ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: sjleader Plan: Plain Energy <claim> (+3) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2610 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: sjleader Plan: Plain Energy <claim> (+3) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2610 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: sjleader Plan: Plain Energy <claim> (+3) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2610 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: sjleader Plan: Plain Energy <claim> (+3) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2610 points
  INFO [LandGrantActuator.update]                    AI: sjleader wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 212ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 17 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 17: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 24: Mountain2 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 25: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 32: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 201ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (3ms) <P11> 101ms (108ms) <P12> 108ms (111ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractLandAuctionPhase.begin]              Player Land Auctions: 1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $828
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $582
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $252
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (3ms) <P11> 105ms (111ms) <P12> 108ms (111ms) <P14> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (2ms) <P11> 105ms (111ms) <P12> 108ms (111ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -600773138275439313
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.75464016
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 1)
  INFO [Player.useFood]                              (P13)sjleader has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 105ms (111ms) <P12> 108ms (111ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: sjleader starts by assaying Mountain3 (2,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1325.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain3 (2,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToAssayStore
  INFO [GameController.apply]                        (P11)zig chat: restart 
  INFO [GameModel.buyAssay]                          (P13)sjleader got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)zig chat: ew need real person 
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Mountain3 (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)sjleader got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $52, max: 47.5, left: 8.019096, fraction 0.16882308
  INFO [DevelopmentMessenger.showMessage]            sjleader won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1974
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 105ms (111ms) <P12> 107ms (111ms) <P14> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8604885452808050346
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.88767093
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 2)
  INFO [Player.useFood]                              (P12)warmongrel has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 105ms (111ms) <P12> 106ms (110ms) <P14> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (6,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 1624
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $54, max: 47.5, left: 1.8727622, fraction 0.039426573
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (6ms) <P11> 107ms (114ms) <P12> 102ms (110ms) <P14> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6563623206342517233
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73261243
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 107ms (114ms) <P12> 102ms (107ms) <P14> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (5,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 792
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $55, max: 47.5, left: 3.326417, fraction 0.07002983
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 105ms (114ms) <P12> 103ms (108ms) <P14> 202ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7264069143083513333
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.059037805
  INFO [PlayerEventPhase.begin]                      Event player: (P11)zig (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: whatever zig play it out
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)zig has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 107ms (116ms) <P12> 104ms (108ms) <P14> 202ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: it early, ne1's game
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,0) with Energy factory
  INFO [GameController.apply]                        (P12)warmongrel chat: even sjl bot has a chance ;)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain2 (5,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 105ms (113ms) <P12> 107ms (111ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3369748293838539398
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 105ms (113ms) <P12> 107ms (111ms) <P14> 203ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -984722275272604468
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 1 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 6 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 5 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 7 food, 6 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 6 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 0 food, 7 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 1 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 108ms (116ms) <P12> 107ms (111ms) <P14> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 108ms (116ms) <P12> 107ms (111ms) <P14> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5159798414467783915
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 72%
  INFO [Shop.printPriceFactor]                       Smithore buy price $40 sell price $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 2 critical: 0 surplus: 2 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 5 critical: 0 surplus: 5 money: $456
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 3 critical: 0 surplus: 3 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 0 critical: 0 surplus: 0 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 108ms (116ms) <P12> 108ms (112ms) <P14> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $170
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 5ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $40 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 107ms (111ms) <P12> 104ms (111ms) <P14> 202ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7652201631624266164
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $456
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 107ms (111ms) <P12> 103ms (111ms) <P14> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [GameController.apply]                        (P12)warmongrel chat: tite 144!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 107ms (111ms) <P12> 101ms (111ms) <P14> 202ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1521275160656090493
  INFO [Shop.calcBuySellPrice]                       Current Food price $78
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: food 55!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 7 critical: 3 surplus: 4 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 6 critical: 3 surplus: 3 money: $456
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 0 critical: 3 surplus: -3 money: $521
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 1 critical: 3 surplus: -2 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 107ms (111ms) <P12> 102ms (105ms) <P14> 206ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller sjleader rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $90 (3 units for $270)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (3ms) <P11> 110ms (111ms) <P12> 104ms (109ms) <P14> 201ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5904305203049616015
  INFO [Shop.calcBuySellPrice]                       Current Energy price $58
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 6 critical: 4 surplus: 2 money: $365
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 7 critical: 3 surplus: 4 money: $456
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 7 critical: 3 surplus: 4 money: $251
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 5 critical: 3 surplus: 2 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 110ms (112ms) <P12> 106ms (109ms) <P14> 201ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.799 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 201ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P11)zig (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 201ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (4 units for $88)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 108ms (111ms) <P12> 107ms (111ms) <P14> 201ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7674897183832759465
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53775296
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $343 Plots: 4 Assets: 930 Total: 3273
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 4 Energy: 7 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $456 Plots: 3 Assets: 1120 Total: 3076
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 6 Energy: 7 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $339 Plots: 3 Assets: 720 Total: 2559
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 3 Energy: 3 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $65 Plots: 4 Assets: 420 Total: 2485
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $90
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $80
  INFO [SummaryPhase2.begin]                         Colony total: 11393
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 107ms (111ms) <P12> 104ms (107ms) <P14> 201ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 2ms, max 201ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 210ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 201ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 2: Mountain2 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 18: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 29: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 208ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 105ms (110ms) <P12> 101ms (104ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $404
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $1166
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $228
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 1ms, max 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: its a high!  bot! buy! buy!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 103ms (107ms) <P12> 101ms (102ms) <P14> 211ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7290524843304600600
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61012894
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (5ms) <P11> 102ms (106ms) <P12> 101ms (104ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 1045
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $124, max: 47.5, left: 27.37954, fraction 0.57641137
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $124 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 102ms (105ms) <P12> 101ms (107ms) <P14> 208ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6780931574893283955
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35676008
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 2)
  INFO [Player.useFood]                              (P13)sjleader has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 101ms (105ms) <P12> 102ms (111ms) <P14> 208ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: sjleader starts by assaying River (4,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 1093.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2844.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)sjleader got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: CatchWampus
  INFO [GameController.apply]                        (P12)warmongrel chat: see?  high!
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)sjleader got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $128, max: 47.5, left: 8.259102, fraction 0.17387582
  INFO [DevelopmentMessenger.showMessage]            sjleader won $128 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1988
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 102ms (108ms) <P12> 110ms (115ms) <P14> 205ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3734234594338067630
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73246825
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 3)
  INFO [Player.useFood]                              (P11)zig has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 102ms (108ms) <P12> 110ms (115ms) <P14> 205ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain2 (5,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,0) with Food factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain2 (3,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            zig caught the Mountain Wampus and got $200
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 2406
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 102ms (109ms) <P12> 100ms (103ms) <P14> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8574622555756913594
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13320851
  INFO [PlayerEventPhase.begin]                      Event player: (P14)A.N.D.Y. (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 102ms (108ms) <P12> 99ms (101ms) <P14> 209ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain2 (7,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 102ms (105ms) <P12> 100ms (103ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8715168614992050006
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 103ms (108ms) <P12> 100ms (104ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1069569256157303604
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 3 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 6 food, 12 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 15 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 2 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 4 food, 6 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 6 food, 12 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 13 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 3 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 5 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 103ms (108ms) <P12> 101ms (107ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 103ms (108ms) <P12> 101ms (107ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -931190849420532454
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $40
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $12
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 213%
  INFO [Shop.printPriceFactor]                       Smithore buy price $97 sell price $132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 4 critical: 0 surplus: 4 money: $537
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 5 critical: 0 surplus: 5 money: $704
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 12 critical: 0 surplus: 12 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 0 critical: 0 surplus: 0 money: $110
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 103ms (108ms) <P12> 103ms (109ms) <P14> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $150
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 208ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $97 (16 units for $1552)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 103ms (111ms) <P12> 104ms (109ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8099286526716438553
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $704
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $1338
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $110
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 103ms (111ms) <P12> 107ms (112ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 104ms (113ms) <P12> 107ms (112ms) <P14> 206ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 343864007502760918
  INFO [Shop.calcBuySellPrice]                       Current Food price $90
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 7 critical: 4 surplus: 3 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 15 critical: 4 surplus: 11 money: $704
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 3 critical: 4 surplus: -1 money: $1338
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 5 critical: 4 surplus: 1 money: $110
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 103ms (111ms) <P12> 106ms (112ms) <P14> 202ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)zig 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (3 units for $129)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 103ms (115ms) <P12> 101ms (107ms) <P14> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4364542257382479310
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 27, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 15 critical: 4 surplus: 11 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 3 critical: 5 surplus: -2 money: $704
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 0 critical: 5 surplus: -5 money: $1338
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 6 critical: 4 surplus: 2 money: $153
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 111ms (116ms) <P12> 102ms (103ms) <P14> 205ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P11)zig 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)warmongrel (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer sjleader rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller A.N.D.Y. rank 4 takes over trade from seller warmongrel rank 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $75 (5 units for $375)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (5ms) <P11> 101ms (112ms) <P12> 102ms (109ms) <P14> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5161146565254132849
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50884624
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $1011 Plots: 5 Assets: 1740 Total: 5251
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 5 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $704 Plots: 4 Assets: 1595 Total: 4299
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 15 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $963 Plots: 4 Assets: 894 Total: 3857
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $393 Plots: 5 Assets: 787 Total: 3680
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $97
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $190
  INFO [SummaryPhase2.begin]                         Colony total: 17087
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 100ms (108ms) <P12> 102ms (111ms) <P14> 212ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (6,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 212ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 215ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 212ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 4: Mountain2 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 212ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 15: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 18: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 20: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 99ms (107ms) <P12> 108ms (112ms) <P14> 212ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 99ms (105ms) <P12> 107ms (112ms) <P14> 212ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -199575966548464255
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7388088
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 100ms (105ms) <P12> 107ms (113ms) <P14> 212ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (8,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 101ms (107ms) <P12> 100ms (108ms) <P14> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6949581796820505338
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26253796
  INFO [PlayerEventPhase.begin]                      Event player: (P13)sjleader (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)sjleader has 15 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 101ms (105ms) <P12> 100ms (108ms) <P14> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 4ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1643.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain3 (2,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Mountain3 (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $109, max: 47.5, left: 8.579109, fraction 0.18061283
  INFO [DevelopmentMessenger.showMessage]            sjleader won $109 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1946
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 99ms (101ms) <P12> 107ms (112ms) <P14> 209ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2355704718601138622
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7787625
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 3)
  INFO [Player.useFood]                              (P11)zig has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 99ms (101ms) <P12> 108ms (112ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            zig caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 1622
  INFO [GameModel.gamble]                            (P11)zig gambles $103, max: 47.5, left: 5.0743423, fraction 0.10682826
  INFO [DevelopmentMessenger.showMessage]            zig won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 101ms (105ms) <P12> 108ms (112ms) <P14> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3508746796744000073
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6897406
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (4ms) <P11> 101ms (105ms) <P12> 104ms (112ms) <P14> 209ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain2 (6,0) with Smithore factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Plain (6,4)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1520. End Update: 1519
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (6,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2326
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $103, max: 47.5, left: 0.9791031, fraction 0.020612696
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 100ms (105ms) <P12> 100ms (113ms) <P14> 207ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7622921490966726112
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 100ms (102ms) <P12> 100ms (111ms) <P14> 208ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5216584716329966138
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 15 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 12 energy, 3 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 4 food, 23 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 0 food, 6 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 6 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 13 energy, 3 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 3 food, 24 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 0 food, 6 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 2 food, 7 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 100ms (103ms) <P12> 100ms (104ms) <P14> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 100ms (103ms) <P12> 100ms (104ms) <P14> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5881710051847593244
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $97
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $13
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       Smithore buy price $98 sell price $133
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 3 critical: 0 surplus: 3 money: $571
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 8 critical: 0 surplus: 8 money: $573
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 17 critical: 0 surplus: 17 money: $976
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 12 critical: 0 surplus: 12 money: $181
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 99ms (103ms) <P12> 101ms (110ms) <P14> 205ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.795 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 205ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $98 (20 units for $1960)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 99ms (107ms) <P12> 102ms (110ms) <P14> 204ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8330675909382602074
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 9 critical: 0 surplus: 9 money: $865
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $573
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $2642
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $181
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 99ms (107ms) <P12> 102ms (110ms) <P14> 203ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (9 units for $1080)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (3ms) <P11> 97ms (113ms) <P12> 106ms (113ms) <P14> 205ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5575135501989089884
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 15, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 105%
  INFO [Shop.printPriceFactor]                       Food buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 1 critical: 4 surplus: -3 money: $1945
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 9 critical: 4 surplus: 5 money: $573
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 0 critical: 4 surplus: -4 money: $2642
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 2 critical: 4 surplus: -2 money: $181
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 99ms (113ms) <P12> 108ms (113ms) <P14> 209ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 3 takes over trade from buyer warmongrel rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $65 (8 units for $520)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 99ms (100ms) <P12> 106ms (113ms) <P14> 210ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -774771070294499803
  INFO [Shop.calcBuySellPrice]                       Current Energy price $75
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 61, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 22 critical: 5 surplus: 17 money: $1750
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 25 critical: 3 surplus: 22 money: $898
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 7 critical: 5 surplus: 2 money: $2317
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 7 critical: 5 surplus: 2 money: $181
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 98ms (100ms) <P12> 98ms (107ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (4ms) <P11> 98ms (100ms) <P12> 103ms (110ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3193290168487006188
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52639640
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $1750 Plots: 6 Assets: 1715 Total: 6465
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 4 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $2317 Plots: 5 Assets: 1095 Total: 5912
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $898 Plots: 5 Assets: 2344 Total: 5742
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 4 Energy: 25 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $181 Plots: 6 Assets: 2026 Total: 5207
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 2 Energy: 7 Smithore: 12 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 4 units $98
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 23326
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (4ms) <P11> 98ms (99ms) <P12> 99ms (106ms) <P14> 207ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 2ms, max 207ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 212ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 2ms, max 206ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 2: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 9: Mountain1 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 11: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 15: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 204ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 98ms (99ms) <P12> 104ms (112ms) <P14> 206ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $192
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $1670
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $492
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 3ms, max 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $492 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $432 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $436 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $468 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $484 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $428 (changed $-56)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)zig bought the plot for $1652
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 97ms (100ms) <P12> 108ms (112ms) <P14> 204ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7486086942639256459
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46391702
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 97ms (100ms) <P12> 109ms (112ms) <P14> 204ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 1879
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $101, max: 47.5, left: 10.639156, fraction 0.22398224
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 98ms (104ms) <P12> 100ms (110ms) <P14> 210ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2338636442885793331
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7254951
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 2)
  INFO [Player.useFood]                              (P11)zig has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 99ms (104ms) <P12> 100ms (109ms) <P14> 210ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)zig develops tile River (4,4) with Food factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (1,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)zig got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            zig caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 1888
  INFO [GameModel.gamble]                            (P11)zig gambles $128, max: 47.5, left: 12.779205, fraction 0.2690359
  INFO [DevelopmentMessenger.showMessage]            zig won $128 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 98ms (104ms) <P12> 102ms (111ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4056470043224035643
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17691696
  INFO [PlayerEventPhase.begin]                      Event player: (P13)sjleader (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)sjleader has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 97ms (99ms) <P12> 103ms (111ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 1775.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 9ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5192.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (6,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:assays
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:lastassays
  INFO [GameController.apply]                        (P11)zig chat: no 
  INFO [GameController.apply]                        (S10)host4u chat: Found High amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat: Last: Found High amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat: Prev:Found Low amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat:   -2:Found Low amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat:   -3:Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)zig chat: thats cheat 
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: CatchWampus
  INFO [GameController.apply]                        (P12)warmongrel chat: zig found high on mountains bottom left!!
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $103, max: 47.5, left: 1.1391029, fraction 0.023981115
  INFO [DevelopmentMessenger.showMessage]            sjleader won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 2344
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 100ms (109ms) <P12> 98ms (108ms) <P14> 204ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5052041244041089266
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18366277
  INFO [PlayerEventPhase.begin]                      Event player: (P14)A.N.D.Y. (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (3ms) <P11> 101ms (109ms) <P12> 98ms (100ms) <P14> 206ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain1 (5,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P11)zig chat: andy u there
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 1321
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $102, max: 47.5, left: 0.64958954, fraction 0.01367557
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 103ms (110ms) <P12> 98ms (105ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 103ms (110ms) <P12> 98ms (105ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2597431992506312174
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 22 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 25 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 7 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 8 energy, 3 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 23 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 4 food, 8 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 8 energy, 11 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)zig chat: u didnt see that did u 
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: gg
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [GameController.apply]                        (P11)zig chat: g
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 9 energy, 2 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 24 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 6 food, 8 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 3 food, 9 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 99ms (110ms) <P12> 104ms (107ms) <P14> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5645944117674128804
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 100ms (112ms) <P12> 104ms (109ms) <P14> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4223761685838409517
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $98
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 4, mules potentially available: 11, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 59%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 1 critical: 0 surplus: 1 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 10 critical: 0 surplus: 10 money: $1261
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 8 critical: 0 surplus: 8 money: $538
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 16 critical: 0 surplus: 16 money: $393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 103ms (112ms) <P12> 105ms (112ms) <P14> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 208ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P12)warmongrel chat: u lil robber!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $91 (4 units for $364)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 102ms (112ms) <P12> 108ms (113ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3426207875625406845
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: andy didnt see it
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 9 critical: 0 surplus: 9 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $1261
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 98ms (109ms) <P12> 108ms (112ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(6.67%) Pests(20.00%) Radiation(13.30%) Acid Rain(20.00%) Sunspot Activity(0%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(6.67%) 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 98ms (109ms) <P12> 108ms (112ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8125004609018435431
  INFO [Shop.calcBuySellPrice]                       Current Food price $65
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 34, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: food!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 0 critical: 4 surplus: -4 money: $1761
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 24 critical: 4 surplus: 20 money: $1261
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 7 critical: 4 surplus: 3 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 3 critical: 4 surplus: -1 money: $393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 102ms (109ms) <P12> 108ms (112ms) <P14> 206ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $-26
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $36 (21 units for $763)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 103ms (113ms) <P12> 107ms (109ms) <P14> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5600892199352188577
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 59, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: cheap food!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 22 critical: 6 surplus: 16 money: $1297
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 15 critical: 7 surplus: 8 money: $1973
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 10 critical: 6 surplus: 4 money: $225
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 12 critical: 5 surplus: 7 money: $118
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (4ms) <P11> 103ms (113ms) <P12> 108ms (110ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.793 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 207ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 2 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 2 takes over trade from buyer warmongrel rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)zig chat: crap forgot i was poor
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (7 units for $315)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (4ms) <P11> 101ms (109ms) <P12> 110ms (113ms) <P14> 210ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7425161666465419986
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51463336
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $1162 Plots: 7 Assets: 2828 Total: 7490
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 9 Energy: 25 Smithore: 1 Crystite: 9
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $2288 Plots: 6 Assets: 1860 Total: 7148
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 5 Energy: 8 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $118 Plots: 7 Assets: 3060 Total: 6678
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 14 Energy: 12 Smithore: 16 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $45 Plots: 7 Assets: 2572 Total: 6117
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 5 Energy: 14 Smithore: 12 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $91
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $36
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $180
  INFO [SummaryPhase2.begin]                         Colony total: 27433
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:warmongrel Money: $1750 Plots: 6 Assets: 1715 Total: 6465
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412924) mulewind: dont know what happend1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412925) GreenBayPackers: anyone want to start a game and see what message i get
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412926) mulewind: i ll be right back
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412927) GreenBayPackers: seems like he is going to win a cheap game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412928) mulewind: no ! not ruin my hosting score 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412929) mulewind: i dont quit hosted games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412930) GreenBayPackers: wow u have 11 plots u are doing good 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412931) mulewind: and nice tite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412932) GreenBayPackers: figures
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412933) mulewind: all gone pirates came
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:zig Money: $2317 Plots: 5 Assets: 1095 Total: 5912
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:sjleader Money: $898 Plots: 5 Assets: 2344 Total: 5742
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:A.N.D.Y. Money: $181 Plots: 6 Assets: 2026 Total: 5207
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(6.67%) Pests(20.00%) Radiation(13.30%) Acid Rain(20.00%) Sunspot Activity(0%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(6.67%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (4ms) <P11> 100ms (108ms) <P12> 109ms (113ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Mountain1 (1,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 209ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 213ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 208ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 11: Mountain1 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 13: Mountain1 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 14 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (3,4)
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 14: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 16 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 16: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 98ms (108ms) <P12> 109ms (113ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1592
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $1407
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $1404
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: get it sjl!
  INFO [GameController.apply]                        (P11)zig chat: muwhahaha
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: dont be  a real bot!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (6ms) <P11> 98ms (110ms) <P12> 109ms (113ms) <P14> 206ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5450214651049351324
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7790722
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (6ms) <P11> 103ms (110ms) <P12> 109ms (113ms) <P14> 206ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Mountain1 (0,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)warmongrel undevelops tile Plain (7,1)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 1894
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $138, max: 47.5, left: 9.619133, fraction 0.20250806
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $138 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (6ms) <P11> 104ms (108ms) <P12> 106ms (109ms) <P14> 204ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2227415561290279922
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.043625712
  INFO [PlayerEventPhase.begin]                      Event player: (P13)sjleader (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)sjleader has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (6ms) <P11> 105ms (108ms) <P12> 106ms (116ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 69ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1744.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (6,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)warmongrel chat: all nrg sjl!
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)warmongrel chat: nrg spike!
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)sjleader got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $101, max: 47.5, left: 2.8591013, fraction 0.060191605
  INFO [DevelopmentMessenger.showMessage]            sjleader won $101 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 2232
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 107ms (110ms) <P12> 102ms (118ms) <P14> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2744318965142858368
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5360789
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 14 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 108ms (113ms) <P12> 102ms (118ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Plain (3,3)
  INFO [GameController.apply]                        (P12)warmongrel chat: ore 230!
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain1 (8,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Plain (6,4)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (3,3) with Smithore factory
  INFO [GameController.apply]                        (P12)warmongrel chat: 100% ore!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2226
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $102, max: 47.5, left: 2.9791012, fraction 0.06271792
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $102 in the pub
  INFO [GameController.apply]                        (P12)warmongrel chat: sjl buy store!
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 109ms (113ms) <P12> 108ms (115ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7436815014679048965
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97961956
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 4)
  INFO [Player.useFood]                              (P11)zig has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 110ms (115ms) <P12> 108ms (112ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)zig got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Plain (1,3)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain1 (1,4) with Smithore factory
  INFO [GameModel.buyAssay]                          (P11)zig got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1201. End Update: 1200
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 1573
  INFO [GameModel.gamble]                            (P11)zig gambles $124, max: 47.5, left: 16.03928, fraction 0.33766904
  INFO [DevelopmentMessenger.showMessage]            zig won $124 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 108ms (113ms) <P12> 109ms (112ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8290016741680721755
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 108ms (114ms) <P12> 109ms (112ms) <P14> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4595775337930226722
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 25 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 14 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 12 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 2 energy, 7 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 12 food, 4 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 5 food, 2 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 0 food, 2 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 2 energy, 8 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 13 food, 4 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 6 food, 0 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 0 food, 2 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 108ms (113ms) <P12> 110ms (115ms) <P14> 202ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 108ms (113ms) <P12> 110ms (115ms) <P14> 202ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4353015177534042801
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $91
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $84 sell price $119
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: awww poor game couldnt pesty me!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 9 critical: 0 surplus: 9 money: $995
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 21 critical: 0 surplus: 21 money: $1934
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 32 critical: 0 surplus: 32 money: $144
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 34 critical: 0 surplus: 34 money: $145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 108ms (113ms) <P12> 110ms (115ms) <P14> 202ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P13)sjleader auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [GameController.apply]                        (P12)warmongrel chat: u rich zig!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $84 (62 units for $5208)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 111ms (114ms) <P12> 107ms (113ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7513111196024315124
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: 128!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 27 critical: 0 surplus: 27 money: $1751
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $3698
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 0 critical: 0 surplus: 0 money: $2832
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 109ms (113ms) <P12> 106ms (113ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 208ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (27 units for $3456)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 111ms (114ms) <P12> 104ms (110ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4499733868011167645
  INFO [Shop.calcBuySellPrice]                       Current Food price $36
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 3 critical: 4 surplus: -1 money: $5207
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 14 critical: 4 surplus: 10 money: $3698
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 7 critical: 4 surplus: 3 money: $2832
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 5 critical: 4 surplus: 1 money: $145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (4ms) <P11> 109ms (113ms) <P12> 108ms (111ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.793 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 100ms (105ms) <P12> 109ms (114ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2093583239934861368
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 37, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 16 critical: 8 surplus: 8 money: $4907
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 7 critical: 6 surplus: 1 money: $3848
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 6 critical: 7 surplus: -1 money: $2982
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 8 critical: 6 surplus: 2 money: $145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 101ms (109ms) <P12> 107ms (115ms) <P14> 201ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $36 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 101ms (109ms) <P12> 106ms (115ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1584636559386122057
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49296240
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $4907 Plots: 8 Assets: 2006 Total: 10913
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 9 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $3848 Plots: 7 Assets: 1422 Total: 8770
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 11 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $145 Plots: 8 Assets: 4029 Total: 8174
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 5 Energy: 8 Smithore: 34 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $2982 Plots: 8 Assets: 1111 Total: 8093
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 48 units $84
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 35950
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 102ms (110ms) <P12> 101ms (112ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 211ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 2: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 10: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 12 frame 2
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Mountain2 (3,0)
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 12: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 105ms (111ms) <P12> 100ms (112ms) <P14> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $788
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $1262
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $1260
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 1ms, max 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $1260 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $1216 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $1228 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: sjleader new price $1280 (changed $52)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)zig bought the plot for $2780
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (8ms) <P11> 103ms (112ms) <P12> 102ms (111ms) <P14> 203ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2960484260859494275
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39703202
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (8ms) <P11> 103ms (112ms) <P12> 103ms (112ms) <P14> 203ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Mountain1 (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Mountain2 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (1,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 2169
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $166, max: 47.5, left: 4.1191, fraction 0.086717896
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $166 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 102ms (115ms) <P12> 108ms (116ms) <P14> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9119660700251564937
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3571999
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 2)
  INFO [Player.useFood]                              (P13)sjleader has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 102ms (115ms) <P12> 107ms (116ms) <P14> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 1765.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 106ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1838.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,4): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)warmongrel chat: all food for me sjl!
  INFO [GameModel.sellMule]                          (P13)sjleader sold a mule for $235
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $236, max: 47.5, left: 22.039417, fraction 0.46398774
  INFO [DevelopmentMessenger.showMessage]            sjleader won $236 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1273
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 101ms (106ms) <P12> 98ms (112ms) <P14> 202ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5368663824556733101
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90024996
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 101ms (108ms) <P12> 98ms (112ms) <P14> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Plain (3,3)
  INFO [GameController.apply]                        (P12)warmongrel chat: mule kill!
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (3,3) with Food factory
  INFO [GameModel.buyAssay]                          (P14)A.N.D.Y. got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 1643
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $198, max: 47.5, left: 14.639248, fraction 0.3081947
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $198 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 103ms (110ms) <P12> 103ms (105ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8048910460281427487
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.045306623
  INFO [PlayerEventPhase.begin]                      Event player: (P11)zig (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: all highs found
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)zig has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (4ms) <P11> 104ms (110ms) <P12> 104ms (108ms) <P14> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P11)zig sold a mule for $160
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Mountain2 (5,3)
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Mountain1 (1,4)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain1 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain2 (5,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 2192
  INFO [GameModel.gamble]                            (P11)zig gambles $162, max: 47.5, left: 3.6591005, fraction 0.0770337
  INFO [DevelopmentMessenger.showMessage]            zig won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 100ms (104ms) <P12> 108ms (113ms) <P14> 210ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 100ms (104ms) <P12> 108ms (113ms) <P14> 210ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4807237068020079511
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 16 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 8 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 6 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 15 food, 14 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 4 food, 8 energy, 7 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 3 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 6 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 14 food, 15 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 5 food, 9 energy, 6 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 2 food, 2 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 101ms (106ms) <P12> 109ms (114ms) <P14> 214ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7718488139398366057
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (6ms) <P11> 101ms (106ms) <P12> 109ms (114ms) <P14> 214ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6423781801170209188
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $84
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 48, mules potentially available: 37, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: crackin!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $4813
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 2 critical: 0 surplus: 2 money: $4159
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 3 critical: 0 surplus: 3 money: $339
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 40 critical: 0 surplus: 40 money: $393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 5ms (5ms) <P11> 100ms (106ms) <P12> 109ms (113ms) <P14> 207ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.793 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (3 units for $141)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 100ms (108ms) <P12> 101ms (109ms) <P14> 205ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1047379293765313115
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(7.69%) Pests(23.10%) Radiation(15.40%) Acid Rain(15.40%) Sunspot Activity(0%) Meteor Strike(15.40%) Earthquake(15.40%) Fire(7.69%) 
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 13 critical: 0 surplus: 13 money: $4672
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $4159
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 2 critical: 0 surplus: 2 money: $480
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 0 critical: 0 surplus: 0 money: $393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (5ms) <P11> 101ms (108ms) <P12> 103ms (109ms) <P14> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (2 units for $168)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (8ms) <P11> 101ms (105ms) <P12> 102ms (109ms) <P14> 202ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8462089916069381828
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 32, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 3 critical: 5 surplus: -2 money: $4504
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 18 critical: 5 surplus: 13 money: $4159
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 7 critical: 5 surplus: 2 money: $648
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 3 critical: 5 surplus: -2 money: $393
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (8ms) <P11> 101ms (105ms) <P12> 106ms (112ms) <P14> 201ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.799 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 201ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (10 units for $506)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (8ms) <P11> 102ms (109ms) <P12> 105ms (112ms) <P14> 201ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6874742326111470228
  INFO [Shop.calcBuySellPrice]                       Current Energy price $36
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 13 critical: 7 surplus: 6 money: $4112
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 18 critical: 5 surplus: 13 money: $4553
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 9 critical: 6 surplus: 3 money: $760
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 5 critical: 6 surplus: -1 money: $279
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 105ms (109ms) <P12> 103ms (111ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 4 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 4 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 4 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer zig rank 4 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 3 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 3 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 3 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 3 takes over trade from buyer warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 3 takes over trade from buyer warmongrel rank 1
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (12 units for $540)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 104ms (109ms) <P12> 100ms (102ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2273881209834576616
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48615664
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $3617 Plots: 9 Assets: 3961 Total: 12078
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 10 Energy: 24 Smithore: 3 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $5093 Plots: 7 Assets: 1409 Total: 10002
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 10 Energy: 6 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $234 Plots: 9 Assets: 3035 Total: 7769
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 6 Energy: 6 Smithore: 40 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $760 Plots: 10 Assets: 1290 Total: 7050
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 46 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 36899
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 103ms (107ms) <P12> 100ms (101ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 2ms, max 209ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 214ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 2ms, max 209ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 2: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 4: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 206ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 7: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 206ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 8: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 206ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 103ms (109ms) <P12> 100ms (103ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2720
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $839
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $836
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: but lol 
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 100ms (104ms) <P12> 103ms (106ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5258758933768420940
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5110665
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 99ms (104ms) <P12> 104ms (109ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Mountain1 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 2186
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $164, max: 47.5, left: 3.7791004, fraction 0.07956001
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $164 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 98ms (101ms) <P12> 106ms (109ms) <P14> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3653256733697656467
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6528405
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 2)
  INFO [Player.useFood]                              (P13)sjleader has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 99ms (104ms) <P12> 106ms (109ms) <P14> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 1927.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 32ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2675.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain3 (2,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Mountain3 (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $211, max: 47.5, left: 15.199261, fraction 0.31998444
  INFO [DevelopmentMessenger.showMessage]            sjleader won $211 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1615
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 98ms (110ms) <P12> 102ms (105ms) <P14> 204ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4502595624477759195
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.596663
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 3)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 100ms (108ms) <P12> 102ms (103ms) <P14> 204ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)zig chat: free plot
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Plain (5,4)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (5,0) with Energy factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Mountain1 (5,1)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain2 (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (5,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2240
  INFO [GameModel.gamble]                            (P14)A.N.D.Y. gambles $161, max: 47.5, left: 2.6991014, fraction 0.056823187
  INFO [DevelopmentMessenger.showMessage]            A.N.D.Y. won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 100ms (103ms) <P12> 101ms (106ms) <P14> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1928198413452233444
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6124306
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 4)
  INFO [Player.useFood]                              (P11)zig has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 100ms (102ms) <P12> 102ms (106ms) <P14> 205ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain1 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Mountain3 (2,1)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain3 (2,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 2365
  INFO [GameModel.gamble]                            (P11)zig gambles $150, max: 47.5, left: 0.1991034, fraction 0.0041916505
  INFO [DevelopmentMessenger.showMessage]            zig won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 101ms (106ms) <P12> 106ms (110ms) <P14> 202ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2753206305732518285
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 101ms (106ms) <P12> 106ms (110ms) <P14> 203ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3763113826650377931
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: wwooohoo!
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 24 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 3 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 33 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 4 food, 3 energy, 7 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 3 energy, 9 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 3 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 29 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 2 food, 3 energy, 7 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 3 food, 2 energy, 8 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 102ms (112ms) <P12> 105ms (110ms) <P14> 204ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 102ms (112ms) <P12> 105ms (110ms) <P14> 204ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5364747218437303722
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 46, mules potentially available: 30, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: u win war 
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 3 critical: 0 surplus: 3 money: $3351
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 2 critical: 0 surplus: 2 money: $5264
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 7 critical: 0 surplus: 7 money: $340
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 48 critical: 0 surplus: 48 money: $180
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (5ms) <P11> 101ms (106ms) <P12> 102ms (110ms) <P14> 204ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller zig rank 4 takes over trade from seller sjleader rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: andy win w fire!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (10 units for $480)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (4ms) <P11> 101ms (105ms) <P12> 100ms (110ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2560130495565205751
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: no 
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 42 critical: 0 surplus: 42 money: $3495
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $5264
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 20 critical: 0 surplus: 20 money: $676
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 8 critical: 0 surplus: 8 money: $84
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (4ms) <P11> 100ms (105ms) <P12> 99ms (108ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: bot:probs
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(8.33%) Pests(25.00%) Radiation(16.70%) Acid Rain(16.70%) Sunspot Activity(0%) Meteor Strike(16.70%) Earthquake(8.33%) Fire(8.33%) 
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [GameController.apply]                        (P11)zig chat: u win war 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (62 units for $7936)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 97ms (103ms) <P12> 100ms (108ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6093747545000317925
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 42, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 3 critical: 5 surplus: -2 money: $8871
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 32 critical: 5 surplus: 27 money: $5264
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 2 critical: 5 surplus: -3 money: $3236
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 4 critical: 5 surplus: -1 money: $84
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 97ms (103ms) <P12> 108ms (114ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (12 units for $600)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 96ms (99ms) <P12> 101ms (113ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8595556923648752277
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is increased to 105%
  INFO [Shop.printPriceFactor]                       Energy buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 15 critical: 9 surplus: 6 money: $8521
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 9 critical: 7 surplus: 2 money: $5864
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 4 critical: 9 surplus: -5 money: $3036
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 2 critical: 7 surplus: -5 money: $34
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 96ms (99ms) <P12> 98ms (113ms) <P14> 205ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $176 (4 units for $704)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 98ms (117ms) <P12> 96ms (97ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7103900561650302023
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51037928
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $9158 Plots: 10 Assets: 3777 Total: 17935
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 10 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $5931 Plots: 8 Assets: 3034 Total: 12965
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 20 Energy: 8 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $2332 Plots: 11 Assets: 2748 Total: 10580
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 6 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $34 Plots: 10 Assets: 4771 Total: 9805
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 5 Energy: 2 Smithore: 50 Crystite: 8
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 40 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $176
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 51285
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: sjl 100% nrg next!
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 99ms (106ms) <P12> 96ms (102ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (3,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 205ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 212ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)zig is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P14)A.N.D.Y. is granted tile 2: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.update]                       (P13)sjleader pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)sjleader is granted tile 3: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P12)warmongrel is granted tile 4: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 202ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (6ms) <P11> 100ms (111ms) <P12> 96ms (103ms) <P14> 202ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1352
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $711
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $708
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 205ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)warmongrel bought the plot for $2336
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (6ms) <P11> 100ms (106ms) <P12> 103ms (105ms) <P14> 209ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7184645096242278697
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36435473
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (6ms) <P11> 100ms (106ms) <P12> 103ms (106ms) <P14> 209ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Crater (1,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1823. End Update: 1822
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (3ms) <P11> 107ms (114ms) <P12> 106ms (111ms) <P14> 207ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4136191360469877888
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68814707
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 2)
  INFO [Player.useFood]                              (P13)sjleader has 20 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (3ms) <P11> 107ms (114ms) <P12> 106ms (111ms) <P14> 205ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 3198.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 9ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6731.000000000007
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain3 (2,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Mountain3 (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)warmongrel chat: all ore for the win bros!
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameController.apply]                        (P12)warmongrel chat: fire n 230 next
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameController.apply]                        (P11)zig chat: ? shutup mb
  INFO [GameModel.developLand]                       (P13)sjleader develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $163, max: 47.5, left: 3.4391007, fraction 0.07240212
  INFO [DevelopmentMessenger.showMessage]            sjleader won $163 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 2203
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (3ms) <P11> 107ms (110ms) <P12> 102ms (111ms) <P14> 204ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5132537493478178361
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55790764
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 3)
  INFO [Player.useFood]                              (P11)zig has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 107ms (116ms) <P12> 102ms (111ms) <P14> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,0) with Energy factory
  INFO [GameController.apply]                        (P12)warmongrel chat: all nrg zig!
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (1,0) with Energy factory
  INFO [GameController.apply]                        (P12)warmongrel chat: super nrg spike next!
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)zig undevelops tile Mountain3 (2,1)
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain3 (2,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (4ms) <P11> 101ms (110ms) <P12> 110ms (113ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3922006945460923812
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31217158
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (4ms) <P11> 103ms (111ms) <P12> 110ms (113ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: fill andy!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Plain (5,4)
  INFO [GameController.apply]                        (P11)zig chat: just kill mules
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. undevelops tile Mountain2 (6,0)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1302. End Update: 1301
  INFO [GameController.apply]                        (P11)zig chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(9.09%) Pests(27.30%) Radiation(18.20%) Acid Rain(18.20%) Sunspot Activity(0%) Meteor Strike(9.09%) Earthquake(9.09%) Fire(9.09%) 
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (6,4) with Energy factory
  INFO [GameController.apply]                        (P12)warmongrel chat: keep nrgs in pairs for production!
  INFO [GameController.apply]                        (P11)zig chat: on round 12 restart 
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (7,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 101ms (108ms) <P12> 108ms (111ms) <P14> 211ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 101ms (108ms) <P12> 108ms (111ms) <P14> 211ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4412637963301760709
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 12 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 2 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 15 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 17 food, 33 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 4 food, 20 energy, 7 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 18 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 12 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 22 food, 31 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 2 food, 22 energy, 7 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 2 food, 17 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 101ms (112ms) <P12> 108ms (111ms) <P14> 211ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 101ms (112ms) <P12> 108ms (111ms) <P14> 211ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8633942773695625571
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 40, mules potentially available: 27, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $40 sell price $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $6352
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 2 critical: 0 surplus: 2 money: $5879
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 7 critical: 0 surplus: 7 money: $1912
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 50 critical: 0 surplus: 50 money: $134
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (6ms) <P11> 104ms (115ms) <P12> 108ms (111ms) <P14> 211ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: buy store!
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.79 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (3 units for $189)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (7ms) <P11> 105ms (112ms) <P12> 101ms (108ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4649840832860731610
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(9.09%) Pests(27.30%) Radiation(18.20%) Acid Rain(18.20%) Sunspot Activity(0%) Meteor Strike(9.09%) Earthquake(9.09%) Fire(9.09%) 
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 45 critical: 0 surplus: 45 money: $6352
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $5993
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 23 critical: 0 surplus: 23 money: $1723
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 8 critical: 0 surplus: 8 money: $134
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 108ms (112ms) <P12> 101ms (104ms) <P14> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.793 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)zig (P14)A.N.D.Y. 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 207ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)zig (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (31 units for $2356)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 107ms (111ms) <P12> 109ms (111ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4828822218314780355
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 3 critical: 5 surplus: -2 money: $5972
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 30 critical: 5 surplus: 25 money: $5993
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 3 critical: 5 surplus: -2 money: $3471
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 2 critical: 5 surplus: -3 money: $742
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 4ms (6ms) <P11> 106ms (111ms) <P12> 109ms (116ms) <P14> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.793 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 207ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $47 (24 units for $1148)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 106ms (111ms) <P12> 101ms (113ms) <P14> 209ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8513968457734164155
  INFO [Shop.calcBuySellPrice]                       Current Energy price $176
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 89, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $69 sell price $104
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: 69 nrg!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 15 critical: 10 surplus: 5 money: $5400
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 35 critical: 4 surplus: 31 money: $7141
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 22 critical: 9 surplus: 13 money: $3241
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 17 critical: 4 surplus: 13 money: $413
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 109ms (113ms) <P12> 98ms (114ms) <P14> 209ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P11)zig (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $69 (15 units for $1035)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 109ms (114ms) <P12> 109ms (114ms) <P14> 207ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8886070964937936824
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50642000
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $4365 Plots: 12 Assets: 7998 Total: 18363
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 14 Energy: 30 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $7141 Plots: 9 Assets: 3387 Total: 15028
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 6 Energy: 35 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $3793 Plots: 12 Assets: 3267 Total: 13060
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 8 Energy: 14 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $896 Plots: 11 Assets: 4908 Total: 11304
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 9 Energy: 10 Smithore: 50 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 25 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $47
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 57755
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 109ms (114ms) <P12> 109ms (114ms) <P14> 203ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 109ms (114ms) <P12> 109ms (114ms) <P14> 203ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 109ms (114ms) <P12> 109ms (115ms) <P14> 203ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6184955298364554484
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20627272
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 109ms (114ms) <P12> 109ms (115ms) <P14> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(10.00%) Pests(20.00%) Radiation(20.00%) Acid Rain(20.00%) Sunspot Activity(0%) Meteor Strike(10.00%) Earthquake(10.00%) Fire(10.00%) 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (6,1) with Crystite factory
  INFO [GameController.apply]                        (P11)zig chat: andy restart 
  INFO [GameModel.sellMule]                          (P12)warmongrel sold a mule for $170
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 2240
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $159, max: 47.5, left: 2.6991014, fraction 0.056823187
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (5ms) <P11> 105ms (112ms) <P12> 107ms (113ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2806612375435792596
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43396407
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 2)
  INFO [Player.useFood]                              (P13)sjleader has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (5ms) <P11> 105ms (112ms) <P12> 106ms (112ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 3187.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 253ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3870.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [GameController.apply]                        (P11)zig chat: this game sucks 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)zig chat: always get plot loss
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameController.apply]                        (P12)warmongrel chat: pirates could still get me?
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: no 
  INFO [GameController.apply]                        (P12)warmongrel chat: 10%
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)sjleader sold a mule for $145
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $159, max: 47.5, left: 14.879253, fraction 0.31324744
  INFO [DevelopmentMessenger.showMessage]            sjleader won $159 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1631
  INFO [GameController.apply]                        (P11)zig chat: piates aint happening 
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (5ms) <P11> 109ms (112ms) <P12> 100ms (109ms) <P14> 209ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 729183568986781973
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30396962
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 3)
  INFO [Player.useFood]                              (P11)zig has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: 1/10 chance
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (5ms) <P11> 109ms (113ms) <P12> 100ms (110ms) <P14> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: or 1/10 fire chance
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain2 (5,3) with Smithore factory
  INFO [GameModel.sellMule]                          (P11)zig sold a mule for $220
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 111ms (116ms) <P12> 102ms (107ms) <P14> 212ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3143593820991213100
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55288684
  INFO [PlayerEventPhase.begin]                      No player event for (P14)A.N.D.Y. (rank 4)
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 111ms (116ms) <P12> 102ms (107ms) <P14> 212ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain1 (5,1) with Smithore factory
  INFO [GameController.apply]                        (P12)warmongrel chat: im guessing radiation on one of my mules tho
  INFO [GameController.apply]                        (P11)zig chat: got to kill mules nxt round 
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain2 (6,0) with Smithore factory
  INFO [GameController.apply]                        (P11)zig chat: hoping pirates 
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (8,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 107ms (113ms) <P12> 99ms (107ms) <P14> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3671488019641443396
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)warmongrel Plain (7,1)
  INFO [GameController.apply]                        (P11)zig chat: yep 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 107ms (113ms) <P12> 99ms (107ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -904212432049727396
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: woop thar it is
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 30 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 35 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 14 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 10 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 0 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 0 food, 56 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 4 food, 3 energy, 30 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 16 energy, 10 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P12)warmongrel chat: it killed my 12
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 0 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 0 food, 53 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 5 food, 4 energy, 29 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 1 food, 18 energy, 8 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 107ms (113ms) <P12> 97ms (106ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 107ms (113ms) <P12> 97ms (106ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4051291921972420722
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 25, mules potentially available: 23, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $40 sell price $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $4374
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 0 critical: 0 surplus: 0 money: $7225
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 39 critical: 0 surplus: 39 money: $3743
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 58 critical: 0 surplus: 58 money: $286
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 107ms (113ms) <P12> 97ms (102ms) <P14> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.793 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: mule kill for the W!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $75 (25 units for $1875)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 107ms (113ms) <P12> 98ms (106ms) <P14> 211ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2708127336980448918
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: 136!
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 96 critical: 0 surplus: 96 money: $4374
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $7225
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 13 critical: 0 surplus: 13 money: $1868
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 8 critical: 0 surplus: 8 money: $286
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 107ms (114ms) <P12> 100ms (110ms) <P14> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: nope loseno matter what 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.79 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 210ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)warmongrel (P11)zig (P14)A.N.D.Y. 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)A.N.D.Y. auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P11)zig chat: have to kill andy 
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [GameController.apply]                        (P12)warmongrel chat: mule kill!
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [Player.increaseAuctionTeleportCount]         (P12)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (117 units for $15912)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (3ms) <P11> 108ms (114ms) <P12> 109ms (114ms) <P14> 209ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2933364288589533700
  INFO [Shop.calcBuySellPrice]                       Current Food price $47
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 18, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 108%
  INFO [Shop.printPriceFactor]                       Food buy price $36 sell price $71
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 5 critical: 5 surplus: 0 money: $17430
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 1 critical: 5 surplus: -4 money: $7225
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 7 critical: 5 surplus: 2 money: $3636
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 3 critical: 5 surplus: -2 money: $1374
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 108ms (114ms) <P12> 109ms (113ms) <P14> 202ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $71
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: wow sj no food!
  INFO [GameController.apply]                        (P11)zig chat: andy cheap time 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)sjleader (P12)warmongrel (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)zig 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 4 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 4 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 4 takes over trade from buyer sjleader rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer A.N.D.Y. rank 4 takes over trade from buyer sjleader rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $71
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $71
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)zig auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $71
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $71
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 210ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $62 (4 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (5ms) <P11> 104ms (112ms) <P12> 109ms (113ms) <P14> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2444826022018589537
  INFO [Shop.calcBuySellPrice]                       Current Energy price $69
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 123, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: partner up for the mule kill effort!
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: wow
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 15 critical: 12 surplus: 3 money: $17430
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 80 critical: 1 surplus: 79 money: $7083
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 7 critical: 12 surplus: -5 money: $3744
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 21 critical: 7 surplus: 14 money: $1266
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (5ms) <P11> 104ms (109ms) <P12> 108ms (112ms) <P14> 202ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: 80
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)zig (P14)A.N.D.Y. 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)sjleader (P12)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (7 units for $355)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 105ms (109ms) <P12> 107ms (111ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4643158228520381750
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50453104
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $17430 Plots: 12 Assets: 2545 Total: 25975
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 5 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $3389 Plots: 12 Assets: 7155 Total: 16544
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 5 Energy: 14 Smithore: 64 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $7438 Plots: 9 Assets: 4601 Total: 16539
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 3 Energy: 73 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $1266 Plots: 11 Assets: 6710 Total: 13476
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 5 Energy: 21 Smithore: 58 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $62
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $150
  INFO [SummaryPhase2.begin]                         Colony total: 72534
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: killl 
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 106ms (111ms) <P12> 106ms (109ms) <P14> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 106ms (111ms) <P12> 106ms (109ms) <P14> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 106ms (111ms) <P12> 106ms (109ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1832250506921499606
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26046634
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P12)warmongrel (rank 1)
  INFO [Player.useFood]                              (P12)warmongrel has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 105ms (109ms) <P12> 107ms (111ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)zig chat: leave plot open 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)warmongrel develops tile Plain (7,1) with Crystite factory
  INFO [GameController.apply]                        (P11)zig chat: u already have one 
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)warmongrel finishes on update 887
  INFO [GameModel.gamble]                            (P12)warmongrel gambles $242, max: 47.5, left: 29.759594, fraction 0.6265178
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $242 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (1ms) <P11> 104ms (109ms) <P12> 107ms (111ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1585570484481896130
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5601533
  INFO [PlayerEventPhase.begin]                      No player event for (P11)zig (rank 2)
  INFO [Player.useFood]                              (P11)zig has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: leave 3 open!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 103ms (108ms) <P12> 107ms (111ms) <P14> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)zig
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)warmongrel chat: 100% food!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: food to win!
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [GameController.apply]                        (P12)warmongrel chat: kill mules!
  INFO [GameController.apply]                        (P12)warmongrel chat: faster!
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [GameController.apply]                        (P12)warmongrel chat: faster!
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [GameModel.developLand]                       (P11)zig develops tile Mountain1 (1,4) with Smithore factory
  INFO [GameController.apply]                        (P12)warmongrel chat: no!  fail..
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)zig finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)zig
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P12)warmongrel chat: nrg??
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 101ms (101ms) <P12> 107ms (109ms) <P14> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 102518300625969801
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4251653
  INFO [PlayerEventPhase.begin]                      No player event for (P13)sjleader (rank 3)
  INFO [Player.useFood]                              (P13)sjleader has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: say waht!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 3ms (4ms) <P11> 101ms (101ms) <P12> 107ms (110ms) <P14> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)sjleader
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: sjleader beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 2809.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 9ms
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5566.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: sjleader successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameController.apply]                        (P11)zig chat: kill sj 
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)warmongrel chat: kill mules sjl!
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)warmongrel chat: farm to win!
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)sjleader develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader developed a tile but is short on time: 6.539489
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: sjleader needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)sjleader sold a mule for $200
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: sjleader Action: GoToPub
  INFO [GameModel.gamble]                            (P13)sjleader gambles $209, max: 47.5, left: 2.5194926, fraction 0.05304195
  INFO [DevelopmentMessenger.showMessage]            sjleader won $209 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)sjleader finishes on update 1399
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 100ms (101ms) <P12> 107ms (114ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3819941817226662764
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.054605246
  INFO [PlayerEventPhase.begin]                      Event player: (P14)A.N.D.Y. (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: kill 
  INFO [GameController.apply]                        (P12)warmongrel chat: no ore spike
  INFO [GameController.apply]                        (P12)warmongrel chat: fail
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)A.N.D.Y. has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (3ms) <P11> 100ms (103ms) <P12> 107ms (114ms) <P14> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)A.N.D.Y.
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)warmongrel chat: ore 110!
  INFO [GameController.apply]                        (P11)zig chat: omg 
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (3,3) with Smithore factory
  INFO [GameController.apply]                        (P11)zig chat: dead 
  INFO [GameController.apply]                        (P12)warmongrel chat: he trixd u!
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Mountain2 (7,4) with Smithore factory
  INFO [GameController.apply]                        (P12)warmongrel chat: lol!
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (8,4) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P14)A.N.D.Y.
  INFO [GameController.apply]                        (P11)zig chat: kill all 
  INFO [GameModel.developLand]                       (P14)A.N.D.Y. develops tile Plain (8,0) with Food factory
  INFO [GameController.apply]                        (P12)warmongrel chat: fill!
  INFO [GameController.apply]                        (P12)warmongrel chat: yes
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)A.N.D.Y. finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)A.N.D.Y.
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 102ms (103ms) <P12> 110ms (113ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 102ms (103ms) <P12> 110ms (113ms) <P14> 207ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5853266896435951437
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)warmongrel has 15 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)sjleader has 73 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)zig has 14 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)A.N.D.Y. has 21 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)warmongrel expects 0 food, 0 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader expects 17 food, 33 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig expects 4 food, 3 energy, 34 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. expects 2 food, 12 energy, 16 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)zig chat: 100 
  INFO [GameController.apply]                        (P12)warmongrel chat: ore 70
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)warmongrel produced 0 food, 0 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P13)sjleader produced 15 food, 32 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)zig produced 5 food, 3 energy, 34 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)A.N.D.Y. produced 4 food, 13 energy, 16 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 2ms (2ms) <P11> 101ms (103ms) <P12> 108ms (112ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4877977340833754141
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: 68
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 101ms (103ms) <P12> 108ms (112ms) <P14> 208ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2603643370283543909
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $75
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $76 sell price $111
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: 76
  INFO [GameController.apply]                        (P12)warmongrel chat: !
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $17422
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Smithore: 0 critical: 0 surplus: 0 money: $7722
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Smithore: 84 critical: 0 surplus: 84 money: $2339
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Smithore: 66 critical: 0 surplus: 66 money: $841
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 101ms (103ms) <P12> 106ms (111ms) <P14> 209ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 1ms (2ms) <P11> 101ms (101ms) <P12> 106ms (111ms) <P14> 213ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 380199517642178454
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)warmongrel chat: gg
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: shit g
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Crystite: 71 critical: 0 surplus: 71 money: $17422
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Crystite: 0 critical: 0 surplus: 0 money: $7722
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Crystite: 11 critical: 0 surplus: 11 money: $2339
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Crystite: 4 critical: 0 surplus: 4 money: $841
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (2ms) <P11> 100ms (101ms) <P12> 106ms (109ms) <P14> 210ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (2ms) <P11> 100ms (101ms) <P12> 106ms (109ms) <P14> 210ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3350183743983230466
  INFO [Shop.calcBuySellPrice]                       Current Food price $62
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: thx
  INFO [GameController.apply]                        (P14)A.N.D.Y. chat: :DDD
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Food: 0 critical: 0 surplus: 0 money: $17422
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Food: 15 critical: 0 surplus: 15 money: $7722
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Food: 5 critical: 0 surplus: 5 money: $2339
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Food: 4 critical: 0 surplus: 4 money: $841
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 99ms (101ms) <P12> 106ms (111ms) <P14> 210ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (0ms) <P11> 99ms (101ms) <P12> 106ms (111ms) <P14> 207ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3286390464583818942
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 117, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)zig chat: neded to kill one more and leave it open 
  INFO [GameController.apply]                        (P11)zig chat: restart 
  INFO [GameController.apply]                        (P11)zig chat: hurry 
  INFO [CollectionPhase.goToNextPhase]               (P12)warmongrel Energy: 3 critical: 0 surplus: 3 money: $17422
  INFO [CollectionPhase.goToNextPhase]               (P13)sjleader Energy: 85 critical: 0 surplus: 85 money: $7722
  INFO [CollectionPhase.goToNextPhase]               (P11)zig Energy: 6 critical: 0 surplus: 6 money: $2339
  INFO [CollectionPhase.goToNextPhase]               (P14)A.N.D.Y. Energy: 23 critical: 0 surplus: 23 money: $841
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 99ms (104ms) <P12> 108ms (115ms) <P14> 207ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [GameController.apply]                        (P11)zig chat: before it is saved 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 0ms (1ms) <P11> 99ms (104ms) <P12> 109ms (117ms) <P14> 209ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3212618129623963752
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51203560
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Money: $17422 Plots: 12 Assets: 8511 Total: 31933
  INFO [SummaryPhase2.begin]                         (P12)warmongrel Food: 0 Energy: 3 Smithore: 0 Crystite: 71
  INFO [SummaryPhase2.begin]                         (P11)zig Money: $2339 Plots: 12 Assets: 9180 Total: 17519
  INFO [SummaryPhase2.begin]                         (P11)zig Food: 5 Energy: 6 Smithore: 84 Crystite: 11
  INFO [SummaryPhase2.begin]                         (P13)sjleader Money: $7722 Plots: 9 Assets: 3625 Total: 15847
  INFO [SummaryPhase2.begin]                         (P13)sjleader Food: 15 Energy: 85 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Money: $841 Plots: 11 Assets: 7326 Total: 13667
  INFO [SummaryPhase2.begin]                         (P14)A.N.D.Y. Food: 4 Energy: 23 Smithore: 66 Crystite: 4
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 1 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 1 $150
  INFO [SummaryPhase2.begin]                         Colony total: 78966
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:warmongrel Money: $17430 Plots: 12 Assets: 2545 Total: 25975
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:zig Money: $3389 Plots: 12 Assets: 7155 Total: 16544
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:sjleader Money: $7438 Plots: 9 Assets: 4601 Total: 16539
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:A.N.D.Y. Money: $1266 Plots: 11 Assets: 6710 Total: 13476
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: warmongrel  Bot Reputation now: 22
  INFO [GameController.apply]                        (S10)host4u chat: zig  Bot Reputation now: 23
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412986) GreenBayPackers: makes sense
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412987) mulewind: ah! i didnt knew that
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412988) mulewind: so i could have ended game without penalty?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412989) Chuckie Chuck: Yup
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412990) Chuckie Chuck: Penalty was already added when you lost the players
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412991) Cyber Ranger: Sry I missed all of cnnx conversation, but - it stands that mulewind/fox/batmule controlled the shutdown...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412992) GreenBayPackers: its alright just bored
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412993) mulewind: no ! net split happened
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412994) mulewind: aks chuckie he knows it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412995) BRAD1867: RHodent
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412996) Rhodan: you playing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412997) Cyber Ranger: Then, "all things being the same" - it should/will/should've happened EVERY game you've hosted...  I don't see this as standing up to be truthful...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412998) Rhodan: brad get your slow ass in here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412999) Cyber Ranger: Brad - there's room been made at the table for you, in Rho's game...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413000) BRAD1867: what up PA
  INFO [GameController.apply]                        (S10)host4u chat: A.N.D.Y.  Bot Reputation now: 5
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
